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authorAlfredo de Greef <eeshlo@yahoo.com>2006-05-29 07:59:12 +0400
committerAlfredo de Greef <eeshlo@yahoo.com>2006-05-29 07:59:12 +0400
commit649dcd94bb119e44336f7bc55963c92fea957a94 (patch)
tree71a7d584ce4c591c9ff930e48b8bc59a3e82cf76 /source/blender/yafray
parent7b1d6021a4d78915cebe77faf500b86c49617960 (diff)
Yafray 'should' now work again. A bit more testing needed.
But seems to work sofar anyway, composit nodes should work as well.
Diffstat (limited to 'source/blender/yafray')
-rw-r--r--source/blender/yafray/YafRay_Api.h11
-rwxr-xr-xsource/blender/yafray/intern/api.cpp16
-rwxr-xr-xsource/blender/yafray/intern/export_File.cpp135
-rw-r--r--source/blender/yafray/intern/export_Plugin.cpp276
-rw-r--r--source/blender/yafray/intern/export_Plugin.h11
-rw-r--r--source/blender/yafray/intern/yafray_Render.cpp7
-rw-r--r--source/blender/yafray/intern/yafray_Render.h9
7 files changed, 197 insertions, 268 deletions
diff --git a/source/blender/yafray/YafRay_Api.h b/source/blender/yafray/YafRay_Api.h
index f5ab4817448..8c47a79837f 100644
--- a/source/blender/yafray/YafRay_Api.h
+++ b/source/blender/yafray/YafRay_Api.h
@@ -5,12 +5,11 @@
#ifdef __cplusplus
extern "C" {
#endif
-void YAF_switchPlugin();
-void YAF_switchFile();
-int YAF_exportScene();
-//void YAF_displayImage();
-void YAF_addDupliMtx(Object* obj);
-int YAF_objectKnownData(Object* obj);
+ void YAF_switchPlugin();
+ void YAF_switchFile();
+ int YAF_exportScene(Render* re);
+ void YAF_addDupliMtx(Object* obj);
+ int YAF_objectKnownData(Object* obj);
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/yafray/intern/api.cpp b/source/blender/yafray/intern/api.cpp
index 154743e76be..f59c5e1f73e 100755
--- a/source/blender/yafray/intern/api.cpp
+++ b/source/blender/yafray/intern/api.cpp
@@ -4,15 +4,13 @@
static yafrayFileRender_t byfile;
static yafrayPluginRender_t byplugin;
-yafrayRender_t *YAFBLEND=&byplugin;
+yafrayRender_t *YAFBLEND = &byplugin;
-extern "C"
+extern "C"
{
-void YAF_switchPlugin() {YAFBLEND=&byplugin;}
-void YAF_switchFile() {YAFBLEND=&byfile;}
-int YAF_exportScene() { return (int)YAFBLEND->exportScene(); }
-//void YAF_displayImage() { YAFBLEND->displayImage(); }
-void YAF_addDupliMtx(Object* obj) { YAFBLEND->addDupliMtx(obj); }
-int YAF_objectKnownData(Object* obj) { return (int)YAFBLEND->objectKnownData(obj); }
-
+ void YAF_switchPlugin() { YAFBLEND = &byplugin; }
+ void YAF_switchFile() { YAFBLEND = &byfile; }
+ int YAF_exportScene(Render* re) { return (int)YAFBLEND->exportScene(re); }
+ void YAF_addDupliMtx(Object* obj) { YAFBLEND->addDupliMtx(obj); }
+ int YAF_objectKnownData(Object* obj) { return (int)YAFBLEND->objectKnownData(obj); }
}
diff --git a/source/blender/yafray/intern/export_File.cpp b/source/blender/yafray/intern/export_File.cpp
index dfd89eca722..10b61a6cc1b 100755
--- a/source/blender/yafray/intern/export_File.cpp
+++ b/source/blender/yafray/intern/export_File.cpp
@@ -206,29 +206,29 @@ bool yafrayFileRender_t::writeRender()
// finally export render block
ostr.str("");
ostr << "<render camera_name=\"MAINCAM\"\n";
- ostr << "\traydepth=\"" << R.r.YF_raydepth << "\" gamma=\"" << R.r.YF_gamma << "\" exposure=\"" << R.r.YF_exposure << "\"\n";
+ ostr << "\traydepth=\"" << re->r.YF_raydepth << "\" gamma=\"" << re->r.YF_gamma << "\" exposure=\"" << re->r.YF_exposure << "\"\n";
- if(R.r.YF_AA) {
- ostr << "\tAA_passes=\"" << R.r.YF_AApasses << "\" AA_minsamples=\"" << R.r.YF_AAsamples << "\"\n";
- ostr << "\tAA_pixelwidth=\"" << R.r.YF_AApixelsize << "\" AA_threshold=\"" << R.r.YF_AAthreshold << "\"\n";
+ if(re->r.YF_AA) {
+ ostr << "\tAA_passes=\"" << re->r.YF_AApasses << "\" AA_minsamples=\"" << re->r.YF_AAsamples << "\"\n";
+ ostr << "\tAA_pixelwidth=\"" << re->r.YF_AApixelsize << "\" AA_threshold=\"" << re->r.YF_AAthreshold << "\"\n";
}
else {
// removed the default AA settings for midquality GI, better leave it to user
- if ((R.r.mode & R_OSA) && (R.r.osa)) {
- int passes=(R.r.osa%4)==0 ? R.r.osa/4 : 1;
- int minsamples=(R.r.osa%4)==0 ? 4 : R.r.osa;
+ if ((re->r.mode & R_OSA) && (re->r.osa)) {
+ int passes = (re->r.osa & 3)==0 ? (re->r.osa >> 2) : 1;
+ int minsamples=(re->r.osa & 3)==0 ? 4 : re->r.osa;
ostr << "\tAA_passes=\"" << passes << "\" AA_minsamples=\"" << minsamples << "\"\n";
}
else ostr << "\tAA_passes=\"0\" AA_minsamples=\"1\"\n";
- ostr << "\tAA_pixelwidth=\"1.5\" AA_threshold=\"0.05\" bias=\"" << R.r.YF_raybias
- << "\" clamp_rgb=\"" << ((R.r.YF_clamprgb==0) ? "on" : "off") << "\"\n";
+ ostr << "\tAA_pixelwidth=\"1.5\" AA_threshold=\"0.05\" bias=\"" << re->r.YF_raybias
+ << "\" clamp_rgb=\"" << ((re->r.YF_clamprgb==0) ? "on" : "off") << "\"\n";
}
World *world = G.scene->world;
if (world) ostr << "\tbackground_name=\"world_background\"\n";
// alpha channel render when RGBA button enabled
- if (R.r.planes==R_PLANES32) ostr << "\n\tsave_alpha=\"on\"";
+ if (re->r.planes==R_PLANES32) ostr << "\n\tsave_alpha=\"on\"";
ostr << " >\n";
// basic fog
@@ -279,7 +279,7 @@ void yafrayFileRender_t::displayImage()
unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
