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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/blender/yafray
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/blender/yafray')
-rw-r--r--source/blender/yafray/intern/export_File.cpp21
-rw-r--r--source/blender/yafray/intern/export_File.h2
-rw-r--r--source/blender/yafray/intern/export_Plugin.cpp62
-rw-r--r--source/blender/yafray/intern/export_Plugin.h12
-rw-r--r--source/blender/yafray/intern/yafray_Render.cpp9
-rw-r--r--source/blender/yafray/intern/yafray_Render.h10
6 files changed, 64 insertions, 52 deletions
diff --git a/source/blender/yafray/intern/export_File.cpp b/source/blender/yafray/intern/export_File.cpp
index 40992513c8e..ea700965826 100644
--- a/source/blender/yafray/intern/export_File.cpp
+++ b/source/blender/yafray/intern/export_File.cpp
@@ -1,6 +1,7 @@
#include "export_File.h"
#include <math.h>
+
#include <cstring>
using namespace std;
@@ -95,7 +96,7 @@ static void addDrive(string &path)
static string unixYafrayPath()
{
- static char *alternative[]=
+ static const char *alternative[]=
{
"/usr/local/bin/",
"/usr/bin/",
@@ -125,7 +126,7 @@ static void adjustPath(string &path)
// if relative, expand to full path
char cpath[MAXPATHLEN];
strcpy(cpath, path.c_str());
- BLI_convertstringcode(cpath, G.sce, 0);
+ BLI_convertstringcode(cpath, G.sce);
path = cpath;
#ifdef WIN32
// add drive char if not there
@@ -880,7 +881,7 @@ void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr,
ostr << "\t\t<input value=\"" << shader_name << "_map" << m2 << "\" />\n";
// blendtype, would have been nice if the order would have been the same as for ramps...
- const string blendtype[9] = {"mix", "mul", "add", "sub", "divide", "darken", "difference", "lighten", "screen"};
+ const string blendtype[MTEX_NUM_BLENDTYPES] = {"mix", "mul", "add", "sub", "divide", "darken", "difference", "lighten", "screen", "hue", "sat", "val", "color"};
ostr << "\t\t<mode value=\"" << blendtype[(int)mtex->blendtype] << "\" />\n";
// texture color (for use with MUL and/or no_rgb etc..)
@@ -1189,7 +1190,7 @@ void yafrayFileRender_t::writeMaterialsAndModulators()
}
-void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
+void yafrayFileRender_t::writeObject(Object* obj, ObjectRen *obr, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
{
ostr.str("");
// transform first (not necessarily actual obj->obmat, can be duplivert see below)
@@ -1231,7 +1232,6 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
string matname(face0mat->id.name);
// use name in imgtex_shader list if 'TexFace' enabled for this material
if (face0mat->mode & MA_FACETEXTURE) {
- ObjectRen *obr = face0->obr;
MTFace* tface = RE_vlakren_get_tface(obr, face0, obr->actmtface, NULL, 0);
if (tface) {
Image* fimg = (Image*)tface->tpage;
@@ -1409,7 +1409,6 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
fci2!=VLR_list.end();++fci2)
{
VlakRen* vlr = *fci2;
- ObjectRen *obr = vlr->obr;
Material* fmat = vlr->mat;
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
string fmatname(fmat->id.name);
@@ -1511,13 +1510,13 @@ void yafrayFileRender_t::writeAllObjects()
{
// first all objects except dupliverts (and main instance object for dups)
- for (map<Object*, vector<VlakRen*> >::const_iterator obi=all_objects.begin();
+ for (map<Object*, yafrayObjectRen >::const_iterator obi=all_objects.begin();
obi!=all_objects.end(); ++obi)
{
// skip main duplivert object if in dupliMtx_list, written later
Object* obj = obi->first;
if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
- writeObject(obj, obi->second, obj->obmat);
+ writeObject(obj, obi->second.obr, obi->second.faces, obj->obmat);
}
// Now all duplivert objects (if any) as instances of main object
@@ -1537,7 +1536,7 @@ void yafrayFileRender_t::writeAllObjects()
// first object written as normal (but with transform of first duplivert)
Object* obj = dup_srcob[dupMtx->first];
- writeObject(obj, all_objects[obj], obmat);
+ writeObject(obj, all_objects[obj].obr, all_objects[obj].faces, obmat);
// all others instances of first
for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16) { // number of 4x4 matrices
@@ -2018,7 +2017,7 @@ bool yafrayFileRender_t::executeYafray(const string &xmlpath)
{
ostr.str("");
if (re->r.mode & R_BORDER) {
- ostr << command_path << "yafray -c " << re->r.YF_numprocs
+ ostr << command_path << "yafray -c " << re->r.threads
