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authorCampbell Barton <ideasman42@gmail.com>2012-02-10 10:16:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-10 10:16:21 +0400
commit3453ec8fae3b55a2a50e8bfd298b836c38ce7e41 (patch)
treee76f6edd29f2172e9b3746f373c0fa3762747993 /source/blender
parentd7b8e7e9bcc63447e708c2709b51fe4fdb7930f2 (diff)
reviewed selection flushing code, some of this was incorrect, checked all uses against trunk.
loop select also was incorrectly calling EDBM_select_flush() rather then EDBM_store_selection(), tsk tsk. (and strange nobody noticed this).
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/include/ED_mesh.h5
-rw-r--r--source/blender/editors/mesh/bmesh_select.c47
-rw-r--r--source/blender/editors/mesh/bmesh_tools.c40
-rw-r--r--source/blender/editors/mesh/bmeshutils.c11
-rw-r--r--source/blender/editors/mesh/editbmesh_add.c4
-rw-r--r--source/blender/editors/mesh/loopcut.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c6
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c16
8 files changed, 72 insertions, 63 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 41472f01499..322d7c2a184 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -157,9 +157,8 @@ void EDBM_select_less(struct BMEditMesh *em);
int EDBM_get_actSelection(struct BMEditMesh *em, struct BMEditSelection *ese);
-/*exactly the same as EDBM_selectmode_flush, but you pass in the selectmode
- instead of using the current one*/
-void EDBM_select_mode_flush(struct BMEditMesh *em, int selectmode);
+void EDBM_selectmode_flush_ex(struct BMEditMesh *em, int selectmode);
+void EDBM_selectmode_flush(struct BMEditMesh *em);
void EDBM_deselect_flush(struct BMEditMesh *em);
void EDBM_select_flush(struct BMEditMesh *em);
diff --git a/source/blender/editors/mesh/bmesh_select.c b/source/blender/editors/mesh/bmesh_select.c
index 40ce1973c57..2043c0d0837 100644
--- a/source/blender/editors/mesh/bmesh_select.c
+++ b/source/blender/editors/mesh/bmesh_select.c
@@ -766,7 +766,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
/* select the output */
BMO_HeaderFlag_Buffer(em->bm, &bmop, "edgeout", BM_SELECT, BM_ALL);
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
/* finish the operator */
if (!EDBM_FinishOp(em, &bmop, op, TRUE)) {
@@ -817,7 +817,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
/* dependencies graph and notification stuff */
DAG_id_tag_update(ob->data, OB_RECALC_DATA);
@@ -956,14 +956,14 @@ static int loop_multiselect(bContext *C, wmOperator *op)
eed = edarray[edindex];
walker_select(em, BMW_EDGERING, eed, 1);
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
}
else{
for(edindex = 0; edindex < totedgesel; edindex +=1) {
eed = edarray[edindex];
walker_select(em, BMW_LOOP, eed, 1);
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
}
MEM_freeN(edarray);
// if (EM_texFaceCheck())
@@ -1041,7 +1041,7 @@ static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short ring)
walker_select(em, BMW_LOOP, eed, select);
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
// if (EM_texFaceCheck())
/* sets as active, useful for other tools */
@@ -1394,7 +1394,7 @@ static void mouse_mesh_shortest_path(bContext *C, int mval[2])
edgetag_context_set(em, vc.scene, e, act); /* switch the edge option */
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
/* even if this is selected it may not be in the selection list */
if (edgetag_context_check(vc.scene, em, e)==0)
@@ -1506,7 +1506,7 @@ int mouse_mesh(bContext *C, const int mval[2], short extend)
}
}
- EDBM_select_flush(vc.em);
+ EDBM_selectmode_flush(vc.em);
// if (EM_texFaceCheck()) {
@@ -1567,14 +1567,6 @@ void EDBM_selectmode_set(BMEditMesh *em)
