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author | Clément Foucault <foucault.clem@gmail.com> | 2017-07-17 16:43:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-07-24 16:28:27 +0300 |
commit | 19323a0ff550deea2c6ec8c945059c8927a8cedb (patch) | |
tree | ab93f5cb262bebc26dd5d3ae5e66e42a95e20225 /source/blender | |
parent | 1d00a66f5db787759fdf211322b4683bb5458318 (diff) |
Eevee: Fix clip/hashed alpha prepass/shadow crash.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 4c0e521a7f0..c6a56fa7d82 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -435,7 +435,7 @@ Closure closure_add(Closure cl1, Closure cl2) return cl; } -#if defined(MESH_SHADER) && !defined(SHADOW_SHADER) +#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER) layout(location = 0) out vec4 fragColor; layout(location = 1) out vec4 ssrNormals; layout(location = 2) out vec4 ssrData; |