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authorTon Roosendaal <ton@blender.org>2009-06-01 16:10:30 +0400
committerTon Roosendaal <ton@blender.org>2009-06-01 16:10:30 +0400
commit7c4fccd6847fe2743708f9b8b54d0e62193d7244 (patch)
tree2412c5dc712c9e982aefe88d116fb7104c52c5c9 /source/blender/yafray/intern/export_File.cpp
parent0e02fef8b498a7a2905dc8b341f6bebfc3a1e167 (diff)
2.5
Cleanup commit: - Yafray removed. Also did cmake/scons files, but didn't compile with it, so test would be appreciated :) - Removed old crap from Windows release dir, should be checked on further by windows release builder later.
Diffstat (limited to 'source/blender/yafray/intern/export_File.cpp')
-rw-r--r--source/blender/yafray/intern/export_File.cpp2060
1 files changed, 0 insertions, 2060 deletions
diff --git a/source/blender/yafray/intern/export_File.cpp b/source/blender/yafray/intern/export_File.cpp
deleted file mode 100644
index 831c1e93307..00000000000
--- a/source/blender/yafray/intern/export_File.cpp
+++ /dev/null
@@ -1,2060 +0,0 @@
-#include "export_File.h"
-
-#include <math.h>
-
-#include <cstring>
-
-using namespace std;
-
-static string command_path = "";
-
-#ifdef WIN32
-#define WIN32_SKIP_HKEY_PROTECTION
-#include "BLI_winstuff.h"
-
-#ifndef FILE_MAXDIR
-#define FILE_MAXDIR 160
-#endif
-
-#ifndef FILE_MAXFILE
-#define FILE_MAXFILE 80
-#endif
-
-
-static string find_path()
-{
- HKEY hkey;
- DWORD dwType, dwSize;
-
- if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\YafRay Team\\YafRay",0,KEY_READ,&hkey)==ERROR_SUCCESS)
- {
- dwType = REG_EXPAND_SZ;
- dwSize = MAX_PATH;
- DWORD dwStat;
-
- char *pInstallDir=new char[MAX_PATH];
-
- dwStat=RegQueryValueEx(hkey, TEXT("InstallDir"),
- NULL, NULL,(LPBYTE)pInstallDir, &dwSize);
-
- if (dwStat == NO_ERROR)
- {
- string res=pInstallDir;
- delete [] pInstallDir;
- return res;
- }
- else
- cout << "Couldn't READ \'InstallDir\' value. Is yafray correctly installed?\n";
- delete [] pInstallDir;
-
- RegCloseKey(hkey);
- }
- else
- cout << "Couldn't FIND registry key for yafray, is it installed?\n";
-
- return string("");
-
-}
-
-static int createDir(char* name)
-{
- if (BLI_exists(name))
- return 2; //exists
- if (CreateDirectory((LPCTSTR)(name), NULL)) {
- cout << "Directory: " << name << " created\n";
- return 1; // created
- }
- else {
- cout << "Could not create directory: " << name << endl;
- return 0; // fail
- }
-}
-
-extern "C" { extern char bprogname[]; }
-
-// add drive character if not in path string, using blender executable location as reference
-// later added note: doesn't make much sense actually,
-// the intended file might not be located on the same drive as where blender is located...
-static void addDrive(string &path)
-{
- int sp = path.find_first_of(":");
- if (sp==-1) {
- string blpath = bprogname;
- sp = blpath.find_first_of(":");
- if (sp!=-1) path = blpath.substr(0, sp+1) + path;
- }
-}
-
-#else
-
-#include <sys/stat.h>
-#include <sys/types.h>
-#include <sys/wait.h>
-#include <signal.h>
-#include <stdlib.h>
-#include <unistd.h>
-
-static string unixYafrayPath()
-{
- static const char *alternative[]=
- {
- "/usr/local/bin/",
- "/usr/bin/",
- "/bin/",
- NULL
- };
-
- for(int i=0;alternative[i]!=NULL;++i)
- {
- string fp=string(alternative[i])+"yafray";
- struct stat st;
- if(stat(fp.c_str(),&st)<0) continue;
- if(st.st_mode&S_IXOTH) return alternative[i];
- }
- return "";
-}
-
-#endif
-
-#ifdef WIN32
-#define MAXPATHLEN MAX_PATH
-#else
-#include <sys/param.h>
-#endif
-static void adjustPath(string &path)
-{
- // if relative, expand to full path
- char cpath[MAXPATHLEN];
- strcpy(cpath, path.c_str());
- BLI_convertstringcode(cpath, G.sce);
- path = cpath;
-#ifdef WIN32
- // add drive char if not there
- addDrive(path);
-#endif
-}
-
-bool yafrayFileRender_t::initExport()
-{
- xmlpath = "";
- bool dir_failed = false;
- // try the user setting setting first, export dir must be set and exist
- if (strlen(U.yfexportdir)==0)
- {
- cout << "No export directory set in user defaults!" << endl;
- char* temp = getenv("TEMP");
- // if no envar, use /tmp
- xmlpath = temp ? temp : "/tmp";
- cout << "Will try TEMP instead: " << xmlpath << endl;
- // no fail here, but might fail when opening file...
- }
- else
- {
- xmlpath = U.yfexportdir;
- adjustPath(xmlpath); // possibly relative
- cout << "YFexport path is: " << xmlpath << endl;
- // check if it exists
- if (!BLI_exists(const_cast<char*>(xmlpath.c_str()))) {
- cout << "YafRay temporary xml export directory:\n" << U.yfexportdir << "\ndoes not exist!\n";
-#ifdef WIN32
- // try to create it
- cout << "Trying to create...\n";
- if (createDir(const_cast<char*>(xmlpath.c_str()))==0) dir_failed=true; else dir_failed=false;
-#else
- dir_failed = true;
-#endif
- }
- }
-
-#ifdef WIN32
- // for windows try to get the path to the yafray binary from the registry, only done once
- if (command_path=="")
- {
- char path[FILE_MAXDIR+FILE_MAXFILE];
- string yafray_path = find_path();
- if (yafray_path=="")
- {
- // error already printed in find_path()
- clearAll();
- return false;
- }
- GetShortPathName((LPCTSTR)(yafray_path.c_str()), path, FILE_MAXDIR+FILE_MAXFILE);
- command_path = string(path) + "\\";
- cout << "Yafray found at : " << command_path << endl;
- }
- // if no export dir set, or could not create, try to create one in the yafray dir, unless it already exists
- if (dir_failed)
- {
- string ybdir = command_path + "YBtest";
- if (createDir(const_cast<char*>(ybdir.c_str()))==0) dir_failed=true; else dir_failed=false;
- xmlpath = ybdir;
- }
-#else
- if (command_path=="")
- {
- command_path = unixYafrayPath();
- if (command_path.size()) cout << "Yafray found at : " << command_path << endl;
- }
-#endif
-
- // for all
- if (dir_failed) return false;
-
-#ifdef WIN32
- string DLM = "\\";
-#else
- string DLM = "/";
-#endif
- // remove trailing slash if needed
- if (xmlpath.find_last_of(DLM)!=(xmlpath.length()-1)) xmlpath += DLM;
-
- imgout = xmlpath + "YBtest.tga";
- xmlpath += "YBtest.xml";
- xmlfile.open(xmlpath.c_str());
- if (xmlfile.fail())
- {
- cout << "Could not open file\n";
- return false;
- }
- ostr << setiosflags(ios::showpoint | ios::fixed);
- xmlfile << "<scene>\n\n";
- return true;
-}
-
-bool yafrayFileRender_t::writeRender()
-{
- // finally export render block
- ostr.str("");
- ostr << "<render camera_name=\"MAINCAM\"\n";
- ostr << "\traydepth=\"" << re->r.YF_raydepth << "\" gamma=\"" << re->r.YF_gamma << "\" exposure=\"" << re->r.YF_exposure << "\"\n";
-
- if(re->r.YF_AA) {
- ostr << "\tAA_passes=\"" << re->r.YF_AApasses << "\" AA_minsamples=\"" << re->r.YF_AAsamples << "\"\n";
- ostr << "\tAA_pixelwidth=\"" << re->r.YF_AApixelsize << "\" AA_threshold=\"" << re->r.YF_AAthreshold << "\"\n";
- }
- else {
- // removed the default AA settings for midquality GI, better leave it to user
- if ((re->r.mode & R_OSA) && (re->r.osa)) {
- int passes = (re->r.osa & 3)==0 ? (re->r.osa >> 2) : 1;
- int minsamples=(re->r.osa & 3)==0 ? 4 : re->r.osa;
- ostr << "\tAA_passes=\"" << passes << "\" AA_minsamples=\"" << minsamples << "\"\n";
- }
- else ostr << "\tAA_passes=\"0\" AA_minsamples=\"1\"\n";
- ostr << "\tAA_pixelwidth=\"1.5\" AA_threshold=\"0.05\" bias=\"" << re->r.YF_raybias
- << "\" clamp_rgb=\"" << ((re->r.YF_clamprgb==0) ? "on" : "off") << "\"\n";
- }
-
- World *world = re->scene->world;
- if (world) ostr << "\tbackground_name=\"world_background\"\n";
-
- // alpha channel render when RGBA button enabled
- if (re->r.planes==R_PLANES32) ostr << "\n\tsave_alpha=\"on\"";
- ostr << " >\n";
-
- // basic fog
- if (world && (world->mode & WO_MIST)) {
- float fd = world->mistdist;
- if (fd>0) fd=1.f/fd; else fd=1;
- ostr << "\t<fog_density value=\"" << fd << "\" />\n";
- ostr << "\t<fog_color r=\"" << world->horr << "\" g=\"" << world->horg << "\" b=\"" << world->horb << "\" />\n";
- }
- ostr << "\t<outfile value=\"" << imgout << "\" />\n";
-
- ostr << "</render>\n\n";
- xmlfile << ostr.str();
- return true;
-}
-
-bool yafrayFileRender_t::finishExport()
-{
- xmlfile << "</scene>\n";
- xmlfile.close();
-
- // file exported, now render
- if (executeYafray(xmlpath))
- displayImage();
- else
- {
- cout << "Could not execute yafray. Is it in path?" << endl;
- return false;
- }
- return true;
-}
-
-// displays the image rendered with xml export
-// Now loads rendered image into blender renderbuf.
