diff options
author | Jörg Müller <nexyon@gmail.com> | 2017-08-18 09:24:12 +0300 |
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committer | Jörg Müller <nexyon@gmail.com> | 2017-08-18 09:24:12 +0300 |
commit | 986267300ba42a5c99d2802cd701803dd558e389 (patch) | |
tree | 9bf6a84f8e3ebb8d01e5617b1cccfd2693cc1345 /source/blender/windowmanager | |
parent | d0dad0260434c4420fa9756264c1cc5e745e5ec9 (diff) |
Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.
Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
- Most requested: Play self generated sounds using numpy arrays.
- For games: Sound list, random sounds and dynamic music.
- Writing sounds to files.
- Sequencing API.
- Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_playanim.c | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt index cfa97a9e177..0894f246445 100644 --- a/source/blender/windowmanager/CMakeLists.txt +++ b/source/blender/windowmanager/CMakeLists.txt @@ -97,7 +97,7 @@ set(SRC ) if(WITH_AUDASPACE) - add_definitions(${AUDASPACE_DEFINITIONS}) + add_definitions(-DWITH_AUDASPACE) list(APPEND INC_SYS ${AUDASPACE_C_INCLUDE_DIRS} diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c index fdcded8e50a..2c766efc6a2 100644 --- a/source/blender/windowmanager/intern/wm_playanim.c +++ b/source/blender/windowmanager/intern/wm_playanim.c @@ -77,10 +77,10 @@ #include "WM_api.h" /* only for WM_main_playanim */ #ifdef WITH_AUDASPACE -# include AUD_DEVICE_H -# include AUD_HANDLE_H -# include AUD_SOUND_H -# include AUD_SPECIAL_H +# include <AUD_Device.h> +# include <AUD_Handle.h> +# include <AUD_Sound.h> +# include <AUD_Special.h> static AUD_Sound *source = NULL; static AUD_Handle *playback_handle = NULL; |