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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-28 00:40:08 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-28 00:40:08 +0300
commit5445dda2956d64385b20874592b3305b7056505a (patch)
tree59975e804583931180994c24b0d3d04e485e7d0f /source/blender
parent478dc000b3d65af48422154769641a3ecbe071d8 (diff)
Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add is also still available and more blending methods might be added if they are useful. This is fundamentally a non physical effect. Environment lighting: always added as you would expect (though you can subtract by specifying negative energy). This can be just white or take colors or textures from the world. Indirect lighting: only supported for AAO at the moment (and is still too approximate), and also is always added. A factor is available to specify how much is added, though value 1.0 is correct. Also: * Material ambient value now defaults to 1.0. * Added Environment, Indirect and Emit pass. * "Both" blending method is no longer available. * Attenuation, sampling parameters are still shared, some could be split up, though if they are different this would affect performance.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/world.c3
-rw-r--r--source/blender/blenloader/intern/readfile.c30
-rw-r--r--source/blender/makesdna/DNA_scene_types.h36
-rw-r--r--source/blender/makesdna/DNA_world_types.h11
-rw-r--r--source/blender/makesrna/intern/rna_render.c2
-rw-r--r--source/blender/makesrna/intern/rna_scene.c36
-rw-r--r--source/blender/makesrna/intern/rna_world.c132
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h5
-rw-r--r--source/blender/render/intern/include/render_types.h1
-rw-r--r--source/blender/render/intern/include/rendercore.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c12
-rw-r--r--source/blender/render/intern/source/occlusion.c79
-rw-r--r--source/blender/render/intern/source/pipeline.c33
-rw-r--r--source/blender/render/intern/source/rayshade.c102
-rw-r--r--source/blender/render/intern/source/rendercore.c23
-rw-r--r--source/blender/render/intern/source/shadeinput.c6
-rw-r--r--source/blender/render/intern/source/shadeoutput.c144
-rw-r--r--source/blender/render/intern/source/strand.c8
-rw-r--r--source/blender/render/intern/source/zbuf.c27
21 files changed, 468 insertions, 228 deletions
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index 37b98565ea3..45df0913079 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -43,7 +43,7 @@ struct bContext;
struct ReportList;
#define BLENDER_VERSION 250
-#define BLENDER_SUBVERSION 14
+#define BLENDER_SUBVERSION 15
#define BLENDER_MINVERSION 250
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 3567c061f04..2d4ff857b2a 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -112,7 +112,7 @@ void init_material(Material *ma)
ma->specr= ma->specg= ma->specb= 1.0;
ma->mirr= ma->mirg= ma->mirb= 1.0;
ma->spectra= 1.0;
- ma->amb= 0.5;
+ ma->amb= 1.0;
ma->alpha= 1.0;
ma->spec= ma->hasize= 0.5;
ma->har= 50;
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index b5f8bc81b81..0b49808bf15 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -102,6 +102,9 @@ World *add_world(char *name)
wrld->aodist= 10.0f;
wrld->aosamp= 5;
wrld->aoenergy= 1.0f;
+ wrld->ao_env_energy= 1.0f;
+ wrld->ao_indirect_energy= 1.0f;
+ wrld->ao_indirect_bounces= 1;
wrld->aobias= 0.05f;
wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY;
wrld->ao_approx_error= 0.25f;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index c3457adc288..84b27ad44eb 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -10604,6 +10604,36 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
+ if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 15)) {
+ World *wo;
+ Material *ma;
+
+ /* ambient default from 0.5f to 1.0f */
+ for(ma= main->mat.first; ma; ma=ma->id.next)
+ ma->amb *= 2.0f;
+
+ for(wo= main->world.first; wo; wo=wo->id.next) {
+ /* ao splitting into ao/env/indirect */
+ wo->ao_env_energy= wo->aoenergy;
+ wo->aoenergy= 1.0f;
+
+ if(wo->ao_indirect_bounces == 0)
+ wo->ao_indirect_bounces= 1;
+ else
+ wo->mode |= WO_INDIRECT_LIGHT;
+
+ if(wo->aomix == WO_AOSUB)
+ wo->ao_env_energy= -wo->ao_env_energy;
+ else if(wo->aomix == WO_AOADDSUB)
+ wo->mode |= WO_AMB_OCC;
+
+ wo->aomix= WO_AOMUL;
+
+ /* ambient default from 0.5f to 1.0f */
+ mul_v3_fl(&wo->ambr, 0.5f);
+ wo->ao_env_energy *= 0.5f;
+ }
+ }
/* put 2.50 compatibility code here until next subversion bump */
//{
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 4caae9e1dfc..636596f7af7 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -170,23 +170,25 @@ typedef struct SceneRenderLayer {
#define SCE_LAY_NEG_ZMASK 0x80000
/* srl->passflag */
-#define SCE_PASS_COMBINED 1
-#define SCE_PASS_Z 2
-#define SCE_PASS_RGBA 4
-#define SCE_PASS_DIFFUSE 8
-#define SCE_PASS_SPEC 16
-#define SCE_PASS_SHADOW 32
-#define SCE_PASS_AO 64
-#define SCE_PASS_REFLECT 128
-#define SCE_PASS_NORMAL 256
-#define SCE_PASS_VECTOR 512
-#define SCE_PASS_REFRACT 1024
-#define SCE_PASS_INDEXOB 2048
-#define SCE_PASS_UV 4096
-#define SCE_PASS_RADIO 8192 /* Radio removed, can use for new GI? */
-#define SCE_PASS_MIST 16384
-
-#define SCE_PASS_RAYHITS 32768
+#define SCE_PASS_COMBINED 1
+#define SCE_PASS_Z 2
+#define SCE_PASS_RGBA 4
+#define SCE_PASS_DIFFUSE 8
+#define SCE_PASS_SPEC 16
+#define SCE_PASS_SHADOW 32
+#define SCE_PASS_AO 64
+#define SCE_PASS_REFLECT 128
+#define SCE_PASS_NORMAL 256
+#define SCE_PASS_VECTOR 512
+#define SCE_PASS_REFRACT 1024
+#define SCE_PASS_INDEXOB 2048
+#define SCE_PASS_UV 4096
+#define SCE_PASS_RADIO 8192 /* Radio removed, can use for new GI? */
+#define SCE_PASS_MIST 16384
+#define SCE_PASS_RAYHITS 32768
+#define SCE_PASS_EMIT 65536
+#define SCE_PASS_ENVIRONMENT 131072
+#define SCE_PASS_INDIRECT 262144
/* note, srl->passflag is treestore element 'nr' in outliner, short still... */
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h
index 9b3f78caee0..b79bc766d17 100644
--- a/source/blender/makesdna/DNA_world_types.h
+++ b/source/blender/makesdna/DNA_world_types.h
@@ -107,7 +107,7 @@ typedef struct World {
short aomode, aosamp, aomix, aocolor;
float ao_adapt_thresh, ao_adapt_speed_fac;
float ao_approx_error, ao_approx_correction;
- float ao_indirect_energy;
+ float ao_indirect_energy, ao_env_energy, ao_pad2;
short ao_indirect_bounces, ao_pad;
short ao_samp_method, ao_gather_method, ao_approx_passes;
@@ -142,13 +142,16 @@ typedef struct World {
#define WO_STARS 2
#define WO_DOF 4
#define WO_ACTIVITY_CULLING 8
-#define WO_AMB_OCC 16
+#define WO_ENV_LIGHT 16
#define WO_DBVT_CULLING 32
+#define WO_AMB_OCC 64
+#define WO_INDIRECT_LIGHT 128
/* aomix */
#define WO_AOADD 0
-#define WO_AOSUB 1
-#define WO_AOADDSUB 2
+#define WO_AOSUB 1 /* deprecated */
+#define WO_AOADDSUB 2 /* deprecated */
+#define WO_AOMUL 3
/* ao_samp_method - methods for sampling the AO hemi */
#define WO_AOSAMP_CONSTANT 0
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c
index 8212423acd5..85fd33f6c63 100644
--- a/source/blender/makesrna/intern/rna_render.c
+++ b/source/blender/makesrna/intern/rna_render.c
@@ -369,6 +369,8 @@ static void rna_def_render_pass(BlenderRNA *brna)
{SCE_PASS_INDEXOB, "OBJECT_INDEX", 0, "Object Index", ""},
