diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-07-30 01:31:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-30 01:43:40 +0300 |
commit | dc3baf2c7877ce7f19f6a82dfa8d0f14a8b49e6a (patch) | |
tree | 6be274a481fc9c071e64d72c0b6c9e002454d612 /source/blender | |
parent | 929c94ee20e04b2d887876bb453933f63c93909f (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/image_gpu.c | 4 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_convert_mesh.c | 6 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.cc | 12 |
4 files changed, 13 insertions, 11 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index b9a8dbd762f..a84fb258330 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -262,7 +262,7 @@ typedef struct SculptPoseIKChain { typedef struct SculptClothLengthConstraint { /* Elements that are affected by the constraint. */ /* Element a should always be a mesh vertex with the index stored in elem_index_a as it is always - * deformed. Element b cound be another vertex of the same mesh or any other position (arbitrary + * deformed. Element b could be another vertex of the same mesh or any other position (arbitrary * point, position for a previous state). In that case, elem_index_a and elem_index_b should be * the same to avoid affecting two different vertices when solving the constraints. * *elem_position points to the position which is owned by the element. */ diff --git a/source/blender/blenkernel/intern/image_gpu.c b/source/blender/blenkernel/intern/image_gpu.c index 6999051d77b..56351a6f93c 100644 --- a/source/blender/blenkernel/intern/image_gpu.c +++ b/source/blender/blenkernel/intern/image_gpu.c @@ -299,7 +299,7 @@ static GPUTexture *image_get_gpu_texture(Image *ima, } /* Check if we have a valid image. If not, we return a dummy - * texture with zero bindcode so we don't keep trying. */ + * texture with zero bind-code so we don't keep trying. */ ImageTile *tile = BKE_image_get_tile(ima, 0); if (tile == NULL || tile->ok == 0) { *tex = image_gpu_texture_error_create(textarget); @@ -782,4 +782,4 @@ void BKE_image_paint_set_mipmap(Main *bmain, bool mipmap) } } -/** \} */
\ No newline at end of file +/** \} */ diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c index e4960e1ec71..2e0f7a3a113 100644 --- a/source/blender/editors/transform/transform_convert_mesh.c +++ b/source/blender/editors/transform/transform_convert_mesh.c @@ -1026,8 +1026,10 @@ static void mesh_customdatacorrect_free_cb(struct TransInfo *UNUSED(t), # define FACE_SUBSTITUTE_INDEX INT_MIN -/* Search for a neighboring face with area and preferably without selected vertex. - * Used to replace arealess faces in customdata correction. */ +/** + * Search for a neighboring face with area and preferably without selected vertex. + * Used to replace area-less faces in custom-data correction. + */ static BMFace *mesh_customdatacorrect_find_best_face_substitute(BMFace *f) { BMFace *best_face = NULL; diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc index a2aace218aa..89af4fd17c0 100644 --- a/source/blender/gpu/intern/gpu_shader.cc +++ b/source/blender/gpu/intern/gpu_shader.cc @@ -807,14 +807,14 @@ void GPU_shader_uniform_vector_int( /** \} */ /* -------------------------------------------------------------------- */ -/** \name sRGB rendering workaround. +/** \name sRGB Rendering Workaround * - * The viewport overlay framebuffer is sRGB and will expect shaders to output display refered - * Linear colors. But other framebuffers (i.e: the area framebuffers) are not sRGB and require the - * shader output color to be in sRGB space (assumed display encoded colorspace as the time of - * writting). + * The viewport overlay frame-buffer is sRGB and will expect shaders to output display referred + * Linear colors. But other frame-buffers (i.e: the area frame-buffers) are not sRGB and require + * the shader output color to be in sRGB space + * (assumed display encoded color-space as the time of writing). * For this reason we have a uniform to switch the transform on and off depending on the current - * framebuffer colorspace. + * frame-buffer color-space. * \{ */ static int g_shader_builtin_srgb_transform = 0; |