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authorClément Foucault <foucault.clem@gmail.com>2020-05-20 23:56:09 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-05-20 23:56:09 +0300
commit8a0840b0ee9a60a62bf6d1f800d08bf852427fd5 (patch)
tree80344f42e0483345eef48796380dc7e5f229463b /source/blender
parent71fa4601452756f3b4a26b51ec44f13edbf2e9a8 (diff)
parentaf3a55bb1b7d11c3036839d66fcf4280f1dae96b (diff)
Merge branch 'blender-v2.83-release'
# Conflicts: # source/blender/draw/engines/eevee/eevee_volumes.c
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/fluid.c16
-rw-r--r--source/blender/blenkernel/intern/object.c8
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c3
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl4
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h5
-rw-r--r--source/blender/draw/engines/overlay/overlay_wireframe.c62
-rw-r--r--source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl11
-rw-r--r--source/blender/editors/interface/view2d_draw.c4
8 files changed, 100 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 1d0a62fd7b5..b75592836e0 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -3306,6 +3306,16 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *mds, Mesh *orgmesh, Obj
/* Biggest dimension will be used for upscaling. */
float max_size = MAX3(size[0], size[1], size[2]);
+ float co_scale[3];
+ co_scale[0] = max_size / ob->scale[0];
+ co_scale[1] = max_size / ob->scale[1];
+ co_scale[2] = max_size / ob->scale[2];
+
+ float co_offset[3];
+ co_offset[0] = (mds->p0[0] + mds->p1[0]) / 2.0f;
+ co_offset[1] = (mds->p0[1] + mds->p1[1]) / 2.0f;
+ co_offset[2] = (mds->p0[2] + mds->p1[2]) / 2.0f;
+
/* Normals. */
normals = MEM_callocN(sizeof(short) * num_normals * 3, "Fluidmesh_tmp_normals");
@@ -3329,9 +3339,9 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *mds, Mesh *orgmesh, Obj
mverts->co[2] *= mds->dx / mds->mesh_scale;
}
- mverts->co[0] *= max_size / fabsf(ob->scale[0]);
- mverts->co[1] *= max_size / fabsf(ob->scale[1]);
- mverts->co[2] *= max_size / fabsf(ob->scale[2]);
+ mul_v3_v3(mverts->co, co_scale);
+ add_v3_v3(mverts->co, co_offset);
+
# ifdef DEBUG_PRINT
/* Debugging: Print coordinates of vertices. */
printf("mverts->co[0]: %f, mverts->co[1]: %f, mverts->co[2]: %f\n",
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 6bd841ca8e5..3e4118ee601 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -3887,6 +3887,10 @@ bool BKE_object_is_child_recursive(const Object *ob_parent, const Object *ob_chi
* cases false positives are hard to avoid (shape keys for example) */
int BKE_object_is_modified(Scene *scene, Object *ob)
{
+ /* Always test on original object since evaluated object may no longer
+ * have shape keys or modifiers that were used to evaluate it. */
+ ob = DEG_get_original_object(ob);
+
int flag = 0;
if (BKE_key_from_object(ob)) {
@@ -4017,6 +4021,10 @@ static bool modifiers_has_animation_check(const Object *ob)
* and we can still if there was actual deformation afterwards */
int BKE_object_is_deform_modified(Scene *scene, Object *ob)
{
+ /* Always test on original object since evaluated object may no longer
+ * have shape keys or modifiers that were used to evaluate it. */
+ ob = DEG_get_original_object(ob);
+
ModifierData *md;
VirtualModifierData virtualModifierData;
int flag = 0;
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index ad90c52b08e..83bd4fcf8d2 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -486,8 +486,7 @@ static bool eevee_volume_object_mesh_init(Scene *scene,
ModifierData *md = NULL;
/* Smoke Simulation */
- if (((ob->base_flag & BASE_FROM_DUPLI) == 0) &&
- (md = BKE_modifiers_findby_type(ob, eModifierType_Fluid)) &&
+ if ((md = BKE_modifiers_findby_type(ob, eModifierType_Fluid)) &&
(BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) &&
