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authorSergey Sharybin <sergey.vfx@gmail.com>2017-07-21 13:08:25 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-07-21 13:08:25 +0300
commit4e28d88ece20fabd773a0a2e7b3423227358b7c7 (patch)
tree38a33e906bbfb3dc1c04f637daf7bbc829db04f4 /source/blender
parent9fbef5d5d5cd172aa8225134213fb0c3eeea1009 (diff)
Fix T51724: Blender 2.80 EEVEE, Cycles, Clay Black Wall Graphical Glitch
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/modes/shaders/object_grid_frag.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/object_grid_frag.glsl b/source/blender/draw/modes/shaders/object_grid_frag.glsl
index 0196b1a6f98..61bd4d58a4a 100644
--- a/source/blender/draw/modes/shaders/object_grid_frag.glsl
+++ b/source/blender/draw/modes/shaders/object_grid_frag.glsl
@@ -75,7 +75,11 @@ vec3 get_floor_pos(vec2 uv, out vec3 wPos)
camera_vec = normalize(eye);
}
- float p = -dot(planeNormal, camera_pos) / dot(planeNormal, camera_vec);
+ float plane_normal_dot_camera_vec = dot(planeNormal, camera_vec);
+ float p = -dot(planeNormal, camera_pos);
+ if (plane_normal_dot_camera_vec != 0) {
+ p /= plane_normal_dot_camera_vec;
+ }
vec3 plane = camera_pos + camera_vec * p;
/* fix residual imprecision */