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authorGaia Clary <gaia.clary@machinimatrix.org>2012-06-22 20:16:58 +0400
committerGaia Clary <gaia.clary@machinimatrix.org>2012-06-22 20:16:58 +0400
commitadf3a5e33229633be9b3ea3639a1baa6596ec7ff (patch)
tree7bfe447274b86e9d91c4952b5bf765827b365ecf /source/blender
parent257283e030792157d24c2cd7846a92de9572b846 (diff)
Collada: (Export) Added export of surface textures, and control over exported uv layers
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/collada/ArmatureExporter.cpp2
-rw-r--r--source/blender/collada/CMakeLists.txt1
-rw-r--r--source/blender/collada/EffectExporter.cpp154
-rw-r--r--source/blender/collada/EffectExporter.h7
-rw-r--r--source/blender/collada/ExportSettings.h7
-rw-r--r--source/blender/collada/GeometryExporter.cpp54
-rw-r--r--source/blender/collada/ImageExporter.cpp197
-rw-r--r--source/blender/collada/ImageExporter.h4
-rw-r--r--source/blender/collada/InstanceWriter.cpp12
-rw-r--r--source/blender/collada/InstanceWriter.h2
-rw-r--r--source/blender/collada/SConscript4
-rw-r--r--source/blender/collada/SceneExporter.cpp2
-rw-r--r--source/blender/collada/collada.cpp10
-rw-r--r--source/blender/collada/collada.h4
-rw-r--r--source/blender/collada/collada_utils.cpp6
-rw-r--r--source/blender/collada/collada_utils.h1
-rw-r--r--source/blender/editors/io/io_collada.c70
-rw-r--r--source/blender/makesrna/intern/rna_scene_api.c16
18 files changed, 413 insertions, 140 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 9ac943f369c..c5feb62fd80 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -111,7 +111,7 @@ bool ArmatureExporter::add_instance_controller(Object *ob)
write_bone_URLs(ins, ob_arm, bone);
}
- InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
+ InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
ins.add();
return true;
diff --git a/source/blender/collada/CMakeLists.txt b/source/blender/collada/CMakeLists.txt
index 58a65db0489..3b7a38eb950 100644
--- a/source/blender/collada/CMakeLists.txt
+++ b/source/blender/collada/CMakeLists.txt
@@ -34,6 +34,7 @@ set(INC
../makesdna
../makesrna
../windowmanager
+ ../imbuf
../../../intern/guardedalloc
)
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 3ed689628f7..aee4f00b31c 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -27,6 +27,7 @@
#include <map>
+#include <set>
#include "COLLADASWEffectProfile.h"
@@ -39,6 +40,8 @@
#include "DNA_world_types.h"
#include "BKE_customdata.h"
+#include "BKE_mesh.h"
+#include "BKE_material.h"
#include "collada_internal.h"
#include "collada_utils.h"
@@ -118,6 +121,54 @@ void EffectsExporter::writePhong(COLLADASW::EffectProfile &ep, Material *ma)
ep.setSpecular(cot, false, "specular");
}
+void EffectsExporter::writeTextures(COLLADASW::EffectProfile &ep,
+ std::string &key,
+ COLLADASW::Sampler *sampler,
+ MTex *t, Image *ima,
+ std::string &uvname ) {
+
+ // Image not set for texture
+ if (!ima) return;
+
+ // color
+ if (t->mapto & (MAP_COL | MAP_COLSPEC)) {
+ ep.setDiffuse(createTexture(ima, uvname, sampler), false, "diffuse");
+ }
+ // ambient
+ if (t->mapto & MAP_AMB) {
+ ep.setAmbient(createTexture(ima, uvname, sampler), false, "ambient");
+ }
+ // specular
+ if (t->mapto & MAP_SPEC) {
+ ep.setSpecular(createTexture(ima, uvname, sampler), false, "specular");
+ }
+ // emission
+ if (t->mapto & MAP_EMIT) {
+ ep.setEmission(createTexture(ima, uvname, sampler), false, "emission");
+ }
+ // reflective
+ if (t->mapto & MAP_REF) {
+ ep.setReflective(createTexture(ima, uvname, sampler));
+ }
+ // alpha
+ if (t->mapto & MAP_ALPHA) {
+ ep.setTransparent(createTexture(ima, uvname, sampler));
+ }
+ // extension:
+ // Normal map --> Must be stored with <extra> tag as different technique,
+ // since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
+ if (t->mapto & MAP_NORM) {
+ COLLADASW::Texture texture(key);
+ texture.setTexcoord(uvname);
+ texture.setSampler(*sampler);
+ // technique FCOLLADA, with the <bump> tag, is most likely the best understood,
+ // most widespread de-facto standard.