<< " -r " << (2.f*re->r.border.xmin - 1.f)
<< ":" << (2.f*re->r.border.xmax - 1.f)
<< ":" << (2.f*re->r.border.ymin - 1.f)
@@ -2026,7 +2025,7 @@ bool yafrayFileRender_t::executeYafray(const string &xmlpath)
<< " \"" << xmlpath << "\"";
}
else
- ostr << command_path << "yafray -c " << re->r.YF_numprocs << " \"" << xmlpath << "\"";
+ ostr << command_path << "yafray -c " << re->r.threads << " \"" << xmlpath << "\"";
string command = ostr.str();
cout << "COMMAND: " << command << endl;
diff --git a/source/blender/yafray/intern/export_File.h b/source/blender/yafray/intern/export_File.h
index 5d2e0c53a21..0eb1bfec1ed 100644
--- a/source/blender/yafray/intern/export_File.h
+++ b/source/blender/yafray/intern/export_File.h
@@ -18,7 +18,7 @@ class yafrayFileRender_t : public yafrayRender_t
virtual void writeTextures();
virtual void writeShader(const std::string &shader_name, Material* matr, const std::string &facetexname="");
virtual void writeMaterialsAndModulators();
- virtual void writeObject(Object* obj, const std::vector<VlakRen*> &VLR_list, const float obmat[4][4]);
+ virtual void writeObject(Object* obj, ObjectRen *obr, const std::vector<VlakRen*> &VLR_list, const float obmat[4][4]);
virtual void writeAllObjects();
virtual void writeAreaLamp(LampRen* lamp, int num, float iview[4][4]);
virtual void writeLamps();
diff --git a/source/blender/yafray/intern/export_Plugin.cpp b/source/blender/yafray/intern/export_Plugin.cpp
index 16ae2d97f62..db9fb7ccc72 100644
--- a/source/blender/yafray/intern/export_Plugin.cpp
+++ b/source/blender/yafray/intern/export_Plugin.cpp
@@ -1,7 +1,9 @@
#include "export_Plugin.h"
#include <math.h>
+
#include <cstring>
+
using namespace std;
@@ -72,7 +74,7 @@ extern "C" { extern char bprogname[]; }
// add drive character if not in path string, using blender executable location as reference
static void addDrive(string &path)
{
- int sp = path.find_first_of(":");
+ size_t sp = path.find_first_of(":");
if (sp==-1) {
string blpath = bprogname;
sp = blpath.find_first_of(":");
@@ -96,9 +98,12 @@ static string YafrayPath()
string path=find_path();
return path;
#else
- static char *alternative[]=
+ static const char *alternative[]=
{
"/usr/local/lib/",
+#ifdef __x86_64__
+ "/usr/lib64/",
+#endif
"/usr/lib/",
NULL
};
@@ -119,9 +124,12 @@ static string YafrayPluginPath()
#ifdef WIN32
return find_path()+"\\plugins";
#else
- static char *alternative[]=
+ static const char *alternative[]=
{
"/usr/local/lib/yafray",
+#ifdef __x86_64__
+ "/usr/lib64/yafray",
+#endif
"/usr/lib/yafray",
NULL
};
@@ -163,7 +171,9 @@ bool yafrayPluginRender_t::initExport()
corehandle = PIL_dynlib_open((char *)(location + "\\yafraycore.dll").c_str());
if (corehandle==NULL)
{
- cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(corehandle) << endl;
+ char *err = PIL_dynlib_get_error_as_string(corehandle);
+ if (err) cerr << "Error loading yafray plugin: " << err << endl;
+ else cerr << "Error loading yafray plugin: Unknown." << endl;
return false;
}
location += "\\yafrayplugin.dll";
@@ -184,7 +194,7 @@ bool yafrayPluginRender_t::initExport()
cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(handle) << endl;
return false;
}
- yafrayGate = constructor(re->r.YF_numprocs, YafrayPluginPath());
+ yafrayGate = constructor(re->r.threads, YafrayPluginPath());
cout << "YafRay plugin loaded" << endl;
plugin_loaded = true;
@@ -244,7 +254,7 @@ bool yafrayPluginRender_t::writeRender()
params["bias"] = yafray::parameter_t(re->r.YF_raybias);
params["clamp_rgb"] = yafray::parameter_t((re->r.YF_clamprgb==0) ? "on" : "off");
// lynx request
- params["threads"] = yafray::parameter_t((int)re->r.YF_numprocs);
+ params["threads"] = yafray::parameter_t((int)re->r.threads);
blenderYafrayOutput_t output(re);
yafrayGate->render(params, output);
cout << "render finished" << endl;
@@ -270,7 +280,7 @@ static void adjustPath(string &path)
// if relative, expand to full path
char cpath[MAXPATHLEN];
strcpy(cpath, path.c_str());
- BLI_convertstringcode(cpath, G.sce, 0);
+ BLI_convertstringcode(cpath, G.sce);
path = cpath;
#ifdef WIN32
// add drive char if not there
@@ -774,7 +784,7 @@ void yafrayPluginRender_t::writeShader(const string &shader_name, Material* matr
mparams["input"] = yafray::parameter_t(shader_name + temp);
// blendtype, would have been nice if the order would have been the same as for ramps...
