diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 02:16:08 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-19 02:18:15 +0300 |
commit | 5c3953010dca1f9e05ef4b654d957c5f15e91722 (patch) | |
tree | 917dc9c720076055bf43af5d544a59e4e6a11254 /source/blender | |
parent | fd235e52a2a1728916df38965a42a60652f2462a (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_log.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_primitive.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_subdivide_edgering.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_triangulate.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/tools/bmesh_bevel.c | 4 | ||||
-rw-r--r-- | source/blender/bmesh/tools/bmesh_bisect_plane.c | 2 | ||||
-rw-r--r-- | source/blender/editors/object/object_add.c | 6 | ||||
-rw-r--r-- | source/blender/editors/screen/screen_draw.c | 2 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 2 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 2 | ||||
-rw-r--r-- | source/blender/python/mathutils/mathutils_Matrix.c | 2 |
11 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/bmesh/intern/bmesh_log.c b/source/blender/bmesh/intern/bmesh_log.c index 732647f83a7..f0e82e6ae38 100644 --- a/source/blender/bmesh/intern/bmesh_log.c +++ b/source/blender/bmesh/intern/bmesh_log.c @@ -655,7 +655,7 @@ void BM_log_mesh_elems_reorder(BMesh *bm, BMLog *log) BMLogEntry *BM_log_entry_add(BMLog *log) { /* WARNING: this is now handled by the UndoSystem: BKE_UNDOSYS_TYPE_SCULPT - * freeing here causes unnecesssary complications. */ + * freeing here causes unnecessary complications. */ BMLogEntry *entry; #if 0 /* Delete any entries after the current one */ diff --git a/source/blender/bmesh/operators/bmo_primitive.c b/source/blender/bmesh/operators/bmo_primitive.c index dee61440bc9..b4f41790a81 100644 --- a/source/blender/bmesh/operators/bmo_primitive.c +++ b/source/blender/bmesh/operators/bmo_primitive.c @@ -1099,7 +1099,7 @@ static void bm_mesh_calc_uvs_sphere_face(BMFace *f, const int cd_loop_uv_offset) BLI_assert(f->len <= 4); /* If face has 3 vertices, it's a polar face, in which case we need to - * compute a nearbye to determine its latitude. */ + * compute a nearby to determine its latitude. */ float avgx = 0.0f, avgy = 0.0f; BM_ITER_ELEM_INDEX (l, &iter, f, BM_LOOPS_OF_FACE, loop_index) { if (f->len == 3) { diff --git a/source/blender/bmesh/operators/bmo_subdivide_edgering.c b/source/blender/bmesh/operators/bmo_subdivide_edgering.c index 251a79e8ff5..ade9b4ce8b7 100644 --- a/source/blender/bmesh/operators/bmo_subdivide_edgering.c +++ b/source/blender/bmesh/operators/bmo_subdivide_edgering.c @@ -34,7 +34,7 @@ * - verts use BM_ELEM_TAG, these need to be cleared before functions exit. * * \note Order of execution with 2+ rings is undefined, - * so tage care + * so take care. */ #include "MEM_guardedalloc.h" diff --git a/source/blender/bmesh/operators/bmo_triangulate.c b/source/blender/bmesh/operators/bmo_triangulate.c index e686ef0429a..8b096e25746 100644 --- a/source/blender/bmesh/operators/bmo_triangulate.c +++ b/source/blender/bmesh/operators/bmo_triangulate.c @@ -267,7 +267,7 @@ void bmo_triangle_fill_exec(BMesh *bm, BMOperator *op) } else { /* Edges with 1 or 3+ faces attached, - * most likely caused by a degeneratge mesh. */ + * most likely caused by a degenerate mesh. */ } } } diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c index e55e11e0bdb..64a1acf9083 100644 --- a/source/blender/bmesh/tools/bmesh_bevel.c +++ b/source/blender/bmesh/tools/bmesh_bevel.c @@ -1962,7 +1962,7 @@ static void print_adjust_stats(BoundVert *vstart) * residual in terms of that one degree of freedom. * Unfortunately, the results are in some cases worse than the general least squares solution * for the combined (with weights) problem, so this code is not used. - * But keep it here for a while in case peformance issues demand that it be used sometimes. */ + * But keep it here for a while in case performance issues demand that it be used sometimes. */ static bool adjust_the_cycle_or_chain_fast(BoundVert *vstart, int np, bool iscycle) { BoundVert *v; @@ -2191,7 +2191,7 @@ static void adjust_the_cycle_or_chain(BoundVert *vstart, bool iscycle) /* Adjust