// don't do anything if resolution doesn't match that of rectot
- if ((width!=R.rectx) || (height!=R.recty)) {
+ if ((width!=re->rectx) || (height!=re->recty)) {
fclose(fp);
fp = NULL;
return;
@@ -291,22 +291,23 @@ void yafrayFileRender_t::displayImage()
/* XXX how to get the image from Blender and write to it. This call doesn't allow to change buffer rects */
RenderResult rres;
- RE_GetResultImage(&R, &rres);
+ RE_GetResultImage(re, &rres);
// rres.rectx, rres.recty is width/height
// rres.rectf is float buffer, scanlines starting in bottom
// rres.rectz is zbuffer, available when associated pass is set
// read data directly into buffer, picture is upside down
+ const float btf = 1.f/255.f;
for (unsigned short y=0;y<height;y++) {
- unsigned char* bpt = NULL; //(unsigned char*)R.rectot + ((((height-1)-y)*width)<<2);
+ float* bpt = (float*)rres.rectf + ((((height-1)-y)*width)<<2);
for (unsigned short x=0;x<width;x++) {
- bpt[2] = (unsigned char)fgetc(fp);
- bpt[1] = (unsigned char)fgetc(fp);
- bpt[0] = (unsigned char)fgetc(fp);
+ bpt[2] = ((float)fgetc(fp) * btf);
+ bpt[1] = ((float)fgetc(fp) * btf);
+ bpt[0] = ((float)fgetc(fp) * btf);
if (byte_per_pix==4)
- bpt[3] = (unsigned char)fgetc(fp);
+ bpt[3] = ((float)fgetc(fp) * btf);
else
- bpt[3] = 255;
+ bpt[3] = 1.f;
bpt += 4;
}
}
@@ -687,7 +688,7 @@ void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr,
ostr << "\t\t<specular_amount value=\"" << matr->spec << "\" />\n";
ostr << "\t\t<alpha value=\"" << matr->alpha << "\" />\n";
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
- float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
+ float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
ostr << "\t\t<emit value=\"" << (matr->emit * bg_mult) << "\" />\n";
// reflection/refraction
@@ -1253,7 +1254,7 @@ void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_li
// for deformed objects, object->imat is no longer valid,
// so have to create inverse render matrix ourselves here
float mat[4][4], imat[4][4];
- MTC_Mat4MulMat4(mat, obj->obmat, R.viewmat);
+ MTC_Mat4MulMat4(mat, obj->obmat, re->viewmat);
MTC_Mat4Invert(imat, mat);
for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
@@ -1504,7 +1505,7 @@ void yafrayFileRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][4]
ostr.str("");
string md = "off";
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; power*=R.r.GIpower; }
+ if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; power*=re->r.GIpower; }
ostr << "<light type=\"arealight\" name=\"LAMP" << num+1 << "\" dummy=\""<< md << "\" power=\"" << power << "\" ";
// samples not used for GI with photons, can still be exported, is ignored
int psm=0, sm = lamp->ray_totsamp;
@@ -1539,12 +1540,12 @@ void yafrayFileRender_t::writeLamps()
// inverse viewmatrix needed for back2world transform
float iview[4][4];
- // R.viewinv != inv.R.viewmat because of possible ortho mode (see convertBlenderScene.c)
+ // re->viewinv != inv.re->viewmat because of possible ortho mode (see convertBlenderScene.c)
// have to invert it here
- MTC_Mat4Invert(iview, R.viewmat);
+ MTC_Mat4Invert(iview, re->viewmat);
// all lamps
- for(go=(GroupObject *)R.lights.first; go; go= go->next, i++) {
+ for(go=(GroupObject *)re->lights.first; go; go= go->next, i++) {
LampRen* lamp = (LampRen *)go->lampren;
ostr.str("");
@@ -1601,7 +1602,7 @@ void yafrayFileRender_t::writeLamps()
// 'dummy' mode for spherelight when used with gpm
string md = "off";
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; pwr*=R.r.GIpower; }
+ if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; pwr*=re->r.GIpower; }
ostr << "\" power=\"" << pwr << "\" dummy=\"" << md << "\"";
}
else ostr << "\" power=\"" << pwr << "\"";
@@ -1613,7 +1614,7 @@ void yafrayFileRender_t::writeLamps()
// Also blender hemilights exported as sunlights which might have shadow flag set
// should have cast_shadows set to off (reported by varuag)
if (lamp->type!=LA_HEMI) {
- if (R.r.mode & R_SHADOW)
+ if (re->r.mode & R_SHADOW)
if (((lamp->type==LA_SPOT) && (lamp->mode & LA_SHAD)) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";
}
ostr << " cast_shadows=\"" << lpmode << "\"";
@@ -1703,24 +1704,24 @@ void yafrayFileRender_t::writeCamera()
// here Global used again
ostr.str("");
ostr << "<camera name=\"MAINCAM\" ";
- if (R.r.mode & R_ORTHO)
+ if (re->r.mode & R_ORTHO)
ostr << "type=\"ortho\"";
else
ostr << "type=\"perspective\"";
// render resolution including the percentage buttons (aleady calculated in initrender for R renderdata)
- ostr << " resx=\"" << R.r.xsch << "\" resy=\"" << R.r.ysch << "\"";
+ ostr << " resx=\"" << re->r.xsch << "\" resy=\"" << re->r.ysch << "\"";
float f_aspect = 1;
- if ((R.r.xsch*R.r.xasp)<=(R.r.ysch*R.r.yasp)) f_aspect = float(R.r.xsch*R.r.xasp)/float(R.r.ysch*R.r.yasp);
+ if ((re->r.xsch*re->r.xasp)<=(re->r.ysch*re->r.yasp)) f_aspect = float(re->r.xsch*re->r.xasp)/float(re->r.ysch*re->r.yasp);
ostr << "\n\tfocal=\"" << mainCamLens/(f_aspect*32.f);
- ostr << "\" aspect_ratio=\"" << R.ycor << "\"";
+ ostr << "\" aspect_ratio=\"" << re->ycor << "\"";
