diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-03-12 04:24:15 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-12 04:34:54 +0300 |
commit | 1aebcdbb3a75b8c59ea211bb1ea6cc8573b0ea0f (patch) | |
tree | d4bff59a4d7e46fc333078bebe6bdd9ffcca6d0f /source/blender | |
parent | 74855969e7b5fd8da71cc62057a0ce8eb3f528f8 (diff) |
Cleanup: spelling, clang-format
Diffstat (limited to 'source/blender')
12 files changed, 42 insertions, 39 deletions
diff --git a/source/blender/blendthumb/src/Dll.cpp b/source/blender/blendthumb/src/Dll.cpp index 89572334937..fec792ebfeb 100644 --- a/source/blender/blendthumb/src/Dll.cpp +++ b/source/blender/blendthumb/src/Dll.cpp @@ -159,8 +159,8 @@ struct REGISTRY_ENTRY { PCWSTR pszKeyName; PCWSTR pszValueName; DWORD dwValueType; - PCWSTR pszData; //These two fields could/should have been a union, but C++ - DWORD dwData; //only lets you initalize the first field in a union. + PCWSTR pszData; // These two fields could/should have been a union, but C++ + DWORD dwData; // only lets you initalize the first field in a union. }; // Creates a registry key (if needed) and sets the default value of the key @@ -236,7 +236,8 @@ STDAPI DllRegisterServer() L"Software\\Classes\\.blend\\", L"Treatment", REG_DWORD, - 0,0}, // doesn't appear to do anything... + 0, + 0}, // doesn't appear to do anything... {HKEY_CURRENT_USER, L"Software\\Classes\\.blend\\ShellEx\\{e357fccd-a995-4576-b01f-234630154e96}", NULL, diff --git a/source/blender/draw/engines/overlay/overlay_outline.c b/source/blender/draw/engines/overlay/overlay_outline.c index e77a0a143a9..0395f6890bd 100644 --- a/source/blender/draw/engines/overlay/overlay_outline.c +++ b/source/blender/draw/engines/overlay/overlay_outline.c @@ -33,7 +33,7 @@ #include "overlay_private.h" -/* Returns the normal plane in ndc space. */ +/* Returns the normal plane in NDC space. */ static void gpencil_depth_plane(Object *ob, float r_plane[4]) { /* TODO put that into private data. */ @@ -42,11 +42,11 @@ static void gpencil_depth_plane(Object *ob, float r_plane[4]) float *camera_z_axis = viewinv[2]; float *camera_pos = viewinv[3]; - /* Find the normal most likely to represent the gpObject. */ + /* Find the normal most likely to represent the grease pencil object. */ /* TODO: This does not work quite well if you use * strokes not aligned with the object axes. Maybe we could try to * compute the minimum axis of all strokes. But this would be more - * computationaly heavy and should go into the GPData evaluation. */ + * computationally heavy and should go into the GPData evaluation. */ BoundBox *bbox = BKE_object_boundbox_get(ob); /* Convert bbox to matrix */ float mat[4][4], size[3], center[3]; diff --git a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c index 6a8f77699bc..3cd21dfeace 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c +++ b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c @@ -354,7 +354,7 @@ bool workbench_antialiasing_setup(WORKBENCH_Data *vedata) } else { /* TAA is not making a big change to the matrices. - * Reuse the main view culling by creating a subview. */ + * Reuse the main view culling by creating a sub-view. */ wpd->view = DRW_view_create_sub(default_view, viewmat, winmat); } DRW_view_set_active(wpd->view); diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c index 8aa37c6b9fc..9716ccd4b44 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_dof.c +++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c @@ -23,7 +23,7 @@ * * We use a gather approach by sampling a lowres version of the color buffer. * The process can be summarized like this: - * - downsample the color buffer using a COC (Circle of Confusion) aware downsample algo. + * - down-sample