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authorClément Foucault <foucault.clem@gmail.com>2020-03-10 06:46:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-03-10 06:47:37 +0300
commitc971e812d5e2e5c45ed262ccd3bccfcf547b9ff7 (patch)
tree601a657aa7c741a9ba5ed4b80ad5d180612063fe /source/blender
parentbf1b323b154433ab4701a7ab455cdecaa3867819 (diff)
Fix T74536: Grease pencil immediately crashes on macOS
It seems like OSX drivers are using standard attributes for passing gl_VertexID and gl_InstanceID to the vertex shader, and count them in the limit of MAX_VERTEX_ATTRIBS. This patch make sure to never use more than 13 attributes by packing some attributes together.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl83
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl4
-rw-r--r--source/blender/draw/intern/draw_cache_impl_gpencil.c43
3 files changed, 81 insertions, 49 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
index 8774b633467..5e84b3592e4 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
@@ -218,35 +218,53 @@ uniform float strokeIndexOffset = 0.0;
* - ma3 reference the next adjacency point.
* Note that we are rendering quad instances and not using any index buffer (except for fills).
*/
-in vec4 ma;
-in vec4 ma1;
-in vec4 ma2;
-in vec4 ma3;
-# define strength1 ma1.y
-# define strength2 ma2.y
-# define stroke_id1 ma1.z
-# define point_id1 ma1.w
+/* x is material index, y is stroke_id, z is point_id, w is aspect & rotation & hardness packed. */
+in ivec4 ma;
+in ivec4 ma1;
+in ivec4 ma2;
+in ivec4 ma3;
/* Position contains thickness in 4th component. */
in vec4 pos; /* Prev adj vert */
in vec4 pos1; /* Current edge */
in vec4 pos2; /* Current edge */
in vec4 pos3; /* Next adj vert */
-# define thickness1 pos1.w
-# define thickness2 pos2.w
-/* xy is UV for fills, z is U of stroke, w is cosine of UV angle with sign of sine. */
+/* xy is UV for fills, z is U of stroke, w is strength. */
in vec4 uv1;
in vec4 uv2;
-
in vec4 col1;
in vec4 col2;
-
in vec4 fcol1;
+/* WARNING: Max attrib count is actually 14 because OSX OpenGL implementation
+ * considers gl_VertexID and gl_InstanceID as vertex attribute. (see T74536) */
+# define stroke_id1 ma1.y
+# define point_id1 ma1.z
+# define thickness1 pos1.w
+# define thickness2 pos2.w
+# define strength1 uv1.w
+# define strength2 uv2.w
+/* Packed! need to be decoded. */
+# define hardness1 ma1.w
+# define hardness2 ma2.w
+# define uvrot1 ma1.w
+# define aspect1 ma1.w
+
+vec2 decode_aspect(int packed_data)
+{
+ float asp = float(uint(packed_data) & 0x1FFu) * (1.0 / 255.0);
+ return (asp > 1.0) ? vec2(1.0, (asp - 1.0)) : vec2(asp, 1.0);
+}
-/* hard.x is aspect. */
-in vec2 hard1;
-in vec2 hard2;
-# define aspect1 hard1.x
-# define aspect2 hard2.x
+float decode_uvrot(int packed_data)
+{
+ uint udata = uint(packed_data);
+ float uvrot = 1e-8 + float((udata & 0x1FE00u) >> 9u) * (1.0 / 255.0);
+ return ((udata & 0x20000u) != 0u) ? -uvrot : uvrot;
+}
+
+float decode_hardness(int packed_data)
+{
+ return float((uint(packed_data) & 0x3FC0000u) >> 18u) * (1.0 / 255.0);
+}
void discard_vert()
{
@@ -356,13 +374,13 @@ void stroke_vertex()
# endif
/* Special Case. Stroke with single vert are rendered as dots. Do not discard them. */
- if (!is_dot && ma.x == -1.0 && ma2.x == -1.0) {
+ if (!is_dot && ma.x == -1 && ma2.x == -1) {
is_dot = true;
is_squares = false;
}
/* Enpoints, we discard the vertices. */
- if (ma1.x == -1.0 || (!is_dot && ma2.x == -1.0)) {
+ if (ma1.x == -1 || (!is_dot && ma2.x == -1)) {
discard_vert();
return;
}
@@ -398,7 +416,7 @@ void stroke_vertex()
thickness = stroke_thickness_modulate(thickness);
finalUvs = vec2(x, y) * 0.5 + 0.5;
- strokeHardeness = (use_curr) ? hard1.y : hard2.y;
+ strokeHardeness = decode_hardness(use_curr ? hardness1 : hardness2);
if (is_dot) {
# ifdef GP_MATERIAL_BUFFER_LEN
@@ -408,7 +426,7 @@ void stroke_vertex()
vec2 x_axis;
# ifdef GP_MATERIAL_BUFFER_LEN
if (alignement == GP_STROKE_ALIGNMENT_STROKE) {
- x_axis = (ma2.x == -1.0) ? line_adj : line;
+ x_axis = (ma2.x == -1) ? line_adj : line;
}
else if (alignement == GP_STROKE_ALIGNMENT_FIXED) {
/* Default for no-material drawing. */
@@ -423,25 +441,20 @@ void stroke_vertex()
}
/* Rotation: Encoded as Cos + Sin sign. */
- float rot_sin = sqrt(1.0 - uv1.w * uv1.w) * sign(uv1.w);
- float rot_cos = abs(uv1.w);
+ float uv_rot = decode_uvrot(uvrot1);
+ float rot_sin = sqrt(1.0 - uv_rot * uv_rot) * sign(uv_rot);
+ float rot_cos = abs(uv_rot);
x_axis = mat2(rot_cos, -rot_sin, rot_sin, rot_cos) * x_axis;