+ texture.setProfileName("FCOLLADA");
+ texture.setChildElementName("bump");
+ ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
+ }
+}
+
void EffectsExporter::operator()(Material *ma, Object *ob)
{
// create a list of indices to textures of type TEX_IMAGE
@@ -256,6 +307,52 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
}
}
+
+ std::set<Image *> uv_textures;
+ if (ob->type == OB_MESH && ob->totcol) {
+ Mesh *me = (Mesh *) ob->data;
+ BKE_mesh_tessface_ensure(me);
+ for (int i = 0; i < me->pdata.totlayer; i++) {
+ if (me->pdata.layers[i].type == CD_MTEXPOLY) {
+ MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
+ MFace *mface = me->mface;
+ for (int j = 0; j < me->totpoly; j++, mface++, txface++) {
+
+ Material *mat = give_current_material(ob, mface->mat_nr + 1);
+ if (mat != ma)
+ continue;
+
+ Image *ima = txface->tpage;
+ if (ima == NULL)
+ continue;
+
+
+ bool not_in_list = uv_textures.find(ima)==uv_textures.end();
+ if (not_in_list) {
+ std::string name = id_name(ima);
+ std::string key(name);
+ key = translate_id(key);
+
+ // create only one <sampler>/<surface> pair for each unique image
+ if (im_samp_map.find(key) == im_samp_map.end()) {
+ //<newparam> <sampler> <source>
+ COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
+ key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
+ key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
+ sampler.setImageId(key);
+ samplers[a] = sampler;
+ samp_surf[b][0] = &samplers[a];
+ im_samp_map[key] = b;
+ b++;
+ a++;
+ uv_textures.insert(ima);
+ }
+ }
+ }
+ }
+ }
+ }
+
// used as fallback when MTex->uvname is "" (this is pretty common)
// it is indeed the correct value to use in that case
std::string active_uv(getActiveUVLayerName(ob));
@@ -265,58 +362,25 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
for (a = 0; a < tex_indices.size(); a++) {
MTex *t = ma->mtex[tex_indices[a]];
Image *ima = t->tex->ima;
-
- // Image not set for texture
- if (!ima) continue;
-
- // we assume map input is always TEXCO_UV
std::string key(id_name(ima));
key = translate_id(key);
int i = im_samp_map[key];
- COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
- //COLLADASW::Surface *surface = (COLLADASW::Surface*)samp_surf[i][1];
-
std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
+ COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
+ writeTextures(ep, key, sampler, t, ima, uvname);
+ }
- // color
- if (t->mapto & (MAP_COL | MAP_COLSPEC)) {
- ep.setDiffuse(createTexture(ima, uvname, sampler), false, "diffuse");
- }
- // ambient
- if (t->mapto & MAP_AMB) {
- ep.setAmbient(createTexture(ima, uvname, sampler), false, "ambient");
- }
- // specular
- if (t->mapto & MAP_SPEC) {
- ep.setSpecular(createTexture(ima, uvname, sampler), false, "specular");
- }
- // emission
- if (t->mapto & MAP_EMIT) {
- ep.setEmission(createTexture(ima, uvname, sampler), false, "emission");
- }
- // reflective
- if (t->mapto & MAP_REF) {
- ep.setReflective(createTexture(ima, uvname, sampler));
- }
- // alpha
- if (t->mapto & MAP_ALPHA) {
- ep.setTransparent(createTexture(ima, uvname, sampler));
- }
- // extension:
- // Normal map --> Must be stored with <extra> tag as different technique,
- // since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
- if (t->mapto & MAP_NORM) {
- COLLADASW::Texture texture(key);
- texture.setTexcoord(uvname);
- texture.setSampler(*sampler);
- // technique FCOLLADA, with the <bump> tag, is most likely the best understood,
- // most widespread de-facto standard.
