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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-06 18:23:47 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-06 18:23:47 +0300
commite2f42ff907313c56f57486ba923c9eb957520550 (patch)
treebc9dc0e948cc376e031735af8d234c4e8390d34a /source/blender
parentb41d34040b45b6634c3e81c93003326a3bf1d49a (diff)
parent82ede9de483426c3d88dc61afbb0b777c724b047 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
-rw-r--r--source/blender/blenlib/BLI_math_vector.h2
-rw-r--r--source/blender/blenlib/intern/math_vector.c25
-rw-r--r--source/blender/blenloader/intern/versioning_270.c11
-rw-r--r--source/blender/editors/armature/armature_edit.c2
-rw-r--r--source/blender/editors/mask/mask_ops.c2
-rw-r--r--source/blender/editors/screen/screen_edit.c27
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c46
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl50
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h6
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h3
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c13
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c61
13 files changed, 193 insertions, 57 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index b0f5f21288c..1c6bc7f98a2 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1019,7 +1019,7 @@ static void vectomat(const float vec[3], const float target_up[3], short axis, s
}
/* project the up vector onto the plane specified by n */
- project_v3_v3v3(proj, u, n); /* first u onto n... */
+ project_v3_v3v3_normalized(proj, u, n); /* first u onto n... */
sub_v3_v3v3(proj, u, proj); /* then onto the plane */
/* proj specifies the transformation of the up axis */
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 120f3bb5ac3..e4e0bf22de0 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -300,6 +300,8 @@ void angle_poly_v3(float *angles, const float *verts[3], int len);
void project_v2_v2v2(float out[2], const float p[2], const float v_proj[2]);
void project_v3_v3v3(float out[3], const float p[3], const float v_proj[3]);
+void project_v2_v2v2_normalized(float out[2], const float p[2], const float v_proj[2]);
+void project_v3_v3v3_normalized(float out[3], const float p[3], const float v_proj[3]);
void project_plane_v3_v3v3(float out[3], const float p[3], const float v_plane[3]);
void project_plane_v2_v2v2(float out[2], const float p[2], const float v_plane[2]);
void project_plane_normalized_v3_v3v3(float out[3], const float p[3], const float v_plane[3]);
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index 40a78adcefe..05562502278 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -652,6 +652,31 @@ void project_v3_v3v3(float out[3], const float p[3], const float v_proj[3])
}
/**
+ * Project \a p onto a unit length \a v_proj
+ */
+void project_v2_v2v2_normalized(float out[2], const float p[2], const float v_proj[2])
+{
+ BLI_ASSERT_UNIT_V2(v_proj);
+ const float mul = dot_v2v2(p, v_proj);
+
+ out[0] = mul * v_proj[0];
+ out[1] = mul * v_proj[1];
+}
+
+/**
+ * Project \a p onto a unit length \a v_proj
+ */
+void project_v3_v3v3_normalized(float out[3], const float p[3], const float v_proj[3])
+{
+ BLI_ASSERT_UNIT_V3(v_proj);
+ const float mul = dot_v3v3(p, v_proj);
+
+ out[0] = mul * v_proj[0];
+ out[1] = mul * v_proj[1];
+ out[2] = mul * v_proj[2];
+}
+
+/**
* In this case plane is a 3D vector only (no 4th component).
*
* Projecting will make \a c a copy of \a v orthogonal to \a v_plane.
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c
index cabb1409603..9f17b8d3c5c 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -1692,6 +1692,17 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
+
+ {
+ /* Fix for invalid state of screen due to bug in older versions. */
+ for (bScreen *sc = main->screen.first; sc; sc = sc->id.next) {
+ for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
+ if(sa->full && sc->state == SCREENNORMAL) {
+ sa->full = NULL;
+ }
+ }
+ }
+ }
}
void do_versions_after_linking_270(Main *main)
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 67d5a038c78..51b76563c72 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -222,7 +222,7 @@ float ED_rollBoneToVector(EditBone *bone, const float align_axis[3], const bool
vec_roll_to_mat3_normalized(nor, 0.0f, mat);
/* project the new_up_axis along the normal */
- project_v3_v3v3(vec, align_axis, nor);
+ project_v3_v3v3_normalized(vec, align_axis, nor);
sub_v3_v3v3(align_axis_proj, align_axis, vec);
if (axis_only) {
diff --git a/source/blender/editors/mask/mask_ops.c b/source/blender/editors/mask/mask_ops.c