// dof params, only valid for real camera
float fdist = 1; // only changes for ortho
if (maincam_obj->type==OB_CAMERA) {
Camera* cam = (Camera*)maincam_obj->data;
- if (R.r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
+ if (re->r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
ostr << "\n\tdof_distance=\"" << cam->YF_dofdist << "\"";
ostr << " aperture=\"" << cam->YF_aperture << "\"";
string st = "on";
@@ -1757,12 +1758,12 @@ void yafrayFileRender_t::writeCamera()
ostr << "\t<from x=\"" << maincam_obj->obmat[3][0] << "\""
<< " y=\"" << maincam_obj->obmat[3][1] << "\""
<< " z=\"" << maincam_obj->obmat[3][2] << "\" />\n";
- ostr << "\t<to x=\"" << maincam_obj->obmat[3][0] - fdist * R.viewmat[0][2]
- << "\" y=\"" << maincam_obj->obmat[3][1] - fdist * R.viewmat[1][2]
- << "\" z=\"" << maincam_obj->obmat[3][2] - fdist * R.viewmat[2][2] << "\" />\n";
- ostr << "\t<up x=\"" << maincam_obj->obmat[3][0] + R.viewmat[0][1]
- << "\" y=\"" << maincam_obj->obmat[3][1] + R.viewmat[1][1]
- << "\" z=\"" << maincam_obj->obmat[3][2] + R.viewmat[2][1] << "\" />\n";
+ ostr << "\t<to x=\"" << maincam_obj->obmat[3][0] - fdist * re->viewmat[0][2]
+ << "\" y=\"" << maincam_obj->obmat[3][1] - fdist * re->viewmat[1][2]
+ << "\" z=\"" << maincam_obj->obmat[3][2] - fdist * re->viewmat[2][2] << "\" />\n";
+ ostr << "\t<up x=\"" << maincam_obj->obmat[3][0] + re->viewmat[0][1]
+ << "\" y=\"" << maincam_obj->obmat[3][1] + re->viewmat[1][1]
+ << "\" z=\"" << maincam_obj->obmat[3][2] + re->viewmat[2][1] << "\" />\n";
xmlfile << ostr.str();
xmlfile << "</camera>\n\n";
@@ -1772,7 +1773,7 @@ void yafrayFileRender_t::writeHemilight()
{
World *world = G.scene->world;
bool fromAO = false;
- if (R.r.GIquality==6){
+ if (re->r.GIquality==6){
// use Blender AO params is possible
if (world==NULL) return;
if ((world->mode & WO_AMB_OCC)==0) {
@@ -1782,18 +1783,18 @@ void yafrayFileRender_t::writeHemilight()
else fromAO = true;
}
ostr.str("");
- if (R.r.GIcache) {
- ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << R.r.GIpower << "\" mode=\"occlusion\"";
- ostr << "\n\tcache=\"on\" use_QMC=\"on\" threshold=\"" << R.r.GIrefinement << "\" "
- << "cache_size=\"" << ((2.0/float(R.r.xsch))*R.r.GIpixelspersample) << "\"";
- ostr << "\n\tshadow_threshold=\"" << (1.0-R.r.GIshadowquality) << "\" grid=\"82\" search=\"35\"";
- ostr << "\n\tignore_bumpnormals=\"" << (R.r.YF_nobump ? "on" : "off") << "\"";
+ if (re->r.GIcache) {
+ ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << re->r.GIpower << "\" mode=\"occlusion\"";
+ ostr << "\n\tcache=\"on\" use_QMC=\"on\" threshold=\"" << re->r.GIrefinement << "\" "
+ << "cache_size=\"" << ((2.0/float(re->r.xsch))*re->r.GIpixelspersample) << "\"";
+ ostr << "\n\tshadow_threshold=\"" << (1.0-re->r.GIshadowquality) << "\" grid=\"82\" search=\"35\"";
+ ostr << "\n\tignore_bumpnormals=\"" << (re->r.YF_nobump ? "on" : "off") << "\"";
if (fromAO) {
// for AO, with cache, using range of 32*1 to 32*16 seems good enough
ostr << "\n\tsamples=\"" << 32*world->aosamp << "\" maxdistance=\"" << world->aodist << "\" >\n";
}
else {
- switch (R.r.GIquality)
+ switch (re->r.GIquality)
{
case 1 : ostr << " samples=\"128\" >\n"; break;
case 2 : ostr << " samples=\"256\" >\n"; break;
@@ -1805,7 +1806,7 @@ void yafrayFileRender_t::writeHemilight()
}
}
else {
- ostr << "<light type=\"hemilight\" name=\"hemi_LT\" power=\"" << R.r.GIpower << "\"";
+ ostr << "<light type=\"hemilight\" name=\"hemi_LT\" power=\"" << re->r.GIpower << "\"";
if (fromAO) {
// use minimum of 4 samples for lowest sample setting, single sample way too noisy
ostr << "\n\tsamples=\"" << 3 + world->aosamp*world->aosamp
@@ -1813,7 +1814,7 @@ void yafrayFileRender_t::writeHemilight()
<< "\" use_QMC=\"" << ((world->aomode & WO_AORNDSMP) ? "off" : "on") << "\" >\n";
}
else {
- switch (R.r.GIquality)
+ switch (re->r.GIquality)
{
case 1 :
case 2 : ostr << " samples=\"16\" >\n"; break;
@@ -1831,19 +1832,19 @@ void yafrayFileRender_t::writeHemilight()
void yafrayFileRender_t::writePathlight()
{
ostr.str("");
- if (R.r.GIphotons)
+ if (re->r.GIphotons)
{
- ostr << "<light type=\"globalphotonlight\" name=\"gpm\" photons=\"" << R.r.GIphotoncount << "\"" << endl;
- ostr << "\tradius=\"" << R.r.GIphotonradius << "\" depth=\"" << ((R.r.GIdepth>2) ? (R.r.GIdepth-1) : 1)
- << "\" caus_depth=\"" << R.r.GIcausdepth << "\" search=\"" << R.r.GImixphotons << "\" >"<<endl;
+ ostr << "<light type=\"globalphotonlight\" name=\"gpm\" photons=\"" << re->r.GIphotoncount << "\"" << endl;
+ ostr << "\tradius=\"" << re->r.GIphotonradius << "\" depth=\"" << ((re->r.GIdepth>2) ? (re->r.GIdepth-1) : 1)
+ << "\" caus_depth=\"" << re->r.GIcausdepth << "\" search=\"" << re->r.GImixphotons << "\" >"<<endl;
ostr << "</light>"<<endl;
}
- ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << R.r.GIindirpower << "\"";
- ostr << " depth=\"" << ((R.r.GIphotons) ? 1 : R.r.GIdepth) << "\" caus_depth=\"" << R.r.GIcausdepth <<"\"\n";
- if (R.r.GIdirect && R.r.GIphotons) ostr << "direct=\"on\"" << endl;
- if (R.r.GIcache && !(R.r.GIdirect && R.r.GIphotons))
+ ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << re->r.GIindirpower << "\"";
+ ostr << " depth=\"" << ((re->r.GIphotons) ? 1 : re->r.GIdepth) << "\" caus_depth=\"" << re->r.GIcausdepth <<"\"\n";
+ if (re->r.GIdirect && re->r.GIphotons) ostr << "direct=\"on\"" << endl;
+ if (re->r.GIcache && !(re->r.GIdirect && re->r.GIphotons))
{
- switch (R.r.GIquality)
+ switch (re->r.GIquality)
{
case 1 : ostr << " samples=\"128\" \n"; break;
case 2 : ostr << " samples=\"256\" \n"; break;
@@ -1852,15 +1853,15 @@ void yafrayFileRender_t::writePathlight()
case 5 : ostr << " samples=\"2048\" \n"; break;
default: ostr << " samples=\"512\" \n";
}
- ostr << " cache=\"on\" use_QMC=\"on\" threshold=\"" << R.r.GIrefinement << "\"" << endl;
- ostr << "\tignore_bumpnormals=\"" << (R.r.YF_nobump ? "on" : "off") << "\"\n";
- float sbase = 2.0/float(R.r.xsch);
- ostr << "\tcache_size=\"" << sbase*R.r.GIpixelspersample << "\" shadow_threshold=\"" <<
- 1.0-R.r.GIshadowquality << "\" grid=\"82\" search=\"35\" >\n";
+ ostr << " cache=\"on\" use_QMC=\"on\" threshold=\"" << re->r.GIrefinement << "\"" << endl;
+ ostr << "\tignore_bumpnormals=\"" << (re->r.YF_nobump ? "on" : "off") << "\"\n";
+ float sbase = 2.0/float(re->r.xsch);
+ ostr << "\tcache_size=\"" << sbase*re->r.GIpixelspersample << "\" shadow_threshold=\"" <<
+ 1.0-re->r.GIshadowquality << "\" grid=\"82\" search=\"35\" >\n";
}
else
{
- switch (R.r.GIquality)
+ switch (re->r.GIquality)
{
case 1 : ostr << " samples=\"16\" >\n"; break;
case 2 : ostr << " samples=\"36\" >\n"; break;
@@ -1877,12 +1878,12 @@ void yafrayFileRender_t::writePathlight()
bool yafrayFileRender_t::writeWorld()
{
World *world = G.scene->world;
- if (R.r.GIquality!=0) {
- if (R.r.GImethod==1) {
+ if (re->r.GIquality!=0) {
+ if (re->r.GImethod==1) {
if (world==NULL) cout << "WARNING: need world background for skydome!\n";
writeHemilight();
}
- else if (R.r.GImethod==2) writePathlight();
+ else if (re->r.GImethod==2) writePathlight();
}
if (world==NULL) return false;
@@ -1918,7 +1919,7 @@ bool yafrayFileRender_t::writeWorld()
ostr << "<background type=\"constant\" name=\"world_background\" >\n";
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
// (have to change method to init yafray vars in Blender)
- float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
+ float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
ostr << "\t<color r=\"" << (world->horr * bg_mult) <<
"\" g=\"" << (world->horg * bg_mult) <<
"\" b=\"" << (world->horb * bg_mult) << "\" />\n";
@@ -1931,7 +1932,7 @@ bool yafrayFileRender_t::writeWorld()
bool yafrayFileRender_t::executeYafray(const string &xmlpath)
{
char yfr[8];
- sprintf(yfr, "%d ", R.r.YF_numprocs);
+ sprintf(yfr, "%d ", re->r.YF_numprocs);
string command = command_path + "yafray -c " + yfr + "\"" + xmlpath + "\"";
#ifndef WIN32
sigset_t yaf,old;
diff --git a/source/blender/yafray/intern/export_Plugin.cpp b/source/blender/yafray/intern/export_Plugin.cpp
index ab3c38cc795..f04b7062c6c 100644
--- a/source/blender/yafray/intern/export_Plugin.cpp
+++ b/source/blender/yafray/intern/export_Plugin.cpp
@@ -183,24 +183,12 @@ bool yafrayPluginRender_t::initExport()
cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(handle) << endl;
return false;
}
- yafrayGate = constructor(R.r.YF_numprocs, YafrayPluginPath());
+ yafrayGate = constructor(re->r.YF_numprocs, YafrayPluginPath());
cout << "YafRay plugin loaded" << endl;
plugin_loaded = true;
}
- // all buffers allocated in initrender.c
-// unsigned int *bpt=R.rectot, count=R.rectx*R.recty;
-// while (--count) bpt[count] = 0xff800000;
-// cout << "Image initialized" << endl;
-
-// int *zbuf=R.rectz;
-// count = R.rectx*R.recty;
-// while (--count) zbuf[count] = 0x7fffffff;
-// cout << "Zbuffer initialized" << endl;
-
- // no need to fill ftot
-
return true;
}
@@ -208,23 +196,23 @@ bool yafrayPluginRender_t::writeRender()
{
yafray::paramMap_t params;
params["camera_name"]=yafray::parameter_t("MAINCAM");
- params["raydepth"]=yafray::parameter_t((float)R.r.YF_raydepth);
- params["gamma"]=yafray::parameter_t(R.r.YF_gamma);
- params["exposure"]=yafray::parameter_t(R.r.YF_exposure);
- if (R.r.YF_AA)
+ params["raydepth"]=yafray::parameter_t((float)re->r.YF_raydepth);
+ params["gamma"]=yafray::parameter_t(re->r.YF_gamma);
+ params["exposure"]=yafray::parameter_t(re->r.YF_exposure);
+ if (re->r.YF_AA)
{
- params["AA_passes"] = yafray::parameter_t((int)R.r.YF_AApasses);
- params["AA_minsamples"] = yafray::parameter_t(R.r.YF_AAsamples);
- params["AA_pixelwidth"] = yafray::parameter_t(R.r.YF_AApixelsize);
- params["AA_threshold"] = yafray::parameter_t(R.r.YF_AAthreshold);
+ params["AA_passes"] = yafray::parameter_t((int)re->r.YF_AApasses);
+ params["AA_minsamples"] = yafray::parameter_t(re->r.YF_AAsamples);
+ params["AA_pixelwidth"] = yafray::parameter_t(re->r.YF_AApixelsize);
+ params["AA_threshold"] = yafray::parameter_t(re->r.YF_AAthreshold);
}
else
{
// removed the default AA settings for midquality GI, better leave it to user
- if ((R.r.mode & R_OSA) && (R.r.osa))
+ if ((re->r.mode & R_OSA) && (re->r.osa))
{
- params["AA_passes"] = yafray::parameter_t((R.r.osa%4)==0 ? R.r.osa/4 : 1);
