diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-02-28 15:07:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-02-28 15:07:53 +0400 |
commit | a04c132a7efe09846aad1b68e0f604e9a3ff3156 (patch) | |
tree | 8eaee1ee320eb9d7111d610fc648b1768a92c04a /source/blender | |
parent | f4bf97729a4e83e462f63574a32f5209be8812f6 (diff) |
NDOF: minor tweaks based on feedback.
- invert Y axis when swap YZ is enabled.
- allow rotating when not in ortho mode.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 2 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_event_system.c | 11 |
2 files changed, 5 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index e8b08f3dd07..cf593a68d77 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -1548,7 +1548,7 @@ static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *ev if (ndof->progress == P_FINISHING) { /* pass */ } - else if (RV3D_VIEW_IS_AXIS(rv3d->view)) { + else if ((rv3d->persp == RV3D_ORTHO) && RV3D_VIEW_IS_AXIS(rv3d->view)) { /* if we can't rotate, fallback to translate (locked axis views) */ const bool has_translate = NDOF_HAS_TRANSLATE; const bool has_zoom = (ndof->tvec[2] != 0.0f) && ED_view3d_offset_lock_check(v3d, rv3d); diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index 6a70be36419..ecf56bcbc3a 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -2883,14 +2883,11 @@ static void attach_ndof_data(wmEvent *event, const GHOST_TEventNDOFMotionData *g mul_v3_v3fl(data->tvec, &ghost->tx, ts); mul_v3_v3fl(data->rvec, &ghost->rx, rs); - /** - * \note - * - optionally swap Y/Z. - * - maintain handed-ness? or just do what feels right? not for now. - * - after testing seems best not to apply this to rotation. - */ if (U.ndof_flag & NDOF_PAN_YZ_SWAP_AXIS) { - SWAP(float, data->tvec[1], data->tvec[2]); + float t; + t = data->tvec[1]; + data->tvec[1] = -data->tvec[2]; + data->tvec[2] = t; } data->dt = ghost->dt; |