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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-04-14 19:40:32 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-04-14 19:40:32 +0400
commit7eb1b45281ad6b163ef8f2d67fb42f099260ec61 (patch)
tree1edefd0a52706537b457d6c673d3e0e47a2f3802 /source/blender
parentf8a29350ad386701a1c215ab6304352c655c6ae5 (diff)
Fix for bug #7903 and #8960: arealight giving black borders and not
working correct with translucency. Removed a check that presumably is an optimization, but can't work correct and also gives no noticable performance difference in my tests.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/render/intern/source/shadeoutput.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index d4398fcaaee..e1de2710394 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -429,10 +429,6 @@ static float area_lamp_energy(float (*area)[3], float *co, float *vn)
double cross[4][3]; /* cross products of this */
double rad[4]; /* angles between vecs */
- /* extra test for dot */
- if ( INPR(co, vn) <= 0.0f)
- return 0.0f;
-
VECSUB(vec[0], co, area[0]);
VECSUB(vec[1], co, area[1]);
VECSUB(vec[2], co, area[2]);