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authorCampbell Barton <campbell@blender.org>2022-08-12 05:38:54 +0300
committerCampbell Barton <campbell@blender.org>2022-08-12 05:38:54 +0300
commit996cb4008ddc990acd7f4fff9875ed39268d621a (patch)
treee5a614cadcf19016ef825e5d910367906c472a74 /source/blender/windowmanager
parent266a125b11c664256c3674f3393894e039c806b6 (diff)
Cleanup: repeated words in comments
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index 7213d21edb1..9903b0e50fd 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -674,7 +674,7 @@ static wmGizmo *gizmo_find_intersected_3d(bContext *C,
* This way we always use the first hit. */
if (has_3d) {
- /* The depth buffer is needed for for gizmos to obscure each other. */
+ /* The depth buffer is needed for gizmos to obscure each other. */
GPUViewport *viewport = WM_draw_region_get_viewport(CTX_wm_region(C));
/* When switching between modes and the mouse pointer is over a gizmo, the highlight test is