-void yafrayFileRender_t::displayImage()
-{
- // although it is possible to load the image using blender,
- // maybe it is best to just do a read here, for now the yafray output is always a raw tga anyway
-
- FILE* fp = fopen(imgout.c_str(), "rb");
- if (fp==NULL) {
- cout << "YAF_displayImage(): Could not open image file\n";
- return;
- }
-
- unsigned char header[18];
- fread(&header, 1, 18, fp);
- unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
- unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
- // don't do anything if resolution doesn't match that of rectot
- if ((width!=re->winx) || (height!=re->winy)) {
- cout << "Wrong image width/height: " << width << "/" << height <<
- " expected " << re->winx << "/" << re->winy << endl;
- fclose(fp);
- fp = NULL;
- return;
- }
- unsigned char byte_per_pix = (unsigned char)(header[16]>>3);
- // read past any id (none in this case though)
- unsigned int idlen = (unsigned int)header[0];
- if (idlen) fseek(fp, idlen, SEEK_CUR);
-
- /* XXX how to get the image from Blender and write to it. This call doesn't allow to change buffer rects */
- RenderResult rres;
- RE_GetResultImage(re, &rres);
- // rres.rectx, rres.recty is width/height
- // rres.rectf is float buffer, scanlines starting in bottom
- // rres.rectz is zbuffer, available when associated pass is set
-
- // read data directly into buffer, picture is upside down
- const float btf = 1.f/255.f;
- if (re->r.mode & R_BORDER) {
- // border render, yafray is full size render, blender at this point only wants the region
- unsigned int xs = (unsigned int)(re->r.border.xmin * re->winx),
- ys = (unsigned int)((1.f-re->r.border.ymax) * re->winy);
- for (unsigned short y=0; y<height; y++) {
- for (unsigned short x=0; x<width; x++) {
- char r = fgetc(fp);
- char g = fgetc(fp);
- char b = fgetc(fp);
- char a = (byte_per_pix==4) ? fgetc(fp) : 255;
- int bx = x-xs, by = y-ys;
- if ((bx >= 0) && (bx < (int)re->rectx) && (by >= 0) && (by < re->recty)) {
- float* bpt = (float*)rres.rectf + ((bx + (((re->recty-1) - by)*re->rectx)) << 2);
- bpt[2] = (float)r * btf;
- bpt[1] = (float)g * btf;
- bpt[0] = (float)b * btf;
- bpt[3] = (float)a * btf;
- bpt += 4;
- }
- }
- }
- }
- else {
- for (unsigned short y=0; y<height; y++) {
- float* bpt = (float*)rres.rectf + ((((height-1)-y)*width) << 2);
- for (unsigned short x=0; x<width; x++) {
- bpt[2] = ((float)fgetc(fp) * btf);
- bpt[1] = ((float)fgetc(fp) * btf);
- bpt[0] = ((float)fgetc(fp) * btf);
- bpt[3] = (byte_per_pix==4) ? ((float)fgetc(fp) * btf) : 1.f;
- bpt += 4;
- }
- }
- }
-
- fclose(fp);
- fp = NULL;
-
- // based on another assumption of ogl errors on my system, forgot to actually draw it...
- re->result->renlay = render_get_active_layer(re, re->result);
- re->display_draw(re->ddh, re->result, NULL);
-
-}
-
-static string noise2string(short nbtype)
-{
- switch (nbtype) {
- case TEX_BLENDER:
- return "blender";
- case TEX_STDPERLIN:
- return "stdperlin";
- case TEX_VORONOI_F1:
- return "voronoi_f1";
- case TEX_VORONOI_F2:
- return "voronoi_f2";
- case TEX_VORONOI_F3:
- return "voronoi_f3";
- case TEX_VORONOI_F4:
- return "voronoi_f4";
- case TEX_VORONOI_F2F1:
- return "voronoi_f2f1";
- case TEX_VORONOI_CRACKLE:
- return "voronoi_crackle";
- case TEX_CELLNOISE:
- return "cellnoise";
- default:
- case TEX_NEWPERLIN:
- return "newperlin";
- }
-}
-
-void yafrayFileRender_t::writeTextures()
-{
- // used to keep track of images already written
- // (to avoid duplicates if also in imagetex for material TexFace texture)
- set<Image*> dupimg;
-
- for (map<string, MTex*>::const_iterator blendtex=used_textures.begin();
- blendtex!=used_textures.end();++blendtex) {
- MTex* mtex = blendtex->second;
- Tex* tex = mtex->tex;
-
- float nsz = tex->noisesize;
- if (nsz!=0.f) nsz=1.f/nsz;
-
- // noisebasis type
- string ntype = noise2string(tex->noisebasis);
- string ts, hardnoise=(tex->noisetype==TEX_NOISESOFT) ? "off" : "on";
-
- switch (tex->type) {
- case TEX_STUCCI:
- // stucci is clouds as bump, only difference is an extra parameter to handle wall in/out
- // turbulence value is not used, so for large values will not match well
- case TEX_CLOUDS: {
- ostr.str("");
- ostr << "<shader type=\"clouds\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ostr << "\t\t<hard value=\"" << hardnoise << "\" />\n";
- if (tex->type==TEX_STUCCI) {
- if (tex->stype==1)
- ts = "positive";
- else if (tex->stype==2)
- ts = "negative";
- else ts = "none";
- ostr << "\t\t<bias value=\"" << ts << "\" />\n";
- ostr << "\t\t<depth value=\"0\" />\n"; // for stucci always 0
- }
- else ostr << "\t\t<depth value=\"" << tex->noisedepth << "\" />\n";
- ostr << "\t\t<color_type value=\"" << tex->stype << "\" />\n";
- ostr << "\t\t<noise_type value=\"" << ntype << "\" />\n";
- ostr << "\t</attributes>\n</shader >\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_WOOD: {
- ostr.str("");
- ostr << "<shader type=\"wood\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t\t<attributes>\n";
- // blender does not use depth value for wood, always 0
- ostr << "\t\t<depth value=\"0\" />\n";
- float turb = (tex->stype<2) ? 0.0 : tex->turbul;
- ostr << "\t\t<turbulence value=\"" << turb << "\" />\n";
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ostr << "\t\t<hard value=\"" << hardnoise << "\" />\n";
- ts = (tex->stype & 1) ? "rings" : "bands"; //stype 1&3 ringtype
- ostr << "\t\t<wood_type value=\"" << ts << "\" />\n";
- ostr << "\t\t<noise_type value=\"" << ntype << "\" />\n";
- // shape parameter, for some reason noisebasis2 is used...
- ts = "sin";
- if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
- ostr << "\t\t<shape value=\"" << ts << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_MARBLE: {
- ostr.str("");
- ostr << "<shader type=\"marble\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<depth value=\"" << tex->noisedepth << "\" />\n";
- ostr << "\t\t<turbulence value=\"" << tex->turbul << "\" />\n";
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ostr << "\t\t<hard value=\"" << hardnoise << "\" />\n";
- ostr << "\t\t<sharpness value=\"" << (float)(1<<tex->stype) << "\" />\n";
- ostr << "\t\t<noise_type value=\"" << ntype << "\" />\n";
- ts = "sin";
- if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
- ostr << "\t\t<shape value=\"" << ts << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_VORONOI: {
- ostr.str("");
- ostr << "<shader type=\"voronoi\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- ts = "int";
- if (tex->vn_coltype==1)
- ts = "col1";
- else if (tex->vn_coltype==2)
- ts = "col2";
- else if (tex->vn_coltype==3)
- ts = "col3";
- ostr << "\t\t<color_type value=\"" << ts << "\" />\n";
- ostr << "\t\t<weight1 value=\"" << tex->vn_w1 << "\" />\n";
- ostr << "\t\t<weight2 value=\"" << tex->vn_w2 << "\" />\n";
- ostr << "\t\t<weight3 value=\"" << tex->vn_w3 << "\" />\n";
- ostr << "\t\t<weight4 value=\"" << tex->vn_w4 << "\" />\n";
- ostr << "\t\t<mk_exponent value=\"" << tex->vn_mexp << "\" />\n";
- ostr << "\t\t<intensity value=\"" << tex->ns_outscale << "\" />\n";
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ts = "actual";
- if (tex->vn_distm==TEX_DISTANCE_SQUARED)
- ts = "squared";
- else if (tex->vn_distm==TEX_MANHATTAN)
- ts = "manhattan";
- else if (tex->vn_distm==TEX_CHEBYCHEV)
- ts = "chebychev";
- else if (tex->vn_distm==TEX_MINKOVSKY_HALF)
- ts = "minkovsky_half";
- else if (tex->vn_distm==TEX_MINKOVSKY_FOUR)
- ts = "minkovsky_four";
- else if (tex->vn_distm==TEX_MINKOVSKY)
- ts = "minkovsky";
- ostr << "\t\t<distance_metric value=\"" << ts << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_MUSGRAVE: {
- ostr.str("");
- ostr << "<shader type=\"musgrave\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- switch (tex->stype) {
- case TEX_MFRACTAL:
- ts = "multifractal";
- break;
- case TEX_RIDGEDMF:
- ts = "ridgedmf";
- break;
- case TEX_HYBRIDMF:
- ts = "hybridmf";
- break;
- case TEX_HTERRAIN:
- ts = "heteroterrain";
- break;
- default:
- case TEX_FBM:
- ts = "fBm";
- }
- ostr << "\t\t<musgrave_type value=\"" << ts << "\" />\n";
- ostr << "\t\t<noise_type value=\"" << ntype << "\" />\n";
- ostr << "\t\t<H value=\"" << tex->mg_H << "\" />\n";
- ostr << "\t\t<lacunarity value=\"" << tex->mg_lacunarity << "\" />\n";
- ostr << "\t\t<octaves value=\"" << tex->mg_octaves << "\" />\n";
- if ((tex->stype==TEX_HTERRAIN) || (tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF)) {
- ostr << "\t\t<offset value=\"" << tex->mg_offset << "\" />\n";
- if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF))
- ostr << "\t\t<gain value=\"" << tex->mg_gain << "\" />\n";
- }
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ostr << "\t\t<intensity value=\"" << tex->ns_outscale << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_DISTNOISE: {
- ostr.str("");
- ostr << "<shader type=\"distorted_noise\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<distort value=\"" << tex->dist_amount << "\" />\n";
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ostr << "\t\t<noise_type1 value=\"" << ntype << "\" />\n";
- ostr << "\t\t<noise_type2 value=\"" << noise2string(tex->noisebasis2) << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_BLEND: {
- ostr.str("");
- ostr << "<shader type=\"gradient\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- switch (tex->stype) {
- case 1: ts="quadratic"; break;
- case 2: ts="cubic"; break;
- case 3: ts="diagonal"; break;
- case 4: ts="sphere"; break;
- case 5: ts="halo"; break;
- default:
- case 0: ts="linear"; break;
- }
- ostr << "\t\t<gradient_type value=\"" << ts << "\" />\n";
- if (tex->flag & TEX_FLIPBLEND) ts="on"; else ts="off";
- ostr << "\t\t<flip_xy value=\"" << ts << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_NOISE: {
- ostr.str("");
- ostr << "<shader type=\"random_noise\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<depth value=\"" << tex->noisedepth << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_IMAGE: {
- Image* ima = tex->ima;
- if (ima) {
- // remember image to avoid duplicates later if also in imagetex
- // (formerly done by removing from imagetex, but need image/material link)
- dupimg.insert(ima);
- ostr.str("");
- // use image name instead of texname here
- ostr << "<shader type=\"image\" name=\"" << ima->id.name << "\" >\n";
- ostr << "\t<attributes>\n";
- string texpath(ima->name);
- adjustPath(texpath);
- ostr << "\t\t<filename value=\"" << texpath << "\" />\n";
- ostr << "\t\t<interpolate value=\"" << ((tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none") << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- }
- break;
- }
- default:
- cout << "Unsupported texture type\n";
- }
-
- // colorbands
- if (tex->flag & TEX_COLORBAND) {
- ColorBand* cb = tex->coba;
- if (cb) {
- ostr.str("");
- ostr << "<shader type=\"colorband\" name=\"" << blendtex->first + "_coba" << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<input value=\"" << blendtex->first << "\" />\n";
- ostr << "\t</attributes>\n";
- for (int i=0;i<cb->tot;i++) {
- ostr << "\t<modulator value=\"" << cb->data[i].pos << "\" >\n";
- ostr << "\t\t<color r=\"" << cb->data[i].r << "\"" <<
- " g=\"" << cb->data[i].g << "\"" <<
- " b=\"" << cb->data[i].b << "\"" <<
- " a=\"" << cb->data[i].a << "\" />\n";
- ostr << "\t</modulator>\n";
- }
- ostr << "</shader>\n\n";
- xmlfile << ostr.str();
- }
- }
-
- }
-
- // If used, textures for the material 'TexFace' case
- if (!imagetex.empty()) {
- for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
- imgtex!=imagetex.end();++imgtex)
- {
- // skip if already written above
- Image* ima = imgtex->first;
- if (dupimg.find(ima)==dupimg.end()) {
- ostr.str("");
- ostr << "<shader type=\"image\" name=\"" << ima->id.name << "\" >\n";
- ostr << "\t<attributes>\n";
- string texpath(ima->name);
- adjustPath(texpath);
- ostr << "\t\t<filename value=\"" << texpath << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- }
- }
- }
-
-}
-
-void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr, const string &facetexname)
-{
- // if material has ramps, export colorbands first
- if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
- {
- // both colorbands without input shader
- ColorBand* cb = matr->ramp_col;
- if ((matr->mode & MA_RAMP_COL) && (cb!=NULL))
- {
- ostr.str("");
- ostr << "<shader type=\"colorband\" name=\"" << shader_name+"_difframp" << "\" >\n";
- ostr << "\t<attributes>\n\t</attributes>\n";
- for (int i=0;i<cb->tot;i++) {
- ostr << "\t<modulator value=\"" << cb->data[i].pos << "\" >\n";
- ostr << "\t\t<color r=\"" << cb->data[i].r << "\"" <<
- " g=\"" << cb->data[i].g << "\"" <<
- " b=\"" << cb->data[i].b << "\"" <<
- " a=\"" << cb->data[i].a << "\" />\n";
- ostr << "\t</modulator>\n";
- }
- ostr << "</shader>\n\n";
- xmlfile << ostr.str();
- }
- cb = matr->ramp_spec;
- if ((matr->mode & MA_RAMP_SPEC) && (cb!=NULL))
- {
- ostr.str("");
- ostr << "<shader type=\"colorband\" name=\"" << shader_name+"_specramp" << "\" >\n";
- ostr << "\t<attributes>\n\t</attributes>\n";
- for (int i=0;i<cb->tot;i++) {
- ostr << "\t<modulator value=\"" << cb->data[i].pos << "\" >\n";
- ostr << "\t\t<color r=\"" << cb->data[i].r << "\"" <<
- " g=\"" << cb->data[i].g << "\"" <<
- " b=\"" << cb->data[i].b << "\"" <<
- " a=\"" << cb->data[i].a << "\" />\n";
- ostr << "\t</modulator>\n";
- }
- ostr << "</shader>\n\n";
- xmlfile << ostr.str();
- }
- }
-
- ostr.str("");
- ostr << "<shader type=\"blendershader\" name=\"" << shader_name << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<color r=\"" << matr->r << "\" g=\"" << matr->g << "\" b=\"" << matr->b << "\" />\n";
- float sr=matr->specr, sg=matr->specg, sb=matr->specb;
- if (matr->spec_shader==MA_SPEC_WARDISO) {
- // ........