vec2 y_axis = rotate_90deg(x_axis);
- strokeAspect.x = aspect1;
+ strokeAspect = decode_aspect(aspect1);
- if (strokeAspect.x > 1.0) {
- strokeAspect.y = strokeAspect.x;
- strokeAspect.x = 1.0;
- }
- else {
- strokeAspect.x = 1.0 / strokeAspect.x;
- strokeAspect.y = 1.0;
- }
+ x *= strokeAspect.x;
+ y *= strokeAspect.y;
- x /= strokeAspect.x;
- y /= strokeAspect.y;
+ /* Invert for vertex shader. */
+ strokeAspect = 1.0 / strokeAspect;
gl_Position.xy += (x * x_axis + y * y_axis) * sizeViewportInv.xy * thickness;
diff --git a/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl
index cb03ad44615..3a52e0c73b7 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_gpencil_vert.glsl
@@ -9,7 +9,7 @@ uniform vec4 gpEditColor;
uniform sampler1D weightTex;
in vec3 pos;
-in float ma;
+in int ma;
in uint vflag;
in float weight;
@@ -93,7 +93,7 @@ void main()
#endif
/* Discard unwanted padding vertices. */
- if (ma == -1.0 || (is_multiframe && !doMultiframe)) {
+ if (ma == -1 || (is_multiframe && !doMultiframe)) {
discard_vert();
}
diff --git a/source/blender/draw/intern/draw_cache_impl_gpencil.c b/source/blender/draw/intern/draw_cache_impl_gpencil.c
index c6cedd3f1d2..1464cb9364d 100644
--- a/source/blender/draw/intern/draw_cache_impl_gpencil.c
+++ b/source/blender/draw/intern/draw_cache_impl_gpencil.c
@@ -166,23 +166,20 @@ void DRW_gpencil_batch_cache_free(bGPdata *gpd)
/* MUST match the format below. */
typedef struct gpStrokeVert {
- /** Mat is float because we need to pack other float attribs with it. */
- float mat, strength, stroke_id, point_id;
+ int32_t mat, stroke_id, point_id, packed_asp_hard_rot;
/** Position and thickness packed in the same attribute. */
float pos[3], thickness;
- float uv_fill[2], u_stroke, v_rot;
- /** Aspect ratio and hardnes. */
- float aspect_ratio, hardness;
+ /** UV and strength packed in the same attribute. */
+ float uv_fill[2], u_stroke, strength;
} gpStrokeVert;
static GPUVertFormat *gpencil_stroke_format(void)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "ma", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "ma", GPU_COMP_I32, 4, GPU_FETCH_INT);
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
GPU_vertformat_attr_add(&format, "uv", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- GPU_vertformat_attr_add(&format, "hard", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
/* IMPORTANT: This means having only 4 attributes to fit into GPU module limit of 16 attrib. */
GPU_vertformat_multiload_enable(&format, 4);
}
@@ -249,6 +246,29 @@ static int gpencil_stroke_is_cyclic(const bGPDstroke *gps)
return ((gps->flag & GP_STROKE_CYCLIC) != 0) && (gps->totpoints > 2);
}
+BLI_INLINE int32_t pack_rotation_aspect_hardness(float rot, float asp, float hard)
+{
+ int32_t packed = 0;
+ /* Aspect uses 9 bits */
+ float asp_normalized = (asp > 1.0f) ? (1.0f / asp) : asp;
+ packed |= (int32_t)unit_float_to_uchar_clamp(asp_normalized);
+ /* Store if inversed in the 9th bit. */
+ if (asp > 1.0f) {
+ packed |= 1 << 8;
+ }
+ /* Rotation uses 9 bits */
+ /* Rotation are in [-90°..90°] range, so we can encode the sign of the angle + the cosine
+ * because the cosine will always be positive. */
+ packed |= (int32_t)unit_float_to_uchar_clamp(cosf(rot)) << 9;
+ /* Store sine sign in 9th bit. */
+ if (rot < 0.0f) {
+ packed |= 1 << 17;
+ }
+ /* Hardness uses 8 bits */
+ packed |= (int32_t)unit_float_to_uchar_clamp(hard) << 18;
+ return packed;
+}
+
static void gpencil_buffer_add_point(gpStrokeVert *verts,
gpColorVert *cols,
const bGPDstroke *gps,
@@ -275,15 +295,14 @@ static void gpencil_buffer_add_point(gpStrokeVert *verts,
vert->u_stroke = pt->uv_fac;
vert->stroke_id = gps->runtime.stroke_start;
vert->point_id = v;
- /* Rotation are in [-90°..90°] range, so we can encode the sign of the angle + the cosine
- * because the cosine will always be positive. */
- vert->v_rot = cosf(pt->uv_rot) * signf(pt->uv_rot);
vert->thickness = max_ff(0.0f, gps->thickness * pt->pressure) * (round_cap1 ? 1.0 : -1.0);
/* Tag endpoint material to -1 so they get discarded by vertex shader. */
vert->mat = (is_endpoint) ? -1 : (gps->mat_nr % GP_MATERIAL_BUFFER_LEN);
- vert->aspect_ratio = gps->aspect_ratio[0] / max_ff(gps->aspect_ratio[1], 1e-8);
- vert->hardness = gps->hardeness;
+ float aspect_ratio = gps->aspect_ratio[0] / max_ff(gps->aspect_ratio[1], 1e-8);
+
+ vert->packed_asp_hard_rot = pack_rotation_aspect_hardness(
+ pt->uv_rot, aspect_ratio, gps->hardeness);
}
static void gpencil_buffer_add_stroke(gpStrokeVert *verts,