Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-11-20 07:28:02 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-11-20 07:28:02 +0300
commite435fbc3c5a00e5b63c1cd2609ab6828187660d3 (patch)
tree3f1da9c51451dee55a203cd001d37f8774d2582f /source/blender/yafray
parent0a7c43c6e5fc7d5d75a4645eca1164cede2d03a6 (diff)
Added custom vertex/edge/face data for meshes:
All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
Diffstat (limited to 'source/blender/yafray')
-rwxr-xr-xsource/blender/yafray/intern/export_File.cpp6
-rw-r--r--source/blender/yafray/intern/export_Plugin.cpp8
-rw-r--r--source/blender/yafray/intern/export_Plugin.h2
-rw-r--r--source/blender/yafray/intern/yafray_Render.cpp2
4 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/yafray/intern/export_File.cpp b/source/blender/yafray/intern/export_File.cpp
index f4ba9f59409..7d9f23a4e4c 100755
--- a/source/blender/yafray/intern/export_File.cpp
+++ b/source/blender/yafray/intern/export_File.cpp
@@ -1230,7 +1230,7 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
string matname(face0mat->id.name);
// use name in imgtex_shader list if 'TexFace' enabled for this material
if (face0mat->mode & MA_FACETEXTURE) {
- TFace* tface = face0->tface;
+ MTFace* tface = face0->tface;
if (tface) {
Image* fimg = (Image*)tface->tpage;
if (fimg) matname = imgtex_shader[string(face0mat->id.name) + string(fimg->id.name)];
@@ -1412,7 +1412,7 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
string fmatname(fmat->id.name);
// use name in imgtex_shader list if 'TexFace' enabled for this face material
if (fmat->mode & MA_FACETEXTURE) {
- TFace* tface = vlr->tface;
+ MTFace* tface = vlr->tface;
if (tface) {
Image* fimg = (Image*)tface->tpage;
if (fimg) fmatname = imgtex_shader[fmatname + string(fimg->id.name)];
@@ -1437,7 +1437,7 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
}
else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
- TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
+ MTFace* uvc = vlr->tface; // possible uvcoords (v upside down)
if (uvc) {
ostr << " u_a=\"" << uvc->uv[ui1][0] << "\" v_a=\"" << 1-uvc->uv[ui1][1] << "\""
<< " u_b=\"" << uvc->uv[ui2][0] << "\" v_b=\"" << 1-uvc->uv[ui2][1] << "\""
diff --git a/source/blender/yafray/intern/export_Plugin.cpp b/source/blender/yafray/intern/export_Plugin.cpp
index ff2599eecb9..d2ed7f66f32 100644
--- a/source/blender/yafray/intern/export_Plugin.cpp
+++ b/source/blender/yafray/intern/export_Plugin.cpp
@@ -1079,7 +1079,7 @@ void yafrayPluginRender_t::writeMaterialsAndModulators()
}
-void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, VlakRen *vlr, TFace* uvc, bool comple)
+void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, VlakRen *vlr, MTFace* uvc, bool comple)
{
if (uvc)
{
@@ -1148,7 +1148,7 @@ void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,ve
string fmatname(fmat->id.name);
// use name in imgtex_shader list if 'TexFace' enabled for this face material
if (fmat->mode & MA_FACETEXTURE) {
- TFace* tface = vlr->tface;
+ MTFace* tface = vlr->tface;
if (tface) {
Image* fimg = (Image*)tface->tpage;
if (fimg) fmatname = imgtex_shader[fmatname + string(fimg->id.name)];
@@ -1168,7 +1168,7 @@ void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,ve
shaders.push_back(fmatname);
faceshader.push_back(shaders.size()-1);
}
- TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
+ MTFace* uvc = vlr->tface; // possible uvcoords (v upside down)
int idx1, idx2, idx3;
idx1 = vert_idx.find(vlr->v1)->second;
@@ -1193,7 +1193,7 @@ void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &sh
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
faceshader.push_back(faceshader.back());
- TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
+ MTFace* uvc = vlr->tface; // possible uvcoords (v upside down)
int idx1, idx2, idx3;
idx1 = vert_idx.find(vlr->v3)->second;
idx2 = vert_idx.find(vlr->v4)->second;
diff --git a/source/blender/yafray/intern/export_Plugin.h b/source/blender/yafray/intern/export_Plugin.h
index 28e71596d50..1ce4988a260 100644
--- a/source/blender/yafray/intern/export_Plugin.h
+++ b/source/blender/yafray/intern/export_Plugin.h
@@ -48,7 +48,7 @@ class yafrayPluginRender_t : public yafrayRender_t
virtual bool initExport();
virtual bool finishExport();
- void genUVcoords(std::vector<yafray::GFLOAT> &uvcoords,VlakRen *vlr,TFace* uvc, bool comple=false);
+ void genUVcoords(std::vector<yafray::GFLOAT> &uvcoords,VlakRen *vlr,MTFace* uvc, bool comple=false);
void genVcol(std::vector<yafray::CFLOAT> &vcol, VlakRen *vlr, bool comple=false);
void genFace(std::vector<int> &faces,std::vector<std::string> &shaders,std::vector<int> &faceshader,
std::vector<yafray::GFLOAT> &uvcoords,std::vector<yafray::CFLOAT> &vcol,
diff --git a/source/blender/yafray/intern/yafray_Render.cpp b/source/blender/yafray/intern/yafray_Render.cpp
index 32adc38543f..0d9757b19ad 100644
--- a/source/blender/yafray/intern/yafray_Render.cpp
+++ b/source/blender/yafray/intern/yafray_Render.cpp
@@ -134,7 +134,7 @@ bool yafrayRender_t::getAllMatTexObs()
renderobs[vlr->ob->id.name] = vlr->ob;
all_objects[vlr->ob].push_back(vlr);
if (vlr->tface) {
- Image* fc_img = (Image*)vlr->tface->tpage;
+ Image* fc_img = vlr->tface->tpage;
if (fc_img) {
Material* fmat = vlr->mat;
// only save if TexFace enabled