- sr /= M_PI;
- sg /= M_PI;
- sb /= M_PI;
- }
- ostr << "\t\t<specular_color r=\"" << sr << "\" g=\"" << sg << "\" b=\"" << sb << "\" />\n";
- ostr << "\t\t<mirror_color r=\"" << matr->mirr << "\" g=\"" << matr->mirg << "\" b=\"" << matr->mirb << "\" />\n";
- ostr << "\t\t<diffuse_reflect value=\"" << matr->ref << "\" />\n";
- ostr << "\t\t<specular_amount value=\"" << matr->spec << "\" />\n";
- ostr << "\t\t<alpha value=\"" << matr->alpha << "\" />\n";
- // if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
- float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
- ostr << "\t\t<emit value=\"" << (matr->emit * bg_mult) << "\" />\n";
-
- // reflection/refraction
- if ( (matr->mode & MA_RAYMIRROR) || (matr->mode & MA_RAYTRANSP) )
- ostr << "\t\t<IOR value=\"" << matr->ang << "\" />\n";
-
- if (matr->mode & MA_RAYMIRROR)
- {
- // Sofar yafray's min_refle parameter (which misleadingly actually controls fresnel reflection offset)
- // has been mapped to Blender's ray_mirror parameter.
- // This causes it be be misinterpreted and misused as a reflection amount control however.
- // Besides that, it also causes extra complications for the yafray Blendershader.
- // So added an actual amount of reflection parameter instead, and another
- // extra parameter 'frsOfs' to actually control fresnel offset (re-uses Blender fresnel_mir_i param).
- ostr << "\t\t<reflect value=\"on\" />\n";
- ostr << "\t\t<reflect_amount value=\""<< matr->ray_mirror << "\" />\n";
- float fo = 1.f-(matr->fresnel_mir_i-1.f)*0.25f; // blender param range [1,5], also here reversed (1 in Blender -> no fresnel)
- ostr << "\t\t<fresnel_offset value=\""<< fo << "\" />\n";
-
- // for backward compatibility, also add old 'reflected' parameter, copy of mirror_color
- ostr << "\t\t<reflected r=\"" << matr->mirr << "\" g=\"" << matr->mirg << "\" b=\"" << matr->mirb << "\" />\n";
- // same for 'min_refle' param. Instead of the ray_mirror parameter that was used before, since now
- // the parameter's function is taken over by the fresnel offset parameter, use that instead.
- ostr << "\t\t<min_refle value=\"" << fo << "\" />\n";
-
- }
-
- if (matr->mode & MA_RAYTRANSP)
- {
- ostr << "\t\t<refract value=\"on\" />\n";
- ostr << "\t\t<transmit_filter value=\"" << matr->filter << "\" />\n";
- // tir on by default
- ostr << "\t\t<tir value=\"on\" />\n";
-
- // transmit absorption color
- // to make things easier(?) for user it now specifies the actual color at 1 unit / YF_dscale of distance
- const float maxlog = -log(1e-38);
- float ar = (matr->YF_ar>0) ? -log(matr->YF_ar) : maxlog;
- float ag = (matr->YF_ag>0) ? -log(matr->YF_ag) : maxlog;
- float ab = (matr->YF_ab>0) ? -log(matr->YF_ab) : maxlog;
- float sc = matr->YF_dscale;
- if (sc!=0.f) sc=1.f/sc;
- ostr << "\t\t<absorption r=\"" << ar*sc << "\" g=\"" << ag*sc << "\" b=\"" << ab*sc << "\" />\n";
- // dispersion
- ostr << "\t\t<dispersion_power value=\"" << matr->YF_dpwr << "\" />\n";
- ostr << "\t\t<dispersion_samples value=\"" << matr->YF_dsmp << "\" />\n";
- ostr << "\t\t<dispersion_jitter value=\"" << (matr->YF_djit ? "on" : "off") << "\" />\n";
-
- // for backward compatibility, also add old 'transmitted' parameter, copy of 'color' * (1-alpha)
- float na = 1.f-matr->alpha;
- ostr << "\t\t<transmitted r=\"" << matr->r*na << "\" g=\"" << matr->g*na << "\" b=\"" << matr->b*na << "\" />\n";
- }
-
- string Mmode = "";
- if (matr->mode & MA_TRACEBLE) Mmode += "traceable";
- if (matr->mode & MA_SHADOW) Mmode += " shadow";
- if (matr->mode & MA_SHLESS) Mmode += " shadeless";
- if (matr->mode & MA_VERTEXCOL) Mmode += " vcol_light";
- if (matr->mode & MA_VERTEXCOLP) Mmode += " vcol_paint";
- if (matr->mode & MA_ZTRA) Mmode += " ztransp";
- if (matr->mode & MA_ONLYSHADOW) Mmode += " onlyshadow";
- if (Mmode!="") ostr << "\t\t<matmodes value=\"" << Mmode << "\" />\n";
-
- // diffuse & specular brdf, lambert/cooktorr defaults
- // diffuse
- if (matr->diff_shader==MA_DIFF_ORENNAYAR) {
- ostr << "\t\t<diffuse_brdf value=\"oren_nayar\" />\n";
- ostr << "\t\t<roughness value=\"" << matr->roughness << "\" />\n";
- }
- else if (matr->diff_shader==MA_DIFF_TOON) {
- ostr << "\t\t<diffuse_brdf value=\"toon\" />\n";
- ostr << "\t\t<toondiffuse_size value=\"" << matr->param[0] << "\" />\n";
- ostr << "\t\t<toondiffuse_smooth value=\"" << matr->param[1] << "\" />\n";
- }
- else if (matr->diff_shader==MA_DIFF_MINNAERT) {
- ostr << "\t\t<diffuse_brdf value=\"minnaert\" />\n";
- ostr << "\t\t<darkening value=\"" << matr->darkness << "\" />\n";
- }
- else ostr << "\t\t<diffuse_brdf value=\"lambert\" />\n";
- // specular
- if (matr->spec_shader==MA_SPEC_PHONG) {
- ostr << "\t\t<specular_brdf value=\"phong\" />\n";
- ostr << "\t\t<hard value=\"" << matr->har << "\" />\n";
- }
- else if (matr->spec_shader==MA_SPEC_BLINN) {
- ostr << "\t\t<specular_brdf value=\"blinn\" />\n";
- ostr << "\t\t<blinn_ior value=\"" << matr->refrac << "\" />\n";
- ostr << "\t\t<hard value=\"" << matr->har << "\" />\n";
- }
- else if (matr->spec_shader==MA_SPEC_TOON) {
- ostr << "\t\t<specular_brdf value=\"toon\" />\n";
- ostr << "\t\t<toonspecular_size value=\"" << matr->param[2] << "\" />\n";
- ostr << "\t\t<toonspecular_smooth value=\"" << matr->param[3] << "\" />\n";
- }
- else if (matr->spec_shader==MA_SPEC_WARDISO) {
- ostr << "\t\t<specular_brdf value=\"ward\" />\n";
- ostr << "\t\t<u_roughness value=\"" << matr->rms << "\" />\n";
- ostr << "\t\t<v_roughness value=\"" << matr->rms << "\" />\n";
- }
- else {
- ostr << "\t\t<specular_brdf value=\"blender_cooktorr\" />\n";
- ostr << "\t\t<hard value=\"" << matr->har << "\" />\n";
- }
-
- // ramps, if used
- if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
- {
- const string rm_blend[9] = {"mix", "add", "mul", "sub", "screen", "divide", "difference", "darken", "lighten"};
- const string rm_mode[4] = {"shader", "energy", "normal", "result"};
- // diffuse
- if ((matr->mode & MA_RAMP_COL) && (matr->ramp_col!=NULL))
- {
- ostr << "\t\t<diffuse_ramp value=\"" << shader_name+"_difframp" << "\" />\n";
- ostr << "\t\t<diffuse_ramp_mode value=\"" << rm_mode[(int)matr->rampin_col] << "\" />\n";
- ostr << "\t\t<diffuse_ramp_blend value=\"" << rm_blend[(int)matr->rampblend_col] << "\" />\n";
- ostr << "\t\t<diffuse_ramp_factor value=\"" << matr->rampfac_col << "\" />\n";
- }
- // specular
- if ((matr->mode & MA_RAMP_SPEC) && (matr->ramp_spec!=NULL)) {
- ostr << "\t\t<specular_ramp value=\"" << shader_name+"_specramp" << "\" />\n";
- ostr << "\t\t<specular_ramp_mode value=\"" << rm_mode[(int)matr->rampin_spec] << "\" />\n";
- ostr << "\t\t<specular_ramp_blend value=\"" << rm_blend[(int)matr->rampblend_spec] << "\" />\n";
- ostr << "\t\t<specular_ramp_factor value=\"" << matr->rampfac_spec << "\" />\n";
- }
- }
-
- ostr << "\t</attributes>\n";
- xmlfile << ostr.str();
-
- // modulators
- // first modulator is the texture of the face, if used (TexFace mode)
- if (facetexname.length()!=0) {
- ostr.str("");
- ostr << "\t<modulator>\n";
- ostr << "\t\t<input value=\"" << facetexname << "\" />\n";
- ostr << "\t\t<color value=\"1\" />\n";
- ostr << "\t</modulator>\n";
- xmlfile << ostr.str();
- }
-
- for (int m2=0;m2<MAX_MTEX;m2++) {
-
- if (matr->septex & (1<<m2)) continue;// all active channels
-
- // ignore null mtex
- MTex* mtex = matr->mtex[m2];
- if (mtex==NULL) continue;
-
- // ignore null tex
- Tex* tex = mtex->tex;
- if (tex==NULL) continue;
-
- map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
- if (mtexL!=used_textures.end()) {
-
- ostr.str("");
- ostr << "\t<modulator>\n";
- // when no facetex used, shader_name is created from original material name
- if (facetexname.length()!=0)
- ostr << "\t\t<input value=\"" << matr->id.name << "_map" << m2 << "\" />\n";
- else
- ostr << "\t\t<input value=\"" << shader_name << "_map" << m2 << "\" />\n";
-
- // blendtype, would have been nice if the order would have been the same as for ramps...