- texture.setProfileName("FCOLLADA");
- texture.setChildElementName("bump");
- ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
- }
+ std::set<Image *>::iterator uv_t_iter;
+ for(uv_t_iter = uv_textures.begin(); uv_t_iter != uv_textures.end(); uv_t_iter++ ) {
+ Image *ima = *uv_t_iter;
+ std::string key(id_name(ima));
+ key = translate_id(key);
+ int i = im_samp_map[key];
+ COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
+ ep.setDiffuse(createTexture(ima, active_uv, sampler), false, "diffuse");
}
+
// performs the actual writing
ep.addProfileElements();
bool twoSided = false;
diff --git a/source/blender/collada/EffectExporter.h b/source/blender/collada/EffectExporter.h
index 6b7caf439b7..e20d6b7cd4b 100644
--- a/source/blender/collada/EffectExporter.h
+++ b/source/blender/collada/EffectExporter.h
@@ -64,7 +64,12 @@ private:
void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma);
void writeLambert(COLLADASW::EffectProfile &ep, Material *ma);
void writePhong(COLLADASW::EffectProfile &ep, Material *ma);
-
+ void EffectsExporter::writeTextures(COLLADASW::EffectProfile &ep,
+ std::string &key,
+ COLLADASW::Sampler *sampler,
+ MTex *t, Image *ima,
+ std::string &uvname );
+
bool hasEffects(Scene *sce);
const ExportSettings *export_settings;
diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h
index 1b2dfde641b..73f78ebd040 100644
--- a/source/blender/collada/ExportSettings.h
+++ b/source/blender/collada/ExportSettings.h
@@ -33,13 +33,20 @@ struct ExportSettings {
public:
bool apply_modifiers;
BC_export_mesh_type export_mesh_type;
+
bool selected;
bool include_children;
bool include_armatures;
bool deform_bones_only;
+
+ bool active_uv_only;
+ bool include_uv_textures;
+ bool use_texture_copies;
+
bool use_object_instantiation;
bool sort_by_name;
bool second_life;
+
char *filepath;
LinkNode *export_set;
};
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index baa20ab07b7..c3d1106b288 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -261,8 +261,9 @@ void GeometryExporter::createPolylist(short material_index,
// sets material name
if (ma) {
+ std::string material_id = get_material_id(ma);
std::ostringstream ostr;
- ostr << translate_id(id_name(ma));
+ ostr << translate_id(material_id);
polylist.setMaterial(ostr.str());
}
@@ -436,33 +437,38 @@ void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
// write <source> for each layer
// each <source> will get id like meshName + "map-channel-1"
+ int map_index = 0;
+ int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE)-1;
for (int a = 0; a < num_layers; a++) {
- MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
- // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, a);
-
- COLLADASW::FloatSourceF source(mSW);
- std::string layer_id = makeTexcoordSourceId(geom_id, a);
- source.setId(layer_id);
- source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
-
- source.setAccessorCount(totuv);
- source.setAccessorStride(2);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("S");
- param.push_back("T");
-
- source.prepareToAppendValues();
-
- for (i = 0; i < totfaces; i++) {
- MFace *f = &mfaces[i];
+
+ if (!this->export_settings->active_uv_only || a == active_uv_index) {
+ MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
+ // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, a);
- for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
- source.appendValues(tface[i].uv[j][0],
- tface[i].uv[j][1]);
+ COLLADASW::FloatSourceF source(mSW);
+ std::string layer_id = makeTexcoordSourceId(geom_id, map_index++);
+ source.setId(layer_id);
+ source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
+
+ source.setAccessorCount(totuv);
+ source.setAccessorStride(2);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("S");
+ param.push_back("T");
+
+ source.prepareToAppendValues();
+
+ for (i = 0; i < totfaces; i++) {
+ MFace *f = &mfaces[i];
+
+ for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
+ source.appendValues(tface[i].uv[j][0],
+ tface[i].uv[j][1]);
+ }
}
+
+ source.finish();
}
-
- source.finish();