- params["AA_minsamples"] = yafray::parameter_t((R.r.osa%4)==0 ? 4 : R.r.osa);
+ params["AA_passes"] = yafray::parameter_t((re->r.osa & 3)==0 ? (re->r.osa >> 2) : 1);
+ params["AA_minsamples"] = yafray::parameter_t((re->r.osa & 3)==0 ? 4 : re->r.osa);
}
else
{
@@ -234,12 +222,12 @@ bool yafrayPluginRender_t::writeRender()
params["AA_pixelwidth"] = yafray::parameter_t(1.5);
params["AA_threshold"] = yafray::parameter_t(0.05f);
}
- if(R.r.mode & R_BORDER)
+ if (re->r.mode & R_BORDER)
{
- params["border_xmin"] = yafray::parameter_t( R.r.border.xmin*2.0-1.0 );
- params["border_xmax"] = yafray::parameter_t( R.r.border.xmax*2.0-1.0 );
- params["border_ymin"] = yafray::parameter_t( R.r.border.ymin*2.0-1.0 );
- params["border_ymax"] = yafray::parameter_t( R.r.border.ymax*2.0-1.0 );
+ params["border_xmin"] = yafray::parameter_t( re->r.border.xmin*2.0-1.0 );
+ params["border_xmax"] = yafray::parameter_t( re->r.border.xmax*2.0-1.0 );
+ params["border_ymin"] = yafray::parameter_t( re->r.border.ymin*2.0-1.0 );
+ params["border_ymax"] = yafray::parameter_t( re->r.border.ymax*2.0-1.0 );
}
if (hasworld) {
World *world = G.scene->world;
@@ -252,71 +240,22 @@ bool yafrayPluginRender_t::writeRender()
}
params["background_name"] = yafray::parameter_t("world_background");
}
- params["bias"]=yafray::parameter_t(R.r.YF_raybias);
- params["clamp_rgb"] = yafray::parameter_t((R.r.YF_clamprgb==0) ? "on" : "off");
- blenderYafrayOutput_t output;
- yafrayGate->render(params,output);
- cout<<"render finished"<<endl;
+ params["bias"] = yafray::parameter_t(re->r.YF_raybias);
+ params["clamp_rgb"] = yafray::parameter_t((re->r.YF_clamprgb==0) ? "on" : "off");
+ blenderYafrayOutput_t output(re);
+ yafrayGate->render(params, output);
+ cout << "render finished" << endl;
yafrayGate->clear();
return true;
}
bool yafrayPluginRender_t::finishExport()
{
- //displayImage();
return true;
}
-// displays the image rendered with xml export
-// Now loads rendered image into blender renderbuf.
-void yafrayPluginRender_t::displayImage()
-{
- // although it is possible to load the image using blender,
- // maybe it is best to just do a read here, for now the yafray output is always a raw tga anyway
-
-
- FILE* fp = fopen(imgout.c_str(), "rb");
- if (fp==NULL) {
- cout << "YAF_displayImage(): Could not open image file\n";
- return;
- }
-
- unsigned char header[18];
- fread(&header, 1, 18, fp);
- unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
- unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
- unsigned char byte_per_pix = (unsigned char)(header[16]>>3);
- // read past any id (none in this case though)
- unsigned int idlen = (unsigned int)header[0];
- if (idlen) fseek(fp, idlen, SEEK_CUR);
-
- /* XXX how to get the image from Blender and write to it. This call doesn't allow to change buffer rects */
- RenderResult rres;
- RE_GetResultImage(&R, &rres);
- // rres.rectx, rres.recty is width/height
- // rres.rectf is float buffer, scanlines starting in bottom
- // rres.rectz is zbuffer, available when associated pass is set
-
-
- // read data directly into buffer, picture is upside down
- for (unsigned short y=0;y<height;y++) {
- unsigned char* bpt = NULL;//(unsigned char*)R.rectot + ((((height-1)-y)*width)<<2);
- for (unsigned short x=0;x<width;x++) {
- bpt[2] = (unsigned char)fgetc(fp);
- bpt[1] = (unsigned char)fgetc(fp);
- bpt[0] = (unsigned char)fgetc(fp);
- if (byte_per_pix==4)
- bpt[3] = (unsigned char)fgetc(fp);
- else
- bpt[3] = 255;
- bpt += 4;
- }
- }
-
- fclose(fp);
- fp = NULL;
-}
+// displayImage() not for plugin, see putPixel() below
#ifdef WIN32
#define MAXPATHLEN MAX_PATH
@@ -673,7 +612,7 @@ void yafrayPluginRender_t::writeShader(const string &shader_name, Material* matr
params["alpha"] = yafray::parameter_t(matr->alpha);
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
- float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
+ float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
params["emit"]=yafray::parameter_t(matr->emit*bg_mult);
// reflection/refraction
@@ -1275,7 +1214,7 @@ void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vi
// for deformed objects, object->imat is no longer valid,
// so have to create inverse render matrix ourselves here
float mat[4][4], imat[4][4];
- MTC_Mat4MulMat4(mat, obj->obmat, R.viewmat);
+ MTC_Mat4MulMat4(mat, obj->obmat, re->viewmat);
MTC_Mat4Invert(imat, mat);
if (vert_idx.find(vlr->v1)==vert_idx.end())
@@ -1468,7 +1407,7 @@ void yafrayPluginRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][
string md = "off";
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; power*=R.r.GIpower; }
+ if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; power*=re->r.GIpower; }
params["type"]=yafray::parameter_t("arealight");
char temp[16];
sprintf(temp,"LAMP%d",num+1);
@@ -1507,12 +1446,12 @@ void yafrayPluginRender_t::writeLamps()
// inver viewmatrix needed for back2world transform
float iview[4][4];
- // R.viewinv != inv.R.viewmat because of possible ortho mode (see convertBlenderScene.c)
