diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-15 20:13:29 +0300 |
---|---|---|
committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-15 20:15:04 +0300 |
commit | da7ace00d5fb534d8583c0b70497d7819bc7b273 (patch) | |
tree | e203ece2b10f309f1dd078d6bd0c2afc03276a6b /source/blender | |
parent | b9e469664188ac675f3743e8d3938f34c996957e (diff) |
Sculpt: Use cursor depth in trimming gestures
This adds an operator property to use the paint cursor radius and
position for the depth of the trimming shape created by the trimming
tools.
When enabled, the shape is located in the surface point when the gesture
started and it will have the depth of the cursor radius. When the cursor
is not over the mesh, the shape will be positioned at the center of the
depth of the whole object from the viewport camera.
Reviewed By: dbystedt, sergey
Differential Revision: https://developer.blender.org/D9129
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 5 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_mask.c | 81 |
2 files changed, 80 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index 614badb59f9..0d3241ba6b8 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -511,6 +511,11 @@ typedef struct SculptSession { float cursor_sampled_normal[3]; float cursor_view_normal[3]; + /* For Sculpt trimming gesture tools, initial raycast data from the position of the mouse when + * the gesture starts (intersection with the surface and if they ray hit the surface or not). */ + float gesture_initial_location[3]; + bool gesture_initial_hit; + /* TODO(jbakker): Replace rv3d adn v3d with ViewContext */ struct RegionView3D *rv3d; struct View3D *v3d; diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c index 826dd80175d..13971f6bec4 100644 --- a/source/blender/editors/sculpt_paint/paint_mask.c +++ b/source/blender/editors/sculpt_paint/paint_mask.c @@ -39,6 +39,7 @@ #include "BLI_task.h" #include "BLI_utildefines.h" +#include "BKE_brush.h" #include "BKE_ccg.h" #include "BKE_context.h" #include "BKE_mesh.h" @@ -861,6 +862,8 @@ typedef struct SculptGestureTrimOperation { float depth_front; float depth_back; + bool use_cursor_depth; + eSculptTrimOperationType mode; } SculptGestureTrimOperation; @@ -898,7 +901,7 @@ static void sculpt_gesture_trim_normals_update(SculptGestureContext *sgcontext) trim_operation->mesh = result; } -static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext) +static void sculpt_gesture_trim_calculate_depth(bContext *C, SculptGestureContext *sgcontext) { SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation; @@ -927,6 +930,25 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext) trim_operation->depth_front = min_ff(dist, trim_operation->depth_front); trim_operation->depth_back = max_ff(dist, trim_operation->depth_back); } + + if (trim_operation->use_cursor_depth) { + float world_space_gesture_initial_location[3]; + mul_v3_m4v3( + world_space_gesture_initial_location, vc->obact->obmat, ss->gesture_initial_location); + const float mid_point_depth = ss->gesture_initial_hit ? + dist_signed_to_plane_v3(world_space_gesture_initial_location, + view_plane) : + (trim_operation->depth_back + trim_operation->depth_front) * + 0.5f; + + Sculpt *sd = CTX_data_tool_settings(C)->sculpt; + Brush *brush = BKE_paint_brush(&sd->paint); + Scene *scene = CTX_data_scene(C); + const float depth_radius = BKE_brush_unprojected_radius_get(scene, brush); + + trim_operation->depth_front = mid_point_depth - depth_radius; + trim_operation->depth_back = mid_point_depth + depth_radius; + } } static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontext) @@ -944,8 +966,16 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex trim_totverts, 0, 0, trim_totpolys * 3, trim_totpolys); trim_operation->true_mesh_co = MEM_malloc_arrayN(trim_totverts, 3 * sizeof(float), "mesh orco"); - const float depth_front = trim_operation->depth_front - 0.1f; - const float depth_back = trim_operation->depth_back + 0.1f; + float depth_front = trim_operation->depth_front; + float depth_back = trim_operation->depth_back; + + if (!trim_operation->use_cursor_depth) { + /* When using cursor depth, don't modify the depth set by the cursor radius. If full depth is + * used, adding a little padding to the trimming shape can help avoiding booleans with coplanar + * faces. */ + depth_front -= 0.1f; + depth_back += 0.1f; + } /* Use the view origin and normal in world space. The trimming mesh coordinates are calculated in * world space, aligned to the view, and then converted to object space to store them in the @@ -1137,7 +1167,7 @@ static void sculpt_gesture_apply_trim(SculptGestureContext *sgcontext) static void sculpt_gesture_trim_begin(bContext *C, SculptGestureContext *sgcontext) { Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); - sculpt_gesture_trim_calculate_depth(sgcontext); + sculpt_gesture_trim_calculate_depth(C, sgcontext); sculpt_gesture_trim_geometry_generate(sgcontext); BKE_sculpt_update_object_for_edit(depsgraph, sgcontext->vc.obact, true, false, false); SCULPT_undo_push_node(sgcontext->vc.obact, NULL, SCULPT_UNDO_GEOMETRY); @@ -1185,6 +1215,7 @@ static void sculpt_gesture_init_trim_properties(SculptGestureContext *sgcontext, trim_operation->op.sculpt_gesture_end = sculpt_gesture_trim_end; trim_operation->mode = RNA_enum_get(op->ptr, "trim_mode"); + trim_operation->use_cursor_depth = RNA_enum_get(op->ptr, "use_cursor_depth"); } static void sculpt_trim_gesture_operator_properties(wmOperatorType *ot) @@ -1195,6 +1226,12 @@ static void sculpt_trim_gesture_operator_properties(wmOperatorType *ot) SCULPT_GESTURE_TRIM_DIFFERENCE, "Trim Mode", NULL); + RNA_def_boolean( + ot->srna, + "use_cursor_depth", + false, + "Use Cursor for Depth", + "Use cursor location and radius for the dimensions and position of the trimming shape"); } /* Project Gesture Operation. */ @@ -1369,6 +1406,22 @@ static int sculpt_trim_gesture_box_exec(bContext *C, wmOperator *op) return OPERATOR_FINISHED; } +static int sculpt_trim_gesture_box_invoke(bContext *C, wmOperator *op, const wmEvent *event) +{ + Object *ob = CTX_data_active_object(C); + SculptSession *ss = ob->sculpt; + + SculptCursorGeometryInfo sgi; + float mouse[2] = {event->mval[0], event->mval[1]}; + SCULPT_vertex_random_access_ensure(ss); + ss->gesture_initial_hit = SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false); + if (ss->gesture_initial_hit) { + copy_v3_v3(ss->gesture_initial_location, sgi.location); + } + + return WM_gesture_box_invoke(C, op, event); +} + static int sculpt_trim_gesture_lasso_exec(bContext *C, wmOperator *op) { Object *object = CTX_data_active_object(C); @@ -1388,6 +1441,22 @@ static int sculpt_trim_gesture_lasso_exec(bContext *C, wmOperator *op) return OPERATOR_FINISHED; } +static int sculpt_trim_gesture_lasso_invoke(bContext *C, wmOperator *op, const wmEvent *event) +{ + Object *ob = CTX_data_active_object(C); + SculptSession *ss = ob->sculpt; + + SculptCursorGeometryInfo sgi; + float mouse[2] = {event->mval[0], event->mval[1]}; + SCULPT_vertex_random_access_ensure(ss); + ss->gesture_initial_hit = SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false); + if (ss->gesture_initial_hit) { + copy_v3_v3(ss->gesture_initial_location, sgi.location); + } + + return WM_gesture_lasso_invoke(C, op, event); +} + static int project_gesture_line_exec(bContext *C, wmOperator *op) { SculptGestureContext *sgcontext = sculpt_gesture_init_from_line(C, op); @@ -1503,7 +1572,7 @@ void SCULPT_OT_trim_lasso_gesture(wmOperatorType *ot) ot->idname = "SCULPT_OT_trim_lasso_gesture"; ot->description = "Trims the mesh within the lasso as you move the brush"; - ot->invoke = WM_gesture_lasso_invoke; + ot->invoke = sculpt_trim_gesture_lasso_invoke; ot->modal = WM_gesture_lasso_modal; ot->exec = sculpt_trim_gesture_lasso_exec; @@ -1524,7 +1593,7 @@ void SCULPT_OT_trim_box_gesture(wmOperatorType *ot) ot->idname = "SCULPT_OT_trim_box_gesture"; ot->description = "Trims the mesh within the box as you move the brush"; - ot->invoke = WM_gesture_box_invoke; + ot->invoke = sculpt_trim_gesture_box_invoke; ot->modal = WM_gesture_box_modal; ot->exec = sculpt_trim_gesture_box_exec; |