diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-11-06 04:08:39 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-11-06 04:39:51 +0300 |
commit | a90bcdf93d82bf5d9964b12bb20af696ca66654e (patch) | |
tree | e57a15e78d957955db370ad8a8591d024de57b8f /source/blender/windowmanager | |
parent | 29dfe9a61456dba8c8e4cdae0a90cfa3eef1cd2a (diff) |
Tool System: use tool type enum to access brushes
Previously the brush names were used which had the limit that:
- Brush names that were deleted wouldn't show up in the toolbar.
- Naming collisions between user defined brushes and existing tools
broke tool selection.
Now brushes are created as needed when tools are selected.
Note, vertex/weight paint combine tool and blend modes,
this should be split out into a separate enum.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/intern/wm_toolsystem.c | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/source/blender/windowmanager/intern/wm_toolsystem.c b/source/blender/windowmanager/intern/wm_toolsystem.c index 565fade50bb..04a3da5f01f 100644 --- a/source/blender/windowmanager/intern/wm_toolsystem.c +++ b/source/blender/windowmanager/intern/wm_toolsystem.c @@ -41,6 +41,7 @@ #include "DNA_workspace_types.h" #include "DNA_object_types.h" +#include "BKE_brush.h" #include "BKE_context.h" #include "BKE_library.h" #include "BKE_main.h" @@ -242,19 +243,28 @@ static void toolsystem_ref_link(bContext *C, WorkSpace *workspace, bToolRef *tre } } else { - struct Brush *brush = (struct Brush *)BKE_libblock_find_name(bmain, ID_BR, tref_rt->data_block); - if (brush) { + const ePaintMode paint_mode = BKE_paintmode_get_from_tool(tref); + BLI_assert(paint_mode != ePaintInvalid); + const EnumPropertyItem *items = BKE_paint_get_tool_enum_from_paintmode(paint_mode); + BLI_assert(items != NULL); + + const int i = items ? RNA_enum_from_identifier(items, tref_rt->data_block) : -1; + if (i != -1) { + const int slot_index = items[i].value; wmWindowManager *wm = bmain->wm.first; for (wmWindow *win = wm->windows.first; win; win = win->next) { if (workspace == WM_window_get_active_workspace(win)) { Scene *scene = WM_window_get_active_scene(win); - ViewLayer *view_layer = WM_window_get_active_view_layer(win); - Paint *paint = BKE_paint_get_active(scene, view_layer); - if (paint) { - if (brush) { - BKE_paint_brush_set(paint, brush); - } + Paint *paint = BKE_paint_get_active_from_paintmode(scene, paint_mode); + struct Brush *brush = BKE_paint_toolslots_brush_get(paint, slot_index); + if (brush == NULL) { + /* Could make into a function. */ + brush = BKE_brush_add(bmain, items[i].name, paint->runtime.ob_mode); + char *tool_type = (char *)POINTER_OFFSET(brush, paint->runtime.tool_offset); + *tool_type = slot_index; + BKE_paint_brush_set(paint, brush); } + BKE_paint_brush_set(paint, brush); } } } |