the color buffer using a COC (Circle of Confusion) aware down-sample algorithm. * - do a gather pass using the COC computed in the previous pass. * - do a median filter to reduce noise amount. * - composite on top of main color buffer. diff --git a/source/blender/draw/engines/workbench/workbench_opaque.c b/source/blender/draw/engines/workbench/workbench_opaque.c index abb76550b96..08511ca092c 100644 --- a/source/blender/draw/engines/workbench/workbench_opaque.c +++ b/source/blender/draw/engines/workbench/workbench_opaque.c @@ -19,7 +19,7 @@ /** \file * \ingroup draw_engine * - * Opaque Pieline: + * Opaque Pipeline: * * Use deferred shading to render opaque surfaces. * This decouple the shading cost from scene complexity. diff --git a/source/blender/draw/engines/workbench/workbench_shadow.c b/source/blender/draw/engines/workbench/workbench_shadow.c index 8da75942944..efd0ad9134e 100644 --- a/source/blender/draw/engines/workbench/workbench_shadow.c +++ b/source/blender/draw/engines/workbench/workbench_shadow.c @@ -23,7 +23,7 @@ * * Use stencil shadow buffer to cast a sharp shadow over opaque surfaces. * - * After the main prepass we render shadow volumes using custom depth & stencil states to + * After the main pre-pass we render shadow volumes using custom depth & stencil states to * set the stencil of shadowed area to anything but 0. * * Then the shading pass will shade the areas with stencil not equal 0 differently. @@ -364,4 +364,4 @@ void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, const boo #endif } } -}
\ No newline at end of file +} diff --git a/source/blender/draw/engines/workbench/workbench_transparent.c b/source/blender/draw/engines/workbench/workbench_transparent.c index 1e1b751f80d..39aa721a41c 100644 --- a/source/blender/draw/engines/workbench/workbench_transparent.c +++ b/source/blender/draw/engines/workbench/workbench_transparent.c @@ -19,15 +19,15 @@ /** \file * \ingroup draw_engine * - * Transparent Pieline: + * Transparent Pipeline: * - * Use Weight Blended Order Independant Transparency to render transparent surfaces. + * Use Weight Blended Order Independent Transparency to render transparent surfaces. * * The rendering is broken down in two passes: * - the accumulation pass where we render all the surfaces and accumulate all the weights. - * - the resolve pass where we divide the accumulated infos by the weights. + * - the resolve pass where we divide the accumulated information by the weights. * - * An additional rerender of the transparent surfaces is sometime done in order to have their + * An additional re-render of the transparent surfaces is sometime done in order to have their * correct depth and object ids correctly written. */ @@ -177,4 +177,4 @@ void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data) DRW_draw_pass(psl->transp_accum_infront_ps); } } -}
\ No newline at end of file +} diff --git a/source/blender/editors/gpencil/gpencil_sculpt_paint.c b/source/blender/editors/gpencil/gpencil_sculpt_paint.c index 33b08d90751..5db331280f8 100644 --- a/source/blender/editors/gpencil/gpencil_sculpt_paint.c +++ b/source/blender/editors/gpencil/gpencil_sculpt_paint.c @@ -1744,7 +1744,8 @@ static bool gpsculpt_brush_apply_standard(bContext *C, tGP_BrushEditData *gso) if ((gpf == gpl->actframe) || (gpf->flag & GP_FRAME_SELECT)) { /* compute multiframe falloff factor */ if (gso->use_multiframe_falloff) { - /* Faloff depends on distance to active frame (relative to the overall frame range) */ + /* Falloff depends on distance to active frame + * (relative to the overall frame range). */ gso->mf_falloff = BKE_gpencil_multiframe_falloff_calc( gpf, gpl->actframe->framenum, f_init, f_end, ts->gp_sculpt.cur_falloff); } diff --git a/source/blender/editors/gpencil/gpencil_weight_paint.c b/source/blender/editors/gpencil/gpencil_weight_paint.c index 6b337afa559..c519129cdf7 100644 --- a/source/blender/editors/gpencil/gpencil_weight_paint.c +++ b/source/blender/editors/gpencil/gpencil_weight_paint.c @@ -110,7 +110,7 @@ typedef struct tGP_BrushWeightpaintData { /* Start of new paint */ bool first; - /* Is multiframe editing enabled, and are we using falloff for that? */ + /* Is multi-frame editing enabled, and are we using falloff for that? */ bool is_multiframe; bool use_multiframe_falloff; @@ -127,10 +127,10 @@ typedef struct tGP_BrushWeightpaintData { /* - Effect 2D vector */ float dvec[2]; - /* - multiframe falloff factor */ + /* - multi-frame falloff factor. */ float mf_falloff; - /* brush geometry (bounding box) */ + /* brush geometry (bounding box). */ rcti brush_rect; /* Temp data to save selected points */ @@ -206,7 +206,7 @@ static float brush_influence_calc(tGP_BrushWeightpaintData *gso, const int radiu float brush_fallof = BKE_brush_curve_strength(brush, distance, (float)radius); influence *= brush_fallof; - /* apply multiframe falloff */ + /* apply multi-frame falloff */ influence *= gso->mf_falloff; /* return influence */ @@ -585,7 +585,7 @@ static bool gp_weightpaint_brush_apply_to_layers(bContext *C, tGP_BrushWeightpai /* Active Frame or MultiFrame? */ if (gso->is_multiframe) { - /* init multiframe falloff options */ + /* init multi-frame falloff options */ int f_init = 0; int f_end = 0; @@ -596,10 +596,10 @@ static bool gp_weightpaint_brush_apply_to_layers(bContext *C, tGP_BrushWeightpai LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) { /* Always do active frame; Otherwise, only include selected frames */ if ((gpf == gpl->actframe) || (gpf->flag & GP_FRAME_SELECT)) { - /* compute multiframe falloff factor */ + /* Compute multi-frame falloff factor. */ if (gso->use_multiframe_falloff) { - /* Faloff depends on distance to active frame (relative to the overall frame range) - */ + /* Falloff depends on distance to active frame + * (relative to the overall frame range). */ gso->mf_falloff = BKE_gpencil_multiframe_falloff_calc( gpf, gpl->actframe->framenum, f_init, f_end, ts->gp_sculpt.cur_falloff); } @@ -656,7 +656,7 @@ static void gp_weightpaint_brush_apply(bContext *C, wmOperator *op, PointerRNA * gso->brush_rect.xmax = mouse[0] + radius; gso->brush_rect.ymax = mouse[1] + radius; - /* Calc 2D direction vector and relative angle. */ + /* Calculate 2D direction vector and relative angle. */ brush_calc_dvec_2d(gso); changed = gp_weightpaint_brush_apply_to_layers(C, gso); diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index bd92193206f..bfbc9b6825b 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -1987,7 +1987,7 @@ static bool ed_object_select_pick(bContext *C, is_obedit = (vc.obedit != NULL); if (object) { - /* signal for view3d_opengl_select to skip editmode objects */ + /* Signal for #view3d_opengl_select to skip edit-mode objects. */ vc.obedit = NULL; } @@ -2003,7 +2003,7 @@ static bool ed_object_select_pick(bContext *C, /* This block uses the control key to make the object selected * by its center point rather than its contents */ - /* in editmode do not activate */ + /* In edit-mode do not activate. */ if (obcenter) { /* note; shift+alt goes to group-flush-selecting */ @@ -2337,11 +2337,11 @@ static int view3d_select_exec(bContext *C, wmOperator *op) bool toggle = RNA_boolean_get(op->ptr, "toggle"); bool center = RNA_boolean_get(op->ptr, "center"); bool enumerate = RNA_boolean_get(op->ptr, "enumerate"); - /* only force object select for editmode to support vertex parenting, - * or paint-select to allow pose bone select