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authorSergey Sharybin <sergey.vfx@gmail.com>2015-08-05 16:11:50 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-08-05 16:11:50 +0300
commit11bfeb45ce1b1cdb95e6cd4a4ec4efae2b5184e0 (patch)
tree03bc23094f44fe50ff516be3dcd087296db5a7cb /source/blender
parent6146fdc7b03020871f0019768e9a044d577bd1fc (diff)
OpenSubdiv: Completely avoid possible access to non-existing CPU data
Make it so CCGDM reports 0 number of geometry when it uses GPU backend for drawing. This screws up a bit statistics in info header and requires to have some special handle of CCGDM in the drawing code, but makes it so non of the areas will try to access non-existing geometry.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_subsurf.h3
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.c17
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c22
-rw-r--r--source/blender/editors/space_view3d/drawobject.c13
4 files changed, 51 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h
index 93baca37100..161ab2f2fbd 100644
--- a/source/blender/blenkernel/BKE_subsurf.h
+++ b/source/blender/blenkernel/BKE_subsurf.h
@@ -85,6 +85,9 @@ void subsurf_copy_grid_paint_mask(struct DerivedMesh *dm,
const struct MPoly *mpoly, float *paint_mask,
const struct GridPaintMask *grid_paint_mask);
+bool subsurf_has_edges(struct DerivedMesh *dm);
+bool subsurf_has_faces(struct DerivedMesh *dm);
+
typedef enum MultiresModifiedFlags {
/* indicates the grids have been sculpted on, so MDisps
* have to be updated */
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c
index bd5ddba9590..95ddb9d5498 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf.c
@@ -1515,6 +1515,12 @@ int ccgSubSurf_getNumFinalVerts(const CCGSubSurf *ss)
ss->fMap->numEntries +
ss->numGrids * ((gridSize - 2) + ((gridSize - 2) * (gridSize - 2))));
+#ifdef WITH_OPENSUBDIV
+ if (ss->skip_grids) {
+ return 0;
+ }
+#endif
+
return numFinalVerts;
}
int ccgSubSurf_getNumFinalEdges(const CCGSubSurf *ss)
@@ -1523,13 +1529,22 @@ int ccgSubSurf_getNumFinalEdges(const CCGSubSurf *ss)
int gridSize = ccg_gridsize(ss->subdivLevels);
int numFinalEdges = (ss->eMap->numEntries * (edgeSize - 1) +
ss->numGrids * ((gridSize - 1) + 2 * ((gridSize - 2) * (gridSize - 1))));
-
+#ifdef WITH_OPENSUBDIV
+ if (ss->skip_grids) {
+ return 0;
+ }
+#endif
return numFinalEdges;
}
int ccgSubSurf_getNumFinalFaces(const CCGSubSurf *ss)
{
int gridSize = ccg_gridsize(ss->subdivLevels);
int numFinalFaces = ss->numGrids * ((gridSize - 1) * (gridSize - 1));
+#ifdef WITH_OPENSUBDIV
+ if (ss->skip_grids) {
+ return 0;
+ }
+#endif
return numFinalFaces;
}
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 617bf70c081..9971a9ef141 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -4850,3 +4850,25 @@ void subsurf_calculate_limit_positions(Mesh *me, float (*r_positions)[3])
dm->release(dm);
}
+
+bool subsurf_has_edges(DerivedMesh *dm)
+{
+ CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ return true;
+ }
+#endif
+ return dm->getNumEdges(dm) != 0;
+}
+
+bool subsurf_has_faces(DerivedMesh *dm)
+{
+ CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ return true;
+ }
+#endif
+ return dm->getNumPolys(dm) != 0;
+}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 82acc5863c4..f8af238de14 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -74,6 +74,7 @@
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_scene.h"
+#include "BKE_subsurf.h"
#include "BKE_unit.h"
#include "BKE_tracking.h"
@@ -4027,9 +4028,15 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
/* check polys instead of tessfaces because of dyntopo where tessfaces don't exist */
- no_edges = (dm->getNumEdges(dm) == 0);
- no_faces = (dm->getNumPolys(dm) == 0);
-
+ if (dm->type == DM_TYPE_CCGDM) {
+ no_edges = !subsurf_has_edges(dm);
+ no_faces = !subsurf_has_faces(dm);
+ }
+ else {
+ no_edges = (dm->getNumEdges(dm) == 0);
+ no_faces = (dm->getNumPolys(dm) == 0);
+ }
+
/* vertexpaint, faceselect wants this, but it doesnt work for shaded? */
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);