the offsets to try to make them, as much as possible, * have even-width bevels with offsets that match their specs. - * The problem that we can try to amelieroate is that when loop slide + * The problem that we can try to ameliorate is that when loop slide * is active, the meet point will probably not be the one that makes * both sides have their specified width. And because both ends may be * on loop slide edges, the widths at each end could be different. diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c index 13ff04b0e2e..b78deaa1d5f 100644 --- a/source/blender/bmesh/tools/bmesh_bisect_plane.c +++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c @@ -26,7 +26,7 @@ * Cut the geometry in half using a plane. * * \par Implementation - * This simply works by splitting tagged edges whos verts span either side of + * This simply works by splitting tagged edges who's verts span either side of * the plane, then splitting faces along their dividing verts. * The only complex case is when a ngon spans the axis multiple times, * in this case we need to do some extra checks to correctly bisect the ngon. diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index a05f40765fa..1bba15c93c1 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -1668,9 +1668,9 @@ static int convert_exec(bContext *C, wmOperator *op) Base *base = link->ptr.data; ob = base->object; - /* The way object type conversion works currently (enforcing conversion of *all* objetcs using converted - * obdata, even some un-selected/hidden/inother scene ones, sounds totally bad to me. - * However, changing this is more design than bugfix, not to mention convoluted code below, + /* The way object type conversion works currently (enforcing conversion of *all* objects using converted + * object-data, even some un-selected/hidden/another scene ones, sounds totally bad to me. + * However, changing this is more design than bug-fix, not to mention convoluted code below, * so that will be for later. * But at the very least, do not do that with linked IDs! */ if ((ID_IS_LINKED(ob) || (ob->data && ID_IS_LINKED(ob->data))) && !keep_original) { diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index 682a7a1f860..c4a6cff6ac8 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -202,7 +202,7 @@ static void scrarea_draw_shape_dark(ScrArea *sa, char dir) } /** - * Draw screen area ligher with arrow shape ("eraser" of previous dark shape). + * Draw screen area lighter with arrow shape ("eraser" of previous dark shape). */ static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir)) { diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index e4e4af28451..a25ed90973b 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -2562,7 +2562,7 @@ static void createTransEditVerts(TransInfo *t) } copy_m3_m4(mtx, t->obedit->obmat); - /* we use a pseudoinverse so that when one of the axes is scaled to 0, + /* we use a pseudo-inverse so that when one of the axes is scaled to 0, * matrix inversion still works and we can still moving along the other */ pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 1c6ad1fe752..6ffcbccd0b8 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -467,7 +467,7 @@ static bool raycastDerivedMesh( } } /* You need to make sure that ray_start is really far away, - * because even in the Orthografic view, in some cases, + * because even in the orthographic view, in some cases, * the ray can start inside the object (see T50486) */ if (len_diff > 400.0f) { /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with diff --git a/source/blender/python/mathutils/mathutils_Matrix.c b/source/blender/python/mathutils/mathutils_Matrix.c index c72d3c31b1f..d4f9e5e80e2 100644 --- a/source/blender/python/mathutils/mathutils_Matrix.c +++ b/source/blender/python/mathutils/mathutils_Matrix.c @@ -354,7 +354,7 @@ static PyObject *Matrix_new(PyTypeObject *type, PyObject *args, PyObject *kwds) /* Input is now as a sequence of rows so length of sequence * is the number of rows */ - /* -1 is an error, size checks will accunt for this */ + /* -1 is an error, size checks will account for this */ const unsigned short num_row = PySequence_Size(arg); if (num_row >= 2 && num_row <= 4) { |