+ // re->viewinv != inv.re->viewmat because of possible ortho mode (see convertBlenderScene.c)
// have to invert it here
- MTC_Mat4Invert(iview, R.viewmat);
+ MTC_Mat4Invert(iview, re->viewmat);
// all lamps
- for(go=(GroupObject *)R.lights.first; go; go= go->next, i++)
+ for(go=(GroupObject *)re->lights.first; go; go= go->next, i++)
{
LampRen* lamp = (LampRen *)go->lampren;
@@ -1574,7 +1513,7 @@ void yafrayPluginRender_t::writeLamps()
// 'dummy' mode for spherelight when used with gpm
string md = "off";
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; pwr*=R.r.GIpower; }
+ if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; pwr*=re->r.GIpower; }
params["power"] = yafray::parameter_t(pwr);
params["dummy"] = yafray::parameter_t(md);
}
@@ -1587,7 +1526,7 @@ void yafrayPluginRender_t::writeLamps()
// Also blender hemilights exported as sunlights which might have shadow flag set
// should have cast_shadows set to off (reported by varuag)
if (lamp->type!=LA_HEMI) {
- if (R.r.mode & R_SHADOW)
+ if (re->r.mode & R_SHADOW)
if (((lamp->type==LA_SPOT) && (lamp->mode & LA_SHAD)) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";
}
params["cast_shadows"] = yafray::parameter_t(lpmode);
@@ -1677,23 +1616,23 @@ void yafrayPluginRender_t::writeCamera()
{
yafray::paramMap_t params;
params["name"]=yafray::parameter_t("MAINCAM");
- if (R.r.mode & R_ORTHO)
+ if (re->r.mode & R_ORTHO)
params["type"] = yafray::parameter_t("ortho");
else
params["type"] = yafray::parameter_t("perspective");
- params["resx"]=yafray::parameter_t(R.r.xsch);
- params["resy"]=yafray::parameter_t(R.r.ysch);
+ params["resx"]=yafray::parameter_t(re->r.xsch);
+ params["resy"]=yafray::parameter_t(re->r.ysch);
float f_aspect = 1;
- if ((R.r.xsch*R.r.xasp)<=(R.r.ysch*R.r.yasp)) f_aspect = float(R.r.xsch*R.r.xasp)/float(R.r.ysch*R.r.yasp);
+ if ((re->r.xsch*re->r.xasp)<=(re->r.ysch*re->r.yasp)) f_aspect = float(re->r.xsch*re->r.xasp)/float(re->r.ysch*re->r.yasp);
params["focal"] = yafray::parameter_t(mainCamLens/(f_aspect*32.f));
- params["aspect_ratio"] = yafray::parameter_t(R.ycor);
+ params["aspect_ratio"] = yafray::parameter_t(re->ycor);
// dof params, only valid for real camera
float fdist = 1; // only changes for ortho
if (maincam_obj->type==OB_CAMERA) {
Camera* cam = (Camera*)maincam_obj->data;
- if (R.r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
+ if (re->r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
params["dof_distance"] = yafray::parameter_t(cam->YF_dofdist);
params["aperture"] = yafray::parameter_t(cam->YF_aperture);
if (cam->flag & CAM_YF_NO_QMC)
@@ -1727,13 +1666,13 @@ void yafrayPluginRender_t::writeCamera()
params["from"]=yafray::parameter_t(
yafray::point3d_t(maincam_obj->obmat[3][0], maincam_obj->obmat[3][1], maincam_obj->obmat[3][2]));
params["to"]=yafray::parameter_t(
- yafray::point3d_t(maincam_obj->obmat[3][0] - fdist * R.viewmat[0][2],
- maincam_obj->obmat[3][1] - fdist * R.viewmat[1][2],
- maincam_obj->obmat[3][2] - fdist * R.viewmat[2][2]));
+ yafray::point3d_t(maincam_obj->obmat[3][0] - fdist * re->viewmat[0][2],
+ maincam_obj->obmat[3][1] - fdist * re->viewmat[1][2],
+ maincam_obj->obmat[3][2] - fdist * re->viewmat[2][2]));
params["up"]=yafray::parameter_t(
- yafray::point3d_t(maincam_obj->obmat[3][0] + R.viewmat[0][1],
- maincam_obj->obmat[3][1] + R.viewmat[1][1],
- maincam_obj->obmat[3][2] + R.viewmat[2][1]));
+ yafray::point3d_t(maincam_obj->obmat[3][0] + re->viewmat[0][1],
+ maincam_obj->obmat[3][1] + re->viewmat[1][1],
+ maincam_obj->obmat[3][2] + re->viewmat[2][1]));
yafrayGate->addCamera(params);
}
@@ -1743,7 +1682,7 @@ void yafrayPluginRender_t::writeHemilight()
yafray::paramMap_t params;
World *world = G.scene->world;
bool fromAO = false;
- if (R.r.GIquality==6){
+ if (re->r.GIquality==6){
// use Blender AO params is possible
if (world==NULL) return;
if ((world->mode & WO_AMB_OCC)==0) {
@@ -1752,19 +1691,19 @@ void yafrayPluginRender_t::writeHemilight()
}
else fromAO = true;
}
- if (R.r.GIcache) {
+ if (re->r.GIcache) {
params["type"] = yafray::parameter_t("pathlight");
params["name"] = yafray::parameter_t("path_LT");
- params["power"] = yafray::parameter_t(R.r.GIpower);
+ params["power"] = yafray::parameter_t(re->r.GIpower);
params["mode"] = yafray::parameter_t("occlusion");
- params["ignore_bumpnormals"] = yafray::parameter_t(R.r.YF_nobump ? "on" : "off");
+ params["ignore_bumpnormals"] = yafray::parameter_t(re->r.YF_nobump ? "on" : "off");
if (fromAO) {
// for AO, with cache, using range of 32*1 to 32*16 seems good enough
params["samples"] = yafray::parameter_t(32*world->aosamp);
params["maxdistance"] = yafray::parameter_t(world->aodist);
}
else {
- switch (R.r.GIquality)
+ switch (re->r.GIquality)
{
case 1 : params["samples"] = yafray::parameter_t(128); break;
case 2 : params["samples"] = yafray::parameter_t(256); break;
@@ -1776,16 +1715,16 @@ void yafrayPluginRender_t::writeHemilight()
}
params["cache"] = yafray::parameter_t("on");
params["use_QMC"] = yafray::parameter_t("on");
- params["threshold"] = yafray::parameter_t(R.r.GIrefinement);
- params["cache_size"] = yafray::parameter_t((2.0/float(R.r.xsch))*R.r.GIpixelspersample);