- const string blendtype[9] = {"mix", "mul", "add", "sub", "divide", "darken", "difference", "lighten", "screen"};
+ const string blendtype[MTEX_NUM_BLENDTYPES] = {"mix", "mul", "add", "sub", "divide", "darken", "difference", "lighten", "screen", "hue", "sat", "val", "color"};
mparams["mode"] = yafray::parameter_t(blendtype[(int)mtex->blendtype]);
// texture color (for use with MUL and/or no_rgb etc..)
@@ -1080,7 +1090,7 @@ void yafrayPluginRender_t::writeMaterialsAndModulators()
}
-void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, VlakRen *vlr, MTFace* uvc, bool comple)
+void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, ObjectRen *obr, VlakRen *vlr, MTFace* uvc, bool comple)
{
if (uvc)
{
@@ -1108,9 +1118,8 @@ void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, VlakRen
}
}
-void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol, VlakRen *vlr, bool comple)
+void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol, ObjectRen *obr, VlakRen *vlr, bool comple)
{
- ObjectRen *obr= vlr->obr;
MCol *mcol= RE_vlakren_get_mcol(obr, vlr, obr->actmcol, NULL, 0);
if (mcol)
@@ -1144,10 +1153,9 @@ void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol, VlakRen *vlr, b
void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,vector<int> &faceshader,
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
- map<VertRen*, int> &vert_idx,VlakRen *vlr,
+ map<VertRen*, int> &vert_idx,ObjectRen *obr,VlakRen *vlr,
int has_orco,bool has_uv)
{
- ObjectRen *obr= vlr->obr;
Material* fmat = vlr->mat;
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
string fmatname(fmat->id.name);
@@ -1186,16 +1194,15 @@ void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,ve
faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
- if(has_uv) genUVcoords(uvcoords, vlr, uvc);
- if (EXPORT_VCOL) genVcol(vcol, vlr);
+ if(has_uv) genUVcoords(uvcoords, obr, vlr, uvc);
+ if (EXPORT_VCOL) genVcol(vcol, obr, vlr);
}
void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &shaders,*/vector<int> &faceshader,
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
- map<VertRen*, int> &vert_idx,VlakRen *vlr,
+ map<VertRen*, int> &vert_idx,ObjectRen *obr,VlakRen *vlr,
int has_orco,bool has_uv)
{
- ObjectRen *obr= vlr->obr;
Material* fmat = vlr->mat;
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
@@ -1211,12 +1218,12 @@ void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &sh
faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
- if (has_uv) genUVcoords(uvcoords, vlr, uvc, true);
- if (EXPORT_VCOL) genVcol(vcol, vlr, true);
+ if (has_uv) genUVcoords(uvcoords, obr, vlr, uvc, true);
+ if (EXPORT_VCOL) genVcol(vcol, obr, vlr, true);
}
void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vidx,
- map<VertRen*, int> &vert_idx, VlakRen* vlr, int has_orco, Object* obj)
+ map<VertRen*, int> &vert_idx, ObjectRen *obr, VlakRen* vlr, int has_orco, Object* obj)
{
VertRen* ver;
float tvec[3]; // for back2world transform
@@ -1281,7 +1288,7 @@ void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vi
}
}
-void yafrayPluginRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
+void yafrayPluginRender_t::writeObject(Object* obj, ObjectRen *obr, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
{
float mtr[4*4];
mtr[0*4+0]=obmat[0][0]; mtr[0*4+1]=obmat[1][0]; mtr[0*4+2]=obmat[2][0]; mtr[0*4+3]=obmat[3][0];
@@ -1342,8 +1349,7 @@ void yafrayPluginRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_
fci!=VLR_list.end();++fci)