}
}
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
index c777a7d1fab..d7bcfa8eed1 100644
--- a/source/blender/collada/ImageExporter.cpp
+++ b/source/blender/collada/ImageExporter.cpp
@@ -29,22 +29,150 @@
#include "COLLADABUURI.h"
#include "COLLADASWImage.h"
-#include "ImageExporter.h"
-#include "MaterialExporter.h"
-
+extern "C" {
#include "DNA_texture_types.h"
+#include "DNA_image_types.h"
+#include "DNA_meshdata_types.h"
+#include "BKE_customdata.h"
#include "BKE_global.h"
+#include "BKE_image.h"
#include "BKE_main.h"
+#include "BKE_mesh.h"
#include "BKE_utildefines.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
+#include "IMB_imbuf_types.h"
+}
+
+#include "ImageExporter.h"
+#include "MaterialExporter.h"
+
ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryImages(sw), export_settings(export_settings)
{
}
+void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
+{
+ std::string name(id_name(image));
+ std::string translated_name(translate_id(name));
+ bool not_yet_exported = find(mImages.begin(), mImages.end(), translated_name) == mImages.end();
+
+ if (not_yet_exported) {
+
+ ImBuf *imbuf = BKE_image_get_ibuf(image, NULL);
+ bool is_dirty = imbuf->userflags & IB_BITMAPDIRTY;
+
+ ImageFormatData imageFormat;
+ BKE_imbuf_to_image_format(&imageFormat, imbuf);
+
+ short image_source = image->source;
+ bool is_generated = image_source == IMA_SRC_GENERATED;
+
+ char export_path[FILE_MAX];
+ char source_path[FILE_MAX];
+ char export_dir[FILE_MAX];
+ char export_file[FILE_MAX];
+
+ // Destination folder for exported assets
+ BLI_split_dir_part(this->export_settings->filepath, export_dir, sizeof(export_dir));
+
+ if (is_generated || is_dirty || use_copies) {
+
+ // make absolute destination path
+
+ BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
+ BKE_add_image_extension(export_file, imageFormat.imtype);
+
+ BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);
+
+ // make dest directory if it doesn't exist
+ BLI_make_existing_file(export_path);
+ }
+
+ if (is_generated || is_dirty) {
+
+ // This image in its current state only exists in Blender memory.
+ // So we have to export it. The export will keep the image state intact,
+ // so the exported file will not be associated with the image.
+
+ if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) != 0) {
+ fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
+ }
+ BLI_strncpy(export_path, export_file, sizeof(export_path));
+ }
+ else {
+
+ // make absolute source path
+ BLI_strncpy(source_path, image->name, sizeof(source_path));
+ BLI_path_abs(source_path, G.main->name);
+ BLI_cleanup_path(NULL, source_path);
+
+ if (use_copies) {
+
+ // This image is already located on the file system.
+ // But we want to create copies here.
+ // To avoid overwroting images with same file name but
+ // differenet source locations
+
+ if (BLI_copy(source_path, export_path) != 0) {
+ fprintf(stderr, "Collada export: Cannot copy image:\n source:%s\ndest :%s\n", source_path, export_path);
+ }
+
+ BLI_strncpy(export_path, export_file, sizeof(export_path));
+
+ }
+ else {
+
+ // Do not make any vopies, but use the source path directly as reference
+ // to the original image
+
+ BLI_strncpy(export_path, source_path, sizeof(export_path));
+ }
+ }
+
+ COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
+ img.add(mSW);
+ fprintf(stdout, "Collada export: Added image: %s\n",export_file);
+ mImages.push_back(translated_name);
+ }
+}
+
+void ImagesExporter::export_UV_Images()
+{
+ std::set<Image *> uv_textures;
+ LinkNode *node;
+ bool use_copies = this->export_settings->use_texture_copies;
+ for (node=this->export_settings->export_set; node; node=node->next) {
+ Object *ob = (Object *)node->link;
+ if (ob->type == OB_MESH && ob->totcol) {
+ Mesh *me = (Mesh *) ob->data;
+ BKE_mesh_tessface_ensure(me);
+ for (int i = 0; i < me->pdata.totlayer; i++) {
+ if (me->pdata.layers[i].type == CD_MTEXPOLY) {
+ MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
+ MFace *mface = me->mface;
+ for (int j = 0; j < me->totpoly; j++, mface++, txface++) {