((FluidModifierData *)md)->domain != NULL) {
FluidModifierData *mmd = (FluidModifierData *)md;
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl
index 8c2032f834a..d81c6f4fe0b 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl
@@ -99,8 +99,10 @@ void main()
discard;
}
+ vec2 fb_size = max(vec2(textureSize(gpSceneDepthTexture, 0).xy),
+ vec2(textureSize(gpMaskTexture, 0).xy));
+ vec2 uvs = gl_FragCoord.xy / fb_size;
/* Manual depth test */
- vec2 uvs = gl_FragCoord.xy / vec2(textureSize(gpSceneDepthTexture, 0).xy);
float scene_depth = texture(gpSceneDepthTexture, uvs).r;
if (gl_FragCoord.z > scene_depth) {
discard;
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 0c29fe9d2e4..257cf777ed2 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -253,8 +253,9 @@ typedef struct OVERLAY_PrivateData {
DRWShadingGroup *particle_shapes_grp;
DRWShadingGroup *pointcloud_dots_grp;
DRWShadingGroup *sculpt_mask_grp;
- DRWShadingGroup *wires_grp[2][2]; /* With and without coloring. */
- DRWShadingGroup *wires_all_grp[2][2]; /* With and without coloring. */
+ DRWShadingGroup *wires_grp[2][2]; /* With and without coloring. */
+ DRWShadingGroup *wires_all_grp[2][2]; /* With and without coloring. */
+ DRWShadingGroup *wires_hair_grp[2][2]; /* With and without coloring. */
DRWShadingGroup *wires_sculpt_grp[2];
DRWView *view_default;
diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.c b/source/blender/draw/engines/overlay/overlay_wireframe.c
index 99ff7f67d49..309c7c1021a 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.c
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.c
@@ -21,15 +21,18 @@
*/
#include "DNA_mesh_types.h"
+#include "DNA_particle_types.h"
#include "DNA_view3d_types.h"
#include "DNA_volume_types.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
+#include "BKE_duplilist.h"
#include "BKE_editmesh.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
#include "BLI_hash.h"
@@ -95,16 +98,24 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
DRW_shgroup_uniform_bool_copy(grp, "isObjectColor", is_object_color);
DRW_shgroup_uniform_bool_copy(grp, "isRandomColor", is_random_color);
+ DRW_shgroup_uniform_bool_copy(grp, "isHair", false);
pd->wires_all_grp[xray][use_coloring] = grp = DRW_shgroup_create(wires_sh, pass);
DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tx);
DRW_shgroup_uniform_float_copy(grp, "wireStepParam", 1.0f);
+
+ pd->wires_hair_grp[xray][use_coloring] = grp = DRW_shgroup_create(wires_sh, pass);
+ /* TODO(fclem) texture ref persist */
+ DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tx);
+ DRW_shgroup_uniform_bool_copy(grp, "isHair", true);
+ DRW_shgroup_uniform_float_copy(grp, "wireStepParam", 10.0f);
}
pd->wires_sculpt_grp[xray] = grp = DRW_shgroup_create(wires_sh, pass);
DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tx);
DRW_shgroup_uniform_float_copy(grp, "wireStepParam", 10.0f);
DRW_shgroup_uniform_bool_copy(grp, "useColoring", false);
+ DRW_shgroup_uniform_bool_copy(grp, "isHair", false);
}
if (is_material_shmode) {
@@ -112,19 +123,53 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
for (int use_coloring = 0; use_coloring < 2; use_coloring++) {
pd->wires_grp[1][use_coloring] = pd->wires_grp[0][use_coloring];
pd->wires_all_grp[1][use_coloring] = pd->wires_all_grp[0][use_coloring];
+ pd->wires_hair_grp[1][use_coloring] = pd->wires_hair_grp[0][use_coloring];
}
pd->wires_sculpt_grp[1] = pd->wires_sculpt_grp[0];
psl->wireframe_xray_ps = NULL;
}
}
+static void wireframe_hair_cache_populate(OVERLAY_Data *vedata, Object *ob, ParticleSystem *psys)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ const bool is_xray = (ob->dtx & OB_DRAWXRAY) != 0;
+
+ Object *dupli_parent = DRW_object_get_dupli_parent(ob);
+ DupliObject *dupli_object = DRW_object_get_dupli(ob);