EDBM_strip_selections(em); /*strip BMEditSelections from em->selected that are not relevant to new mode*/
if (em->selectmode & SCE_SELECT_VERTEX) {
- /*BMIter iter;
-
- eed = BMIter_New(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
- for ( ; eed; eed=BMIter_Step(&iter)) BM_Select(em->bm, eed, FALSE);
-
- efa = BMIter_New(&iter, em->bm, BM_FACES_OF_MESH, NULL);
- for ( ; efa; efa=BMIter_Step(&iter)) BM_Select(em->bm, efa, FALSE);*/
-
EDBM_select_flush(em);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
@@ -1590,7 +1582,7 @@ void EDBM_selectmode_set(BMEditMesh *em)
}
/* selects faces based on edge status */
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
}
else if (em->selectmode & SCE_SELECT_FACE) {
/* deselect eges, and select again based on face select */
@@ -1809,7 +1801,16 @@ static int select_linked_pick_invoke(bContext *C, wmOperator *op, wmEvent *event
BM_Select(bm, e->v2, sel);
}
BMW_End(&walker);
- EDBM_select_mode_flush(em, SCE_SELECT_VERTEX);
+
+ /* BMESH_TODO, see trunks 'select_linked_pick_invoke' this uses 'f1' flag and does its own flushing
+ * the problem with calling selectmode flush below is that it will select edges from parts
+ * of the mesh that didnt change, perhaps we should have selection flushing functions that only check
+ * tagged geometry.
+ * For now I dont think this is a showstopper - campbell */
+
+ /* now use vertex select flag to select rest */
+ EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
+
}
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
@@ -1908,7 +1909,7 @@ static int select_linked_exec(bContext *C, wmOperator *op)
}
BMW_End(&walker);
}
- EDBM_select_mode_flush(em, SCE_SELECT_VERTEX);
+ EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
@@ -2052,7 +2053,7 @@ static void walker_deselect_nth(BMEditMesh *em, int nth, int offset, BMHeader *h
BMO_pop(bm);
/* Flush selection up */
- EDBM_select_mode_flush(em, flushtype);
+ EDBM_selectmode_flush_ex(em, flushtype);
}
static void deselect_nth_active(BMEditMesh *em, BMVert **v_p, BMEdge **e_p, BMFace **f_p)
@@ -2067,7 +2068,7 @@ static void deselect_nth_active(BMEditMesh *em, BMVert **v_p, BMEdge **e_p, BMFa
*e_p= NULL;
*f_p= NULL;
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
ese= (BMEditSelection*)em->bm->selected.last;
if (ese) {
@@ -2399,7 +2400,7 @@ static int mesh_select_random_exec(bContext *C, wmOperator *op)
BM_Select(em->bm, eve, TRUE);
}
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
@@ -2407,7 +2408,7 @@ static int mesh_select_random_exec(bContext *C, wmOperator *op)
BM_Select(em->bm, eed, TRUE);
}
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
}
else {
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
@@ -2415,7 +2416,7 @@ static int mesh_select_random_exec(bContext *C, wmOperator *op)
BM_Select(em->bm, efa, TRUE);
}
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
}
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
diff --git a/source/blender/editors/mesh/bmesh_tools.c b/source/blender/editors/mesh/bmesh_tools.c
index 15ca5ed95e4..7b8478f37aa 100644
--- a/source/blender/editors/mesh/bmesh_tools.c
+++ b/source/blender/editors/mesh/bmesh_tools.c
@@ -1445,7 +1445,7 @@ void EDBM_hide_mesh(BMEditMesh *em, int swap)
BM_Hide(em->bm, h, 1);
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
/*original hide flushing comment (OUTDATED):
hide happens on least dominant select mode, and flushes up, not down! (helps preventing errors in subsurf) */
@@ -1532,7 +1532,7 @@ void EDBM_reveal_mesh(BMEditMesh *em)
}
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
}
static int reveal_mesh_exec(bContext *C, wmOperator *UNUSED(op))
@@ -2296,7 +2296,7 @@ static int select_vertex_path_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
/* dependencies graph and notification stuff */
/* DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
@@ -2541,7 +2541,7 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
BM_Select(bm, ripvert, TRUE);
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
BLI_assert(singlesel ? (bm->totvertsel > 0) : (bm->totedgesel > 0));
@@ -2788,7 +2788,7 @@ static int select_axis_exec(bContext *C, wmOperator *op)
}
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
return OPERATOR_FINISHED;
@@ -3296,20 +3296,20 @@ static int mesh_separate_loose(Main *bmain, Scene *scene, Base *editbase, wmOper
BMesh *bm = em->bm;
int max_iter = bm->totvert;
- /*Clear all selected vertices*/
+ /* Clear all selected vertices */
BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
BM_Select(bm, v, FALSE);
}
- /*Flush the selection to clear edge/face selections to match
- selected vertices*/
- EDBM_select_mode_flush(em, SCE_SELECT_VERTEX);
+ /* Flush the selection to clear edge/face selections to match
+ * selected vertices*/
+ EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
- /*A "while(true)" loop should work here as each iteration should
- select and remove at least one vertex and when all vertices
- are selected the loop will break out. But guard against bad
- behavior by limiting iterations to the number of vertices in the
- original mesh.*/
+ /* A "while(true)" loop should work here as each iteration should
+ * select and remove at least one vertex and when all vertices
+ * are selected the loop will break out. But guard against bad
+ * behavior by limiting iterations to the number of vertices in the
+ * original mesh.*/
for(i=0; i<max_iter; i++)
{
/* Get a seed vertex to start the walk */
@@ -3340,9 +3340,9 @@ static int mesh_separate_loose(Main *bmain, Scene *scene, Base *editbase, wmOper
}
BMW_End(&walker);
- /*Flush the selection to get edge/face selections matching
- the vertex selection*/
- EDBM_select_mode_flush(em, SCE_SELECT_VERTEX);
+ /* Flush the selection to get edge/face selections matching
+ * the vertex selection*/
+ EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
if (bm->totvert == bm->totvertsel) {
/* Every vertex selected, nothing to separate, work is done */
@@ -3849,7 +3849,7 @@ static int select_by_number_vertices_exec(bContext *C, wmOperator *op)
}
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
@@ -3905,7 +3905,7 @@ static int select_loose_verts_exec(bContext *C, wmOperator *UNUSED(op))
}
}
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
@@ -3933,7 +3933,7 @@ static int select_mirror_exec(bContext *C, wmOperator *op)
int extend= RNA_boolean_get(op->ptr, "extend");
EDBM_select_mirrored(obedit, em, extend);
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/mesh/bmeshutils.c b/source/blender/editors/mesh/bmeshutils.c
index daa95139978..d5eb7a16a34 100644
--- a/source/blender/editors/mesh/bmeshutils.c
+++ b/source/blender/editors/mesh/bmeshutils.c
@@ -418,13 +418,18 @@ BMFace *EDBM_get_face_for_index(BMEditMesh *tm, int index)
return (tm->face_index && index<tm->bm->totface && index>=0) ? tm->face_index[index] : NULL;
}
-void EDBM_select_mode_flush(BMEditMesh *em, int selectmode)
+void EDBM_selectmode_flush_ex(BMEditMesh *em, int selectmode)
{
em->bm->selectmode = selectmode;
BM_SelectMode_Flush(em->bm);
em->bm->selectmode = em->selectmode;
}
+void EDBM_selectmode_flush(BMEditMesh *em)
+{
+ EDBM_selectmode_flush_ex(em, em->selectmode);
+}
+
void EDBM_deselect_flush(BMEditMesh *em)
{
/* function below doesnt use. just do this to keep the values in sync */
@@ -452,7 +457,7 @@ void EDBM_select_more(BMEditMesh *em)
BMO_HeaderFlag_Buffer(em->bm, &bmop, "geomout", BM_SELECT, BM_ALL);
BMO_Finish_Op(em->bm, &bmop);
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
