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author | Clément Foucault <foucault.clem@gmail.com> | 2019-07-08 00:04:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-07-08 19:09:52 +0300 |
commit | 9526e236fce6d4ee0230f48cb1f29452ce2574be (patch) | |
tree | 4285bfd108b3d46cfd25bd7af018c7d1b58b2b2e /source/blender | |
parent | 473259f98bc65909350f951dbed4e2e5ef82fc64 (diff) |
Fix T66348 Eevee: Broken shader if using textures and shader_to_rgb node
Was caused by a missing texture resource.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c b/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c index 583ec7edcc3..3a47fe3e991 100644 --- a/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c @@ -38,6 +38,10 @@ static int node_shader_gpu_shadertorgb(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out) { + /* Because node_shader_to_rgba is using fallback_cubemap() + * we need to tag material as glossy. */ + GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY); + return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out); } |