diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 01:12:21 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 12:49:15 +0300 |
commit | 8cd7828792419fb4eac9a2a477968535b4c71535 (patch) | |
tree | 8fc733149fe07b7d9edd4b8b1e709519b4481887 /source/blender/windowmanager | |
parent | 247ad2034de2c33a6d9cb7d3b6f1ef7ffa5b859d (diff) |
GWN: Port to GPU module: Replace GWN prefix by GPU
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 4 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_files.c | 4 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_gesture.c | 18 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_operators.c | 16 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_playanim.c | 16 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_stereo.c | 24 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_window.c | 12 |
7 files changed, 47 insertions, 47 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 5314c434c4c..160aeb6671b 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -456,9 +456,9 @@ void wm_draw_region_blend(ARegion *ar, int view, bool blend) glUniform1i(GPU_shader_get_uniform(shader, "image"), 0); glUniform4f(GPU_shader_get_uniform(shader, "rect_icon"), halfx, halfy, 1.0f + halfx, 1.0f + halfy); glUniform4f(GPU_shader_get_uniform(shader, "rect_geom"), ar->winrct.xmin, ar->winrct.ymin, ar->winrct.xmax + 1, ar->winrct.ymax + 1); - glUniform4f(GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_COLOR), alpha, alpha, alpha, alpha); + glUniform4f(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR), alpha, alpha, alpha, alpha); - GWN_draw_primitive(GWN_PRIM_TRI_STRIP, 4); + GPU_draw_primitive(GPU_PRIM_TRI_STRIP, 4); glBindTexture(GL_TEXTURE_2D, 0); diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c index 84dcf30e63c..c191255cd21 100644 --- a/source/blender/windowmanager/intern/wm_files.c +++ b/source/blender/windowmanager/intern/wm_files.c @@ -188,7 +188,7 @@ static void wm_window_match_init(bContext *C, ListBase *wmlist) static void wm_window_substitute_old(wmWindowManager *oldwm, wmWindowManager *wm, wmWindow *oldwin, wmWindow *win) { win->ghostwin = oldwin->ghostwin; - win->gwnctx = oldwin->gwnctx; + win->gpuctx = oldwin->gpuctx; win->active = oldwin->active; if (win->active) { wm->winactive = win; @@ -202,7 +202,7 @@ static void wm_window_substitute_old(wmWindowManager *oldwm, wmWindowManager *wm GHOST_SetWindowUserData(win->ghostwin, win); /* pointer back */ oldwin->ghostwin = NULL; - oldwin->gwnctx = NULL; + oldwin->gpuctx = NULL; win->eventstate = oldwin->eventstate; oldwin->eventstate = NULL; diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index 4366013084c..06a7f3528c5 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -166,7 +166,7 @@ static void wm_gesture_draw_line(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; - uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); @@ -181,7 +181,7 @@ static void wm_gesture_draw_line(wmGesture *gt) float xmin = (float)rect->xmin; float ymin = (float)rect->ymin; - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex2f(shdr_pos, xmin, ymin); immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax); immEnd(); @@ -193,7 +193,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; - uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); glEnable(GL_BLEND); @@ -206,7 +206,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) glDisable(GL_BLEND); - shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); @@ -231,7 +231,7 @@ static void wm_gesture_draw_circle(wmGesture *gt) glEnable(GL_BLEND); - const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -346,7 +346,7 @@ static void wm_gesture_draw_lasso(wmGesture *gt, bool filled) return; } - const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); @@ -358,7 +358,7 @@ static void wm_gesture_draw_lasso(wmGesture *gt, bool filled) immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 2.0f); - immBegin((gt->type == WM_GESTURE_LASSO) ? GWN_PRIM_LINE_LOOP : GWN_PRIM_LINE_STRIP, numverts); + immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts); for (i = 0; i < gt->points; i++, lasso += 2) { immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]); @@ -377,7 +377,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt) float x1, x2, y1, y2; - const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); @@ -389,7 +389,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt) immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 8.0f); - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); x1 = (float)(rect->xmin - winsize_x); y1 = (float)rect->ymin; diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index 64aa64e1478..e757c7bee52 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -2094,12 +2094,12 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph RNA_property_float_get_array(fill_ptr, fill_prop, col); } - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); if (rc->gltex) { - uint texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint texCoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, rc->gltex); @@ -2123,7 +2123,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph } /* draw textured quad */ - immBegin(GWN_PRIM_TRI_FAN, 4); + immBegin(GPU_PRIM_TRI_FAN, 4); immAttrib2f(texCoord, 0, 0); immVertex2f(pos, -radius, -radius); @@ -2226,8 +2226,8 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void if (rc->col_prop) RNA_property_float_get_array(&rc->col_ptr, rc->col_prop, col); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3fvAlpha(col, 0.5f); @@ -2237,14 +2237,14 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void /* draw original angle line */ GPU_matrix_rotate_2d(RAD2DEGF(rc->initial_value)); - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f); immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f); immEnd(); /* draw new angle line */ GPU_matrix_rotate_2d(RAD2DEGF(rc->current_value - rc->initial_value)); - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f); immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f); immEnd(); diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c index 00e7f77569b..6317cca8094 100644 --- a/source/blender/windowmanager/intern/wm_playanim.c +++ b/source/blender/windowmanager/intern/wm_playanim.c @@ -187,7 +187,7 @@ typedef enum eWS_Qual { static struct WindowStateGlobal { GHOST_SystemHandle ghost_system; void *ghost_window; - Gwn_Context *gwn_context; + GPUContext *gpu_context; /* events */ eWS_Qual qual; @@ -374,12 +374,12 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf GPU_matrix_push(); GPU_matrix_identity_set(); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ub(0, 255, 0); - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex2f(pos, fac, -1.0f); immVertex2f(pos, fac, 1.0f); immEnd(); @@ -1284,7 +1284,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv) //GHOST_ActivateWindowDrawingContext(g_WS.ghost_window); /* initialize OpenGL immediate mode */ - g_WS.gwn_context = GWN_context_create(); + g_WS.gpu_context = GPU_context_create(); GPU_init(); immActivate(); @@ -1555,10 +1555,10 @@ static char *wm_main_playanim_intern(int argc, const char **argv) GPU_shader_free_builtin_shaders(); - if (g_WS.gwn_context) { - GWN_context_active_set(g_WS.gwn_context); - GWN_context_discard(g_WS.gwn_context); - g_WS.gwn_context = NULL; + if (g_WS.gpu_context) { + GPU_context_active_set(g_WS.gpu_context); + GPU_context_discard(g_WS.gpu_context); + g_WS.gpu_context = NULL; } BLF_exit(); diff --git a/source/blender/windowmanager/intern/wm_stereo.c b/source/blender/windowmanager/intern/wm_stereo.c index 1e9f6d6231b..577145aff95 100644 --- a/source/blender/windowmanager/intern/wm_stereo.c +++ b/source/blender/windowmanager/intern/wm_stereo.c @@ -87,9 +87,9 @@ void wm_stereo3d_draw_interlace(wmWindow *win, ARegion *ar) float halfx = GLA_PIXEL_OFS / ar->winx; float halfy = GLA_PIXEL_OFS / ar->winy; - Gwn_VertFormat *format = immVertexFormat(); - uint texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); /* leave GL_TEXTURE0 as the latest active texture */ for (int view = 1; view >= 0; view--) { @@ -104,7 +104,7 @@ void wm_stereo3d_draw_interlace(wmWindow *win, ARegion *ar) immUniform1i("interlace_id", interlace_gpu_id_from_type(interlace_type)); - immBegin(GWN_PRIM_TRI_FAN, 4); + immBegin(GPU_PRIM_TRI_FAN, 4); immAttrib2f(texcoord, halfx, halfy); immVertex2f(pos, ar->winrct.xmin, ar->winrct.ymin); @@ -163,9 +163,9 @@ void wm_stereo3d_draw_sidebyside(wmWindow *win, int view) { bool cross_eyed = (win->stereo3d_format->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0; - Gwn_VertFormat *format = immVertexFormat(); - uint texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_IMAGE); @@ -188,7 +188,7 @@ void wm_stereo3d_draw_sidebyside(wmWindow *win, int view) immUniform1i("image", 0); /* texture is already bound to GL_TEXTURE0 unit */ - immBegin(GWN_PRIM_TRI_FAN, 4); + immBegin(GPU_PRIM_TRI_FAN, 4); immAttrib2f(texcoord, halfx, halfy); immVertex2f(pos, soffx, 0.0f); @@ -209,9 +209,9 @@ void wm_stereo3d_draw_sidebyside(wmWindow *win, int view) void wm_stereo3d_draw_topbottom(wmWindow *win, int view) { - Gwn_VertFormat *format = immVertexFormat(); - uint texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_IMAGE); @@ -232,7 +232,7 @@ void wm_stereo3d_draw_topbottom(wmWindow *win, int view) immUniform1i("image", 0); /* texture is already bound to GL_TEXTURE0 unit */ - immBegin(GWN_PRIM_TRI_FAN, 4); + immBegin(GPU_PRIM_TRI_FAN, 4); immAttrib2f(texcoord, halfx, halfy); immVertex2f(pos, 0.0f, soffy); diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c index 669480bf098..b87ae7e076c 100644 --- a/source/blender/windowmanager/intern/wm_window.c +++ b/source/blender/windowmanager/intern/wm_window.c @@ -194,14 +194,14 @@ static void wm_ghostwindow_destroy(wmWindowManager *wm, wmWindow *win) /* We need this window's opengl context active to discard it. */ GHOST_ActivateWindowDrawingContext(win->ghostwin); - GWN_context_active_set(win->gwnctx); + GPU_context_active_set(win->gpuctx); - /* Delete local gawain objects. */ - GWN_context_discard(win->gwnctx); + /* Delete local gpu context. */ + GPU_context_discard(win->gpuctx); GHOST_DisposeWindow(g_system, win->ghostwin); win->ghostwin = NULL; - win->gwnctx = NULL; + win->gpuctx = NULL; } } @@ -645,7 +645,7 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wm /* Clear drawable so we can set the new window. */ wm_window_clear_drawable(wm); - win->gwnctx = GWN_context_create(); + win->gpuctx = GPU_context_create(); /* needed so we can detect the graphics card below */ GPU_init(); @@ -1099,7 +1099,7 @@ static void wm_window_set_drawable(wmWindowManager *wm, wmWindow *win, bool acti if (activate) { GHOST_ActivateWindowDrawingContext(win->ghostwin); } - GWN_context_active_set(win->gwnctx); + GPU_context_active_set(win->gpuctx); immActivate(); } |