+
+ Image *ima = txface->tpage;
+ if (ima == NULL)
+ continue;
+
+ bool not_in_list = uv_textures.find(ima)==uv_textures.end();
+ if (not_in_list) {
+ uv_textures.insert(ima);
+ export_UV_Image(ima, use_copies);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+
bool ImagesExporter::hasImages(Scene *sce)
{
LinkNode *node;
@@ -64,60 +192,49 @@ bool ImagesExporter::hasImages(Scene *sce)
}
}
+ if (ob->type == OB_MESH) {
+ Mesh *me = (Mesh *) ob->data;
+ BKE_mesh_tessface_ensure(me);
+ bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
+ if (has_uvs) {
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ for (int a = 0; a < num_layers; a++) {
+ MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
+ Image *img = tface->tpage;
+ if(img) return true;
+ }
+ }
+ }
+
}
return false;
}
void ImagesExporter::exportImages(Scene *sce)
{
- if (hasImages(sce)) {
- openLibrary();
- MaterialFunctor mf;
- mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
+ openLibrary();
- closeLibrary();
+ MaterialFunctor mf;
+ mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
+
+ if (this->export_settings->include_uv_textures) {
+ export_UV_Images();
}
+
+ closeLibrary();
}
+
+
void ImagesExporter::operator()(Material *ma, Object *ob)
{
int a;
+ bool use_texture_copies = this->export_settings->use_texture_copies;
for (a = 0; a < MAX_MTEX; a++) {
MTex *mtex = ma->mtex[a];
if (mtex && mtex->tex && mtex->tex->ima) {
-
Image *image = mtex->tex->ima;
- std::string name(id_name(image));
- name = translate_id(name);
- char rel[FILE_MAX];
- char abs[FILE_MAX];
- char src[FILE_MAX];
- char dir[FILE_MAX];
-
- BLI_split_dir_part(this->export_settings->filepath, dir, sizeof(dir));
-
- BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir);
-
- if (abs[0] != '\0') {
-
- // make absolute source path
- BLI_strncpy(src, image->name, sizeof(src));
- BLI_path_abs(src, G.main->name);
-
- // make dest directory if it doesn't exist
- BLI_make_existing_file(abs);
-
- if (BLI_copy(src, abs) != 0) {
- fprintf(stderr, "Cannot copy image to file's directory.\n");
- }
- }
-
- if (find(mImages.begin(), mImages.end(), name) == mImages.end()) {
- COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name, name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
- img.add(mSW);
-
- mImages.push_back(name);
- }
+ export_UV_Image(image, use_texture_copies);
}
}
}
diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h
index a2abc893a56..c617676cf20 100644
--- a/source/blender/collada/ImageExporter.h
+++ b/source/blender/collada/ImageExporter.h
@@ -35,6 +35,7 @@
#include "COLLADASWLibraryImages.h"
#include "DNA_material_types.h"
+#include "DNA_image_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -49,6 +50,9 @@ public:
void operator()(Material *ma, Object *ob);
private:
std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
+
+ void ImagesExporter::export_UV_Images();
+ void ImagesExporter::export_UV_Image(Image *image, bool use_texture_copies);
bool hasImages(Scene *sce);
const ExportSettings *export_settings;
};
diff --git a/source/blender/collada/InstanceWriter.cpp b/source/blender/collada/InstanceWriter.cpp
index 788bd2a98b7..5908037d782 100644
--- a/source/blender/collada/InstanceWriter.cpp
+++ b/source/blender/collada/InstanceWriter.cpp
@@ -41,7 +41,7 @@
#include "collada_internal.h"
#include "collada_utils.h"
-void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
+void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only)
{
for (int a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a + 1);
@@ -52,16 +52,20 @@ void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_materia
std::string matid(get_material_id(ma));
matid = translate_id(matid);
std::ostringstream ostr;
- ostr << translate_id(id_name(ma));
+ ostr << matid;
COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
// create <bind_vertex_input> for each uv map
Mesh *me = (Mesh *)ob->data;
int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ int map_index = 0;
+ int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) -1;
for (int b = 0; b < totlayer; b++) {