{SCE_PASS_UV, "UV", 0, "UV", ""},
{SCE_PASS_MIST, "MIST", 0, "Mist", ""},
+ {SCE_PASS_EMIT, "EMIT", 0, "Emit", ""},
+ {SCE_PASS_ENVIRONMENT, "ENVIRONMENT", 0, "Environment", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "RenderPass", NULL);
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 7e4fc9aa9e0..3f79a06566d 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1142,6 +1142,24 @@ void rna_def_render_layer_common(StructRNA *srna, int scene)
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ prop= RNA_def_property(srna, "pass_emit", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_EMIT);
+ RNA_def_property_ui_text(prop, "Emit", "Deliver emission pass.");
+ if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
+ else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ prop= RNA_def_property(srna, "pass_environment", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_ENVIRONMENT);
+ RNA_def_property_ui_text(prop, "Environment", "Deliver environment lighting pass.");
+ if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
+ else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ prop= RNA_def_property(srna, "pass_indirect", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_INDIRECT);
+ RNA_def_property_ui_text(prop, "Indirect", "Deliver indirect lighting pass.");
+ if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
+ else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
prop= RNA_def_property(srna, "pass_specular_exclude", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_SPEC);
RNA_def_property_ui_text(prop, "Specular Exclude", "Exclude specular pass from combined.");
@@ -1171,6 +1189,24 @@ void rna_def_render_layer_common(StructRNA *srna, int scene)
RNA_def_property_ui_text(prop, "Refraction Exclude", "Exclude raytraced refraction pass from combined.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ prop= RNA_def_property(srna, "pass_emit_exclude", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_EMIT);
+ RNA_def_property_ui_text(prop, "Emit Exclude", "Exclude emission pass from combined.");
+ if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
+ else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ prop= RNA_def_property(srna, "pass_environment_exclude", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_ENVIRONMENT);
+ RNA_def_property_ui_text(prop, "Environment Exclude", "Exclude environment pass from combined.");
+ if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
+ else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ prop= RNA_def_property(srna, "pass_indirect_exclude", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_INDIRECT);
+ RNA_def_property_ui_text(prop, "Indirect Exclude", "Exclude indirect pass from combined.");
+ if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
+ else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
}
static void rna_def_scene_game_data(BlenderRNA *brna)
diff --git a/source/blender/makesrna/intern/rna_world.c b/source/blender/makesrna/intern/rna_world.c
index 4046fc266da..c2af18193b2 100644
--- a/source/blender/makesrna/intern/rna_world.c
+++ b/source/blender/makesrna/intern/rna_world.c
@@ -45,9 +45,9 @@
#include "WM_api.h"
#include "WM_types.h"
-static PointerRNA rna_World_ambient_occlusion_get(PointerRNA *ptr)
+static PointerRNA rna_World_lighting_get(PointerRNA *ptr)
{
- return rna_pointer_inherit_refine(ptr, &RNA_WorldAmbientOcclusion, ptr->id.data);
+ return rna_pointer_inherit_refine(ptr, &RNA_WorldLighting, ptr->id.data);
}
static PointerRNA rna_World_stars_get(PointerRNA *ptr)
@@ -182,15 +182,14 @@ static void rna_def_world_mtex(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_World_update");
}
-static void rna_def_ambient_occlusion(BlenderRNA *brna)
+static void rna_def_lighting(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem blend_mode_items[] = {
+ {WO_AOMUL, "MULTIPLY", 0, "Multiply", "Multiply direct lighting with ambient occlusion, darkening the result."},
{WO_AOADD, "ADD", 0, "Add", "Add light and shadow."},
- {WO_AOSUB, "SUBTRACT", 0, "Subtract", "Subtract light and shadow (needs a normal light to make anything visible.)"},
- {WO_AOADDSUB, "BOTH", 0, "Both", "Both lighten and darken."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem prop_color_items[] = {
@@ -210,14 +209,78 @@ static void rna_def_ambient_occlusion(BlenderRNA *brna)
{WO_AOGATHER_APPROX, "APPROXIMATE", 0, "Approximate", "Inaccurate, but faster and without noise."},
{0, NULL, 0, NULL, NULL}};
- srna= RNA_def_struct(brna, "WorldAmbientOcclusion", NULL);
+ srna= RNA_def_struct(brna, "WorldLighting", NULL);
RNA_def_struct_sdna(srna, "World");
RNA_def_struct_nested(brna, srna, "World");
- RNA_def_struct_ui_text(srna, "Ambient Occlusion", "Ambient occlusion settings for a World datablock.");
+ RNA_def_struct_ui_text(srna, "Lighting", "Lighting for a World datablock.");
- prop= RNA_def_property(srna, "enabled", PROP_BOOLEAN, PROP_NONE);
+ /* ambient occlusion */
+ prop= RNA_def_property(srna, "use_ambient_occlusion", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_AMB_OCC);
- RNA_def_property_ui_text(prop, "Enabled", "Use Ambient Occlusion to add light based on distance between elements, creating the illusion of omnipresent light");
+ RNA_def_property_ui_text(prop, "Use Ambient Occlusion", "Use Ambient Occlusion to add shadowing based on distance between objects.");
+ RNA_def_property_update(prop, 0, "rna_World_update");
+
+ prop= RNA_def_property(srna, "ao_factor", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "aoenergy");
+ RNA_def_property_range(prop, 0, INT_MAX);
+ RNA_def_property_ui_range(prop, 0, 1, 0.1, 2);
+ RNA_def_property_ui_text(prop, "Factor", "Factor for ambient occlusion blending blending.");
+ RNA_def_property_update(prop, 0, "rna_World_update");
+
+ prop= RNA_def_property(srna, "ao_blend_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "aomix");
+ RNA_def_property_enum_items(prop, blend_mode_items);
+ RNA_def_property_ui_text(prop, "Blend Mode", "Defines how AO mixes with material shading.");
+ RNA_def_property_update(prop, 0, "rna_World_update");
+
+ /* environment lighting */
+ prop= RNA_def_property(srna, "use_environment_lighting", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_ENV_LIGHT);
+ RNA_def_property_ui_text(prop, "Use Environment Lighting", "Add light coming from the environment.");
+ RNA_def_property_update(prop, 0, "rna_World_update");
+
+ prop= RNA_def_property(srna, "environment_energy", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "ao_env_energy");
+ RNA_def_property_ui_range(prop, 0, FLT_MAX, 0.1, 2);
+ RNA_def_property_ui_text(prop, "Environment Color", "Defines the strength of environment light.");
+ RNA_def_property_update(prop, 0, "rna_World_update");
+
+ prop= RNA_def_property(srna, "environment_color", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "aocolor");
+ RNA_def_property_enum_items(prop, prop_color_items);
+ RNA_def_property_ui_text(prop, "Environment Color", "Defines where the color of the environment light comes from.");
+ RNA_def_property_update(prop, 0, "rna_World_update");
+
+ /* indirect lighting */
+ prop= RNA_def_property(srna, "use_indirect_lighting", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_INDIRECT_LIGHT);