{
VlakRen* vlr = *fci;
- ObjectRen *obr = vlr->obr;
- genVertices(verts, vidx, vert_idx, vlr, has_orco, obj);
+ genVertices(verts, vidx, vert_idx, obr, vlr, has_orco, obj);
if(RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0)) has_uv=true;
}
// all faces using the index list created above
@@ -1355,9 +1361,9 @@ void yafrayPluginRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_
fci2!=VLR_list.end();++fci2)
{
VlakRen* vlr = *fci2;
- genFace(faces, shaders, faceshader, uvcoords, vcol, vert_idx, vlr, has_orco, has_uv);
+ genFace(faces, shaders, faceshader, uvcoords, vcol, vert_idx, obr, vlr, has_orco, has_uv);
if (vlr->v4)
- genCompleFace(faces, faceshader, uvcoords, vcol, vert_idx, vlr, has_orco, has_uv);
+ genCompleFace(faces, faceshader, uvcoords, vcol, vert_idx, obr, vlr, has_orco, has_uv);
}
// using the ObjectRen database, contruct a new name if object has a parent.
@@ -1388,13 +1394,13 @@ void yafrayPluginRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_
void yafrayPluginRender_t::writeAllObjects()
{
// first all objects except dupliverts (and main instance object for dups)
- for (map<Object*, vector<VlakRen*> >::const_iterator obi=all_objects.begin();
+ for (map<Object*, yafrayObjectRen >::const_iterator obi=all_objects.begin();
obi!=all_objects.end(); ++obi)
{
// skip main duplivert object if in dupliMtx_list, written later
Object* obj = obi->first;
if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
- writeObject(obj, obi->second, obj->obmat);
+ writeObject(obj, obi->second.obr, obi->second.faces, obj->obmat);
}
// Now all duplivert objects (if any) as instances of main object
@@ -1412,7 +1418,7 @@ void yafrayPluginRender_t::writeAllObjects()
// first object written as normal (but with transform of first duplivert)
Object* obj = dup_srcob[dupMtx->first];
- writeObject(obj, all_objects[obj], obmat);
+ writeObject(obj, all_objects[obj].obr, all_objects[obj].faces, obmat);
// all others instances of first
for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16)
diff --git a/source/blender/yafray/intern/export_Plugin.h b/source/blender/yafray/intern/export_Plugin.h
index 1ce4988a260..660271daf96 100644
--- a/source/blender/yafray/intern/export_Plugin.h
+++ b/source/blender/yafray/intern/export_Plugin.h
@@ -35,7 +35,7 @@ class yafrayPluginRender_t : public yafrayRender_t
virtual void writeTextures();
virtual void writeShader(const std::string &shader_name, Material* matr, const std::string &facetexname="");
virtual void writeMaterialsAndModulators();
- virtual void writeObject(Object* obj,
+ virtual void writeObject(Object* obj, ObjectRen *obr,
const std::vector<VlakRen*> &VLR_list, const float obmat[4][4]);
virtual void writeAllObjects();
virtual void writeAreaLamp(LampRen* lamp, int num, float iview[4][4]);
@@ -48,18 +48,18 @@ class yafrayPluginRender_t : public yafrayRender_t
virtual bool initExport();
virtual bool finishExport();
- void genUVcoords(std::vector<yafray::GFLOAT> &uvcoords,VlakRen *vlr,MTFace* uvc, bool comple=false);
- void genVcol(std::vector<yafray::CFLOAT> &vcol, VlakRen *vlr, bool comple=false);
+ void genUVcoords(std::vector<yafray::GFLOAT> &uvcoords,ObjectRen *obr,VlakRen *vlr,MTFace* uvc, bool comple=false);
+ void genVcol(std::vector<yafray::CFLOAT> &vcol, ObjectRen *obr, VlakRen *vlr, bool comple=false);
void genFace(std::vector<int> &faces,std::vector<std::string> &shaders,std::vector<int> &faceshader,
std::vector<yafray::GFLOAT> &uvcoords,std::vector<yafray::CFLOAT> &vcol,
