diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-16 16:38:34 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:10 +0300 |
commit | bf1b622dd962416fef94ccb2f47878eced31e20d (patch) | |
tree | 8622462ebdfbc6e347975d1b875b817356e4e84a /source/blender/windowmanager | |
parent | 10558d6973be8fc461a4b8aad734ba0881d18e85 (diff) |
GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
Diffstat (limited to 'source/blender/windowmanager')
5 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/windowmanager/intern/wm_dragdrop.c b/source/blender/windowmanager/intern/wm_dragdrop.c index ec18a401fa4..37ed9f89bc7 100644 --- a/source/blender/windowmanager/intern/wm_dragdrop.c +++ b/source/blender/windowmanager/intern/wm_dragdrop.c @@ -401,7 +401,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect) } /* XXX todo, multiline drag draws... but maybe not, more types mixed wont work well */ - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); for (drag = wm->drags.first; drag; drag = drag->next) { const uchar text_col[] = {255, 255, 255, 255}; int iconsize = UI_DPI_ICON_SIZE; @@ -495,5 +495,5 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect) } } } - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 14f6ad420b5..d5e175b8cb4 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -577,8 +577,8 @@ void wm_draw_region_blend(ARegion *region, int view, bool blend) if (blend) { /* GL_ONE because regions drawn offscreen have premultiplied alpha. */ - GPU_blend(true); - GPU_blend_set_func_separate(GPU_BLEND_ALPHA_PREMULT); + GPU_blend(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA_PREMULT); } /* setup actual texture */ @@ -603,7 +603,7 @@ void wm_draw_region_blend(ARegion *region, int view, bool blend) GPU_texture_unbind(texture); if (blend) { - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } } diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index 633c6b53ecd..d73da935626 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -236,7 +236,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) uint shdr_pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); @@ -245,7 +245,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); @@ -274,7 +274,7 @@ static void wm_gesture_draw_circle(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); const uint shdr_pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); @@ -286,7 +286,7 @@ static void wm_gesture_draw_circle(wmGesture *gt) immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); @@ -353,8 +353,8 @@ static void draw_filled_lasso(wmGesture *gt) draw_filled_lasso_px_cb, &lasso_fill_data); - GPU_blend(true); - GPU_blend_set_func_separate(GPU_BLEND_ADDITIVE); + GPU_blend(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ADDITIVE); IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_bind(state.shader); @@ -368,7 +368,7 @@ static void draw_filled_lasso(wmGesture *gt) MEM_freeN(pixel_buf); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } MEM_freeN(mcoords); diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index 8e6b139ca7d..9b25d660ff6 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -2393,7 +2393,7 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void } GPU_matrix_translate_2f((float)x, (float)y); - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); GPU_line_smooth(true); /* apply zoom if available */ @@ -2472,7 +2472,7 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void BLF_position(fontid, -0.5f * strwidth, -0.5f * strheight, 0.0f); BLF_draw(fontid, str, strdrawlen); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); GPU_line_smooth(false); } diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c index b75d9db1c38..2f949142eb7 100644 --- a/source/blender/windowmanager/intern/wm_playanim.c +++ b/source/blender/windowmanager/intern/wm_playanim.c @@ -315,8 +315,8 @@ static void playanim_toscreen( /* checkerboard for case alpha */ if (ibuf->planes == 32) { - GPU_blend(true); - GPU_blend_set_func_separate(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); imm_draw_box_checker_2d_ex(offs_x, offs_y, @@ -341,7 +341,7 @@ static void playanim_toscreen( ((ps->draw_flip[1] ? -1.0f : 1.0f)) * (ps->zoom / (float)ps->win_y), NULL); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); pupdate_time(); |