with vert/face select */ + /* Only force object select for edit-mode to support vertex parenting, + * or paint-select to allow pose bone select with vert/face select. */ bool object = (RNA_boolean_get(op->ptr, "object") && (obedit || BKE_paint_select_elem_test(obact) || - /* so its possible to select bones in weightpaint mode (LMB select) */ + /* so its possible to select bones in weight-paint mode (LMB select) */ (obact && (obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact)))); @@ -2358,8 +2358,8 @@ static int view3d_select_exec(bContext *C, wmOperator *op) obact = NULL; /* ack, this is incorrect but to do this correctly we would need an - * alternative editmode/objectmode keymap, this copies the functionality - * from 2.4x where Ctrl+Select in editmode does object select only */ + * alternative edit-mode/object-mode keymap, this copies the functionality + * from 2.4x where Ctrl+Select in edit-mode does object select only. */ center = false; } @@ -2493,12 +2493,12 @@ void VIEW3D_OT_select(wmOperatorType *ot) "center", 0, "Center", - "Use the object center when selecting, in editmode used to extend object selection"); + "Use the object center when selecting, in edit-mode used to extend object selection"); RNA_def_property_flag(prop, PROP_SKIP_SAVE); prop = RNA_def_boolean( ot->srna, "enumerate", 0, "Enumerate", "List objects under the mouse (object mode only)"); RNA_def_property_flag(prop, PROP_SKIP_SAVE); - prop = RNA_def_boolean(ot->srna, "object", 0, "Object", "Use object selection (editmode only)"); + prop = RNA_def_boolean(ot->srna, "object", 0, "Object", "Use object selection (edit-mode only)"); RNA_def_property_flag(prop, PROP_SKIP_SAVE); prop = RNA_def_int_vector(ot->srna, @@ -3286,7 +3286,7 @@ static int view3d_box_select_exec(bContext *C, wmOperator *op) } FOREACH_OBJECT_IN_MODE_END; } - else { /* no editmode, unified for bones and objects */ + else { /* No edit-mode, unified for bones and objects. */ if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) { /* XXX, this is not selection, could be it's own operator. */ changed_multi = ED_sculpt_mask_box_select( diff --git a/source/blender/editors/transform/transform_convert_gpencil.c b/source/blender/editors/transform/transform_convert_gpencil.c index 17e69ff38b8..efd7879c8b2 100644 --- a/source/blender/editors/transform/transform_convert_gpencil.c +++ b/source/blender/editors/transform/transform_convert_gpencil.c @@ -228,10 +228,11 @@ void createTransGPencil(bContext *C, TransInfo *t) for (gpf = init_gpf; gpf; gpf = gpf->next) { if ((gpf == gpl->actframe) || ((gpf->flag & GP_FRAME_SELECT) && (is_multiedit))) { - /* if multiframe and falloff, recalculate and save value */ + /* If multi-frame and falloff, recalculate and save value. */ float falloff = 1.0f; /* by default no falloff */ if ((is_multiedit) && (use_multiframe_falloff)) { - /* Faloff depends on distance to active frame (relative to the overall frame range) */ + /* Falloff depends on distance to active frame + * (relative to the overall frame range). */ falloff = BKE_gpencil_multiframe_falloff_calc( gpf, gpl->actframe->framenum, f_init, f_end, ts->gp_sculpt.cur_falloff); } diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c index 720ca4ffa13..78d29edfd98 100644 --- a/source/blender/modifiers/intern/MOD_hook.c +++ b/source/blender/modifiers/intern/MOD_hook.c @@ -316,7 +316,7 @@ static void deformVerts_do(HookModifierData *hmd, * This should always be true and I don't generally like * "paranoid" style code like this, but old files can have * indices that are out of range because old blender did - * not correct them on exit editmode. - zr + * not correct them on exit edit-mode. - zr */ if (hmd->force == 0.0f) { |