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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-05 23:50:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-06 18:45:22 +0300 |
commit | 94fadd00d889254ea59ca97c85a32ca76b9e95ca (patch) | |
tree | 6856b43ff24dd120c733dee91a9ba4e08fbb91dc /source/blender/windowmanager | |
parent | 3a209c285754a08339c654d075b5d273fa264c08 (diff) |
DRW: Shader Deferred compilation: Use a wmJob for threading.
Also get rid of the static var and initialization.
This enables the user to see the progress on the info header.
Closing blender or reading a file also kill the job which is good.
Unfortunatly, this job cannot be interrupt by users directly. We could make it interruptible but we need a way to resume the compilation.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/WM_api.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h index bf894b2ad03..742adda2644 100644 --- a/source/blender/windowmanager/WM_api.h +++ b/source/blender/windowmanager/WM_api.h @@ -504,6 +504,7 @@ enum { WM_JOB_TYPE_POINTCACHE, WM_JOB_TYPE_DPAINT_BAKE, WM_JOB_TYPE_ALEMBIC, + WM_JOB_TYPE_SHADER_COMPILATION, /* add as needed, screencast, seq proxy build * if having hard coded values is a problem */ }; |