+ RNA_def_property_ui_text(prop, "Use Indirect Lighting", "Add indirect light bouncing of surrounding objects.");
+ RNA_def_property_update(prop, 0, "rna_World_update");
+
+ prop= RNA_def_property(srna, "indirect_factor", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "ao_indirect_energy");
+ RNA_def_property_range(prop, 0, INT_MAX);
+ RNA_def_property_ui_range(prop, 0, 1, 0.1, 2);
+ RNA_def_property_ui_text(prop, "Indirect Factor", "Factor for how much surrounding objects contribute to light.");
+ RNA_def_property_update(prop, 0, "rna_World_update");
+
+ prop= RNA_def_property(srna, "indirect_bounces", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_sdna(prop, NULL, "ao_indirect_bounces");
+ RNA_def_property_range(prop, 1, INT_MAX);
+ RNA_def_property_ui_text(prop, "Bounces", "Number of indirect diffuse light bounces to use for approximate ambient occlusion.");
+ RNA_def_property_update(prop, 0, "rna_World_update");
+
+ /* gathering parameters */
+ prop= RNA_def_property(srna, "gather_method", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "ao_gather_method");
+ RNA_def_property_enum_items(prop, prop_gather_method_items);
+ RNA_def_property_ui_text(prop, "Gather Method", "");
+ RNA_def_property_update(prop, 0, "rna_World_update");
+
+ prop= RNA_def_property(srna, "passes", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "ao_approx_passes");
+ RNA_def_property_range(prop, 0, 10);
+ RNA_def_property_ui_text(prop, "Passes", "Number of preprocessing passes to reduce overocclusion (for Approximate).");
RNA_def_property_update(prop, 0, "rna_World_update");
prop= RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE);
@@ -230,12 +293,6 @@ static void rna_def_ambient_occlusion(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Strength", "Distance attenuation factor, the higher, the 'shorter' the shadows.");
RNA_def_property_update(prop, 0, "rna_World_update");
- prop= RNA_def_property(srna, "energy", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "aoenergy");
- RNA_def_property_ui_range(prop, 0, 10, 0.1, 3);
- RNA_def_property_ui_text(prop, "Energy", "Amount of enerygy generated by ambient occlusion.");
- RNA_def_property_update(prop, 0, "rna_World_update");
-
prop= RNA_def_property(srna, "bias", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "aobias");
RNA_def_property_range(prop, 0, 0.5);
@@ -283,46 +340,11 @@ static void rna_def_ambient_occlusion(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Samples", "Amount of ray samples. Higher values give smoother results and longer rendering times");
RNA_def_property_update(prop, 0, "rna_World_update");
- prop= RNA_def_property(srna, "blend_mode", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "aomix");
- RNA_def_property_enum_items(prop, blend_mode_items);
- RNA_def_property_ui_text(prop, "Blend Mode", "Defines how AO mixes with material shading.");
- RNA_def_property_update(prop, 0, "rna_World_update");
-
- prop= RNA_def_property(srna, "color", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "aocolor");
- RNA_def_property_enum_items(prop, prop_color_items);
- RNA_def_property_ui_text(prop, "Color", "Defines the color of the AO light");
- RNA_def_property_update(prop, 0, "rna_World_update");
-
prop= RNA_def_property(srna, "sample_method", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "ao_samp_method");
RNA_def_property_enum_items(prop, prop_sample_method_items);
RNA_def_property_ui_text(prop, "Sample Method", "Method for generating shadow samples (for Raytrace).");
RNA_def_property_update(prop, 0, "rna_World_update");
-
- prop= RNA_def_property(srna, "gather_method", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "ao_gather_method");
- RNA_def_property_enum_items(prop, prop_gather_method_items);
- RNA_def_property_ui_text(prop, "Gather Method", "");
- RNA_def_property_update(prop, 0, "rna_World_update");
-
- prop= RNA_def_property(srna, "passes", PROP_INT, PROP_NONE);
- RNA_def_property_int_sdna(prop, NULL, "ao_approx_passes");
- RNA_def_property_range(prop, 0, 10);
- RNA_def_property_ui_text(prop, "Passes", "Number of preprocessing passes to reduce overocclusion (for Approximate).");
- RNA_def_property_update(prop, 0, "rna_World_update");
-
- prop= RNA_def_property(srna, "indirect_energy", PROP_FLOAT, PROP_UNSIGNED);
- RNA_def_property_float_sdna(prop, NULL, "ao_indirect_energy");
- RNA_def_property_ui_range(prop, 0, 10, 0.1, 3);
- RNA_def_property_ui_text(prop, "Indirect", "Use approximate ambient occlusion for indirect diffuse lighting.");
- RNA_def_property_update(prop, 0, "rna_World_update");
-
- prop= RNA_def_property(srna, "indirect_bounces", PROP_INT, PROP_UNSIGNED);
- RNA_def_property_int_sdna(prop, NULL, "ao_indirect_bounces");
- RNA_def_property_ui_text(prop, "Bounces", "Number of indirect diffuse light bounces to use for approximate ambient occlusion.");
- RNA_def_property_update(prop, 0, "rna_World_update");
}
static void rna_def_world_mist(BlenderRNA *brna)
@@ -499,11 +521,11 @@ void RNA_def_world(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_World_update");
/* nested structs */
- prop= RNA_def_property(srna, "ambient_occlusion", PROP_POINTER, PROP_NONE);
+ prop= RNA_def_property(srna, "lighting", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
- RNA_def_property_struct_type(prop, "WorldAmbientOcclusion");
- RNA_def_property_pointer_funcs(prop, "rna_World_ambient_occlusion_get", NULL, NULL);
- RNA_def_property_ui_text(prop, "Ambient Occlusion", "World ambient occlusion settings.");
+ RNA_def_property_struct_type(prop, "WorldLighting");
+ RNA_def_property_pointer_funcs(prop, "rna_World_lighting_get", NULL, NULL);
+ RNA_def_property_ui_text(prop, "Lighting", "World lighting settings.");
prop= RNA_def_property(srna, "mist", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
@@ -517,7 +539,7 @@ void RNA_def_world(BlenderRNA *brna)
RNA_def_property_pointer_funcs(prop, "rna_World_stars_get", NULL, NULL);
RNA_def_property_ui_text(prop, "Stars", "World stars settings.");
- rna_def_ambient_occlusion(brna);
+ rna_def_lighting(brna);
rna_def_world_mist(brna);
rna_def_world_stars(brna);
rna_def_world_mtex(brna);
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 28d88e1f8b4..a7c0f9511a5 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -49,10 +49,13 @@ typedef struct ShadeResult
float combined[4];
float col[4];
float alpha, mist, z;
+ float emit[3];
float diff[3]; /* no ramps, shadow, etc */
float spec[3];
float shad[3];
float ao[3];
+ float env[3];
+ float indirect[3];
float refl[3];
float refr[3];
float nor[3];
@@ -153,7 +156,7 @@ typedef struct ShadeInput
float dxstrand, dystrand;
/* AO is a pre-process now */
- float ao[3], indirect[3];
+ float ao[3], indirect[3], env[3];
int xs, ys; /* pixel to be rendered */
int mask; /* subsample mask */
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index d41851db5ff..ba995621a98 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -399,6 +399,7 @@ typedef struct StrandSurface {
float (*co)[3];
/* for occlusion caching */
float (*ao)[3];
+ float (*env)[3];
float (*indirect)[3];
/* for speedvectors */
float (*prevco)[3], (*nextco)[3];
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 250fbc000cb..e97ab1de9bb 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -99,7 +99,7 @@ RayObject* makeraytree_object(Render *re, ObjectInstanceRen *obi);
