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authorTon Roosendaal <ton@blender.org>2012-11-09 14:41:47 +0400
committerTon Roosendaal <ton@blender.org>2012-11-09 14:41:47 +0400
commit6d31921b2608ba743f290bf90aabd3e6fb110c50 (patch)
tree5a18cb8097ccc8b7025f5853822ec840c5a0f43f /source/blender/windowmanager
parent3ce1d54e95cd7ae8bb6777497688386f9729cf96 (diff)
Temporarily change:
Intel graphics cards now use Triple Buffer when you set it to "Auto". Recent tests proved that this is now working... and better test this now well than a week before a release!
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index d7285ec4380..60e3f7d6164 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -711,12 +711,14 @@ static int wm_automatic_draw_method(wmWindow *win)
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE))
return USER_DRAW_OVERLAP;
/* also Intel drivers are slow */
+ /* 2.64 BCon3 period, let's try if intel now works...
else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_UNIX, GPU_DRIVER_ANY))
return USER_DRAW_OVERLAP;
else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY))
return USER_DRAW_OVERLAP_FLIP;
else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_MAC, GPU_DRIVER_ANY))
return USER_DRAW_OVERLAP_FLIP;
+ */
/* Windows software driver darkens color on each redraw */
else if (GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE))
return USER_DRAW_OVERLAP_FLIP;