- const string blendtype[MTEX_NUM_BLENDTYPES] = {"mix", "mul", "add", "sub", "divide", "darken", "difference", "lighten", "screen", "hue", "sat", "val", "color"};
- ostr << "\t\t<mode value=\"" << blendtype[(int)mtex->blendtype] << "\" />\n";
-
- // texture color (for use with MUL and/or no_rgb etc..)
- ostr << "\t\t<texcol r=\"" << mtex->r << "\" g=\"" << mtex->g << "\" b=\"" << mtex->b << "\" />\n";
-
- // texture contrast, brightness & color adjustment
- ostr << "\t\t<filtercolor r=\"" << tex->rfac << "\" g=\"" << tex->gfac << "\" b=\"" << tex->bfac << "\" />\n";
- ostr << "\t\t<contrast value=\"" << tex->contrast << "\" />\n";
- ostr << "\t\t<brightness value=\"" << tex->bright << "\" />\n";
-
- // all texture flags now are switches, having the value 1 or -1 (negative option)
- // the negative option only used for the intensity modulation options.
-
- // material (diffuse) color, amount controlled by colfac (see below)
- if (mtex->mapto & MAP_COL)
- ostr << "\t\t<color value=\"1\" />\n";
-
- // bumpmapping
- if ((mtex->mapto & MAP_NORM) || (mtex->maptoneg & MAP_NORM)) {
- // for yafray, bump factor is negated (unless tex is stucci, not affected by 'Neg')
- // scaled down quite a bit
- float nf = mtex->norfac;
- if (tex->type!=TEX_STUCCI) nf *= -1.f;
- if (mtex->maptoneg & MAP_NORM) nf *= -1.f;
- ostr << "\t\t<normal value=\"" << (nf/60.f) << "\" />\n";
-
- }
-
- // all blender texture modulation as switches, either 1 or -1 (negative state of button)
- // Csp, specular color modulation
- if (mtex->mapto & MAP_COLSPEC)
- ostr << "\t\t<colspec value=\"1\" />\n";
-
- // CMir, mirror color modulation
- if (mtex->mapto & MAP_COLMIR)
- ostr << "\t\t<colmir value=\"1\" />\n";
-
- // Ref, diffuse reflection amount modulation
- if ((mtex->mapto & MAP_REF) || (mtex->maptoneg & MAP_REF)) {
- int t = 1;
- if (mtex->maptoneg & MAP_REF) t = -1;
- ostr << "\t\t<difref value=\"" << t << "\" />\n";
- }
-
- // Spec, specular amount mod
- if ((mtex->mapto & MAP_SPEC) || (mtex->maptoneg & MAP_SPEC)) {
- int t = 1;
- if (mtex->maptoneg & MAP_SPEC) t = -1;
- ostr << "\t\t<specular value=\"" << t << "\" />\n";
- }
-
- // hardness modulation
- if ((mtex->mapto & MAP_HAR) || (mtex->maptoneg & MAP_HAR)) {
- int t = 1;
- if (mtex->maptoneg & MAP_HAR) t = -1;
- ostr << "\t\t<hard value=\"" << t << "\" />\n";
- }
-
- // alpha modulation
- if ((mtex->mapto & MAP_ALPHA) || (mtex->maptoneg & MAP_ALPHA)) {
- int t = 1;
- if (mtex->maptoneg & MAP_ALPHA) t = -1;
- ostr << "\t\t<alpha value=\"" << t << "\" />\n";
- }
-
- // emit modulation
- if ((mtex->mapto & MAP_EMIT) || (mtex->maptoneg & MAP_EMIT)) {
- int t = 1;
- if (mtex->maptoneg & MAP_EMIT) t = -1;
- ostr << "\t\t<emit value=\"" << t << "\" />\n";
- }
-
- // raymir modulation
- if ((mtex->mapto & MAP_RAYMIRR) || (mtex->maptoneg & MAP_RAYMIRR)) {
- int t = 1;
- if (mtex->maptoneg & MAP_RAYMIRR) t = -1;
- ostr << "\t\t<raymir value=\"" << t << "\" />\n";
- }
-
- // texture flag, combination of strings
- string ts = "";
- if (mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE)) {
- if (mtex->texflag & MTEX_RGBTOINT) ts += "no_rgb ";
- if (mtex->texflag & MTEX_STENCIL) ts += "stencil ";
- if (mtex->texflag & MTEX_NEGATIVE) ts += "negative";
- ostr << "\t\t<texflag value=\"" << ts << "\" />\n";
- }
-
- // colfac, controls amount of color modulation
- ostr << "\t\t<colfac value=\"" << mtex->colfac << "\" />\n";
-
- // def_var
- ostr << "\t\t<def_var value=\"" << mtex->def_var << "\" />\n";
-
- //varfac
- ostr << "\t\t<varfac value=\"" << mtex->varfac << "\" />\n";
-
- if ((tex->imaflag & (TEX_CALCALPHA | TEX_USEALPHA)) || (tex->flag & TEX_NEGALPHA)) {
- ts = "";
- if (tex->imaflag & TEX_CALCALPHA) ts += "calc_alpha ";
- if (tex->imaflag & TEX_USEALPHA) ts += "use_alpha ";
- if (tex->flag & TEX_NEGALPHA) ts += "neg_alpha";
- ostr << "\t\t<alpha_flag value=\"" << ts << "\" />\n";
- }
-
- // image as normalmap flag
- if (tex->imaflag & TEX_NORMALMAP) ostr << "\t\t<normalmap value=\"on\" />\n";
-
- ostr << "\t</modulator>\n";
- xmlfile << ostr.str();
-
- }
- }
- xmlfile << "</shader>\n\n";
-
-}
-
-
-// write all materials & modulators
-void yafrayFileRender_t::writeMaterialsAndModulators()
-{
- // shaders/mappers for regular texture (or non-texture) mode
- // In case material has texface mode, and all faces have an image texture,
- // this shader will not be used, but still be written
- for (map<string, Material*>::const_iterator blendmat=used_materials.begin();
- blendmat!=used_materials.end();++blendmat)
- {
-
- Material* matr = blendmat->second;
-
- // mapper(s)
- for (int m=0;m<MAX_MTEX;m++)
- {
-
- if (matr->septex & (1<<m)) continue;// all active channels
-
- // ignore null mtex
- MTex* mtex = matr->mtex[m];
- if (mtex==NULL) continue;
- // ignore null tex
- Tex* tex = mtex->tex;
- if (tex==NULL) continue;
-
- map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
- if (mtexL!=used_textures.end()) {
- ostr.str("");
- ostr << "<shader type=\"blendermapper\" name=\"" << blendmat->first + "_map" << m <<"\"";
- if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL) || (mtex->texco & TEXCO_NORM))
- {
- // For object, reflection & normal mapping, add the object matrix to the modulator,
- // as in LF script, use camera matrix if no object specified.