extern void ray_shadow(ShadeInput *, LampRen *, float *);
extern void ray_trace(ShadeInput *, ShadeResult *);
-extern void ray_ao(ShadeInput *, float *);
+extern void ray_ao(ShadeInput *, float *, float *);
extern void init_jitter_plane(LampRen *lar);
extern void init_ao_sphere(struct World *wrld);
extern void init_render_qmcsampler(Render *re);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 63782223c33..a8afc40f04d 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1701,7 +1701,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if(re->r.mode & R_SPEED)
dosurfacecache= 1;
- else if((re->wrld.mode & WO_AMB_OCC) && (re->wrld.ao_gather_method == WO_AOGATHER_APPROX))
+ else if((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && (re->wrld.ao_gather_method == WO_AOGATHER_APPROX))
if(ma->amb != 0.0f)
dosurfacecache= 1;
@@ -3811,7 +3811,7 @@ void init_render_world(Render *re)
while(re->wrld.aosamp*re->wrld.aosamp < re->osa)
re->wrld.aosamp++;
if(!(re->r.mode & R_RAYTRACE) && (re->wrld.ao_gather_method == WO_AOGATHER_RAYTRACE))
- re->wrld.mode &= ~WO_AMB_OCC;
+ re->wrld.mode &= ~(WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT);
}
else {
memset(&re->wrld, 0, sizeof(World));
@@ -4849,7 +4849,7 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
if(re->r.mode & R_RAYTRACE) {
init_render_qmcsampler(re);
- if(re->wrld.mode & WO_AMB_OCC)
+ if(re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT))
if (re->wrld.ao_samp_method == WO_AOSAMP_CONSTANT)
init_ao_sphere(&re->wrld);
}
@@ -4925,7 +4925,7 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
project_renderdata(re, projectverto, re->r.mode & R_PANORAMA, 0, 1);
/* Occlusion */
- if((re->wrld.mode & WO_AMB_OCC) && !re->test_break(re->tbh))
+ if((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
if(re->r.renderer==R_INTERN)
if(re->r.mode & R_SHADOW)
@@ -5537,7 +5537,7 @@ void RE_Database_Baking(Render *re, Scene *scene, int type, Object *actob)
if(re->r.mode & R_RAYTRACE) {
init_render_qmcsampler(re);
- if(re->wrld.mode & WO_AMB_OCC)
+ if(re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT))
if (re->wrld.ao_samp_method == WO_AOSAMP_CONSTANT)
init_ao_sphere(&re->wrld);
}
@@ -5569,7 +5569,7 @@ void RE_Database_Baking(Render *re, Scene *scene, int type, Object *actob)
makeraytree(re);
/* occlusion */
- if((re->wrld.mode & WO_AMB_OCC) && !re->test_break(re->tbh))
+ if((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
if(re->r.mode & R_SHADOW)
make_occ_tree(re);
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index 40fcc2b399a..d06339f75cc 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -64,7 +64,7 @@
#define CACHE_STEP 3
typedef struct OcclusionCacheSample {
- float co[3], n[3], ao[3], indirect[3], intensity, dist2;
+ float co[3], n[3], ao[3], env[3], indirect[3], intensity, dist2;
int x, y, filled;
} OcclusionCacheSample;
@@ -120,6 +120,7 @@ typedef struct OcclusionThread {
Render *re;
StrandSurface *mesh;
float (*faceao)[3];
+ float (*faceenv)[3];
float (*faceindirect)[3];
int begin, end;
int thread;
@@ -1375,19 +1376,19 @@ static void occ_compute_passes(Render *re, OcclusionTree *tree, int totpass)
MEM_freeN(occ);
}
-static void sample_occ_tree(Render *re, OcclusionTree *tree, OccFace *exclude, float *co, float *n, int thread, int onlyshadow, float *ao, float *indirect)
+static void sample_occ_tree(Render *re, OcclusionTree *tree, OccFace *exclude, float *co, float *n, int thread, int onlyshadow, float *ao, float *env, float *indirect)
{
float nn[3], bn[3], fac, occ, occlusion, correction, rad[3];
- int aocolor;
+ int envcolor;
- aocolor= re->wrld.aocolor;
+ envcolor= re->wrld.aocolor;
if(onlyshadow)
- aocolor= WO_AOPLAIN;
+ envcolor= WO_AOPLAIN;
VECCOPY(nn, n);
negate_v3(nn);
- occ_lookup(tree, thread, exclude, co, nn, &occ, (tree->doindirect)? rad: NULL, (aocolor)? bn: NULL);
+ occ_lookup(tree, thread, exclude, co, nn, &occ, (tree->doindirect)? rad: NULL, (env && envcolor)? bn: NULL);
correction= re->wrld.ao_approx_correction;
@@ -1396,13 +1397,20 @@ static void sample_occ_tree(Render *re, OcclusionTree *tree, OccFace *exclude, f
if(correction != 0.0f)
occlusion += correction*exp(-occ);
- if(aocolor) {
+ if(env) {
/* sky shading using bent normal */
- if(ELEM(aocolor, WO_AOSKYCOL, WO_AOSKYTEX)) {
+ if(ELEM(envcolor, WO_AOSKYCOL, WO_AOSKYTEX)) {
fac= 0.5*(1.0f+bn[0]*re->grvec[0]+ bn[1]*re->grvec[1]+ bn[2]*re->grvec[2]);
- ao[0]= (1.0f-fac)*re->wrld.horr + fac*re->wrld.zenr;
- ao[1]= (1.0f-fac)*re->wrld.horg + fac*re->wrld.zeng;
- ao[2]= (1.0f-fac)*re->wrld.horb + fac*re->wrld.zenb;
+ env[0]= (1.0f-fac)*re->wrld.horr + fac*re->wrld.zenr;
+ env[1]= (1.0f-fac)*re->wrld.horg + fac*re->wrld.zeng;
+ env[2]= (1.0f-fac)*re->wrld.horb + fac*re->wrld.zenb;
+
+ mul_v3_fl(env, occlusion);
+ }
+ else {
+ env[0]= occlusion;
+ env[1]= occlusion;
+ env[2]= occlusion;
}
#if 0
else { /* WO_AOSKYTEX */
@@ -1416,10 +1424,9 @@ static void sample_occ_tree(Render *re, OcclusionTree *tree, OccFace *exclude, f
shadeSkyView(ao, co, bn, dxyview);
}
#endif
-
- mul_v3_fl(ao, occlusion);
}
- else {
+
+ if(ao) {
ao[0]= occlusion;
ao[1]= occlusion;
ao[2]= occlusion;
@@ -1447,7 +1454,7 @@ static OcclusionCacheSample *find_occ_sample(OcclusionCache *cache, int x, int y
return &cache->sample[y*cache->w + x];
}
-static int sample_occ_cache(OcclusionTree *tree, float *co, float *n, int x, int y, int thread, float *ao, float *indirect)
+static int sample_occ_cache(OcclusionTree *tree, float *co, float *n, int x, int y, int thread, float *ao, float *env, float *indirect)
{
OcclusionCache *cache;
OcclusionCacheSample *samples[4], *sample;
@@ -1468,6 +1475,7 @@ static int sample_occ_cache(OcclusionTree *tree, float *co, float *n, int x, int
dist2= INPR(d, d);
if(dist2 < 0.5f*sample->dist2 && INPR(sample->n, n) > 0.98f) {
VECCOPY(ao, sample->ao);
+ VECCOPY(env, sample->env);
VECCOPY(indirect, sample->indirect);
return 1;
}
@@ -1495,6 +1503,7 @@ static int sample_occ_cache(OcclusionTree *tree, float *co, float *n, int x, int
/* compute weighted interpolation between samples */
zero_v3(ao);
+ zero_v3(env);
zero_v3(indirect);
totw= 0.0f;
@@ -1522,12 +1531,14 @@ static int sample_occ_cache(OcclusionTree *tree, float *co, float *n, int x, int
totw += w;
madd_v3_v3fl(ao, samples[i]->ao, w);
+ madd_v3_v3fl(env, samples[i]->env, w);
madd_v3_v3fl(indirect, samples[i]->indirect, w);
}
if(totw >= 0.9f) {
totw= 1.0f/totw;
mul_v3_fl(ao, totw);
+ mul_v3_fl(env, totw);
mul_v3_fl(indirect, totw);
return 1;
}
@@ -1553,16 +1564,21 @@ static void sample_occ_surface(ShadeInput *shi)
interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co);
zero_v3(shi->ao);
+ zero_v3(shi->env);
zero_v3(shi->indirect);
madd_v3_v3fl(shi->ao, mesh->ao[face[0]], w[0]);
+ madd_v3_v3fl(shi->env, mesh->env[face[0]], w[0]);
madd_v3_v3fl(shi->indirect, mesh->indirect[face[0]], w[0]);
madd_v3_v3fl(shi->ao, mesh->ao[face[1]], w[1]);
+ madd_v3_v3fl(shi->env, mesh->env[face[1]], w[1]);
madd_v3_v3fl(shi->indirect, mesh->indirect[face[1]], w[1]);
madd_v3_v3fl(shi->ao, mesh->ao[face[2]], w[2]);
+ madd_v3_v3fl(shi->env, mesh->env[face[2]], w[2]);
madd_v3_v3fl(shi->indirect, mesh->indirect[face[2]], w[2]);