}
void EDBM_select_less(BMEditMesh *em)
@@ -467,7 +472,7 @@ void EDBM_select_less(BMEditMesh *em)
BMO_HeaderFlag_Buffer(em->bm, &bmop, "geomout", BM_SELECT, BM_ALL);
BMO_Finish_Op(em->bm, &bmop);
- EDBM_select_flush(em);
+ EDBM_selectmode_flush(em);
}
int EDBM_get_actSelection(BMEditMesh *em, BMEditSelection *ese)
diff --git a/source/blender/editors/mesh/editbmesh_add.c b/source/blender/editors/mesh/editbmesh_add.c
index 997f96db735..98462647db9 100644
--- a/source/blender/editors/mesh/editbmesh_add.c
+++ b/source/blender/editors/mesh/editbmesh_add.c
@@ -151,8 +151,8 @@ static void make_prim_finish(bContext *C, int *state, int enter_editmode)
em = me->edit_btmesh;
/* Primitive has all verts selected, use vert select flush
- to push this up to edges & faces. */
- EDBM_select_mode_flush(em, SCE_SELECT_VERTEX);
+ * to push this up to edges & faces. */
+ EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
DAG_id_tag_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
diff --git a/source/blender/editors/mesh/loopcut.c b/source/blender/editors/mesh/loopcut.c
index 5081ad1600b..f78a2bdf49c 100644
--- a/source/blender/editors/mesh/loopcut.c
+++ b/source/blender/editors/mesh/loopcut.c
@@ -333,11 +333,11 @@ static void ringsel_finish(bContext *C, wmOperator *op)
/* sets as active, useful for other tools */
if(em->selectmode & SCE_SELECT_VERTEX)
- EDBM_select_flush(em);
+ EDBM_store_selection(em, lcd->eed->v1); /* low priority TODO, get vertrex close to mouse */
if(em->selectmode & SCE_SELECT_EDGE)
- EDBM_select_flush(em);
+ EDBM_store_selection(em, lcd->eed);
- EDBM_select_flush(lcd->em);
+ EDBM_selectmode_flush(lcd->em);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, lcd->ob->data);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 7e6b77047ea..5d7901a481b 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -562,7 +562,7 @@ static void do_lasso_select_mesh(ViewContext *vc, int mcords[][2], short moves,
}
EDBM_free_backbuf();
- EDBM_select_flush(vc->em);
+ EDBM_selectmode_flush(vc->em);
}
#if 0
@@ -1819,7 +1819,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exten
EDBM_free_backbuf();
- EDBM_select_flush(vc->em);
+ EDBM_selectmode_flush(vc->em);
return OPERATOR_FINISHED;
}
@@ -2348,7 +2348,7 @@ static void mesh_circle_select(ViewContext *vc, int select, const int mval[2], f
}
EDBM_free_backbuf();
- EDBM_select_flush(vc->em);
+ EDBM_selectmode_flush(vc->em);
}
static void paint_facesel_circle_select(ViewContext *vc, int select, const int mval[2], float rad)
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index f7bc631e27c..a3dcec011ef 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -2176,15 +2176,19 @@ static int mouse_select(bContext *C, float co[2], int extend, int loop)
}
}
+#if 0 /* BM_Select API handles all of this? */
+
if(sync) {
/* flush for mesh selection */
if(ts->selectmode != SCE_SELECT_FACE) {
- if(flush==1) EDBM_select_mode_flush(em, ts->selectmode);
- //else if(flush==-1) EDBM_deselect_flush(em); <-- I think this takes care of itself. . .
+ if(flush==1) EDBM_select_flush(em);
+ else if(flush==-1) EDBM_deselect_flush(em);
}
}
- DAG_id_tag_update(obedit->data, 0);
+#endif
+
+ DAG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
BLI_array_free(hitv);
@@ -2680,11 +2684,11 @@ static int border_select_exec(bContext *C, wmOperator *op)
if(change) {
/* make sure newly selected vert selection is updated*/
-#if 0 //ok, I think the BM_Select API handles all of this?
+#if 0 /* BM_Select API handles all of this? */
if(ts->uv_flag & UV_SYNC_SELECTION) {
if(ts->selectmode != SCE_SELECT_FACE) {
- if(select) EM_select_flush(em);
- else EM_deselect_flush(em);
+ if(select) EDBM_select_flush(em);
+ else EDBM_deselect_flush(em);
}
}
#endif