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authorCampbell Barton <ideasman42@gmail.com>2010-12-23 07:16:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-23 07:16:31 +0300
commitc046ae14be2e0142c3ea9c5d81b946594043c3f7 (patch)
tree8c6d502768d872e245d42a45507075bc1ed5ab0a /source/blender/windowmanager
parent86b89af5ddaede7bedf6a98f20e0b4f92e5796b2 (diff)
Fix for multiple modifier stack calculations per frame.
Since 2.5x blender has been using CD_MASK_BAREMESH for updating objects since object_handle_update() no longer has access to G.curscreen to calculate the mask from viewports. The problem with this is after an initial calculation, CD_MASK_MTFACE may be required on draw, so it would recalculate the modifier stack multiple times per frame. One case which caused this is armature animated mesh with texface in a dupligroup. Fix this by having customdata_mask member in the scene, this isn't great design but at least fixes the bug and only changes a few files.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 8403dc55577..fbbeb203e1b 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -56,6 +56,7 @@
#include "ED_fileselect.h"
#include "ED_info.h"
#include "ED_screen.h"
+#include "ED_view3d.h"
#include "ED_util.h"
#include "RNA_access.h"
@@ -296,6 +297,10 @@ void wm_event_do_notifiers(bContext *C)
/* XXX make lock in future, or separated derivedmesh users in scene */
if(!G.rendering)
/* depsgraph & animation: update tagged datablocks */
+
+ /* copied to set's in scene_update_tagged_recursive() */
+ win->screen->scene->customdata_mask= ED_viewedit_datamask(win->screen);
+
scene_update_tagged(CTX_data_main(C), win->screen->scene);
}