- params["shadow_threshold"] = yafray::parameter_t(1.0 - R.r.GIshadowquality);
+ params["threshold"] = yafray::parameter_t(re->r.GIrefinement);
+ params["cache_size"] = yafray::parameter_t((2.0/float(re->r.xsch))*re->r.GIpixelspersample);
+ params["shadow_threshold"] = yafray::parameter_t(1.0 - re->r.GIshadowquality);
params["grid"] = yafray::parameter_t(82);
params["search"] = yafray::parameter_t(35);
}
else {
params["type"] = yafray::parameter_t("hemilight");
params["name"] = yafray::parameter_t("hemi_LT");
- params["power"] = yafray::parameter_t(R.r.GIpower);
+ params["power"] = yafray::parameter_t(re->r.GIpower);
if (fromAO) {
// use minimum of 4 samples for lowest sample setting, single sample way too noisy
params["samples"] = yafray::parameter_t(3 + world->aosamp*world->aosamp);
@@ -1793,7 +1732,7 @@ void yafrayPluginRender_t::writeHemilight()
params["use_QMC"] = yafray::parameter_t((world->aomode & WO_AORNDSMP) ? "off" : "on");
}
else {
- switch (R.r.GIquality)
+ switch (re->r.GIquality)
{
case 1 :
case 2 : params["samples"]=yafray::parameter_t(16); break;
@@ -1809,28 +1748,28 @@ void yafrayPluginRender_t::writeHemilight()
void yafrayPluginRender_t::writePathlight()
{
- if (R.r.GIphotons)
+ if (re->r.GIphotons)
{
yafray::paramMap_t params;
params["type"] = yafray::parameter_t("globalphotonlight");
params["name"] = yafray::parameter_t("gpm");
- params["photons"] = yafray::parameter_t(R.r.GIphotoncount);
- params["radius"] = yafray::parameter_t(R.r.GIphotonradius);
- params["depth"] = yafray::parameter_t(((R.r.GIdepth>2) ? (R.r.GIdepth-1) : 1));
- params["caus_depth"] = yafray::parameter_t(R.r.GIcausdepth);
- params["search"] = yafray::parameter_t(R.r.GImixphotons);
+ params["photons"] = yafray::parameter_t(re->r.GIphotoncount);
+ params["radius"] = yafray::parameter_t(re->r.GIphotonradius);
+ params["depth"] = yafray::parameter_t(((re->r.GIdepth>2) ? (re->r.GIdepth-1) : 1));
+ params["caus_depth"] = yafray::parameter_t(re->r.GIcausdepth);
+ params["search"] = yafray::parameter_t(re->r.GImixphotons);
yafrayGate->addLight(params);
}
yafray::paramMap_t params;
params["type"] = yafray::parameter_t("pathlight");
params["name"] = yafray::parameter_t("path_LT");
- params["power"] = yafray::parameter_t(R.r.GIindirpower);
- params["depth"] = yafray::parameter_t(((R.r.GIphotons) ? 1 : R.r.GIdepth));
- params["caus_depth"] = yafray::parameter_t(R.r.GIcausdepth);
- if (R.r.GIdirect && R.r.GIphotons) params["direct"] = yafray::parameter_t("on");
- if (R.r.GIcache && !(R.r.GIdirect && R.r.GIphotons))
+ params["power"] = yafray::parameter_t(re->r.GIindirpower);
+ params["depth"] = yafray::parameter_t(((re->r.GIphotons) ? 1 : re->r.GIdepth));
+ params["caus_depth"] = yafray::parameter_t(re->r.GIcausdepth);
+ if (re->r.GIdirect && re->r.GIphotons) params["direct"] = yafray::parameter_t("on");
+ if (re->r.GIcache && !(re->r.GIdirect && re->r.GIphotons))
{
- switch (R.r.GIquality)
+ switch (re->r.GIquality)
{
case 1 : params["samples"] = yafray::parameter_t(128); break;
case 2 : params["samples"] = yafray::parameter_t(256); break;
@@ -1841,16 +1780,16 @@ void yafrayPluginRender_t::writePathlight()
}
params["cache"] = yafray::parameter_t("on");
params["use_QMC"] = yafray::parameter_t("on");
- params["threshold"] = yafray::parameter_t(R.r.GIrefinement);
- params["cache_size"] = yafray::parameter_t((2.0/float(R.r.xsch))*R.r.GIpixelspersample);
- params["shadow_threshold"] = yafray::parameter_t(1.0 - R.r.GIshadowquality);
+ params["threshold"] = yafray::parameter_t(re->r.GIrefinement);
+ params["cache_size"] = yafray::parameter_t((2.0/float(re->r.xsch))*re->r.GIpixelspersample);
+ params["shadow_threshold"] = yafray::parameter_t(1.0 - re->r.GIshadowquality);
params["grid"] = yafray::parameter_t(82);
params["search"] = yafray::parameter_t(35);
- params["ignore_bumpnormals"] = yafray::parameter_t(R.r.YF_nobump ? "on" : "off");
+ params["ignore_bumpnormals"] = yafray::parameter_t(re->r.YF_nobump ? "on" : "off");
}
else
{
- switch (R.r.GIquality)
+ switch (re->r.GIquality)
{
case 1 : params["samples"] = yafray::parameter_t(16); break;
case 2 : params["samples"] = yafray::parameter_t(36); break;
@@ -1866,12 +1805,12 @@ void yafrayPluginRender_t::writePathlight()
bool yafrayPluginRender_t::writeWorld()
{
World *world = G.scene->world;
- if (R.r.GIquality!=0) {
- if (R.r.GImethod==1) {
+ if (re->r.GIquality!=0) {
+ if (re->r.GImethod==1) {
if (world==NULL) cout << "WARNING: need world background for skydome!\n";
writeHemilight();
}
- else if (R.r.GImethod==2) writePathlight();
+ else if (re->r.GImethod==2) writePathlight();
}
if (world==NULL) return false;
@@ -1907,7 +1846,7 @@ bool yafrayPluginRender_t::writeWorld()
params["name"] = yafray::parameter_t("world_background");
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
// (have to change method to init yafray vars in Blender)
- float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
+ float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
params["color"]=yafray::parameter_t(yafray::color_t(world->horr * bg_mult,
world->horg * bg_mult,
