Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-09-13 17:39:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-09-13 18:24:50 +0300
commit6d359e4498848d795b8043e923850d0a0da7f4ed (patch)
treed46262708081379039f41d7c33f14028d4ef84de /source/blender/windowmanager
parent2a01fb61f8402b31b9f85039e28acf310b1da332 (diff)
Cleanup: use explicit 2d suffix for imm utils
Avoid ambiguity between 2d/3d (which were already named).
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c6
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c8
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c2
3 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index 73694295fef..486d3397c7e 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -224,7 +224,7 @@ static void wm_gesture_draw_rect(wmGesture *gt)
immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 8.0f);
- imm_draw_line_box(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax);
+ imm_draw_line_box_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax);
immUnbindProgram();
@@ -242,7 +242,7 @@ static void wm_gesture_draw_circle(wmGesture *gt)
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
- imm_draw_circle_fill(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
+ imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
immUnbindProgram();
@@ -258,7 +258,7 @@ static void wm_gesture_draw_circle(wmGesture *gt)
immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 4.0f);
- imm_draw_circle_wire(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
+ imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
immUnbindProgram();
}
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index c1a24bd35b9..d8df198ecbb 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -3184,7 +3184,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
/* flat color if no texture available */
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3fvAlpha(col, alpha);
- imm_draw_circle_fill(pos, 0.0f, 0.0f, radius, 40);
+ imm_draw_circle_fill_2d(pos, 0.0f, 0.0f, radius, 40);
}
immUnbindProgram();
@@ -3291,10 +3291,10 @@ static void radial_control_paint_cursor(bContext *C, int x, int y, void *customd
}
/* draw circles on top */
- imm_draw_circle_wire(pos, 0.0f, 0.0f, r1, 40);
- imm_draw_circle_wire(pos, 0.0f, 0.0f, r2, 40);
+ imm_draw_circle_wire_2d(pos, 0.0f, 0.0f, r1, 40);
+ imm_draw_circle_wire_2d(pos, 0.0f, 0.0f, r2, 40);
if (rmin > 0.0f)
- imm_draw_circle_wire(pos, 0.0, 0.0f, rmin, 40);
+ imm_draw_circle_wire_2d(pos, 0.0, 0.0f, rmin, 40);
immUnbindProgram();
BLF_size(fontid, 1.5 * fstyle_points * U.pixelsize, U.dpi);
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index 2c766efc6a2..00237f2809b 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -319,7 +319,7 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- imm_draw_checker_box(offs_x, offs_y, offs_x + span_x, offs_y + span_y);
+ imm_draw_checker_box_2d(offs_x, offs_y, offs_x + span_x, offs_y + span_y);
}
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);