- char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
- im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b));
+ if (!active_uv_only || b == active_uv_index) {
+ char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, map_index);
+ im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
+ }
}
iml.push_back(im);
diff --git a/source/blender/collada/InstanceWriter.h b/source/blender/collada/InstanceWriter.h
index 87ddc7fb1f7..49ddf091b1c 100644
--- a/source/blender/collada/InstanceWriter.h
+++ b/source/blender/collada/InstanceWriter.h
@@ -35,7 +35,7 @@
class InstanceWriter
{
protected:
- void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob);
+ void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only);
};
#endif
diff --git a/source/blender/collada/SConscript b/source/blender/collada/SConscript
index 90d0d83d793..5d921681aea 100644
--- a/source/blender/collada/SConscript
+++ b/source/blender/collada/SConscript
@@ -32,9 +32,9 @@ defs = []
# TODO sanitize inc path building
# relative paths to include dirs, space-separated, string
if env['OURPLATFORM']=='darwin':
- incs = '../blenlib ../blenkernel ../windowmanager ../blenloader ../makesdna ../makesrna ../editors/include ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter [OPENCOLLADA]/COLLADABaseUtils [OPENCOLLADA]/COLLADAFramework [OPENCOLLADA]/COLLADASaxFrameworkLoader [OPENCOLLADA]/GeneratedSaxParser '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
+ incs = '../blenlib ../blenkernel ../windowmanager ../blenloader ../makesdna ../makesrna ../editors/include ../imbuf ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter [OPENCOLLADA]/COLLADABaseUtils [OPENCOLLADA]/COLLADAFramework [OPENCOLLADA]/COLLADASaxFrameworkLoader [OPENCOLLADA]/GeneratedSaxParser '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
else:
- incs = '../blenlib ../blenkernel ../windowmanager ../makesdna ../blenloader ../makesrna ../editors/include ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter/include [OPENCOLLADA]/COLLADABaseUtils/include [OPENCOLLADA]/COLLADAFramework/include [OPENCOLLADA]/COLLADASaxFrameworkLoader/include [OPENCOLLADA]/GeneratedSaxParser/include '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
+ incs = '../blenlib ../blenkernel ../windowmanager ../makesdna ../blenloader ../makesrna ../editors/include ../imbuf ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter/include [OPENCOLLADA]/COLLADABaseUtils/include [OPENCOLLADA]/COLLADAFramework/include [OPENCOLLADA]/COLLADASaxFrameworkLoader/include [OPENCOLLADA]/GeneratedSaxParser/include '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
if env['BF_BUILDINFO']:
defs.append('WITH_BUILDINFO')
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index bd746e241ca..65f552d5d0c 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -141,7 +141,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
COLLADASW::InstanceGeometry instGeom(mSW);
instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));
- InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob);
+ InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);
instGeom.add();
}
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index da1ca6c30c8..17be0c46cd3 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -61,6 +61,10 @@ int collada_export(Scene *sce,
int include_armatures,
int deform_bones_only,
+ int active_uv_only,
+ int include_uv_textures,
+ int use_texture_copies,
+
int use_object_instantiation,
int sort_by_name,
int second_life)
@@ -79,12 +83,16 @@ int collada_export(Scene *sce,
export_settings.filepath = (char *)filepath;
export_settings.apply_modifiers = apply_modifiers != 0;
- export_settings.export_mesh_type = export_mesh_type;
+ export_settings.export_mesh_type = export_mesh_type;
export_settings.selected = selected != 0;
export_settings.include_children = include_children != 0;
export_settings.include_armatures = include_armatures != 0;
export_settings.deform_bones_only = deform_bones_only != 0;
+ export_settings.active_uv_only = active_uv_only != 0;