world->horb * bg_mult));
@@ -1915,50 +1854,41 @@ bool yafrayPluginRender_t::writeWorld()
return true;
}
-bool blenderYafrayOutput_t::putPixel(int x, int y, const yafray::color_t &c,
+// display_draw() needs render layer info
+extern "C" {
+#include "renderpipeline.h"
+}
+bool blenderYafrayOutput_t::putPixel(int x, int y, const yafray::color_t &c,
yafray::CFLOAT alpha, yafray::PFLOAT depth)
{
- unsigned int px = ((R.recty-1)-y)*R.rectx;
- unsigned char* bpt = NULL; //(unsigned char*)R.rectot + (px<<2);
- int x4 = x<<2;
- int temp = (int)(c.R*255.f+0.5f);
- if (temp>255) temp=255;
- bpt[x4] = temp;
- temp=(int)(c.G*255.f+0.5f);
- if (temp>255) temp=255;
- bpt[x4+1] = temp;
- temp=(int)(c.B*255.f+0.5f);
- if (temp>255) temp=255;
- bpt[x4+2] = temp;
- temp=(int)(alpha*255.f+0.5f);
- if (temp>255) temp=255;
- bpt[x4+3] = temp;
-
- // float buffer
-// if ((R.r.mode & R_FBUF) && R.rectftot) {
-// float* fpt = R.rectftot + (px<<2);
-// fpt[x4] = c.R;
-// fpt[x4+1] = c.G;
-// fpt[x4+2] = c.B;
-// fpt[x4+3] = alpha;
-// }
+ /* XXX how to get the image from Blender and write to it. This call doesn't allow to change buffer rects */
+ RenderResult rres;
+ RE_GetResultImage(re, &rres);
+ // rres.rectx, rres.recty is width/height
+ // rres.rectf is float buffer, scanlines starting in bottom
+ // rres.rectz is zbuffer, available when associated pass is set
+
+ const unsigned int yy = (rres.recty - 1) - y;
+ const unsigned int px = yy * rres.rectx;
+
+ // rgba
+ float* fpt = rres.rectf + ((px + x) << 2);
+ *fpt++ = c.R;
+ *fpt++ = c.G;
+ *fpt++ = c.B;
+ *fpt = alpha;
// depth values
-// int* zbuf = R.rectz + px;
-// depth -= R.clipsta;
-// float mz = R.clipend - R.clipsta;
-// if (depth<0) depth=0; else if (depth>mz) depth=mz;
-// if (mz!=0.f) mz = 2147483647.f/mz;
-// zbuf[x] = (int)(depth*mz);
-
- out++;
- if (out==4096)
- {
+ float* zbuf = rres.rectz + px;
+ if (zbuf) zbuf[x] = depth;
+
+ out = (out+1) & 4095;
+ if (out==0) {
+ re->result->renlay = render_get_active_layer(re, re->result);
/* XXX second arg is rcti *rect, allows to indicate sub-rect in image to draw */
- R.display_draw(R.result, NULL);
- out = 0;
+ re->display_draw(re->result, NULL);
}
- if (R.test_break()) return false;
+ if (re->test_break()) return false;
return true;
}
diff --git a/source/blender/yafray/intern/export_Plugin.h b/source/blender/yafray/intern/export_Plugin.h
index 2ec79ba1625..14b24599e81 100644
--- a/source/blender/yafray/intern/export_Plugin.h
+++ b/source/blender/yafray/intern/export_Plugin.h
@@ -65,12 +65,13 @@ class yafrayPluginRender_t : public yafrayRender_t
class blenderYafrayOutput_t : public yafray::colorOutput_t
{
public:
- blenderYafrayOutput_t() {out=0;};
- virtual ~blenderYafrayOutput_t() {};
- virtual bool putPixel(int x, int y,const yafray::color_t &c,
- yafray::CFLOAT alpha=0,yafray::PFLOAT depth=0);
- virtual void flush() {};
+ blenderYafrayOutput_t(Render* re):out(0) { this->re = re; }
+ virtual ~blenderYafrayOutput_t() {}
+ virtual bool putPixel(int x, int y, const yafray::color_t &c,
+ yafray::CFLOAT alpha=0, yafray::PFLOAT depth=0);
+ virtual void flush() {}
protected:
+ Render* re;
int out;
};
diff --git a/source/blender/yafray/intern/yafray_Render.cpp b/source/blender/yafray/intern/yafray_Render.cpp
index c6a588110c3..b91f572dd2c 100644
--- a/source/blender/yafray/intern/yafray_Render.cpp
+++ b/source/blender/yafray/intern/yafray_Render.cpp
@@ -22,8 +22,9 @@ void yafrayRender_t::clearAll()
imgtex_shader.clear();
}
-bool yafrayRender_t::exportScene()
+bool yafrayRender_t::exportScene(Render* re)
{
+ this->re = re;
// get camera first, no checking should be necessary, all done by Blender
maincam_obj = G.scene->camera;
@@ -85,9 +86,9 @@ bool yafrayRender_t::getAllMatTexObs()
// but on the other hand that could also hide the real problem of course...
map<string, Object*> renderobs;
- for (int i=0;i<R.totvlak;i++) {
+ for (int i=0; i < re->totvlak; i++) {
- if ((i & 255)==0) vlr=R.blovl[i>>8]; else vlr++;
+ if ((i & 255)==0) vlr = re->blovl[i>>8]; else vlr++;
// ---- The materials & textures
// in this case, probably every face has a material assigned, which can be the default material,
diff --git a/source/blender/yafray/intern/yafray_Render.h b/source/blender/yafray/intern/yafray_Render.h
index a50954d2ed4..31369ff7475 100644
--- a/source/blender/yafray/intern/yafray_Render.h
+++ b/source/blender/yafray/intern/yafray_Render.h
@@ -25,8 +25,7 @@ extern "C" {
#include "BKE_image.h"
#include "render_types.h"
-extern struct Render R; /* only to get it compile for now */
-
+
/* useful matrix & vector operations */
#include "MTC_matrixops.h"
#include "MTC_vectorops.h"
@@ -60,11 +59,12 @@ class yafrayRender_t
virtual ~yafrayRender_t() {}
// mtds
- bool exportScene();
+ bool exportScene(Render* re);
void addDupliMtx(Object* obj);
bool objectKnownData(Object* obj);
protected:
+ Render* re;
Object* maincam_obj;
float mainCamLens;
@@ -95,9 +95,8 @@ class yafrayRender_t
virtual bool writeRender()=0;
virtual bool initExport()=0;
virtual bool finishExport()=0;
-
- void clearAll();
+ void clearAll();
};
#endif