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authorCampbell Barton <ideasman42@gmail.com>2010-12-24 10:46:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-24 10:46:40 +0300
commit4d0c10d5ca9f2fb03a6183e77ed0265ed2218cae (patch)
tree1bbf438029cb2e01bddcdbc0dce093b04489009f /source/blender/windowmanager
parentc0339029c76b53461edad9ab2ebdae4bce61dfee (diff)
presets for operators, re-using same preset system as render, cloth etc use.
- operators need to enable the option OPTYPE_PRESET or 'PRESET' in python. - hidden properties are not written. - currently this only works in the file selector (enabled for FBX/OBJ export) - currently the menu label doesnt change when presets are selected, this is a TODO, not so simple since the UI is defined in C and the label in python. - presets save in "scripts/presets/operators/*id*/*.py"
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/WM_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 0ca8c5e7f4f..bbd22cae0f3 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -55,6 +55,7 @@ struct ImBuf;
#define OPTYPE_BLOCKING 4 /* let blender grab all input from the WM (X11) */
#define OPTYPE_MACRO 8
#define OPTYPE_GRAB_POINTER 16 /* */
+#define OPTYPE_PRESET 32 /* show preset menu */
/* context to call operator in for WM_operator_name_call */
/* rna_ui.c contains EnumPropertyItem's of these, keep in sync */