+
+ float dupli_mat[4][4];
+ if ((dupli_parent != NULL) && (dupli_object != NULL)) {
+ if (dupli_object->type & OB_DUPLICOLLECTION) {
+ copy_m4_m4(dupli_mat, dupli_parent->obmat);
+ }
+ else {
+ copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
+ invert_m4(dupli_mat);
+ mul_m4_m4m4(dupli_mat, ob->obmat, dupli_mat);
+ }
+ }
+ else {
+ unit_m4(dupli_mat);
+ }
+
+ struct GPUBatch *hairs = DRW_cache_particles_get_hair(ob, psys, NULL);
+
+ const bool use_coloring = true;
+ DRWShadingGroup *shgrp = DRW_shgroup_create_sub(pd->wires_hair_grp[is_xray][use_coloring]);
+ DRW_shgroup_uniform_vec4_copy(shgrp, "hairDupliMatrix[0]", dupli_mat[0]);
+ DRW_shgroup_uniform_vec4_copy(shgrp, "hairDupliMatrix[1]", dupli_mat[1]);
+ DRW_shgroup_uniform_vec4_copy(shgrp, "hairDupliMatrix[2]", dupli_mat[2]);
+ DRW_shgroup_uniform_vec4_copy(shgrp, "hairDupliMatrix[3]", dupli_mat[3]);
+ DRW_shgroup_call_no_cull(shgrp, hairs, ob);
+}
+
void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
Object *ob,
OVERLAY_DupliData *dupli,
bool init_dupli)
{
- OVERLAY_Data *data = vedata;
- OVERLAY_PrivateData *pd = data->stl->pd;
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES) != 0;
const bool is_xray = (ob->dtx & OB_DRAWXRAY) != 0;
@@ -134,6 +179,19 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
const bool use_wire = !is_mesh_verts_only && ((pd->overlay.flag & V3D_OVERLAY_WIREFRAMES) ||
(ob->dtx & OB_DRAWWIRE) || (ob->dt == OB_WIRE));
+ if (use_wire && pd->wireframe_mode && ob->particlesystem.first) {
+ for (ParticleSystem *psys = ob->particlesystem.first; psys != NULL; psys = psys->next) {
+ if (!DRW_object_is_visible_psys_in_active_context(ob, psys)) {
+ continue;
+ }
+ ParticleSettings *part = psys->part;
+ const int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
+ if (draw_as == PART_DRAW_PATH) {
+ wireframe_hair_cache_populate(vedata, ob, psys);
+ }
+ }
+ }
+
if (ELEM(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
OVERLAY_ExtraCallBuffers *cb = OVERLAY_extra_call_buffer_get(vedata, ob);
float *color;
diff --git a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
index 7e71f4ae587..f7467aa3bf4 100644
--- a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
@@ -4,6 +4,8 @@ uniform bool useColoring;
uniform bool isTransform;
uniform bool isObjectColor;
uniform bool isRandomColor;
+uniform bool isHair;
+uniform vec4 hairDupliMatrix[4];
in vec3 pos;
in vec3 nor;
@@ -103,9 +105,16 @@ void main()
{
bool no_attr = all(equal(nor, vec3(0)));
vec3 wnor = no_attr ? ViewMatrixInverse[2].xyz : normalize(normal_object_to_world(nor));
-
vec3 wpos = point_object_to_world(pos);
+ if (isHair) {
+ mat4 obmat = mat4(
+ hairDupliMatrix[0], hairDupliMatrix[1], hairDupliMatrix[2], hairDupliMatrix[3]);
+
+ wpos = (obmat * vec4(pos, 1.0)).xyz;
+ wnor = -normalize(mat3(obmat) * nor);
+ }
+
bool is_persp = (ProjectionMatrix[3][3] == 0.0);
vec3 V = (is_persp) ? normalize(ViewMatrixInverse[3].xyz - wpos) : ViewMatrixInverse[2].xyz;
diff --git a/source/blender/editors/interface/view2d_draw.c b/source/blender/editors/interface/view2d_draw.c
index 95fec2a10e9..36213f919a3 100644
--- a/source/blender/editors/interface/view2d_draw.c
+++ b/source/blender/editors/interface/view2d_draw.c
@@ -203,9 +203,9 @@ static void draw_parallel_lines(const ParallelLinesSet *lines,
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniform2fv("viewportSize", &viewport[2]);
- /* 0.5f factor here is because the line is too fat due to the builtin antialiasing.
+ /* -1.0f offset here is because the line is too fat due to the builtin antialiasing.
* TODO make a variant or a uniform to toggle it off. */
- immUniform1f("lineWidth", 0.5f * U.pixelsize);
+ immUniform1f("lineWidth", U.pixelsize - 1.0f);
}
else {
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);