if(face[3]) {
madd_v3_v3fl(shi->ao, mesh->ao[face[3]], w[3]);
+ madd_v3_v3fl(shi->env, mesh->env[face[3]], w[3]);
madd_v3_v3fl(shi->indirect, mesh->indirect[face[3]], w[3]);
}
}
@@ -1570,6 +1586,7 @@ static void sample_occ_surface(ShadeInput *shi)
shi->ao[0]= 1.0f;
shi->ao[1]= 1.0f;
shi->ao[2]= 1.0f;
+ zero_v3(shi->env);
zero_v3(shi->indirect);
}
}
@@ -1581,7 +1598,7 @@ static void *exec_strandsurface_sample(void *data)
OcclusionThread *othread= (OcclusionThread*)data;
Render *re= othread->re;
StrandSurface *mesh= othread->mesh;
- float ao[3], indirect[3], co[3], n[3], *co1, *co2, *co3, *co4;
+ float ao[3], env[3], indirect[3], co[3], n[3], *co1, *co2, *co3, *co4;
int a, *face;
for(a=othread->begin; a<othread->end; a++) {
@@ -1602,8 +1619,9 @@ static void *exec_strandsurface_sample(void *data)
}
negate_v3(n);
- sample_occ_tree(re, re->occlusiontree, NULL, co, n, othread->thread, 0, ao, indirect);
+ sample_occ_tree(re, re->occlusiontree, NULL, co, n, othread->thread, 0, ao, env, indirect);
VECCOPY(othread->faceao[a], ao);
+ VECCOPY(othread->faceenv[a], env);
VECCOPY(othread->faceindirect[a], indirect);
}
@@ -1616,7 +1634,7 @@ void make_occ_tree(Render *re)
OcclusionTree *tree;
StrandSurface *mesh;
ListBase threads;
- float ao[3], indirect[3], (*faceao)[3], (*faceindirect)[3];
+ float ao[3], env[3], indirect[3], (*faceao)[3], (*faceenv)[3], (*faceindirect)[3];
int a, totface, totthread, *face, *count;
/* ugly, needed for occ_face */
@@ -1630,7 +1648,7 @@ void make_occ_tree(Render *re)
if(tree) {
if(re->wrld.ao_approx_passes > 0)
occ_compute_passes(re, tree, re->wrld.ao_approx_passes);
- if(tree->doindirect && re->wrld.ao_indirect_bounces > 1)
+ if(tree->doindirect && (re->wrld.mode & WO_INDIRECT_LIGHT))
occ_compute_bounces(re, tree, re->wrld.ao_indirect_bounces);
for(mesh=re->strandsurface.first; mesh; mesh=mesh->next) {
@@ -1639,6 +1657,7 @@ void make_occ_tree(Render *re)
count= MEM_callocN(sizeof(int)*mesh->totvert, "OcclusionCount");
faceao= MEM_callocN(sizeof(float)*3*mesh->totface, "StrandSurfFaceAO");
+ faceenv= MEM_callocN(sizeof(float)*3*mesh->totface, "StrandSurfFaceEnv");
faceindirect= MEM_callocN(sizeof(float)*3*mesh->totface, "StrandSurfFaceIndirect");
totthread= (mesh->totface > 10000)? re->r.threads: 1;
@@ -1646,6 +1665,7 @@ void make_occ_tree(Render *re)
for(a=0; a<totthread; a++) {
othreads[a].re= re;
othreads[a].faceao= faceao;
+ othreads[a].faceenv= faceenv;
othreads[a].faceindirect= faceindirect;
othreads[a].thread= a;
othreads[a].mesh= mesh;
@@ -1669,20 +1689,25 @@ void make_occ_tree(Render *re)
face= mesh->face[a];
VECCOPY(ao, faceao[a]);
+ VECCOPY(env, faceenv[a]);
VECCOPY(indirect, faceindirect[a]);
VECADD(mesh->ao[face[0]], mesh->ao[face[0]], ao);
+ VECADD(mesh->env[face[0]], mesh->env[face[0]], env);
VECADD(mesh->indirect[face[0]], mesh->indirect[face[0]], indirect);
count[face[0]]++;
VECADD(mesh->ao[face[1]], mesh->ao[face[1]], ao);
+ VECADD(mesh->env[face[1]], mesh->env[face[1]], env);
VECADD(mesh->indirect[face[1]], mesh->indirect[face[1]], indirect);
count[face[1]]++;
VECADD(mesh->ao[face[2]], mesh->ao[face[2]], ao);
+ VECADD(mesh->env[face[2]], mesh->env[face[2]], env);
VECADD(mesh->indirect[face[2]], mesh->indirect[face[2]], indirect);
count[face[2]]++;
if(face[3]) {
VECADD(mesh->ao[face[3]], mesh->ao[face[3]], ao);
+ VECADD(mesh->env[face[3]], mesh->env[face[3]], env);
VECADD(mesh->indirect[face[3]], mesh->indirect[face[3]], indirect);
count[face[3]]++;
}
@@ -1691,12 +1716,14 @@ void make_occ_tree(Render *re)
for(a=0; a<mesh->totvert; a++) {
if(count[a]) {
mul_v3_fl(mesh->ao[a], 1.0f/count[a]);
+ mul_v3_fl(mesh->env[a], 1.0f/count[a]);
mul_v3_fl(mesh->indirect[a], 1.0f/count[a]);
}
}
MEM_freeN(count);
MEM_freeN(faceao);
+ MEM_freeN(faceenv);
MEM_freeN(faceindirect);
}
}
@@ -1723,12 +1750,12 @@ void sample_occ(Render *re, ShadeInput *shi)
sample_occ_surface(shi);
}
/* try to get result from the cache if possible */
- else if(shi->depth!=0 || !sample_occ_cache(tree, shi->co, shi->vno, shi->xs, shi->ys, shi->thread, shi->ao, shi->indirect)) {
+ else if(shi->depth!=0 || !sample_occ_cache(tree, shi->co, shi->vno, shi->xs, shi->ys, shi->thread, shi->ao, shi->env, shi->indirect)) {
/* no luck, let's sample the occlusion */
exclude.obi= shi->obi - re->objectinstance;
exclude.facenr= shi->vlr->index;
onlyshadow= (shi->mat->mode & MA_ONLYSHADOW);
- sample_occ_tree(re, tree, &exclude, shi->co, shi->vno, shi->thread, onlyshadow, shi->ao, shi->indirect);
+ sample_occ_tree(re, tree, &exclude, shi->co, shi->vno, shi->thread, onlyshadow, shi->ao, shi->env, shi->indirect);
/* fill result into sample, each time */
if(tree->cache) {
@@ -1739,8 +1766,10 @@ void sample_occ(Render *re, ShadeInput *shi)
VECCOPY(sample->co, shi->co);
VECCOPY(sample->n, shi->vno);
VECCOPY(sample->ao, shi->ao);
+ VECCOPY(sample->env, shi->env);
VECCOPY(sample->indirect, shi->indirect);
sample->intensity= MAX3(sample->ao[0], sample->ao[1], sample->ao[2]);
+ sample->intensity= MAX2(sample->intensity, MAX3(sample->env[0], sample->env[1], sample->env[2]));
sample->intensity= MAX2(sample->intensity, MAX3(sample->indirect[0], sample->indirect[1], sample->indirect[2]));
sample->dist2= INPR(shi->dxco, shi->dxco) + INPR(shi->dyco, shi->dyco);
sample->filled= 1;
@@ -1753,6 +1782,10 @@ void sample_occ(Render *re, ShadeInput *shi)
shi->ao[1]= 1.0f;
shi->ao[2]= 1.0f;
+ shi->env[0]= 0.0f;
+ shi->env[1]= 0.0f;
+ shi->env[2]= 0.0f;
+
shi->indirect[0]= 0.0f;
shi->indirect[1]= 0.0f;
shi->indirect[2]= 0.0f;
@@ -1823,13 +1856,15 @@ void cache_occ_samples(Render *re, RenderPart *pa, ShadeSample *ssamp)
onlyshadow= (shi->mat->mode & MA_ONLYSHADOW);
exclude.obi= shi->obi - re->objectinstance;
exclude.facenr= shi->vlr->index;
- sample_occ_tree(re, tree, &exclude, shi->co, shi->vno, shi->thread, onlyshadow, shi->ao, shi->indirect);
+ sample_occ_tree(re, tree, &exclude, shi->co, shi->vno, shi->thread, onlyshadow, shi->ao, shi->env, shi->indirect);
VECCOPY(sample->co, shi->co);
VECCOPY(sample->n, shi->vno);
VECCOPY(sample->ao, shi->ao);
+ VECCOPY(sample->env, shi->env);
VECCOPY(sample->indirect, shi->indirect);
sample->intensity= MAX3(sample->ao[0], sample->ao[1], sample->ao[2]);
+ sample->intensity= MAX2(sample->intensity, MAX3(sample->env[0], sample->env[1], sample->env[2]));
sample->intensity= MAX2(sample->intensity, MAX3(sample->indirect[0], sample->indirect[1], sample->indirect[2]));
sample->dist2= INPR(shi->dxco, shi->dxco) + INPR(shi->dyco, shi->dyco);
sample->x= shi->xs;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index ff7d0d90a06..eaafeec3a8a 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -309,6 +309,12 @@ static char *get_pass_name(int passtype, int channel)
if(channel==2) return "Color.B";
return "Color.A";
}
+ if(passtype == SCE_PASS_EMIT) {
+ if(channel==-1) return "Emit";
+ if(channel==0) return "Emit.R";
+ if(channel==1) return "Emit.G";
+ return "Emit.B";
+ }
if(passtype == SCE_PASS_DIFFUSE) {
if(channel==-1) return "Diffuse";
if(channel==0) return "Diffuse.R";
@@ -333,6 +339,18 @@ static char *get_pass_name(int passtype, int channel)
if(channel==1) return "AO.G";
return "AO.B";
}
+ if(passtype == SCE_PASS_ENVIRONMENT) {
+ if(channel==-1) return "Environment";
+ if(channel==0) return "Environment.R";