- // In this case this means the inverse of that matrix
- float texmat[4][4], itexmat[4][4];
- if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
- MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
- else // also for refl. map
- MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
- MTC_Mat4Invert(itexmat, texmat);
- ostr << "\n\t\tm00=\"" << itexmat[0][0] << "\" m01=\"" << itexmat[1][0]
- << "\" m02=\"" << itexmat[2][0] << "\" m03=\"" << itexmat[3][0] << "\"\n";
- ostr << "\t\tm10=\"" << itexmat[0][1] << "\" m11=\"" << itexmat[1][1]
- << "\" m12=\"" << itexmat[2][1] << "\" m13=\"" << itexmat[3][1] << "\"\n";
- ostr << "\t\tm20=\"" << itexmat[0][2] << "\" m21=\"" << itexmat[1][2]
- << "\" m22=\"" << itexmat[2][2] << "\" m23=\"" << itexmat[3][2] << "\"\n";
- ostr << "\t\tm30=\"" << itexmat[0][3] << "\" m31=\"" << itexmat[1][3]
- << "\" m32=\"" << itexmat[2][3] << "\" m33=\"" << itexmat[3][3] << "\">\n";
- }
- else ostr << ">\n";
- ostr << "\t<attributes>\n";
-
- // use image name instead of texname when texture is image
- if ((tex->type==TEX_IMAGE) && tex->ima)
- ostr << "\t\t<input value=\"" << tex->ima->id.name << "\" />\n";
- else if ((tex->flag & TEX_COLORBAND) & (tex->coba!=NULL))
- ostr << "\t\t<input value=\"" << mtexL->first + "_coba" << "\" />\n";
- else
- ostr << "\t\t<input value=\"" << mtexL->first << "\" />\n";
-
- // texture size
- ostr << "\t\t<sizex value=\"" << mtex->size[0] << "\" />\n";
- ostr << "\t\t<sizey value=\"" << mtex->size[1] << "\" />\n";
- ostr << "\t\t<sizez value=\"" << mtex->size[2] << "\" />\n";
-
- // texture offset
- ostr << "\t\t<ofsx value=\"" << mtex->ofs[0] << "\" />\n";
- ostr << "\t\t<ofsy value=\"" << mtex->ofs[1] << "\" />\n";
- ostr << "\t\t<ofsz value=\"" << mtex->ofs[2] << "\" />\n";
-
- // texture coordinates, have to disable 'sticky' in Blender
- if (mtex->texco & TEXCO_UV)
- ostr << "\t\t<texco value=\"uv\" />\n";
- else if ((mtex->texco & TEXCO_GLOB) || (mtex->texco & TEXCO_OBJECT))
- // object mode is also set as global, but the object matrix was specified above with <modulator..>
- ostr << "\t\t<texco value=\"global\" />\n";
- else if ((mtex->texco & TEXCO_ORCO) || (mtex->texco & TEXCO_STRAND))
- // orco flag now used for 'strand'-mapping as well, see mesh code
- ostr << "\t\t<texco value=\"orco\" />\n";
- else if (mtex->texco & TEXCO_WINDOW)
- ostr << "\t\t<texco value=\"window\" />\n";
- else if (mtex->texco & TEXCO_NORM)
- ostr << "\t\t<texco value=\"normal\" />\n";
- else if (mtex->texco & TEXCO_REFL)
- ostr << "\t\t<texco value=\"reflect\" />\n";
-
- // texture projection axes, both image & procedural
- string proj = "nxyz"; // 'n' for 'none'
- ostr << "\t\t<proj_x value=\"" << proj[mtex->projx] << "\" />\n";
- ostr << "\t\t<proj_y value=\"" << proj[mtex->projy] << "\" />\n";
- ostr << "\t\t<proj_z value=\"" << proj[mtex->projz] << "\" />\n";
-
- // texture mapping parameters only relevant to image type
- if (tex->type==TEX_IMAGE) {
- if (mtex->mapping==MTEX_FLAT)
- ostr << "\t\t<mapping value=\"flat\" />\n";
- else if (mtex->mapping==MTEX_CUBE)
- ostr << "\t\t<mapping value=\"cube\" />\n";
- else if (mtex->mapping==MTEX_TUBE)
- ostr << "\t\t<mapping value=\"tube\" />\n";
- else if (mtex->mapping==MTEX_SPHERE)
- ostr << "\t\t<mapping value=\"sphere\" />\n";
-
- // repeat
- ostr << "\t\t<xrepeat value=\"" << tex->xrepeat << "\" />\n";
- ostr << "\t\t<yrepeat value=\"" << tex->yrepeat << "\" />\n";
-
- // clipping
- if (tex->extend==TEX_EXTEND)
- ostr << "\t\t<clipping value=\"extend\" />\n";
- else if (tex->extend==TEX_CLIP)
- ostr << "\t\t<clipping value=\"clip\" />\n";
- else if (tex->extend==TEX_CLIPCUBE)
- ostr << "\t\t<clipping value=\"clipcube\" />\n";
- else if (tex->extend==TEX_CHECKER) {
- ostr << "\t\t<clipping value=\"checker\" />\n";
- string ts = "";
- if (tex->flag & TEX_CHECKER_ODD) ts += "odd";
- if (tex->flag & TEX_CHECKER_EVEN) ts += " even";
- ostr << "\t\t<checker_mode value=\"" << ts << "\" />\n";
- ostr << "\t\t<checker_dist value=\"" << tex->checkerdist << "\" />\n";
- }
- else
- ostr << "\t\t<clipping value=\"repeat\" />\n";
-
- // crop min/max
- ostr << "\t\t<cropmin_x value=\"" << tex->cropxmin << "\" />\n";
- ostr << "\t\t<cropmin_y value=\"" << tex->cropymin << "\" />\n";
- ostr << "\t\t<cropmax_x value=\"" << tex->cropxmax << "\" />\n";
- ostr << "\t\t<cropmax_y value=\"" << tex->cropymax << "\" />\n";
-
- // rot90 flag
- string ts = "off";
- if (tex->imaflag & TEX_IMAROT) ts = "on";
- ostr << "\t\t<rot90 value=\"" << ts << "\" />\n";
- }
-
- ostr << "\t</attributes>\n";
- ostr << "</shader>\n\n";
-
- xmlfile << ostr.str();
- }
- }
-
- // shader + modulators
- writeShader(blendmat->first, matr);
-
- }
-
- // write the mappers & shaders for the TexFace case
- if (!imagetex.empty()) {
- // Yafray doesn't have per-face-textures, only per-face-shaders,
- // so create as many mappers/shaders as the images used by the object
- int snum = 0;
- for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
- imgtex!=imagetex.end();++imgtex)
- {
-
- for (set<Material*>::const_iterator imgmat=imgtex->second.begin();
- imgmat!=imgtex->second.end();++imgmat)
- {
- Material* matr = *imgmat;
- // mapper
- ostr.str("");
- ostr << "<shader type=\"blendermapper\" name=\"" << string(matr->id.name) + "_ftmap" << snum << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<input value=\"" << imgtex->first->id.name << "\" />\n";
- // all yafray default settings, except for texco, so no need to set others
- ostr << "\t\t<texco value=\"uv\" />\n";
- ostr << "\t</attributes>\n";
- ostr << "</shader>\n\n";
- xmlfile << ostr.str();
-
- // shader, remember name, used later when writing per-face-shaders
- ostr.str("");
- ostr << matr->id.name << "_ftsha" << snum;
- string shader_name = ostr.str();
- imgtex_shader[string(matr->id.name) + string(imgtex->first->id.name)] = shader_name;
-
- ostr.str("");
- ostr << matr->id.name << "_ftmap" << snum++;
- writeShader(shader_name, matr, ostr.str());
- }
-
- }
- }
-
-}
-
-
-void yafrayFileRender_t::writeObject(Object* obj, ObjectRen *obr, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
-{
- ostr.str("");
- // transform first (not necessarily actual obj->obmat, can be duplivert see below)
- ostr << "<transform m00=\"" << obmat[0][0] << "\" m01=\"" << obmat[1][0]
- << "\" m02=\"" << obmat[2][0] << "\" m03=\"" << obmat[3][0] << "\"\n";
- ostr << " m10=\"" << obmat[0][1] << "\" m11=\"" << obmat[1][1]
- << "\" m12=\"" << obmat[2][1] << "\" m13=\"" << obmat[3][1] << "\"\n";
- ostr << " m20=\"" << obmat[0][2] << "\" m21=\"" << obmat[1][2]
- << "\" m22=\"" << obmat[2][2] << "\" m23=\"" << obmat[3][2] << "\"\n";
- ostr << " m30=\"" << obmat[0][3] << "\" m31=\"" << obmat[1][3]
- << "\" m32=\"" << obmat[2][3] << "\" m33=\"" << obmat[3][3] << "\">\n";
- xmlfile << ostr.str();
-
- ostr.str("");
-
- // using the ObjectRen database, contruct a new name if object has a parent.
- // This is done to prevent name clashes (group/library link related)
- string obname(obj->id.name);
- // previous implementation, keep around, in case this is still useful
- //if (obj->id.flag & (LIB_EXTERN|LIB_INDIRECT))obname = "lib_" + obname;
- ObjectRen *obren;
- for (obren = static_cast<ObjectRen*>(re->objecttable.first);
- obren; obren=static_cast<ObjectRen*>(obren->next))
- {
- Object *db_ob = obren->ob, *db_par = obren->par;
- if (db_ob==obj)
- if ((db_ob!=NULL) && (db_par!=NULL)) {
- obname += "_" + string(db_par->id.name);
- break;
- }
- }
-
- ostr << "<object name=\"" << obname << "\"";
- // Yafray still needs default shader name in object def.,
- // since we write a shader with every face, simply use the material of the first face.
- // If this is an empty string, assume default material.
- VlakRen* face0 = VLR_list[0];
- Material* face0mat = face0->mat;
- string matname(face0mat->id.name);
- // use name in imgtex_shader list if 'TexFace' enabled for this material
- if (face0mat->mode & MA_FACETEXTURE) {
- MTFace* tface = RE_vlakren_get_tface(obr, face0, obr->actmtface, NULL, 0);
- if (tface) {
- Image* fimg = (Image*)tface->tpage;
- if (fimg) matname = imgtex_shader[string(face0mat->id.name) + string(fimg->id.name)];
- }
- }
- bool shadow = face0mat->mode & MA_TRACEBLE;
- ostr <<" shadow=\""<< (shadow ? "on" : "off" ) << "\" ";
- bool caus = (((face0mat->mode & MA_RAYTRANSP) | (face0->mat->mode & MA_RAYMIRROR))!=0);
- if (caus) ostr << "caus_IOR=\"" << face0mat->ang << "\"";
- if (matname.length()==0) matname = "blender_default";
- ostr << " shader_name=\"" << matname << "\" >\n";
- ostr << "\t<attributes>\n";
- if (caus)
- {
- float tr = 1.0-face0mat->alpha;
- ostr << "\t\t<caus_tcolor r=\"" << face0mat->r*tr
- << "\" g=\"" << face0mat->g*tr
- << "\" b=\"" << face0mat->b*tr << "\" />\n";
- tr = face0mat->ray_mirror;
- ostr << "\t\t<caus_rcolor r=\"" << face0mat->mirr*tr
- << "\" g=\"" << face0mat->mirg*tr
- << "\" b=\"" << face0mat->mirb*tr << "\" />\n";
- }
- ostr << "\t</attributes>\n";
- xmlfile << ostr.str();
-
- // Export orco coords test.
- // Previously was done by checking orco pointer, however this can be non-null but still not initialized.
- // Test the rendermaterial texco flag instead.
