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authorCampbell Barton <ideasman42@gmail.com>2017-06-18 00:43:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-18 01:37:50 +0300
commitf860369ebf58f1ce683a587be136e2bf7dd08372 (patch)
tree58869b78f04b04c2ddc4563221afcbdc5b0c5c8c /source/blender/windowmanager
parent49be79693c6d2e3be20b2cd0ecf81e76a7121b2f (diff)
Manipulator: use matrix for manipulator direction
Remove type-specific axis functions.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/manipulators/WM_manipulator_api.h16
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator.c58
2 files changed, 70 insertions, 4 deletions
diff --git a/source/blender/windowmanager/manipulators/WM_manipulator_api.h b/source/blender/windowmanager/manipulators/WM_manipulator_api.h
index 13c5e024b9d..f613ca60329 100644
--- a/source/blender/windowmanager/manipulators/WM_manipulator_api.h
+++ b/source/blender/windowmanager/manipulators/WM_manipulator_api.h
@@ -69,8 +69,20 @@ struct PointerRNA *WM_manipulator_set_operator(struct wmManipulator *, const cha
/* callbacks */
void WM_manipulator_set_fn_custom_modal(struct wmManipulator *mpr, wmManipulatorFnModal fn);
-void WM_manipulator_set_origin(struct wmManipulator *mpr, const float origin[3]);
-void WM_manipulator_set_offset(struct wmManipulator *mpr, const float offset[3]);
+void WM_manipulator_set_matrix_location(
+ struct wmManipulator *mpr, const float origin[3]);
+void WM_manipulator_set_matrix_rotation_from_z_axis(
+ struct wmManipulator *mpr, const float z_axis[3]);
+void WM_manipulator_set_matrix_rotation_from_yz_axis(
+ struct wmManipulator *mpr, const float y_axis[3], const float z_axis[3]);
+
+void WM_manipulator_set_matrix_offset_location(
+ struct wmManipulator *mpr, const float origin[3]);
+void WM_manipulator_set_matrix_offset_rotation_from_z_axis(
+ struct wmManipulator *mpr, const float z_axis[3]);
+void WM_manipulator_set_matrix_offset_rotation_from_yz_axis(
+ struct wmManipulator *mpr, const float y_axis[3], const float z_axis[3]);
+
void WM_manipulator_set_flag(struct wmManipulator *mpr, const int flag, const bool enable);
void WM_manipulator_set_scale(struct wmManipulator *mpr, float scale);
void WM_manipulator_set_line_width(struct wmManipulator *mpr, const float line_width);
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
index c28f8ecd331..b842d2143d9 100644
--- a/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
@@ -215,12 +215,66 @@ PointerRNA *WM_manipulator_set_operator(wmManipulator *mpr, const char *opname)
return NULL;
}
-void WM_manipulator_set_origin(wmManipulator *mpr, const float origin[3])
+static void wm_manipulator_set_matrix_rotation_from_z_axis__internal(
+ float matrix[4][4], const float z_axis[3])
+{
+ /* old code, seems we can use simpler method */
+#if 0
+ const float z_global[3] = {0.0f, 0.0f, 1.0f};
+ float rot[3][3];
+
+ rotation_between_vecs_to_mat3(rot, z_global, z_axis);
+ copy_v3_v3(matrix[0], rot[0]);
+ copy_v3_v3(matrix[1], rot[1]);
+ copy_v3_v3(matrix[2], rot[2]);
+#else
+ normalize_v3_v3(matrix[2], z_axis);
+ ortho_basis_v3v3_v3(matrix[0], matrix[1], matrix[2]);
+#endif
+
+}
+
+static void wm_manipulator_set_matrix_rotation_from_yz_axis__internal(
+ float matrix[4][4], const float y_axis[3], const float z_axis[3])
+{
+ normalize_v3_v3(matrix[1], y_axis);
+ normalize_v3_v3(matrix[2], z_axis);
+ cross_v3_v3v3(matrix[0], matrix[1], matrix[2]);
+ normalize_v3(matrix[0]);
+}
+
+/**
+ * wmManipulator.matrix utils.
+ */
+void WM_manipulator_set_matrix_rotation_from_z_axis(
+ wmManipulator *mpr, const float z_axis[3])
+{
+ wm_manipulator_set_matrix_rotation_from_z_axis__internal(mpr->matrix, z_axis);
+}
+void WM_manipulator_set_matrix_rotation_from_yz_axis(
+ wmManipulator *mpr, const float y_axis[3], const float z_axis[3])
+{
+ wm_manipulator_set_matrix_rotation_from_yz_axis__internal(mpr->matrix, y_axis, z_axis);
+}
+void WM_manipulator_set_matrix_location(wmManipulator *mpr, const float origin[3])
{
copy_v3_v3(mpr->matrix[3], origin);
}
-void WM_manipulator_set_offset(wmManipulator *mpr, const float offset[3])
+/**
+ * wmManipulator.matrix_offset utils.
+ */
+void WM_manipulator_set_matrix_offset_rotation_from_z_axis(
+ wmManipulator *mpr, const float z_axis[3])
+{
+ wm_manipulator_set_matrix_rotation_from_z_axis__internal(mpr->matrix_offset, z_axis);
+}
+void WM_manipulator_set_matrix_offset_rotation_from_yz_axis(
+ wmManipulator *mpr, const float y_axis[3], const float z_axis[3])
+{
+ wm_manipulator_set_matrix_rotation_from_yz_axis__internal(mpr->matrix_offset, y_axis, z_axis);
+}
+void WM_manipulator_set_matrix_offset_location(wmManipulator *mpr, const float offset[3])
{
copy_v3_v3(mpr->matrix_offset[3], offset);
}