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authorDalai Felinto <dfelinto@gmail.com>2017-10-16 22:15:03 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-10-16 22:29:04 +0300
commite4f2b2be26adbb5c34231598526a270559c6e183 (patch)
tree40601b1349372904cffe619003dcc83b7011d8be /source/blender/windowmanager
parente8962f90de4222d6f750d3d3478eff65490365d8 (diff)
Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/WM_api.h1
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c5
-rw-r--r--source/blender/windowmanager/intern/wm_files.c13
-rw-r--r--source/blender/windowmanager/intern/wm_window.c10
4 files changed, 21 insertions, 8 deletions
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 6f7bedffda4..8eab8662ea9 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -101,6 +101,7 @@ bool WM_window_is_fullscreen (struct wmWindow *win);
void WM_windows_scene_data_sync(const ListBase *win_lb, struct Scene *scene) ATTR_NONNULL();
struct Scene *WM_windows_scene_get_from_screen(const struct wmWindowManager *wm, const struct bScreen *screen) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
+struct WorkSpace *WM_windows_workspace_get_from_screen(const wmWindowManager *wm, const struct bScreen *screen) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
struct Scene *WM_window_get_active_scene(const struct wmWindow *win) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
void WM_window_change_active_scene(struct Main *bmain, struct bContext *C, struct wmWindow *win,
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index e842db64015..2852b1b4d24 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -409,12 +409,13 @@ void wm_event_do_notifiers(bContext *C)
for (win = wm->windows.first; win; win = win->next) {
Scene *scene = WM_window_get_active_scene(win);
bScreen *screen = WM_window_get_active_screen(win);
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
/* filter out notifiers */
if (note->category == NC_SCREEN &&
note->reference &&
note->reference != screen &&
- note->reference != WM_window_get_active_workspace(win) &&
+ note->reference != workspace &&
note->reference != WM_window_get_active_layout(win))
{
/* pass */
@@ -437,7 +438,7 @@ void wm_event_do_notifiers(bContext *C)
}
for (sa = screen->areabase.first; sa; sa = sa->next) {
- ED_area_do_listen(screen, sa, note, scene);
+ ED_area_do_listen(screen, sa, note, scene, workspace);
for (ar = sa->regionbase.first; ar; ar = ar->next) {
ED_region_do_listen(screen, sa, ar, note, scene);
}
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 3de6824c23d..33f7a2ecb4d 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -433,8 +433,9 @@ void wm_file_read_report(bContext *C)
Scene *sce;
for (sce = G.main->scene.first; sce; sce = sce->id.next) {
- if (sce->r.engine[0] &&
- BLI_findstring(&R_engines, sce->r.engine, offsetof(RenderEngineType, idname)) == NULL)
+ ViewRender *view_render = &sce->view_render;
+ if (view_render->engine_id[0] &&
+ BLI_findstring(&R_engines, view_render->engine_id, offsetof(RenderEngineType, idname)) == NULL)
{
if (reports == NULL) {
reports = CTX_wm_reports(C);
@@ -442,7 +443,7 @@ void wm_file_read_report(bContext *C)
BKE_reportf(reports, RPT_ERROR,
"Engine '%s' not available for scene '%s' (an add-on may need to be installed or enabled)",
- sce->r.engine, sce->id.name + 2);
+ view_render->engine_id, sce->id.name + 2);
}
}
@@ -1000,7 +1001,7 @@ static void wm_history_file_update(void)
/* screen can be NULL */
-static ImBuf *blend_file_thumb(const bContext *C, Scene *scene, SceneLayer *sl, bScreen *screen, BlendThumbnail **thumb_pt)
+static ImBuf *blend_file_thumb(const bContext *C, Scene *scene, SceneLayer *scene_layer, bScreen *screen, BlendThumbnail **thumb_pt)
{
/* will be scaled down, but gives some nice oversampling */
ImBuf *ibuf;
@@ -1041,14 +1042,14 @@ static ImBuf *blend_file_thumb(const bContext *C, Scene *scene, SceneLayer *sl,
/* gets scaled to BLEN_THUMB_SIZE */
if (scene->camera) {
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
- &eval_ctx, scene, sl, scene->camera,
+ &eval_ctx, scene, scene_layer, scene->camera,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
}
else {
ibuf = ED_view3d_draw_offscreen_imbuf(
- &eval_ctx, scene, sl, v3d, ar,
+ &eval_ctx, scene, scene_layer, v3d, ar,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 09b2b50687a..0d2f68ca4ac 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -1938,6 +1938,16 @@ Scene *WM_windows_scene_get_from_screen(const wmWindowManager *wm, const bScreen
return NULL;
}
+WorkSpace *WM_windows_workspace_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
+{
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ if (WM_window_get_active_screen(win) == screen) {
+ return WM_window_get_active_workspace(win);
+ }
+ }
+ return NULL;
+}
+
Scene *WM_window_get_active_scene(const wmWindow *win)
{
return win->scene;