- // update2: bug #3193 it seems it has changed again with the introduction of static 'hair' particles,
- // now it uses the vert pointer again as an extra test to make sure there are orco coords available
- int has_orco = 0;
- if (face0mat->texco & TEXCO_STRAND)
- has_orco = 1;
- else
- has_orco = (((face0mat->texco & TEXCO_ORCO)!=0) && (face0->v1->orco!=NULL)) ? 2 : 0;
-
- string has_orco_st = has_orco ? "on" : "off";
-
- // smooth shading if enabled
- bool no_auto = true; //in case non-mesh, or mesh has no autosmooth
- if (obj->type==OB_MESH) {
- Mesh* mesh = (Mesh*)obj->data;
- if (mesh->flag & ME_AUTOSMOOTH) {
- no_auto = false;
- ostr.str("");
- ostr << "\t<mesh autosmooth=\"" << mesh->smoothresh << "\" has_orco=\"" << has_orco_st << "\" >\n";
- xmlfile << ostr.str();
- }
- }
- // this for non-mesh as well
- if (no_auto) {
- // If AutoSmooth not used, since yafray currently cannot specify if a face is smooth
- // or flat shaded, the smooth flag of the first face is used to determine
- // the shading for the whole mesh
- if (face0->flag & ME_SMOOTH)
- xmlfile << "\t<mesh autosmooth=\"180\" has_orco=\"" << has_orco_st << "\" >\n";
- else
- xmlfile << "\t<mesh autosmooth=\"0.1\" has_orco=\"" << has_orco_st << "\" >\n"; //0 shows artefacts
- }
-
- // now all vertices
- map<VertRen*, int> vert_idx; // for removing duplicate verts and creating an index list
- int vidx = 0; // vertex index counter
-
- // vertices, transformed back to world
- xmlfile << "\t\t<points>\n";
-
- // for deformed objects, object->imat is no longer valid,
- // so have to create inverse render matrix ourselves here
- float mat[4][4], imat[4][4];
- MTC_Mat4MulMat4(mat, obj->obmat, re->viewmat);
- MTC_Mat4Invert(imat, mat);
-
- for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
- fci!=VLR_list.end();++fci)
- {
- VlakRen* vlr = *fci;
- VertRen* ver;
- float* orco;
- float tvec[3];
- ostr.str("");
- if (vert_idx.find(vlr->v1)==vert_idx.end()) {
- vert_idx[vlr->v1] = vidx++;
- ver = vlr->v1;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- ostr << "\t\t\t<p x=\"" << tvec[0]
- << "\" y=\"" << tvec[1]
- << "\" z=\"" << tvec[2] << "\" />\n";
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1) {
- ostr << "\t\t\t<p x=\"" << ver->accum
- << "\" y=\"" << ver->accum
- << "\" z=\"" << ver->accum << "\" />\n";
- }
- else if (has_orco==2) {
- orco = ver->orco;
- ostr << "\t\t\t<p x=\"" << orco[0]
- << "\" y=\"" << orco[1]
- << "\" z=\"" << orco[2] << "\" />\n";
- }
- }
- if (vert_idx.find(vlr->v2)==vert_idx.end()) {
- vert_idx[vlr->v2] = vidx++;
- ver = vlr->v2;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- ostr << "\t\t\t<p x=\"" << tvec[0]
- << "\" y=\"" << tvec[1]
- << "\" z=\"" << tvec[2] << "\" />\n";
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1) {
- ostr << "\t\t\t<p x=\"" << ver->accum
- << "\" y=\"" << ver->accum
- << "\" z=\"" << ver->accum << "\" />\n";
- }
- else if (has_orco==2) {
- orco = ver->orco;
- ostr << "\t\t\t<p x=\"" << orco[0]
- << "\" y=\"" << orco[1]
- << "\" z=\"" << orco[2] << "\" />\n";
- }
- }
- if (vert_idx.find(vlr->v3)==vert_idx.end()) {
- vert_idx[vlr->v3] = vidx++;
- ver = vlr->v3;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- ostr << "\t\t\t<p x=\"" << tvec[0]
- << "\" y=\"" << tvec[1]
- << "\" z=\"" << tvec[2] << "\" />\n";
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1) {
- ostr << "\t\t\t<p x=\"" << ver->accum
- << "\" y=\"" << ver->accum
- << "\" z=\"" << ver->accum << "\" />\n";
- }
- else if (has_orco==2) {
- orco = ver->orco;
- ostr << "\t\t\t<p x=\"" << orco[0]
- << "\" y=\"" << orco[1]
- << "\" z=\"" << orco[2] << "\" />\n";
- }
- }
- if ((vlr->v4) && (vert_idx.find(vlr->v4)==vert_idx.end())) {
- vert_idx[vlr->v4] = vidx++;
- ver = vlr->v4;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- ostr << "\t\t\t<p x=\"" << tvec[0]
- << "\" y=\"" << tvec[1]
- << "\" z=\"" << tvec[2] << "\" />\n";
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1) {
- ostr << "\t\t\t<p x=\"" << ver->accum
- << "\" y=\"" << ver->accum
- << "\" z=\"" << ver->accum << "\" />\n";
- }
- else if (has_orco==2) {
- orco = ver->orco;
- ostr << "\t\t\t<p x=\"" << orco[0]
- << "\" y=\"" << orco[1]
- << "\" z=\"" << orco[2] << "\" />\n";
- }
- }
- xmlfile << ostr.str();
- }
- xmlfile << "\t\t</points>\n";
-
- // all faces using the index list created above
- xmlfile << "\t\t<faces>\n";
- for (vector<VlakRen*>::const_iterator fci2=VLR_list.begin();
- fci2!=VLR_list.end();++fci2)
- {
- VlakRen* vlr = *fci2;
- Material* fmat = vlr->mat;
- bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
- string fmatname(fmat->id.name);
- // use name in imgtex_shader list if 'TexFace' enabled for this face material
- if (fmat->mode & MA_FACETEXTURE) {
- MTFace* tface = RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0);
- if (tface) {
- Image* fimg = (Image*)tface->tpage;
- if (fimg) fmatname = imgtex_shader[fmatname + string(fimg->id.name)];
- }
- }
- else if (fmatname.length()==0) fmatname = "blender_default";
-
- int idx1 = vert_idx.find(vlr->v1)->second;
- int idx2 = vert_idx.find(vlr->v2)->second;
- int idx3 = vert_idx.find(vlr->v3)->second;
- // make sure the indices point to the vertices when orco coords exported
- if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
-
- ostr.str("");
- ostr << "\t\t\t<f a=\"" << idx1 << "\" b=\"" << idx2 << "\" c=\"" << idx3 << "\"";
-
- // triangle uv and vcol indices
- int ui1=0, ui2=1, ui3=2;
- if (vlr->flag & R_DIVIDE_24) {
- ui3++;
- if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
- }
- else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
-
- MTFace* uvc = RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0); // possible uvcoords (v upside down)
- if (uvc) {
- ostr << " u_a=\"" << uvc->uv[ui1][0] << "\" v_a=\"" << 1-uvc->uv[ui1][1] << "\""
- << " u_b=\"" << uvc->uv[ui2][0] << "\" v_b=\"" << 1-uvc->uv[ui2][1] << "\""
- << " u_c=\"" << uvc->uv[ui3][0] << "\" v_c=\"" << 1-uvc->uv[ui3][1] << "\"";
- }
-
- MCol *mcol= RE_vlakren_get_mcol(obr, vlr, obr->actmcol, NULL, 0);
-
- // since Blender seems to need vcols when uvs are used, for yafray only export when the material actually uses vcols
- if ((EXPORT_VCOL) && mcol) {
- // vertex colors
- unsigned char* pt = reinterpret_cast<unsigned char*>(&mcol[ui1]);
- ostr << " vcol_a_r=\"" << (float)pt[3]/255.f << "\" vcol_a_g=\"" << (float)pt[2]/255.f
- << "\" vcol_a_b=\"" << (float)pt[1]/255.f << "\"";
- pt = reinterpret_cast<unsigned char*>(&mcol[ui2]);
- ostr << " vcol_b_r=\"" << (float)pt[3]/255.f << "\" vcol_b_g=\"" << (float)pt[2]/255.f
- << "\" vcol_b_b=\"" << (float)pt[1]/255.f << "\"";
- pt = reinterpret_cast<unsigned char*>(&mcol[ui3]);
- ostr << " vcol_c_r=\"" << (float)pt[3]/255.f << "\" vcol_c_g=\"" << (float)pt[2]/255.f
- << "\" vcol_c_b=\"" << (float)pt[1]/255.f << "\"";
- }
- ostr << " shader_name=\"" << fmatname << "\" />\n";
-
- if (vlr->v4) {
-
- idx1 = vert_idx.find(vlr->v3)->second;
- idx2 = vert_idx.find(vlr->v4)->second;
- idx3 = vert_idx.find(vlr->v1)->second;
-
- // make sure the indices point to the vertices when orco coords exported
- if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
-
- ostr << "\t\t\t<f a=\"" << idx1 << "\" b=\"" << idx2 << "\" c=\"" << idx3 << "\"";
-
- // increment uv & vcol indices
- ui1 = (ui1+2) & 3;
- ui2 = (ui2+2) & 3;
- ui3 = (ui3+2) & 3;
-
- if (uvc) {
- ostr << " u_a=\"" << uvc->uv[ui1][0] << "\" v_a=\"" << 1-uvc->uv[ui1][1] << "\""
- << " u_b=\"" << uvc->uv[ui2][0] << "\" v_b=\"" << 1-uvc->uv[ui2][1] << "\""
- << " u_c=\"" << uvc->uv[ui3][0] << "\" v_c=\"" << 1-uvc->uv[ui3][1] << "\"";
- }
- if ((EXPORT_VCOL) && mcol) {
- // vertex colors
- unsigned char* pt = reinterpret_cast<unsigned char*>(&mcol[ui1]);
- ostr << " vcol_a_r=\"" << (float)pt[3]/255.f << "\" vcol_a_g=\"" << (float)pt[2]/255.f
- << "\" vcol_a_b=\"" << (float)pt[1]/255.f << "\"";
- pt = reinterpret_cast<unsigned char*>(&mcol[ui2]);
- ostr << " vcol_b_r=\"" << (float)pt[3]/255.f << "\" vcol_b_g=\"" << (float)pt[2]/255.f
- << "\" vcol_b_b=\"" << (float)pt[1]/255.f << "\"";
- pt = reinterpret_cast<unsigned char*>(&mcol[ui3]);
- ostr << " vcol_c_r=\"" << (float)pt[3]/255.f << "\" vcol_c_g=\"" << (float)pt[2]/255.f
- << "\" vcol_c_b=\"" << (float)pt[1]/255.f << "\"";
- }
- ostr << " shader_name=\"" << fmatname << "\" />\n";
-
- }
- xmlfile << ostr.str();
- }
- xmlfile << "\t\t</faces>\n\t</mesh>\n</object>\n</transform>\n\n";
-}
-
-
-// write all objects
-void yafrayFileRender_t::writeAllObjects()
-{
-
- // first all objects except dupliverts (and main instance object for dups)
- for (map<Object*, yafrayObjectRen >::const_iterator obi=all_objects.begin();
- obi!=all_objects.end(); ++obi)
- {
- // skip main duplivert object if in dupliMtx_list, written later
- Object* obj = obi->first;
- if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
- writeObject(obj, obi->second.obr, obi->second.faces, obj->obmat);
- }
-
- // Now all duplivert objects (if any) as instances of main object
- // The original object has been included in the VlakRen renderlist above (see convertBlenderScene.c)
- // but is written here which all other duplis are instances of.
- float obmat[4][4], cmat[4][4], imat[4][4], nmat[4][4];
- for (map<string, vector<float> >::const_iterator dupMtx=dupliMtx_list.begin();
- dupMtx!=dupliMtx_list.end();++dupMtx) {
-
- // original inverse matrix, not actual matrix of object, but first duplivert.
