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authorClément Foucault <foucault.clem@gmail.com>2020-08-24 12:11:00 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-24 12:17:52 +0300
commit40edb84dcf4f05fe2d6a73170617af0eab0cd5ff (patch)
tree9c3ac9078dc8eeb33aaaea077b61428af4ed520c /source/blender
parentebf10b72b05f2a274299f1822d2f4514e6b14624 (diff)
Revert "Fix T77564: VSE (and compositor background) lost stereoscopy preview"
This reverts commit d5b5b228e4d07ce8c7d32c40c87bebe6745663e2. This reverts commit 47c6f41b8926befcf1ffe8b0dcccb90922c4b9be.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_node/node_draw.c14
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c15
-rw-r--r--source/blender/gpu/GPU_framebuffer.h1
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c12
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c4
5 files changed, 4 insertions, 42 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 6ce51db2005..22b549cbd5d 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -47,13 +47,11 @@
#include "BIF_glutil.h"
-#include "GPU_batch_presets.h"
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
-#include "GPU_viewport.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -1773,18 +1771,10 @@ void drawnodespace(const bContext *C, ARegion *region)
SpaceNode *snode = CTX_wm_space_node(C);
View2D *v2d = &region->v2d;
- UI_view2d_view_ortho(v2d);
-
- /* Setup offscreen buffers. */
- GPUViewport *viewport = WM_draw_region_get_viewport(region);
-
- GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
- GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
- GPU_batch_presets_reset();
-
UI_ThemeClearColor(TH_BACK);
GPU_clear(GPU_COLOR_BIT);
- GPU_depth_test(false);
+
+ UI_view2d_view_ortho(v2d);
/* XXX snode->cursor set in coordspace for placing new nodes, used for drawing noodles too */
UI_view2d_region_to_view(&region->v2d,
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 4b76f1432ee..995e980aba0 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -50,14 +50,12 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
-#include "GPU_batch_presets.h"
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "GPU_vertex_buffer.h"
-#include "GPU_viewport.h"
#include "ED_anim_api.h"
#include "ED_gpencil.h"
@@ -1539,7 +1537,7 @@ static void sequencer_preview_clear(void)
float col[3];
UI_GetThemeColor3fv(TH_SEQ_PREVIEW, col);
- GPU_clear_color(col[0], col[1], col[2], 1.0);
+ GPU_clear_color(col[0], col[1], col[2], 0.0);
GPU_clear(GPU_COLOR_BIT);
}
@@ -1777,14 +1775,6 @@ void sequencer_draw_preview(const bContext *C,
return;
}
- /* Setup offscreen buffers. */
- GPUViewport *viewport = WM_draw_region_get_viewport(region);
-
- GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
- GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
- GPU_batch_presets_reset();
- GPU_depth_test(false);
-
if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) {
sequencer_preview_clear();
return;
@@ -1808,9 +1798,6 @@ void sequencer_draw_preview(const bContext *C,
ibuf = sequencer_ibuf_get(
bmain, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]);
- /* sequencer_ibuf_get can call GPU_framebuffer_bind. So disable srgb framebuffer again. */
- GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
-
if (ibuf) {
scope = sequencer_get_scope(scene, sseq, ibuf, draw_backdrop);
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index ee99f1f68c8..4958d1eaac8 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -61,7 +61,6 @@ typedef struct GPUOffScreen GPUOffScreen;
GPUFrameBuffer *GPU_framebuffer_create(void);
void GPU_framebuffer_free(GPUFrameBuffer *fb);
void GPU_framebuffer_bind(GPUFrameBuffer *fb);
-void GPU_framebuffer_bind_no_srgb(GPUFrameBuffer *fb);
void GPU_framebuffer_restore(void);
bool GPU_framebuffer_bound(GPUFrameBuffer *fb);
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 838450e6528..77abb786117 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -544,18 +544,6 @@ void GPU_framebuffer_bind(GPUFrameBuffer *fb)
glViewport(0, 0, fb->width, fb->height);
}
-/* Workaround for binding a srgb framebuffer without doing the srgb transform. */
-void GPU_framebuffer_bind_no_srgb(GPUFrameBuffer *fb)
-{
- GPU_framebuffer_bind(fb);
-
- glDisable(GL_FRAMEBUFFER_SRGB);
-
- GPUTexture *first_target = fb->attachments[GPU_FB_COLOR_ATTACHMENT0].tex;
- const bool is_srgb_target = (first_target && (GPU_texture_format(first_target) == GPU_SRGB8_A8));
- GPU_shader_set_framebuffer_srgb_target(!is_srgb_target);
-}
-
void GPU_framebuffer_restore(void)
{
if (GPU_framebuffer_active_get() != NULL) {
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 622e8359541..fdbc7a7d136 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -308,9 +308,7 @@ static void wm_region_test_xr_do_draw(const wmWindowManager *wm,
static bool wm_region_use_viewport_by_type(short space_type, short region_type)
{
- return (ELEM(space_type, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE) &&
- region_type == RGN_TYPE_WINDOW) ||
- ((space_type == SPACE_SEQ) && region_type == RGN_TYPE_PREVIEW);
+ return (ELEM(space_type, SPACE_VIEW3D, SPACE_IMAGE) && region_type == RGN_TYPE_WINDOW);
}
bool WM_region_use_viewport(ScrArea *area, ARegion *region)