+ if(channel==1) return "Environment.G";
+ return "Environment.B";
+ }
+ if(passtype == SCE_PASS_INDIRECT) {
+ if(channel==-1) return "Indirect";
+ if(channel==0) return "Indirect.R";
+ if(channel==1) return "Indirect.G";
+ return "Indirect.B";
+ }
if(passtype == SCE_PASS_REFLECT) {
if(channel==-1) return "Reflect";
if(channel==0) return "Reflect.R";
@@ -390,6 +408,9 @@ static int passtype_from_name(char *str)
if(strcmp(str, "Color")==0)
return SCE_PASS_RGBA;
+ if(strcmp(str, "Emit")==0)
+ return SCE_PASS_EMIT;
+
if(strcmp(str, "Diffuse")==0)
return SCE_PASS_DIFFUSE;
@@ -402,6 +423,12 @@ static int passtype_from_name(char *str)
if(strcmp(str, "AO")==0)
return SCE_PASS_AO;
+ if(strcmp(str, "Environment")==0)
+ return SCE_PASS_ENVIRONMENT;
+
+ if(strcmp(str, "Indirect")==0)
+ return SCE_PASS_INDIRECT;
+
if(strcmp(str, "Reflect")==0)
return SCE_PASS_REFLECT;
@@ -572,12 +599,18 @@ static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int
render_layer_add_pass(rr, rl, 3, SCE_PASS_UV);
if(srl->passflag & SCE_PASS_RGBA)
render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA);
+ if(srl->passflag & SCE_PASS_EMIT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_EMIT);
if(srl->passflag & SCE_PASS_DIFFUSE)
render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE);
if(srl->passflag & SCE_PASS_SPEC)
render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC);
if(srl->passflag & SCE_PASS_AO)
render_layer_add_pass(rr, rl, 3, SCE_PASS_AO);
+ if(srl->passflag & SCE_PASS_ENVIRONMENT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_ENVIRONMENT);
+ if(srl->passflag & SCE_PASS_INDIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_INDIRECT);
if(srl->passflag & SCE_PASS_SHADOW)
render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW);
if(srl->passflag & SCE_PASS_REFLECT)
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 5bdc1276a91..d35521e92ac 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -1829,7 +1829,7 @@ static float *sphere_sampler(int type, int resol, int thread, int xs, int ys)
}
}
-static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
+static void ray_ao_qmc(ShadeInput *shi, float *ao, float *env)
{
Isect isec;
RayHint point_hint;
@@ -1845,8 +1845,8 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
int samples=0;
int max_samples = R.wrld.aosamp*R.wrld.aosamp;
- float dxyview[3], skyadded=0, div;
- int aocolor;
+ float dxyview[3], skyadded=0;
+ int envcolor;
RE_RC_INIT(isec, *shi);
isec.orig.ob = shi->obi;
@@ -1866,15 +1866,15 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
RE_rayobject_hint_bb( R.raytree, &point_hint, isec.start, isec.start );
isec.hint = &point_hint;
-
- shadfac[0]= shadfac[1]= shadfac[2]= 0.0f;
+ zero_v3(ao);
+ zero_v3(env);
/* prevent sky colors to be added for only shadow (shadow becomes alpha) */
- aocolor= R.wrld.aocolor;
+ envcolor= R.wrld.aocolor;
if(shi->mat->mode & MA_ONLYSHADOW)
- aocolor= WO_AOPLAIN;
+ envcolor= WO_AOPLAIN;
- if(aocolor == WO_AOSKYTEX) {
+ if(envcolor == WO_AOSKYTEX) {
dxyview[0]= 1.0f/(float)R.wrld.aosamp;
dxyview[1]= 1.0f/(float)R.wrld.aosamp;
dxyview[2]= 0.0f;
@@ -1927,7 +1927,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
if (R.wrld.aomode & WO_AODIST) fac+= exp(-isec.labda*R.wrld.aodistfac);
else fac+= 1.0f;
}
- else if(aocolor!=WO_AOPLAIN) {
+ else if(envcolor!=WO_AOPLAIN) {
float skycol[4];
float skyfac, view[3];
@@ -1936,18 +1936,18 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
view[2]= -dir[2];
normalize_v3(view);
- if(aocolor==WO_AOSKYCOL) {
+ if(envcolor==WO_AOSKYCOL) {
skyfac= 0.5*(1.0f+view[0]*R.grvec[0]+ view[1]*R.grvec[1]+ view[2]*R.grvec[2]);
- shadfac[0]+= (1.0f-skyfac)*R.wrld.horr + skyfac*R.wrld.zenr;
- shadfac[1]+= (1.0f-skyfac)*R.wrld.horg + skyfac*R.wrld.zeng;
- shadfac[2]+= (1.0f-skyfac)*R.wrld.horb + skyfac*R.wrld.zenb;
+ env[0]+= (1.0f-skyfac)*R.wrld.horr + skyfac*R.wrld.zenr;
+ env[1]+= (1.0f-skyfac)*R.wrld.horg + skyfac*R.wrld.zeng;
+ env[2]+= (1.0f-skyfac)*R.wrld.horb + skyfac*R.wrld.zenb;
}
else { /* WO_AOSKYTEX */
shadeSkyView(skycol, isec.start, view, dxyview, shi->thread);
shadeSunView(skycol, shi->view);
- shadfac[0]+= skycol[0];
- shadfac[1]+= skycol[1];
- shadfac[2]+= skycol[2];
+ env[0]+= skycol[0];
+ env[1]+= skycol[1];
+ env[2]+= skycol[2];
}
skyadded++;
}
@@ -1965,29 +1965,27 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
}
}
- if(aocolor!=WO_AOPLAIN && skyadded) {
- div= (1.0f - fac/(float)samples)/((float)skyadded);
-
- shadfac[0]*= div; // average color times distances/hits formula
- shadfac[1]*= div; // average color times distances/hits formula
- shadfac[2]*= div; // average color times distances/hits formula
- } else {
- shadfac[0]= shadfac[1]= shadfac[2]= 1.0f - fac/(float)samples;
- }
+ /* average color times distances/hits formula */
+ ao[0]= ao[1]= ao[2]= 1.0f - fac/(float)samples;
+
+ if(envcolor!=WO_AOPLAIN && skyadded)
+ mul_v3_fl(env, (1.0f - fac/(float)samples)/((float)skyadded));
+ else
+ copy_v3_v3(env, ao);
if (qsa)
release_thread_qmcsampler(&R, shi->thread, qsa);
}
/* extern call from shade_lamp_loop, ambient occlusion calculus */
-static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
+static void ray_ao_spheresamp(ShadeInput *shi, float *ao, float *env)
{
Isect isec;
RayHint point_hint;
- float *vec, *nrm, div, bias, sh=0.0f;
+ float *vec, *nrm, bias, sh=0.0f;
float maxdist = R.wrld.aodist;
float dxyview[3];
- int j= -1, tot, actual=0, skyadded=0, aocolor, resol= R.wrld.aosamp;
+ int j= -1, tot, actual=0, skyadded=0, envcolor, resol= R.wrld.aosamp;
RE_RC_INIT(isec, *shi);
isec.orig.ob = shi->obi;
@@ -2007,7 +2005,8 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
RE_rayobject_hint_bb( R.raytree, &point_hint, isec.start, isec.start );
isec.hint = &point_hint;
- shadfac[0]= shadfac[1]= shadfac[2]= 0.0f;
+ zero_v3(ao);
+ zero_v3(env);
/* bias prevents smoothed faces to appear flat */
if(shi->vlr->flag & R_SMOOTH) {
@@ -2020,9 +2019,9 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
}
/* prevent sky colors to be added for only shadow (shadow becomes alpha) */
- aocolor= R.wrld.aocolor;
+ envcolor= R.wrld.aocolor;
if(shi->mat->mode & MA_ONLYSHADOW)
- aocolor= WO_AOPLAIN;
+ envcolor= WO_AOPLAIN;
if(resol>32) resol= 32;
@@ -2031,7 +2030,7 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
// warning: since we use full sphere now, and dotproduct is below, we do twice as much
tot= 2*resol*resol;
- if(aocolor == WO_AOSKYTEX) {
+ if(envcolor == WO_AOSKYTEX) {
dxyview[0]= 1.0f/(float)resol;
dxyview[1]= 1.0f/(float)resol;
dxyview[2]= 0.0f;
@@ -2063,7 +2062,7 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
if (R.wrld.aomode & WO_AODIST) sh+= exp(-isec.labda*R.wrld.aodistfac);
else sh+= 1.0f;
}
- else if(aocolor!=WO_AOPLAIN) {
+ else if(envcolor!=WO_AOPLAIN) {
float skycol[4];
float fac, view[3];
@@ -2072,18 +2071,18 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
view[2]= -vec[2];
normalize_v3(view);
- if(aocolor==WO_AOSKYCOL) {
+ if(envcolor==WO_AOSKYCOL) {
fac= 0.5*(1.0f+view[0]*R.grvec[0]+ view[1]*R.grvec[1]+ view[2]*R.grvec[2]);
- shadfac[0]+= (1.0f-fac)*R.wrld.horr + fac*R.wrld.zenr;
- shadfac[1]+= (1.0f-fac)*R.wrld.horg + fac*R.wrld.zeng;
- shadfac[2]+= (1.0f-fac)*R.wrld.horb + fac*R.wrld.zenb;
+ env[0]+= (1.0f-fac)*R.wrld.horr + fac*R.wrld.zenr;