-
- for (int i=0;i<4;i++)
- for (int j=0;j<4;j++)
- obmat[i][j] = dupMtx->second[(i<<2)+j];
-
- MTC_Mat4Invert(imat, obmat);
-
- // first object written as normal (but with transform of first duplivert)
- Object* obj = dup_srcob[dupMtx->first];
- writeObject(obj, all_objects[obj].obr, all_objects[obj].faces, obmat);
-
- // all others instances of first
- for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16) { // number of 4x4 matrices
-
- // new mtx
- for (int i=0;i<4;i++)
- for (int j=0;j<4;j++)
- nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
-
- MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
-
- ostr.str("");
- // yafray matrix = transpose of Blender
- ostr << "<transform m00=\"" << cmat[0][0] << "\" m01=\"" << cmat[1][0]
- << "\" m02=\"" << cmat[2][0] << "\" m03=\"" << cmat[3][0] << "\"\n";
- ostr << " m10=\"" << cmat[0][1] << "\" m11=\"" << cmat[1][1]
- << "\" m12=\"" << cmat[2][1] << "\" m13=\"" << cmat[3][1] << "\"\n";
- ostr << " m20=\"" << cmat[0][2] << "\" m21=\"" << cmat[1][2]
- << "\" m22=\"" << cmat[2][2] << "\" m23=\"" << cmat[3][2] << "\"\n";
- ostr << " m30=\"" << cmat[0][3] << "\" m31=\"" << cmat[1][3]
- << "\" m32=\"" << cmat[2][3] << "\" m33=\"" << cmat[3][3] << "\">\n";
- xmlfile << ostr.str();
-
- // new name from original
- ostr.str("");
- ostr << "<object name=\"" << obj->id.name << "_dup" << (curmtx>>4) << "\" original=\"" << obj->id.name << "\" >\n";
- xmlfile << ostr.str();
- xmlfile << "\t<attributes>\n\t</attributes>\n\t<null/>\n</object>\n</transform>\n\n";
-
- }
-
- }
-
-}
-
-void yafrayFileRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][4])
-{
- if (lamp->area_shape!=LA_AREA_SQUARE) return;
- float *a=lamp->area[0], *b=lamp->area[1], *c=lamp->area[2], *d=lamp->area[3];
- float power=lamp->energy;
-
- ostr.str("");
- string md = "off";
- // if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; power*=re->r.GIpower; }
- ostr << "<light type=\"arealight\" name=\"LAMP" << num+1 << "\" dummy=\""<< md << "\" power=\"" << power << "\" ";
- // samples not used for GI with photons, can still be exported, is ignored
- int psm=0, sm = lamp->ray_totsamp;
- if (sm>=25) psm = sm/5;
- ostr << "samples=\"" << sm << "\" psamples=\"" << psm << "\" ";
- ostr << ">\n";
-
- // transform area lamp coords back to world
- float lpco[4][3];
- MTC_cp3Float(a, lpco[0]);
- MTC_Mat4MulVecfl(iview, lpco[0]);
- MTC_cp3Float(b, lpco[1]);
- MTC_Mat4MulVecfl(iview, lpco[1]);
- MTC_cp3Float(c, lpco[2]);
- MTC_Mat4MulVecfl(iview, lpco[2]);
- MTC_cp3Float(d, lpco[3]);
- MTC_Mat4MulVecfl(iview, lpco[3]);
- ostr << "\t<a x=\""<< lpco[0][0] <<"\" y=\""<< lpco[0][1] <<"\" z=\"" << lpco[0][2] <<"\" />\n";
- ostr << "\t<b x=\""<< lpco[1][0] <<"\" y=\""<< lpco[1][1] <<"\" z=\"" << lpco[1][2] <<"\" />\n";
- ostr << "\t<c x=\""<< lpco[2][0] <<"\" y=\""<< lpco[2][1] <<"\" z=\"" << lpco[2][2] <<"\" />\n";
- ostr << "\t<d x=\""<< lpco[3][0] <<"\" y=\""<< lpco[3][1] <<"\" z=\"" << lpco[3][2] <<"\" />\n";
-
- ostr << "\t<color r=\"" << lamp->r << "\" g=\"" << lamp->g << "\" b=\"" << lamp->b << "\" />\n";
- ostr << "</light>\n\n";
- xmlfile << ostr.str();
-}
-
-void yafrayFileRender_t::writeLamps()
-{
- GroupObject *go;
- int i=0;
-
- // inverse viewmatrix needed for back2world transform
- float iview[4][4];
- // re->viewinv != inv.re->viewmat because of possible ortho mode (see convertBlenderScene.c)
- // have to invert it here
- MTC_Mat4Invert(iview, re->viewmat);
-
- // all lamps
- for(go=(GroupObject *)re->lights.first; go; go= go->next, i++) {
- LampRen* lamp = (LampRen *)go->lampren;
-
- ostr.str("");
-
- if (lamp->type==LA_AREA) { writeAreaLamp(lamp, i, iview); continue; }
-
- // TODO: add decay setting in yafray
- ostr << "<light type=\"";
- bool is_softL=false, is_sphereL=false;
- if (lamp->type==LA_LOCAL) {
- if (lamp->mode & LA_YF_SOFT) {
- // shadowmapped omnidirectional light
- ostr << "softlight\"";
- is_softL = true;
- }
- else if ((lamp->mode & LA_SHAD_RAY) && (lamp->YF_ltradius>0.0)) {
- // area sphere, only when ray shadows enabled and radius>0.0
- ostr << "spherelight\"";
- is_sphereL = true;
- }
- else ostr << "pointlight\"";
- ostr << " glow_intensity=\"" << lamp->YF_glowint << "\" glow_offset=\"" << lamp->YF_glowofs
- << "\" glow_type=\"" << lamp->YF_glowtype << "\"";
- }
- else if (lamp->type==LA_SPOT)
- ostr << "spotlight\"";
- else if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI)) // hemi exported as sun
- ostr << "sunlight\"";
- else if (lamp->type==LA_YF_PHOTON)
- ostr << "photonlight\"";
- else {
- // possibly unknown type, ignore
- cout << "Unknown Blender lamp type: " << lamp->type << endl;
- continue;
- }
-
- //no name available here, create one
- ostr << " name=\"LAMP" << i+1;
- // color already premultiplied by energy, so only need distance here
- float pwr = 1; // default for sun/hemi, distance irrelevant
- if ((lamp->type!=LA_SUN) && (lamp->type!=LA_HEMI)) {
- if (lamp->mode & LA_SPHERE) {
- // best approx. as used in LFexport script (LF d.f.m. 4pi?)
- pwr = lamp->dist*(lamp->dist+1)*(0.25/M_PI);
- //decay = 2;
- }
- else {
- pwr = lamp->dist;
- //decay = 1;
- }
- }
-
- if (is_sphereL) {
- // 'dummy' mode for spherelight when used with gpm
- string md = "off";
- // if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; pwr*=re->r.GIpower; }
- ostr << "\" power=\"" << pwr << "\" dummy=\"" << md << "\"";
- }
- else ostr << "\" power=\"" << pwr << "\"";
-
- // cast_shadows flag not used with softlight, spherelight or photonlight
- if ((!is_softL) && (!is_sphereL) && (lamp->type!=LA_YF_PHOTON)) {
- string lpmode="off";
- // Blender hemilights exported as sunlights which might have shadow flag set
- // should have cast_shadows set to off (reported by varuag)
- if (lamp->type!=LA_HEMI) {
- if (re->r.mode & R_SHADOW) {
- // old bug was here since the yafray lamp settings panel was added,
- // blender spotlight shadbuf flag should be ignored, since it is not in the panel anymore
- if (lamp->mode & LA_SHAD_RAY) lpmode="on";
- }
- }
- ostr << " cast_shadows=\"" << lpmode << "\"";
- }
-
-
- // spot specific stuff
- bool has_halo = ((lamp->type==LA_SPOT) && (lamp->mode & LA_HALO) && (lamp->haint>0.0));
- if (lamp->type==LA_SPOT) {
- // conversion already changed spotsize to cosine of half angle
- float ld = 1-lamp->spotsi; //convert back to blender slider setting
- if (ld!=0) ld = 1.f/ld;
- ostr << " size=\"" << acos(lamp->spotsi)*180.0/M_PI << "\""
- << " blend=\"" << lamp->spotbl*ld << "\""
- << " beam_falloff=\"2\""; // no Blender equivalent (yet)
- // halo params
- if (has_halo) {
- ostr << "\n\thalo=\"on\" " << "res=\"" << lamp->YF_bufsize << "\"\n";
- int hsmp = ((12-lamp->shadhalostep)*16)/12;
- hsmp = (hsmp+1)*16; // makes range (16, 272) for halostep(12, 0), good enough?
- // halo 'samples' now 'stepsize'
- // convert from old integer samples value to some reasonable stepsize
- ostr << "\tstepsize=\"" << (1.0/sqrt((float)hsmp)) << "\" shadow_samples=\"" << (lamp->samp*lamp->samp) << "\"\n";
- ostr << "\thalo_blur=\"0\" shadow_blur=\"" << (lamp->soft*0.01f) << "\"\n";
- ostr << "\tfog_density=\"" << (lamp->haint*0.2f) << "\"";
- }
- }
- else if (is_softL) {
- // softlight
- ostr << " res=\"" << lamp->YF_bufsize << "\""
- << " radius=\"" << lamp->soft << "\""
- << " bias=\"" << lamp->bias << "\"";
- }
- else if (is_sphereL) {
- // spherelight
- int psm=0, sm = lamp->ray_samp*lamp->ray_samp;
- if (sm>=25) psm = sm/5;
- ostr << " radius=\"" << lamp->YF_ltradius << "\""
- << " samples=\"" << sm << "\""
- << " psamples=\"" << psm << "\""
- << " qmc_method=\"1\"";
- }
- else if (lamp->type==LA_YF_PHOTON) {
- string qmc="off";
- if (lamp->YF_useqmc) qmc="on";
- ostr << "\n\tphotons=\"" << lamp->YF_numphotons << "\""
- << " search=\"" << lamp->YF_numsearch << "\""
- << " depth=\"" << lamp->YF_phdepth << "\""
- << " use_QMC=\"" << qmc << "\""
- << " angle=\"" << acos(lamp->spotsi)*180.0/M_PI << "\"";
- float cl = lamp->YF_causticblur/sqrt((float)lamp->YF_numsearch);
- ostr << "\n\tfixedradius=\"" << lamp->YF_causticblur << "\" cluster=\"" << cl << "\"";
- }
- ostr << " >\n";
-
- // transform lamp co & vec back to world
- float lpco[3], lpvec[3];
- MTC_cp3Float(lamp->co, lpco);
- MTC_Mat4MulVecfl(iview, lpco);
- MTC_cp3Float(lamp->vec, lpvec);
- MTC_Mat4Mul3Vecfl(iview, lpvec);
-
- // position, (==-blendir for sun/hemi)
- if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI))
- ostr << "\t<from x=\"" << -lpvec[0] << "\" y=\"" << -lpvec[1] << "\" z=\"" << -lpvec[2] << "\" />\n";
- else
- ostr << "\t<from x=\"" << lpco[0] << "\" y=\"" << lpco[1] << "\" z=\"" << lpco[2] << "\" />\n";
- // 'to' for spot/photonlight, already calculated by Blender
- if ((lamp->type==LA_SPOT) || (lamp->type==LA_YF_PHOTON)) {
- ostr << "\t<to x=\"" << lpco[0] + lpvec[0]
- << "\" y=\"" << lpco[1] + lpvec[1]
- << "\" z=\"" << lpco[2] + lpvec[2] << "\" />\n";
- if (has_halo) ostr << "\t<fog r=\"1\" g=\"1\" b=\"1\" />\n";
- }
-
- // color
- // rgb in LampRen is premultiplied by energy, power is compensated for that above
- ostr << "\t<color r=\"" << lamp->r << "\" g=\"" << lamp->g << "\" b=\"" << lamp->b << "\" />\n";
- ostr << "</light>\n\n";
- xmlfile << ostr.str();
- }
-}
-
-// write main camera
-void yafrayFileRender_t::writeCamera()
-{
- // here Global used again
- ostr.str("");
- ostr << "<camera name=\"MAINCAM\" ";
- if (re->r.mode & R_ORTHO)
- ostr << "type=\"ortho\"";
- else
- ostr << "type=\"perspective\"";
-
- // render resolution including the percentage buttons
- ostr << " resx=\"" << re->winx << "\" resy=\"" << re->winy << "\"";