+ export_settings.include_uv_textures = include_uv_textures;
+ export_settings.use_texture_copies = use_texture_copies;
+
export_settings.use_object_instantiation = use_object_instantiation != 0;
export_settings.sort_by_name = sort_by_name != 0;
export_settings.second_life = second_life != 0;
diff --git a/source/blender/collada/collada.h b/source/blender/collada/collada.h
index 63f791ba80e..d136914e484 100644
--- a/source/blender/collada/collada.h
+++ b/source/blender/collada/collada.h
@@ -57,6 +57,10 @@ int collada_export(Scene *sce,
int include_armatures,
int deform_bones_only,
+ int active_uv,
+ int include_textures,
+ int use_texture_copies,
+
int use_object_instantiation,
int sort_by_name,
int second_life);
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 62ae5d38727..cb9da9918be 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -275,3 +275,9 @@ bool bc_is_root_bone(Bone *aBone, bool deform_bones_only)
else
return !(aBone->parent);
}
+
+int bc_get_active_UVLayer(Object *ob)
+{
+ Mesh *me = (Mesh *)ob->data;
+ return CustomData_get_active_layer_index(&me->fdata, CD_MTFACE);
+}
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index ab0b7421aa1..5f72581f584 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -73,5 +73,6 @@ extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int typ
extern void bc_bubble_sort_by_Object_name(LinkNode *export_set);
extern bool bc_is_root_bone(Bone *aBone, bool deform_bones_only);
+extern int bc_get_active_UVLayer(Object *ob);
#endif
diff --git a/source/blender/editors/io/io_collada.c b/source/blender/editors/io/io_collada.c
index cf649207ff3..0ceffe19ad8 100644
--- a/source/blender/editors/io/io_collada.c
+++ b/source/blender/editors/io/io_collada.c
@@ -83,6 +83,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
int include_children;
int include_armatures;
int deform_bones_only;
+
+ int include_uv_textures;
+ int use_texture_copies;
+ int active_uv_only;
+
int use_object_instantiation;
int sort_by_name;
int second_life;
@@ -97,11 +102,16 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
/* Options panel */
apply_modifiers = RNA_boolean_get(op->ptr, "apply_modifiers");
- export_mesh_type = RNA_enum_get(op->ptr, "export_mesh_type_selection");
+ export_mesh_type = RNA_enum_get(op->ptr, "export_mesh_type_selection");
selected = RNA_boolean_get(op->ptr, "selected");
include_children = RNA_boolean_get(op->ptr, "include_children");
include_armatures = RNA_boolean_get(op->ptr, "include_armatures");
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
+
+ include_uv_textures = RNA_boolean_get(op->ptr, "include_uv_textures");
+ use_texture_copies = RNA_boolean_get(op->ptr, "use_texture_copies");
+ active_uv_only = RNA_boolean_get(op->ptr, "active_uv_only");
+
use_object_instantiation = RNA_boolean_get(op->ptr, "use_object_instantiation");
sort_by_name = RNA_boolean_get(op->ptr, "sort_by_name");
second_life = RNA_boolean_get(op->ptr, "second_life");
@@ -118,6 +128,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
include_children,
include_armatures,
deform_bones_only,
+
+ include_uv_textures,
+ active_uv_only,
+ use_texture_copies,
+
use_object_instantiation,
sort_by_name,
second_life)) {
@@ -130,7 +145,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
{
- uiLayout *box, *row, *col, *sub, *split;
+ uiLayout *box, *row, *col, *split;
/* Export Options: */
box = uiLayoutBox(layout);
@@ -138,30 +153,38 @@ void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
uiItemL(row, IFACE_("Export Data Options:"), ICON_MESH_DATA);
row = uiLayoutRow(box, 0);
- col = uiLayoutColumn(row, 0);
- split = uiLayoutSplit(col, 0.5f, 0);
- uiItemR(split, imfptr, "apply_modifiers", 0, NULL, ICON_NONE);
- sub = uiLayoutRow(split, 0);
- uiItemR(sub, imfptr, "export_mesh_type_selection", UI_ITEM_R_EXPAND, IFACE_("Color"), ICON_NONE);
- uiLayoutSetEnabled(sub, RNA_boolean_get(imfptr, "apply_modifiers"));
+ split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
+ col = uiLayoutColumn(split,0);
+ uiItemR(col, imfptr, "apply_modifiers", 0, NULL, ICON_NONE);
+ col = uiLayoutColumn(split,0);