+ env[1]+= (1.0f-fac)*R.wrld.horg + fac*R.wrld.zeng;
+ env[2]+= (1.0f-fac)*R.wrld.horb + fac*R.wrld.zenb;
}
else { /* WO_AOSKYTEX */
shadeSkyView(skycol, isec.start, view, dxyview, shi->thread);
shadeSunView(skycol, shi->view);
- shadfac[0]+= skycol[0];
- shadfac[1]+= skycol[1];
- shadfac[2]+= skycol[2];
+ env[0]+= skycol[0];
+ env[1]+= skycol[1];
+ env[2]+= skycol[2];
}
skyadded++;
}
@@ -2095,28 +2094,25 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
if(actual==0) sh= 1.0f;
else sh = 1.0f - sh/((float)actual);
- if(aocolor!=WO_AOPLAIN && skyadded) {
- div= sh/((float)skyadded);
-
- shadfac[0]*= div; // average color times distances/hits formula
- shadfac[1]*= div; // average color times distances/hits formula
- shadfac[2]*= div; // average color times distances/hits formula
- }
- else {
- shadfac[0]= shadfac[1]= shadfac[2]= sh;
- }
+ /* average color times distances/hits formula */
+ ao[0]= ao[1]= ao[2]= sh;
+
+ if(envcolor!=WO_AOPLAIN && skyadded)
+ mul_v3_fl(env, sh/((float)skyadded));
+ else
+ copy_v3_v3(env, ao);
}
-void ray_ao(ShadeInput *shi, float *shadfac)
+void ray_ao(ShadeInput *shi, float *ao, float *env)
{
/* Unfortunately, the unusual way that the sphere sampler calculates roughly twice as many
* samples as are actually traced, and skips them based on bias and OSA settings makes it very difficult
* to reuse code between these two functions. This is the easiest way I can think of to do it
* --broken */
if (ELEM(R.wrld.ao_samp_method, WO_AOSAMP_HAMMERSLEY, WO_AOSAMP_HALTON))
- ray_ao_qmc(shi, shadfac);
+ ray_ao_qmc(shi, ao, env);
else if (R.wrld.ao_samp_method == WO_AOSAMP_CONSTANT)
- ray_ao_spheresamp(shi, shadfac);
+ ray_ao_spheresamp(shi, ao, env);
}
static void ray_shadow_jittered_coords(ShadeInput *shi, int max, float jitco[RE_MAX_OSA][3], int *totjitco)
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index e99d2bfa0f6..dec826faa65 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -459,6 +459,9 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
col= shr->col;
pixsize= 4;
break;
+ case SCE_PASS_EMIT:
+ col= shr->emit;
+ break;
case SCE_PASS_DIFFUSE:
col= shr->diff;
break;
@@ -471,6 +474,12 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
case SCE_PASS_AO:
col= shr->ao;
break;
+ case SCE_PASS_ENVIRONMENT:
+ col= shr->env;
+ break;
+ case SCE_PASS_INDIRECT:
+ col= shr->indirect;
+ break;
case SCE_PASS_REFLECT:
col= shr->refl;
break;
@@ -557,6 +566,9 @@ static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult
col= shr->col;
pixsize= 4;
break;
+ case SCE_PASS_EMIT:
+ col= shr->emit;
+ break;
case SCE_PASS_DIFFUSE:
col= shr->diff;
break;
@@ -569,6 +581,12 @@ static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult
case SCE_PASS_AO:
col= shr->ao;
break;
+ case SCE_PASS_ENVIRONMENT:
+ col= shr->env;
+ break;
+ case SCE_PASS_INDIRECT:
+ col= shr->indirect;
+ break;
case SCE_PASS_REFLECT:
col= shr->refl;
break;
@@ -2117,10 +2135,7 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int quad, int
if(bs->type==RE_BAKE_AO) {
ambient_occlusion(shi);
- if(R.r.bake_flag & R_BAKE_NORMALIZE)
- VECCOPY(shr.combined, shi->ao)
- else
- ambient_occlusion_to_diffuse(shi, shr.combined);
+ VECCOPY(shr.combined, shi->ao)
}
else {
if (bs->type==RE_BAKE_SHADOW) /* Why do shadows set the color anyhow?, ignore material color for baking */
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index fd1e27ab28a..38241878300 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -1319,11 +1319,11 @@ void shade_samples_do_AO(ShadeSample *ssamp)
if(!(R.r.mode & R_RAYTRACE) && !(R.wrld.ao_gather_method == WO_AOGATHER_APPROX))
return;
- if(R.wrld.mode & WO_AMB_OCC) {
+ if(R.wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) {
shi= &ssamp->shi[0];
- if(((shi->passflag & SCE_PASS_COMBINED) && (shi->combinedflag & SCE_PASS_AO))
- || (shi->passflag & SCE_PASS_AO))
+ if(((shi->passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT)))
+ || (shi->passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT)))
for(sample=0, shi= ssamp->shi; sample<ssamp->tot; shi++, sample++)
if(!(shi->mode & MA_SHLESS))
ambient_occlusion(shi); /* stores in shi->ao[] */
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index e9386bb0d94..4192966b1fa 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1013,41 +1013,69 @@ void ambient_occlusion(ShadeInput *shi)
if((R.wrld.ao_gather_method == WO_AOGATHER_APPROX) && shi->mat->amb!=0.0f)
sample_occ(&R, shi);
else if((R.r.mode & R_RAYTRACE) && shi->mat->amb!=0.0f)
- ray_ao(shi, shi->ao);
+ ray_ao(shi, shi->ao, shi->env);
else
shi->ao[0]= shi->ao[1]= shi->ao[2]= 1.0f;
}
/* wrld mode was checked for */
-void ambient_occlusion_to_diffuse(ShadeInput *shi, float *diff)
+static void ambient_occlusion_apply(ShadeInput *shi, ShadeResult *shr)
{
- if((R.r.mode & R_RAYTRACE) || R.wrld.ao_gather_method == WO_AOGATHER_APPROX) {
- if(shi->amb!=0.0f) {
- float f= R.wrld.aoenergy*shi->amb;
-
- if (R.wrld.aomix==WO_AOADDSUB) {
- diff[0] = 2.0f*shi->ao[0]-1.0f;
- diff[1] = 2.0f*shi->ao[1]-1.0f;
- diff[2] = 2.0f*shi->ao[2]-1.0f;
- }
- else if (R.wrld.aomix==WO_AOSUB) {
- diff[0] = shi->ao[0]-1.0f;
- diff[1] = shi->ao[1]-1.0f;
- diff[2] = shi->ao[2]-1.0f;
- }
- else {
- VECCOPY(diff, shi->ao);
- }
-
- VECMUL(diff, f);
- madd_v3_v3fl(diff, shi->indirect, R.wrld.ao_indirect_energy*shi->amb);
+ float f= R.wrld.aoenergy;
+ float tmp[3], tmpspec[3];
+
+ if(!((R.r.mode & R_RAYTRACE) || R.wrld.ao_gather_method == WO_AOGATHER_APPROX))
+ return;
+ if(f == 0.0f)
+ return;
+
+ if(R.wrld.aomix==WO_AOADD) {
+ shr->combined[0] += shi->ao[0]*shi->r*shi->refl*f;
+ shr->combined[1] += shi->ao[1]*shi->g*shi->refl*f;
+ shr->combined[2] += shi->ao[2]*shi->b*shi->refl*f;
+ }
+ else if(R.wrld.aomix==WO_AOMUL) {
+ mul_v3_v3v3(tmp, shr->combined, shi->ao);
+ mul_v3_v3v3(tmpspec, shr->spec, shi->ao);
+
+ if(f == 1.0f) {
+ copy_v3_v3(shr->combined, tmp);
+ copy_v3_v3(shr->spec, tmpspec);
+ }
+ else {
+ interp_v3_v3v3(shr->combined, shr->combined, tmp, f);
+ interp_v3_v3v3(shr->spec, shr->spec, tmpspec, f);
}
- else
- diff[0]= diff[1]= diff[2]= 0.0f;
}
- else
- diff[0]= diff[1]= diff[2]= 0.0f;
+}
+
+static void environment_lighting_apply(ShadeInput *shi, ShadeResult *shr)
+{
+ float f= R.wrld.ao_env_energy*shi->amb;
+
+ if(!((R.r.mode & R_RAYTRACE) || R.wrld.ao_gather_method == WO_AOGATHER_APPROX))
+ return;
+ if(f == 0.0f)
+ return;
+
+ shr->combined[0] += shi->env[0]*shi->r*shi->refl*f;
+ shr->combined[1] += shi->env[1]*shi->g*shi->refl*f;
+ shr->combined[2] += shi->env[2]*shi->b*shi->refl*f;
+}
+
+static void indirect_lighting_apply(ShadeInput *shi, ShadeResult *shr)
+{
+ float f= R.wrld.ao_indirect_energy;
+
+ if(!((R.r.mode & R_RAYTRACE) || R.wrld.ao_gather_method == WO_AOGATHER_APPROX))
+ return;
+ if(f == 0.0f)
+ return;
+
+ shr->combined[0] += shi->indirect[0]*shi->r*shi->refl*f;
+ shr->combined[1] += shi->indirect[1]*shi->g*shi->refl*f;
+ shr->combined[2] += shi->indirect[2]*shi->b*shi->refl*f;
}
/* result written in shadfac */
@@ -1510,7 +1538,7 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
}
/* quite disputable this... also note it doesn't mirror-raytrace */
- if((R.wrld.mode & WO_AMB_OCC) && shi->amb!=0.0f) {
+ if((R.wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && shi->amb!=0.0f) {
