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authorCampbell Barton <ideasman42@gmail.com>2011-02-13 18:02:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-13 18:02:21 +0300
commit59f1640ae5f53e2360fec2634fdc7d2ec85e2989 (patch)
treef2f36528a67424b74f3cf305643d04cd64782284 /source/blender/windowmanager
parent0852278ce76fe7412344eeb7e577d0dbdab0ff75 (diff)
warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used). - use (void) rather then () across _all_ blenders code. - a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_window.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 8bd0af23b48..1022cff5062 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -1155,12 +1155,12 @@ void WM_setprefsize(int stax, int stay, int sizx, int sizy)
}
/* for borderless and border windows set from command-line */
-void WM_setinitialstate_fullscreen()
+void WM_setinitialstate_fullscreen(void)
{
initialstate= GHOST_kWindowStateFullScreen;
}
-void WM_setinitialstate_normal()
+void WM_setinitialstate_normal(void)
{
initialstate= GHOST_kWindowStateNormal;
}