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authorGermano <germano.costa@ig.com.br>2018-03-08 02:05:51 +0300
committerGermano <germano.costa@ig.com.br>2018-03-08 02:05:51 +0300
commit8d8f7e52c1dbf7e7c56eb212ff9e934131fdaf83 (patch)
treea57eccfe25a507e89c78c6af9489945ee17208a0 /source/blender/windowmanager
parentfef1b0155309ea50674ef6726061e42547b6a608 (diff)
Make sure that the WM_opengl_context_create is always called on the main thread
Avoid the error 170 ("The requested resource is in use").
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_window.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 7fef86c006e..ecd91ff2d1a 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -2075,6 +2075,11 @@ void wm_window_IME_end(wmWindow *win)
void *WM_opengl_context_create(void)
{
+ /* On Windows there is a problem creating contexts that share lists
+ * from one context that is current in another thread.
+ * So we should call this function only on the main thread.
+ */
+ BLI_assert(BLI_thread_is_main());
return GHOST_CreateOpenGLContext(g_system);
}