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authorTon Roosendaal <ton@blender.org>2005-08-25 00:18:03 +0400
committerTon Roosendaal <ton@blender.org>2005-08-25 00:18:03 +0400
commitdfb654ba60154e6aad52047e6f44da37d1782952 (patch)
tree946ff8717a14dcb5f67576a53745f1eb8384310b /source/blender/yafray
parentbc3f228bc9ccae8382c0a01d626301e604819088 (diff)
Huge commit, but not much features... had to shuffle a lot of code around.
Main target was cleanup of editconstraint.c and removal of the ugly ob->activecon (active constraint channel), which was set by the "Show" button in the Constraint Panel. Better is to introduce an 'Active Constraint' itself, which stores in the Constraint itself. By using this setting, and by checking the active Bone, the UI can update reliably now. This only shows now in IpoWindow btw (for constraint ipos). The active Constraint is drawn in the Buttons with a slightly brighter backdrop. Any action in that Panel selects a constraint now (even click in backdrop). So now we have pose channels & constraint channels nicely behaving. Now the darn Action channels... :) Further in this commit: - interface.c: Button ROUNDBOX now does button callback too. Button NUMSLI didn't do the callback on a click only - Cleaned up include files in yafray, got annoyed it compiled over all the time. - removed unused variables from Constraint struct
Diffstat (limited to 'source/blender/yafray')
-rw-r--r--source/blender/yafray/intern/yafray_Render.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/yafray/intern/yafray_Render.h b/source/blender/yafray/intern/yafray_Render.h
index 8d9086d03cc..e1a63e90bb7 100644
--- a/source/blender/yafray/intern/yafray_Render.h
+++ b/source/blender/yafray/intern/yafray_Render.h
@@ -8,32 +8,16 @@ extern "C" {
#include "MEM_guardedalloc.h"
#include "IMB_imbuf_types.h"
-#include "DNA_action_types.h"
-#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_effect_types.h"
-#include "DNA_group_types.h"
#include "DNA_image_types.h"
-#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
-#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
-#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
-#include "DNA_packedFile_types.h"
-#include "DNA_radio_types.h"
#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_sound_types.h"
-#include "DNA_space_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
-#include "DNA_vfont_types.h"
-#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "BKE_global.h"