diff options
author | Alfredo de Greef <eeshlo@yahoo.com> | 2004-01-27 03:15:12 +0300 |
---|---|---|
committer | Alfredo de Greef <eeshlo@yahoo.com> | 2004-01-27 03:15:12 +0300 |
commit | 8273ebce0f35309ab45b5231e9aee42bb1124534 (patch) | |
tree | 5796b8ab98fdfbf6afbdd665b4ff623a5261793e /source/blender/yafray/intern | |
parent | a5f2e598a2673a6579338c5db397fc19e3cba9e3 (diff) |
fixed problem with ray button and shadow rendering
Blender 'sphere' mode lights in yafray should now have more similar light levels
render shadow button in Blender must now be enabled to render shadows in yafray too
some other minor shadow related corrections
Diffstat (limited to 'source/blender/yafray/intern')
-rwxr-xr-x | source/blender/yafray/intern/export_File.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/yafray/intern/export_File.cpp b/source/blender/yafray/intern/export_File.cpp index 0763bbdedca..49d7b2a2539 100755 --- a/source/blender/yafray/intern/export_File.cpp +++ b/source/blender/yafray/intern/export_File.cpp @@ -1007,11 +1007,10 @@ void yafrayFileRender_t::writeAreaLamp(LampRen* lamp, int num) ostr << "<light type=\"arealight\" name=\"LAMP" << num+1 << "\" dummy=\""<< md << "\" power=\"" << lamp->energy << "\" "; if (!R.r.GIphotons) { int psm=0, sm = lamp->ray_totsamp; - if (sm>=16) psm = sm/4; + if (sm>=64) psm = sm/4; ostr << "samples=\"" << sm << "\" psamples=\"" << psm << "\" "; } ostr << ">\n"; - ostr << "\t<a x=\""<< a[0] <<"\" y=\""<< a[1] <<"\" z=\"" << a[2] <<"\" />\n"; ostr << "\t<b x=\""<< b[0] <<"\" y=\""<< b[1] <<"\" z=\"" << b[2] <<"\" />\n"; ostr << "\t<c x=\""<< c[0] <<"\" y=\""<< c[1] <<"\" z=\"" << c[2] <<"\" />\n"; @@ -1046,8 +1045,8 @@ void yafrayFileRender_t::writeLamps() // color already premultiplied by energy, so only need distance here float pwr; if (lamp->mode & LA_SPHERE) { - // best approx. as used in LFexport script, however, in yafray it seems incorrect, so LF must use another model - pwr = lamp->dist*(lamp->dist+1)*0.125; + // best approx. as used in LFexport script (LF d.f.m. 4pi?) + pwr = lamp->dist*(lamp->dist+1)*0.25*M_1_PI; //decay = 2; } else { @@ -1059,7 +1058,9 @@ void yafrayFileRender_t::writeLamps() } ostr << "\" power=\"" << pwr; string lpmode="off"; - if ((lamp->mode & LA_SHAD) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";; + // shadows only when Blender has shadow button enabled, only spots use LA_SHAD flag + if (R.r.mode & R_SHADOW) + if (((lamp->type==LA_SPOT) && (lamp->mode & LA_SHAD)) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";; ostr << "\" cast_shadows=\"" << lpmode << "\""; // spot specific stuff if (lamp->type==LA_SPOT) { |