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authorCampbell Barton <ideasman42@gmail.com>2018-07-02 19:27:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-02 19:27:05 +0300
commit9f80429ab6a83a37ad94cbeee7f6ede4dec84f1a (patch)
treec11aa3a1db4c77256483aa9c2a5c5d571de6d1dc /source/blender
parentc2814f5b28235f8cd621ea9dc965b37c97801d76 (diff)
Cleanup: use _f, _i suffix for GPU state API
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/animation/anim_markers.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c2
-rw-r--r--source/blender/editors/interface/interface_draw.c16
-rw-r--r--source/blender/editors/screen/area.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c2
-rw-r--r--source/blender/editors/space_clip/clip_draw.c6
-rw-r--r--source/blender/editors/space_graph/graph_draw.c8
-rw-r--r--source/blender/editors/space_image/image_draw.c2
-rw-r--r--source/blender/editors/space_nla/nla_draw.c4
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c2
-rw-r--r--source/blender/editors/space_text/text_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_ruler.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_ruler.c4
-rw-r--r--source/blender/editors/transform/transform.c4
-rw-r--r--source/blender/editors/transform/transform_constraints.c2
-rw-r--r--source/blender/editors/util/ed_util.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c4
-rw-r--r--source/blender/gpu/GPU_state.h12
-rw-r--r--source/blender/gpu/intern/gpu_state.c8
22 files changed, 49 insertions, 47 deletions
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index f4144d13028..05350ffd18e 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -406,7 +406,7 @@ static void draw_marker(
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
if (marker->flag & SELECT) {
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 483966c0c78..ec8a213301f 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -1891,7 +1891,7 @@ static void gpencil_draw_eraser(bContext *UNUSED(C), int x, int y, void *p_ptr)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniformColor4f(1.0f, 0.39f, 0.39f, 0.78f);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 3e724fd5c5c..c336c48f62a 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -653,7 +653,7 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
#if 0
/* prevent drawing outside widget area */
int scissor[4];
- GPU_scissor_geti(scissor);
+ GPU_scissor_get_i(scissor);
GPU_scissor(rect->xmin, rect->ymin, w, h);
#endif
@@ -810,7 +810,7 @@ void ui_draw_but_HISTOGRAM(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUS
/* need scissor test, histogram can draw outside of boundary */
int scissor[4];
- GPU_scissor_geti(scissor);
+ GPU_scissor_get_i(scissor);
GPU_scissor(
(rect.xmin - 1),
(rect.ymin - 1),
@@ -934,7 +934,7 @@ void ui_draw_but_WAVEFORM(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSE
UI_draw_roundbox_4fv(true, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f, color);
/* need scissor test, waveform can draw outside of boundary */
- GPU_scissor_geti(scissor);
+ GPU_scissor_get_i(scissor);
GPU_scissor(
(rect.xmin - 1),
(rect.ymin - 1),
@@ -1207,7 +1207,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UN
/* need scissor test, hvectorscope can draw outside of boundary */
int scissor[4];
- GPU_scissor_geti(scissor);
+ GPU_scissor_get_i(scissor);
GPU_scissor(
(rect.xmin - 1),
(rect.ymin - 1),
@@ -1340,7 +1340,7 @@ static void ui_draw_colorband_handle(
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 2); /* "advanced" mode */
@@ -1636,7 +1636,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
/* need scissor test, curve can draw outside of boundary */
int scissor[4];
- GPU_scissor_geti(scissor);
+ GPU_scissor_get_i(scissor);
rcti scissor_new = {
.xmin = rect->xmin,
.ymin = rect->ymin,
@@ -1861,7 +1861,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *U
/* need scissor test, preview image can draw outside of boundary */
int scissor[4];
- GPU_scissor_geti(scissor);
+ GPU_scissor_get_i(scissor);
GPU_scissor(
(rect.xmin - 1),
(rect.ymin - 1),
@@ -1996,7 +1996,7 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol
int scissor[4];
/* need scissor test, can draw outside of boundary */
- GPU_scissor_geti(scissor);
+ GPU_scissor_get_i(scissor);
rcti scissor_new = {
.xmin = recti->xmin,
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 207047c2ad3..46bbc0fdf4f 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -2466,7 +2466,7 @@ void ED_region_info_draw_multiline(ARegion *ar, const char *text_array[], float
rect.ymin = rect.ymax - header_height * num_lines;
/* setup scissor */
- GPU_scissor_geti(scissor);
+ GPU_scissor_get_i(scissor);
GPU_scissor(rect.xmin, rect.ymin,
BLI_rcti_size_x(&rect) + 1, BLI_rcti_size_y(&rect) + 1);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 21afb949330..45149e98536 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -186,7 +186,7 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 57306eaff45..99b319f422a 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -292,7 +292,7 @@ static void imapaint_pick_uv(Mesh *me_eval, Scene *scene, Object *ob_eval, unsig
const int *index_mp_to_orig = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
/* get the needed opengl matrices */
- GPU_viewport_size_geti(view);
+ GPU_viewport_size_get_i(view);
gpuGetModelViewMatrix(matrix);
gpuGetProjectionMatrix(proj);
view[0] = view[1] = 0;
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index c0d17fabe0d..909f0a55c1c 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -365,7 +365,7 @@ static void draw_stabilization_border(SpaceClip *sc, ARegion *ar, int width, int
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* "simple" mode */
@@ -669,7 +669,7 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* "simple" mode */
@@ -1211,7 +1211,7 @@ static void draw_plane_marker_ex(SpaceClip *sc, Scene *scene, MovieTrackingPlane
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* "simple" mode */
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index 16817b89d11..b08ff8dcfa1 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -93,7 +93,7 @@ static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* Simple dashes. */
@@ -847,7 +847,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* Simple dashes. */
@@ -968,7 +968,7 @@ void graph_draw_ghost_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* Simple dashes. */
@@ -1054,7 +1054,7 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* Simple dashes. */