float f;
f= 1.0f - shi->ao[0];
@@ -1520,12 +1548,8 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
shr->alpha += f;
shr->alpha *= f;
}
- else if(R.wrld.aomix==WO_AOSUB) {
- shr->alpha += f;
- }
- else {
+ else if(R.wrld.aomix==WO_AOMUL) {
shr->alpha *= f;
- shr->alpha += f;
}
}
}
@@ -1600,25 +1624,26 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
}
if( (ma->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))== MA_VERTEXCOL ) { // vertexcolor light
- shr->diff[0]= shi->r*(shi->emit+shi->vcol[0]);
- shr->diff[1]= shi->g*(shi->emit+shi->vcol[1]);
- shr->diff[2]= shi->b*(shi->emit+shi->vcol[2]);
+ shr->emit[0]= shi->r*(shi->emit+shi->vcol[0]);
+ shr->emit[1]= shi->g*(shi->emit+shi->vcol[1]);
+ shr->emit[2]= shi->b*(shi->emit+shi->vcol[2]);
}
else {
- shr->diff[0]= shi->r*shi->emit;
- shr->diff[1]= shi->g*shi->emit;
- shr->diff[2]= shi->b*shi->emit;
+ shr->emit[0]= shi->r*shi->emit;
+ shr->emit[1]= shi->g*shi->emit;
+ shr->emit[2]= shi->b*shi->emit;
}
- VECCOPY(shr->shad, shr->diff);
/* AO pass */
- if(R.wrld.mode & WO_AMB_OCC) {
- if(((passflag & SCE_PASS_COMBINED) && (shi->combinedflag & SCE_PASS_AO))
- || (passflag & SCE_PASS_AO)) {
+ if(R.wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) {
+ if(((passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT)))
+ || (passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) {
/* AO was calculated for scanline already */
if(shi->depth)
ambient_occlusion(shi);
VECCOPY(shr->ao, shi->ao);
+ VECCOPY(shr->env, shi->env); // XXX multiply
+ VECCOPY(shr->indirect, shi->indirect); // XXX multiply
}
}
@@ -1727,6 +1752,19 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
/* from now stuff everything in shr->combined: ambient, AO, radio, ramps, exposure */
if(!(ma->sss_flag & MA_DIFF_SSS) || !sss_pass_done(&R, ma)) {
+ /* add AO in combined? */
+ if(R.wrld.mode & WO_AMB_OCC)
+ if(shi->combinedflag & SCE_PASS_AO)
+ ambient_occlusion_apply(shi, shr);
+
+ if(R.wrld.mode & WO_ENV_LIGHT)
+ if(shi->combinedflag & SCE_PASS_ENVIRONMENT)
+ environment_lighting_apply(shi, shr);
+
+ if(R.wrld.mode & WO_INDIRECT_LIGHT)
+ if(shi->combinedflag & SCE_PASS_INDIRECT)
+ indirect_lighting_apply(shi, shr);
+
shr->combined[0]+= shi->ambr;
shr->combined[1]+= shi->ambg;
shr->combined[2]+= shi->ambb;
@@ -1738,22 +1776,6 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
shr->combined[2]+= shi->b*shi->amb*shi->rad[2];
}*/
- /* add AO in combined? */
- if(R.wrld.mode & WO_AMB_OCC) {
- if(shi->combinedflag & SCE_PASS_AO) {
- float aodiff[3];
- ambient_occlusion_to_diffuse(shi, aodiff);
-
- shr->combined[0] += shi->r*aodiff[0];
- shr->combined[1] += shi->g*aodiff[1];
- shr->combined[2] += shi->b*aodiff[2];
-
- if (shr->combined[0] < 0.f) shr->combined[0]= 0.f;
- if (shr->combined[1] < 0.f) shr->combined[1]= 0.f;
- if (shr->combined[2] < 0.f) shr->combined[2]= 0.f;
- }
- }
-
if(ma->mode & MA_RAMP_COL) ramp_diffuse_result(shr->combined, shi);
}
@@ -1775,10 +1797,12 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
}
- /* and add spec */
+ /* and add emit and spec */
+ if(shi->combinedflag & SCE_PASS_EMIT)
+ VECADD(shr->combined, shr->combined, shr->emit);
if(shi->combinedflag & SCE_PASS_SPEC)
VECADD(shr->combined, shr->combined, shr->spec);
-
+
/* modulate by the object color */
if((ma->shade_flag & MA_OBCOLOR) && shi->obr->ob) {
if(!(ma->sss_flag & MA_DIFF_SSS) || !sss_pass_done(&R, ma)) {
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 2b1c121539e..279d53d050c 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -222,6 +222,8 @@ void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, Sha
interpolate_vec3(shr1->nor, shr2->nor, t, negt, shr->nor);
normalize_v3(shr->nor);
}
+ if(addpassflag & SCE_PASS_EMIT)
+ interpolate_vec3(shr1->emit, shr2->emit, t, negt, shr->emit);
if(addpassflag & SCE_PASS_DIFFUSE)
interpolate_vec3(shr1->diff, shr2->diff, t, negt, shr->diff);
if(addpassflag & SCE_PASS_SPEC)
@@ -230,6 +232,10 @@ void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, Sha
interpolate_vec3(shr1->shad, shr2->shad, t, negt, shr->shad);
if(addpassflag & SCE_PASS_AO)
interpolate_vec3(shr1->ao, shr2->ao, t, negt, shr->ao);
+ if(addpassflag & SCE_PASS_ENVIRONMENT)
+ interpolate_vec3(shr1->env, shr2->env, t, negt, shr->env);
+ if(addpassflag & SCE_PASS_INDIRECT)
+ interpolate_vec3(shr1->indirect, shr2->indirect, t, negt, shr->indirect);
if(addpassflag & SCE_PASS_REFLECT)
interpolate_vec3(shr1->refl, shr2->refl, t, negt, shr->refl);
if(addpassflag & SCE_PASS_REFRACT)
@@ -963,6 +969,7 @@ StrandSurface *cache_strand_surface(Render *re, ObjectRen *obr, DerivedMesh *dm,
mesh->totface= totface;
mesh->face= MEM_callocN(sizeof(int)*4*mesh->totface, "StrandSurfFaces");
mesh->ao= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfAO");
+ mesh->env= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfEnv");
mesh->indirect= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfIndirect");
BLI_addtail(&re->strandsurface, mesh);
}
@@ -1002,6 +1009,7 @@ void free_strand_surface(Render *re)
if(mesh->prevco) MEM_freeN(mesh->prevco);
if(mesh->nextco) MEM_freeN(mesh->nextco);
if(mesh->ao) MEM_freeN(mesh->ao);
+ if(mesh->env) MEM_freeN(mesh->env);
if(mesh->indirect) MEM_freeN(mesh->indirect);
if(mesh->face) MEM_freeN(mesh->face);
}
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index ac3474e51e5..484dbdd37a3 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -3516,6 +3516,9 @@ void merge_transp_passes(RenderLayer *rl, ShadeResult *shr)
col= shr->col;
pixsize= 4;
break;
+ case SCE_PASS_EMIT:
+ col= shr->emit;
+ break;
case SCE_PASS_DIFFUSE:
col= shr->diff;
break;
@@ -3528,6 +3531,12 @@ void merge_transp_passes(RenderLayer *rl, ShadeResult *shr)
case SCE_PASS_AO:
col= shr->ao;
break;
+ case SCE_PASS_ENVIRONMENT:
+ col= shr->env;
+ break;
+ case SCE_PASS_INDIRECT:
+ col= shr->indirect;
+ break;
case SCE_PASS_REFLECT:
col= shr->refl;
break;
@@ -3615,6 +3624,9 @@ void add_transp_passes(RenderLayer *rl, int offset, ShadeResult *shr, float alph
fp= rpass->rect + 4*offset;
addAlphaOverFloat(fp, shr->col);
break;
+ case SCE_PASS_EMIT:
+ col= shr->emit;
+ break;
case SCE_PASS_DIFFUSE:
col= shr->diff;
break;
@@ -3627,6 +3639,12 @@ void add_transp_passes(RenderLayer *rl, int offset, ShadeResult *shr, float alph
case SCE_PASS_AO:
col= shr->ao;
break;
+ case SCE_PASS_ENVIRONMENT:
+ col= shr->env;
+ break;
+ case SCE_PASS_INDIRECT:
+ col= shr->indirect;
+ break;
case SCE_PASS_REFLECT:
col= shr->refl;
break;
@@ -3851,6 +3869,9 @@ static int addtosamp_shr(ShadeResult *samp_shr, ShadeSample *ssamp, int addpassf
if(addpassflag & SCE_PASS_NORMAL)
addvecmul(samp_shr->nor, shr->nor, fac);
+ if(addpassflag & SCE_PASS_EMIT)
+ addvecmul(samp_shr->emit, shr->emit, fac);
+
if(addpassflag & SCE_PASS_DIFFUSE)
addvecmul(samp_shr->diff, shr->diff, fac);
@@ -3863,6 +3884,12 @@ static int addtosamp_shr(ShadeResult *samp_shr, ShadeSample *ssamp, int addpassf
if(addpassflag & SCE_PASS_AO)
addvecmul(samp_shr->ao, shr->ao, fac);
+ if(addpassflag & SCE_PASS_ENVIRONMENT)
+ addvecmul(samp_shr->env, shr->env, fac);
+
+ if(addpassflag & SCE_PASS_INDIRECT)
+ addvecmul(samp_shr->indirect, shr->indirect, fac);
+
if(addpassflag & SCE_PASS_REFLECT)
addvecmul(samp_shr->refl, shr->refl, fac);