-
- float f_aspect = 1;
- if ((re->winx * re->r.xasp) <= (re->winy * re->r.yasp))
- f_aspect = float(re->winx * re->r.xasp) / float(re->winy * re->r.yasp);
- ostr << "\n\tfocal=\"" << mainCamLens/(f_aspect*32.f);
- // bug #4532, when field rendering is enabled, ycor is doubled
- if (re->r.mode & R_FIELDS)
- ostr << "\" aspect_ratio=\"" << (re->ycor * 0.5f) << "\"";
- else
- ostr << "\" aspect_ratio=\"" << re->ycor << "\"";
-
-
- // dof params, only valid for real camera
- float fdist = 1; // only changes for ortho
- if (maincam_obj->type==OB_CAMERA) {
- Camera* cam = (Camera*)maincam_obj->data;
- if (re->r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
- ostr << "\n\tdof_distance=\"" << cam->YF_dofdist << "\"";
- ostr << " aperture=\"" << cam->YF_aperture << "\"";
- string st = "on";
- if (cam->flag & CAM_YF_NO_QMC) st = "off";
- ostr << " use_qmc=\"" << st << "\"";
- // bokeh params
- st = "disk1";
- if (cam->YF_bkhtype==1)
- st = "disk2";
- else if (cam->YF_bkhtype==2)
- st = "triangle";
- else if (cam->YF_bkhtype==3)
- st = "square";
- else if (cam->YF_bkhtype==4)
- st = "pentagon";
- else if (cam->YF_bkhtype==5)
- st = "hexagon";
- else if (cam->YF_bkhtype==6)
- st = "ring";
- ostr << "\n\tbokeh_type=\"" << st << "\"";
- st = "uniform";
- if (cam->YF_bkhbias==1)
- st = "center";
- else if (cam->YF_bkhbias==2)
- st = "edge";
- ostr << " bokeh_bias=\"" << st << "\"";
- ostr << " bokeh_rotation=\"" << cam->YF_bkhrot << "\"";
- }
-
- ostr << " >\n";
- xmlfile << ostr.str();
-
- ostr.str("");
- ostr << "\t<from x=\"" << maincam_obj->obmat[3][0] << "\""
- << " y=\"" << maincam_obj->obmat[3][1] << "\""
- << " z=\"" << maincam_obj->obmat[3][2] << "\" />\n";
- ostr << "\t<to x=\"" << maincam_obj->obmat[3][0] - fdist * re->viewmat[0][2]
- << "\" y=\"" << maincam_obj->obmat[3][1] - fdist * re->viewmat[1][2]
- << "\" z=\"" << maincam_obj->obmat[3][2] - fdist * re->viewmat[2][2] << "\" />\n";
- ostr << "\t<up x=\"" << maincam_obj->obmat[3][0] + re->viewmat[0][1]
- << "\" y=\"" << maincam_obj->obmat[3][1] + re->viewmat[1][1]
- << "\" z=\"" << maincam_obj->obmat[3][2] + re->viewmat[2][1] << "\" />\n";
- xmlfile << ostr.str();
-
- xmlfile << "</camera>\n\n";
-}
-
-void yafrayFileRender_t::writeHemilight()
-{
- World *world = re->scene->world;
- bool fromAO = false;
- if (re->r.GIquality==6){
- // use Blender AO params is possible
- if (world==NULL) return;
- if ((world->mode & WO_AMB_OCC)==0) {
- // no AO, use default GIquality
- cout << "No ambient occlusion enabled\nUsing defaults of 25 samples & infinite distance instead" << endl;
- }
- else fromAO = true;
- }
- ostr.str("");
- if (re->r.GIcache) {
- ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << re->r.GIpower << "\" mode=\"occlusion\"";
- ostr << "\n\tcache=\"on\" use_QMC=\"on\" threshold=\"" << re->r.GIrefinement << "\" "
- << "cache_size=\"" << ((2.0/float(re->winx))*re->r.GIpixelspersample) << "\"";
- ostr << "\n\tshadow_threshold=\"" << (1.0-re->r.GIshadowquality) << "\" grid=\"82\" search=\"35\"";
- ostr << "\n\tignore_bumpnormals=\"" << (re->r.YF_nobump ? "on" : "off") << "\"";
- if (fromAO) {
- // for AO, with cache, using range of 32*1 to 32*16 seems good enough
- ostr << "\n\tsamples=\"" << 32*world->aosamp << "\" maxdistance=\"" << world->aodist << "\" >\n";
- }
- else {
- switch (re->r.GIquality)
- {
- case 1 : ostr << " samples=\"128\" >\n"; break;
- case 2 : ostr << " samples=\"256\" >\n"; break;
- case 3 : ostr << " samples=\"512\" >\n"; break;
- case 4 : ostr << " samples=\"1024\" >\n"; break;
- case 5 : ostr << " samples=\"2048\" >\n"; break;
- default: ostr << " samples=\"256\" >\n";
- }
- }
- }
- else {
- ostr << "<light type=\"hemilight\" name=\"hemi_LT\" power=\"" << re->r.GIpower << "\"";
- if (fromAO) {
- // use minimum of 4 samples for lowest sample setting, single sample way too noisy
- ostr << "\n\tsamples=\"" << 3 + world->aosamp*world->aosamp
- << "\" maxdistance=\"" << world->aodist
- << "\" use_QMC=\"" << ((world->aomode & WO_AORNDSMP) ? "off" : "on") << "\" >\n";
- }
- else {
- switch (re->r.GIquality)
- {
- case 1 :
- case 2 : ostr << " samples=\"16\" >\n"; break;
- case 3 : ostr << " samples=\"36\" >\n"; break;
- case 4 : ostr << " samples=\"64\" >\n"; break;
- case 5 : ostr << " samples=\"128\" >\n"; break;
- default: ostr << " samples=\"25\" >\n";
- }
- }
- }
- ostr << "</light>\n\n";
- xmlfile << ostr.str();
-}
-
-void yafrayFileRender_t::writePathlight()
-{
- ostr.str("");
- if (re->r.GIphotons)
- {
- ostr << "<light type=\"globalphotonlight\" name=\"gpm\" photons=\"" << re->r.GIphotoncount << "\"" << endl;
- ostr << "\tradius=\"" << re->r.GIphotonradius << "\" depth=\"" << ((re->r.GIdepth>2) ? (re->r.GIdepth-1) : 1)
- << "\" caus_depth=\"" << re->r.GIcausdepth << "\" search=\"" << re->r.GImixphotons << "\" >"<<endl;
- ostr << "</light>"<<endl;
- }
- ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << re->r.GIindirpower << "\"";
- ostr << " depth=\"" << ((re->r.GIphotons) ? 1 : re->r.GIdepth) << "\" caus_depth=\"" << re->r.GIcausdepth <<"\"\n";
- if (re->r.GIdirect && re->r.GIphotons) ostr << "direct=\"on\"" << endl;
- if (re->r.GIcache && !(re->r.GIdirect && re->r.GIphotons))
- {
- switch (re->r.GIquality)
- {
- case 1 : ostr << " samples=\"128\" \n"; break;
- case 2 : ostr << " samples=\"256\" \n"; break;
- case 3 : ostr << " samples=\"512\" \n"; break;
- case 4 : ostr << " samples=\"1024\" \n"; break;
- case 5 : ostr << " samples=\"2048\" \n"; break;
- default: ostr << " samples=\"512\" \n";
- }
- ostr << " cache=\"on\" use_QMC=\"on\" threshold=\"" << re->r.GIrefinement << "\"" << endl;
- ostr << "\tignore_bumpnormals=\"" << (re->r.YF_nobump ? "on" : "off") << "\"\n";
- float sbase = 2.0/float(re->winx);
- ostr << "\tcache_size=\"" << sbase*re->r.GIpixelspersample << "\" shadow_threshold=\"" <<
- 1.0-re->r.GIshadowquality << "\" grid=\"82\" search=\"35\" >\n";
- }
- else
- {
- switch (re->r.GIquality)
- {
- case 1 : ostr << " samples=\"16\" >\n"; break;
- case 2 : ostr << " samples=\"36\" >\n"; break;
- case 3 : ostr << " samples=\"64\" >\n"; break;
- case 4 : ostr << " samples=\"128\" >\n"; break;
- case 5 : ostr << " samples=\"256\" >\n"; break;
- default: ostr << " samples=\"25\" >\n";
- }
- }
- ostr << "</light>\n\n";
- xmlfile << ostr.str();
-}
-
-bool yafrayFileRender_t::writeWorld()
-{
- World *world = re->scene->world;
- if (re->r.GIquality!=0) {
- if (re->r.GImethod==1) {
- if (world==NULL) cout << "WARNING: need world background for skydome!\n";
- writeHemilight();
- }
- else if (re->r.GImethod==2) writePathlight();
- }
-
- if (world==NULL) return false;
-
- for (int i=0;i<MAX_MTEX;i++) {
- MTex* wtex = world->mtex[i];
- if (!wtex) continue;
- Image* wimg = wtex->tex->ima;
- // now always exports if image used as world texture (and 'Hori' mapping enabled)
- if ((wtex->tex->type==TEX_IMAGE) && (wimg!=NULL) && (wtex->mapto & WOMAP_HORIZ)) {
- string wt_path = wimg->name;
- adjustPath(wt_path);
- ostr.str("");
- ostr << "<background type=\"image\" name=\"world_background\" ";
- // exposure_adjust not restricted to integer range anymore
- ostr << "exposure_adjust=\"" << wtex->tex->bright-1.f << "\"";
- if (wtex->texco & TEXCO_ANGMAP)
- ostr << " mapping=\"probe\" >\n";
- else if (wtex->texco & TEXCO_H_SPHEREMAP) // in yafray full sphere
- ostr << " mapping=\"sphere\" >\n";
- else // assume 'tube' for anything else
- ostr << " mapping=\"tube\" >\n";
- ostr << "\t<filename value=\"" << wt_path << "\" />\n";
- ostr << "\t<interpolate value=\"" << ((wtex->tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none") << "\" />\n";
- if (wtex->tex->filtersize>1.f) ostr << "\t<prefilter value=\"on\" />\n";
- ostr << "</background>\n\n";
- xmlfile << ostr.str();
- return true;
- }
- }
-
- ostr.str("");
- ostr << "<background type=\"constant\" name=\"world_background\" >\n";
- // if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
- // (have to change method to init yafray vars in Blender)
- float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
- ostr << "\t<color r=\"" << (world->horr * bg_mult) <<
- "\" g=\"" << (world->horg * bg_mult) <<
- "\" b=\"" << (world->horb * bg_mult) << "\" />\n";
- ostr << "</background>\n\n";
- xmlfile << ostr.str();
-
- return true;
-}
-
-bool yafrayFileRender_t::executeYafray(const string &xmlpath)
-{
- ostr.str("");
- if (re->r.mode & R_BORDER) {
- ostr << command_path << "yafray -c " << re->r.threads
- << " -r " << (2.f*re->r.border.xmin - 1.f)
- << ":" << (2.f*re->r.border.xmax - 1.f)
- << ":" << (2.f*re->r.border.ymin - 1.f)
- << ":" << (2.f*re->r.border.ymax - 1.f)
- << " \"" << xmlpath << "\"";
- }
- else
- ostr << command_path << "yafray -c " << re->r.threads << " \"" << xmlpath << "\"";
-
- string command = ostr.str();
- cout << "COMMAND: " << command << endl;
-#ifndef WIN32
- sigset_t yaf,old;
- sigemptyset(&yaf);
- sigaddset(&yaf, SIGVTALRM);
- sigprocmask(SIG_BLOCK, &yaf, &old);
- int ret=system(command.c_str());
- sigprocmask(SIG_SETMASK, &old, NULL);
- if (WIFEXITED(ret))
- {
- if (WEXITSTATUS(ret)) cout<<"Executed -"<<command<<"-"<<endl;
- switch (WEXITSTATUS(ret))
- {
- case 0: cout << "Yafray completed successfully\n"; return true;
- case 127: cout << "Yafray not found\n"; return false;
- case 126: cout << "Yafray: permission denied\n"; return false;
- default: cout << "Yafray exited with errors\n"; return false;
- }
- }
- else if (WIFSIGNALED(ret))
- cout << "Yafray crashed\n";
- else
- cout << "Unknown error\n";
- return false;
-#else
- int ret=system(command.c_str());
- return ret==0;
-#endif
-
-}