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index ecd608b707a..f70efa00244 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -579,7 +579,7 @@ void draw_image_sample_line(SpaceImage *sima)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 2); /* Advanced dashes. */
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 27ed7a08aa8..a21a62dc8e8 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -182,7 +182,7 @@ static void nla_actionclip_draw_markers(NlaStrip *strip, float yminc, float ymax
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* "simple" mode */
@@ -370,7 +370,7 @@ static uint nla_draw_use_dashed_outlines(float color[4], bool muted)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* Simple dashes. */
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 19e5217cdd2..ed4853f5ede 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -2045,7 +2045,7 @@ static void outliner_draw_tree(
int mask_x = BLI_rcti_size_x(&ar->v2d.mask) - (int)OL_TOGW + 1;
CLAMP_MIN(mask_x, 0);
- GPU_scissor_getf(scissor);
+ GPU_scissor_get_f(scissor);
GPU_scissor(0, 0, mask_x, ar->winy);
}
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index e6e37628c43..7da20131069 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1045,7 +1045,7 @@ static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, cons
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniformThemeColor(TH_BACK);
diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c
index 9b4e71ae7a0..21cd24cf84c 100644
--- a/source/blender/editors/space_text/text_draw.c
+++ b/source/blender/editors/space_text/text_draw.c
@@ -1507,7 +1507,7 @@ void draw_text_main(SpaceText *st, ARegion *ar)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* "simple" mode */
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1ffdf8923f5..0d5240d8e86 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -518,7 +518,7 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View
{
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 0); /* "simple" mode */
@@ -680,7 +680,7 @@ static void drawrenderborder(ARegion *ar, View3D *v3d)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 0); /* "simple" mode */
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_ruler.c b/source/blender/editors/space_view3d/view3d_manipulator_ruler.c
index d8a6a4c0c52..c33f15c0493 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_ruler.c
@@ -554,7 +554,7 @@ static void manipulator_ruler_draw(const bContext *C, wmManipulator *mpr)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
@@ -694,7 +694,7 @@ static void manipulator_ruler_draw(const bContext *C, wmManipulator *mpr)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c
index a60baae9b11..5911c8224be 100644
--- a/source/blender/editors/space_view3d/view3d_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_ruler.c
@@ -467,7 +467,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
@@ -606,7 +606,7 @@ static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *a
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 721c5f2d3fa..cab478413eb 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1757,7 +1757,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 0); /* "simple" mode */
@@ -7688,7 +7688,7 @@ static void drawVertSlide(TransInfo *t)
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 0); /* "simple" mode */
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 70e7cd27cca..9df8264cc76 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -752,7 +752,7 @@ void drawConstraint(TransInfo *t)
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 0); /* "simple" mode */
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index 98bbb64b48c..65147d53b5d 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -347,7 +347,7 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* "simple" mode */
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 9f67b618722..411c4838252 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -97,7 +97,7 @@ void ED_image_draw_cursor(ARegion *ar, const float cursor[2])
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 2); /* "advanced" mode */
@@ -720,7 +720,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- GPU_viewport_size_getf(viewport_size);
+ GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 2); /* "advanced" mode */
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index ee0216422b1..2d7ab6cd54c 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -44,7 +44,9 @@ typedef enum GPUFilterFunction {
void GPU_blend(bool enable);
void GPU_blend_set_func(GPUBlendFunction sfactor, GPUBlendFunction dfactor);
-void GPU_blend_set_func_separate(GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb, GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha);
+void GPU_blend_set_func_separate(
+ GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb,
+ GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha);
void GPU_depth_test(bool enable);
bool GPU_depth_test_enabled(void);
void GPU_line_smooth(bool enable);
@@ -53,9 +55,9 @@ void GPU_line_width(float width);
void GPU_point_size(float size);
void GPU_polygon_smooth(bool enable);
void GPU_scissor(int x, int y, int width, int height);
-void GPU_scissor_getf(float coords[4]);
-void GPU_scissor_geti(int coords[4]);
-void GPU_viewport_size_getf(float coords[4]);
-void GPU_viewport_size_geti(int coords[4]);
+void GPU_scissor_get_f(float coords[4]);
+void GPU_scissor_get_i(int coords[4]);
+void GPU_viewport_size_get_f(float coords[4]);
+void GPU_viewport_size_get_i(int coords[4]);
#endif /* __GPU_STATE_H__ */
diff --git a/source/blender/gpu/intern/gpu_state.c b/source/blender/gpu/intern/gpu_state.c
index 0f754e37b92..588d61640bd 100644
--- a/source/blender/gpu/intern/gpu_state.c
+++ b/source/blender/gpu/intern/gpu_state.c
@@ -132,22 +132,22 @@ void GPU_scissor(int x, int y, int width, int height)
glScissor(x, y, width, height);
}
-void GPU_scissor_getf(float coords[4])
+void GPU_scissor_get_f(float coords[4])
{
glGetFloatv(GL_SCISSOR_BOX, coords);
}
-void GPU_scissor_geti(int coords[4])
+void GPU_scissor_get_i(int coords[4])
{
glGetIntegerv(GL_SCISSOR_BOX, coords);
}
-void GPU_viewport_size_getf(float coords[4])
+void GPU_viewport_size_get_f(float coords[4])
{
glGetFloatv(GL_VIEWPORT, coords);
}
-void GPU_viewport_size_geti(int coords[4])
+void GPU_viewport_size_get_i(int coords[4])
{
glGetIntegerv(GL_VIEWPORT, coords);
}