- std::map<VertRen*, int> &vert_idx,VlakRen *vlr,
+ std::map<VertRen*, int> &vert_idx,ObjectRen *obr,VlakRen *vlr,
int has_orco,bool has_uv);
void genCompleFace(std::vector<int> &faces,/*std::vector<std::string> &shaders,*/std::vector<int> &faceshader,
std::vector<yafray::GFLOAT> &uvcoords,std::vector<yafray::CFLOAT> &vcol,
- std::map<VertRen*, int> &vert_idx,VlakRen *vlr,
+ std::map<VertRen*, int> &vert_idx,ObjectRen *obr, VlakRen *vlr,
int has_orco,bool has_uv);
void genVertices(std::vector<yafray::point3d_t> &verts, int &vidx,
- std::map<VertRen*, int> &vert_idx, VlakRen* vlr, int has_orco, Object* obj);
+ std::map<VertRen*, int> &vert_idx, ObjectRen *obr, VlakRen* vlr, int has_orco, Object* obj);
};
class blenderYafrayOutput_t : public yafray::colorOutput_t
diff --git a/source/blender/yafray/intern/yafray_Render.cpp b/source/blender/yafray/intern/yafray_Render.cpp
index 90229575235..01da4683d71 100644
--- a/source/blender/yafray/intern/yafray_Render.cpp
+++ b/source/blender/yafray/intern/yafray_Render.cpp
@@ -7,6 +7,7 @@
#include "yafray_Render.h"
#include <math.h>
+
#include <cstring>
using namespace std;
@@ -142,15 +143,15 @@ bool yafrayRender_t::getAllMatTexObs()
// Make list of faces per object, ignore <3 vert faces, duplicate vertex sorting done later.
// ignore null object pointers.
// Also make list of facetexture images (material 'TexFace').
- if (vlr->obr->ob) {
+ if (obr->ob) {
int nv = 0; // number of vertices
MTFace *tface;
if (vlr->v4) nv=4; else if (vlr->v3) nv=3;
if (nv) {
- ObjectRen *obr= vlr->obr;
renderobs[obr->ob->id.name] = obr->ob;
- all_objects[obr->ob].push_back(vlr);
+ all_objects[obr->ob].obr= obr;
+ all_objects[obr->ob].faces.push_back(vlr);
tface= RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0);
if (tface && tface->tpage) {
@@ -185,7 +186,7 @@ bool yafrayRender_t::getAllMatTexObs()
// in all_objects with the name given in dupliMtx_list
if (!dupliMtx_list.empty()) {
- for (map<Object*, vector<VlakRen*> >::const_iterator obn=all_objects.begin();
+ for (map<Object*, yafrayObjectRen>::const_iterator obn=all_objects.begin();
obn!=all_objects.end();++obn)
{
Object* obj = obn->first;
diff --git a/source/blender/yafray/intern/yafray_Render.h b/source/blender/yafray/intern/yafray_Render.h
index 0debb0009fa..43d2c6c602a 100644
--- a/source/blender/yafray/intern/yafray_Render.h
+++ b/source/blender/yafray/intern/yafray_Render.h
@@ -52,6 +52,12 @@ extern void error (char *fmt, ...);
#include <vector>
#include <set>
+class yafrayObjectRen {
+ public:
+ std::vector<VlakRen*> faces;
+ ObjectRen *obr;
+};
+
class yafrayRender_t
{
public:
@@ -72,7 +78,7 @@ class yafrayRender_t
bool hasworld;
- std::map<Object*, std::vector<VlakRen*> > all_objects;
+ std::map<Object*, yafrayObjectRen> all_objects;
std::map<std::string, Material*> used_materials;
std::map<std::string, MTex*> used_textures;
std::map<std::string, std::vector<float> > dupliMtx_list;
@@ -86,7 +92,7 @@ class yafrayRender_t
virtual void writeTextures()=0;
virtual void writeShader(const std::string &shader_name, Material* matr, const std::string &facetexname)=0;
virtual void writeMaterialsAndModulators()=0;
- virtual void writeObject(Object* obj, const std::vector<VlakRen*> &VLR_list, const float obmat[4][4])=0;
+ virtual void writeObject(Object* obj, ObjectRen *obr, const std::vector<VlakRen*> &VLR_list, const float obmat[4][4])=0;
virtual void writeAllObjects()=0;
virtual void writeLamps()=0;
virtual void writeCamera()=0;