+ uiItemR(col, imfptr, "export_mesh_type_selection", 0, "", ICON_NONE);
+ uiLayoutSetEnabled(col, RNA_boolean_get(imfptr, "apply_modifiers"));
row = uiLayoutRow(box, 0);
uiItemR(row, imfptr, "selected", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, 0);
- col = uiLayoutColumn(row, 0);
- split = uiLayoutSplit(col, 0.1f, 0);
- sub = uiLayoutRow(split, 0);
- uiItemR(split, imfptr, "include_children", 0, NULL, ICON_NONE);
+ uiItemR(row, imfptr, "include_children", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
row = uiLayoutRow(box, 0);
- col = uiLayoutColumn(row, 0);
- split = uiLayoutSplit(col, 0.1f, 0);
- sub = uiLayoutRow(split, 0);
- uiItemR(split, imfptr, "include_armatures", 0, NULL, ICON_NONE);
+ uiItemR(row, imfptr, "include_armatures", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
+ // Texture options
+ box = uiLayoutBox(layout);
+ row = uiLayoutRow(box, 0);
+ uiItemL(row, IFACE_("Texture Options:"), ICON_TEXTURE_DATA);
+
+ row = uiLayoutRow(box, 0);
+ uiItemR(row, imfptr, "active_uv_only", 0, NULL, ICON_NONE);
+
+ row = uiLayoutRow(box, 0);
+ uiItemR(row, imfptr, "include_uv_textures", 0, NULL, ICON_NONE);
+
+ row = uiLayoutRow(box, 0);
+ uiItemR(row, imfptr, "use_texture_copies", 1, NULL, ICON_NONE);
+
// Armature options
box = uiLayoutBox(layout);
@@ -215,8 +238,9 @@ void WM_OT_collada_export(wmOperatorType *ot)
WM_operator_properties_filesel(ot, FOLDERFILE | COLLADAFILE, FILE_BLENDER, FILE_SAVE, WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY);
- RNA_def_boolean(ot->srna, "apply_modifiers", 0, "Apply Modifiers",
- "Apply modifiers");
+ RNA_def_boolean(ot->srna,
+ "apply_modifiers", 0, "Apply Modifiers",
+ "Apply modifiers to exported mesh (non destructive))");
RNA_def_int(ot->srna, "export_mesh_type", 0, INT_MIN, INT_MAX,
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
@@ -237,6 +261,16 @@ void WM_OT_collada_export(wmOperatorType *ot)
"Only export deforming bones with armatures");
+ RNA_def_boolean(ot->srna, "active_uv_only", 0, "Only Active UV layer",
+ "Export textures assigned to the object UV maps");
+
+ RNA_def_boolean(ot->srna, "include_uv_textures", 0, "Include UV Textures",
+ "Export textures assigned to the object UV maps");
+
+ RNA_def_boolean(ot->srna, "use_texture_copies", 1, "copy",
+ "Copy textures to same folder where the .dae file is exported");
+
+
RNA_def_boolean(ot->srna, "use_object_instantiation", 1, "Use Object Instances",
"Instantiate multiple Objects from same Data");
diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c
index d4611f4a268..7fec46b4837 100644
--- a/source/blender/makesrna/intern/rna_scene_api.c
+++ b/source/blender/makesrna/intern/rna_scene_api.c
@@ -91,16 +91,23 @@ static void rna_Scene_collada_export(
const char *filepath,
int apply_modifiers,
int export_mesh_type,
- int selected,
+
+ int selected,
int include_children,
int include_armatures,
int deform_bones_only,
+
+ int active_uv_only,
+ int include_textures,
+ int use_texture_copies,
+
int use_object_instantiation,
int sort_by_name,
int second_life)
{
collada_export(scene, filepath, apply_modifiers, export_mesh_type, selected,
- include_children, include_armatures, deform_bones_only,
+ include_children, include_armatures, deform_bones_only,
+ active_uv_only, include_textures, use_texture_copies,
use_object_instantiation, sort_by_name, second_life);
}
@@ -136,6 +143,11 @@ void RNA_api_scene(StructRNA *srna)
parm = RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
parm = RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
parm = RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
+
+ parm = RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
+ parm = RNA_def_boolean(func, "include_textures", 0, "Include Textures", "Export related textures");
+ parm = RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
+
parm = RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
parm = RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
parm = RNA_def_boolean(func, "second_life", 0, "Export for Second Life", "Compatibility mode for Second Life");