index 7bd8d9de278..d299bba93c3 100644
--- a/source/blender/editors/mask/mask_ops.c
+++ b/source/blender/editors/mask/mask_ops.c
@@ -1000,7 +1000,7 @@ static int slide_point_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (weight) {
sub_v2_v2v2(c, offco, p);
- project_v2_v2v2(vec, c, no);
+ project_v2_v2v2_normalized(vec, c, no);
w = len_v2(vec);
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 56fe11a5006..fca2def644c 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1472,17 +1472,28 @@ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const s
if (sa && sa->full) {
WorkSpaceLayout *layout_old = WM_window_get_active_layout(win);
/* restoring back to SCREENNORMAL */
- ScrArea *old;
-
sc = sa->full; /* the old screen to restore */
oldscreen = WM_window_get_active_screen(win); /* the one disappearing */
sc->state = SCREENNORMAL;
- /* find old area */
- for (old = sc->areabase.first; old; old = old->next)
- if (old->full) break;
- if (old == NULL) {
+ /* find old area to restore from */
+ ScrArea *fullsa = NULL;
+ for (ScrArea *old = sc->areabase.first; old; old = old->next) {
+ /* area to restore from is always first */
+ if (old->full && !fullsa) {
+ fullsa = old;
+ }
+
+ /* clear full screen state */
+ old->full = NULL;
+ old->flag &= ~AREA_TEMP_INFO;
+ }
+
+ sa->flag &= ~AREA_TEMP_INFO;
+ sa->full = NULL;
+
+ if (fullsa == NULL) {
if (G.debug & G_DEBUG)
printf("%s: something wrong in areafullscreen\n", __func__);
return NULL;
@@ -1495,9 +1506,7 @@ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const s
}
}
- ED_area_data_swap(old, sa);
- if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO;
- old->full = NULL;
+ ED_area_data_swap(fullsa, sa);
/* animtimer back */
sc->animtimer = oldscreen->animtimer;
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index a6636f9ffb3..9654ff74f54 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1404,33 +1404,31 @@ static void view3d_id_remap(ScrArea *sa, SpaceLink *slink, ID *old_id, ID *new_i
}
}
}
- if ((ID *)v3d->ob_centre == old_id) {
- v3d->ob_centre = (Object *)new_id;
- if (new_id == NULL) { /* Otherwise, bonename may remain valid... We could be smart and check this, too? */
- v3d->ob_centre_bone[0] = '\0';
- }
- }
- if ((ID *)v3d->defmaterial == old_id) {
- v3d->defmaterial = (Material *)new_id;
- }
-#if 0 /* XXX Deprecated? */
- if ((ID *)v3d->gpd == old_id) {
- v3d->gpd = (bGPData *)new_id;
- }
-#endif
+ /* Values in local-view aren't used, see: T52663 */
+ if (is_local == false) {
+ /* Skip 'v3d->defmaterial', it's not library data. */
- if (ELEM(GS(old_id->name), ID_IM, ID_MC)) {
- for (BGpic *bgpic = v3d->bgpicbase.first; bgpic; bgpic = bgpic->next) {
- if ((ID *)bgpic->ima == old_id) {
- bgpic->ima = (Image *)new_id;
- id_us_min(old_id);
- id_us_plus(new_id);
+ if ((ID *)v3d->ob_centre == old_id) {
+ v3d->ob_centre = (Object *)new_id;
+ /* Otherwise, bonename may remain valid... We could be smart and check this, too? */
+ if (new_id == NULL) {
+ v3d->ob_centre_bone[0] = '\0';
}
- if ((ID *)bgpic->clip == old_id) {
- bgpic->clip = (MovieClip *)new_id;
- id_us_min(old_id);
- id_us_plus(new_id);
+ }
+
+ if (ELEM(GS(old_id->name), ID_IM, ID_MC)) {
+ for (BGpic *bgpic = v3d->bgpicbase.first; bgpic; bgpic = bgpic->next) {
+ if ((ID *)bgpic->ima == old_id) {
+ bgpic->ima = (Image *)new_id;
+ id_us_min(old_id);
+ id_us_plus(new_id);
+ }
+ if ((ID *)bgpic->clip == old_id) {
+ bgpic->clip = (MovieClip *)new_id;
+ id_us_min(old_id);
+ id_us_plus(new_id);
+ }
}
}
}
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index b060031c27f..3a47aea405e 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3383,15 +3383,17 @@ void node_tex_image(vec3 co, sampler2D ima, out vec4 color, out float alpha)
}
void node_tex_image_box(vec3 texco,
- vec3 nob,
+ vec3 N,
sampler2D ima,
float blend,
out vec4 color,
out float alpha)
{
+ vec3 signed_N = N;
+
/* project from direction vector to barycentric coordinates in triangles */
- nob = vec3(abs(nob.x), abs(nob.y), abs(nob.z));
- nob /= (nob.x + nob.y + nob.z);
+ N = vec3(abs(N.x), abs(N.y), abs(N.z));
+ N /= (N.x + N.y + N.z);
/* basic idea is to think of this as a triangle, each corner representing
* one of the 3 faces of the cube. in the corners we have single textures,
@@ -3407,37 +3409,37 @@ void node_tex_image_box(vec3 texco,
float limit = 0.5 * (1.0 + blend);
/* first test for corners with single texture */
- if (nob.x > limit * (nob.x + nob.y) && nob.x > limit * (nob.x + nob.z)) {
+ if (N.x > limit * (N.x + N.y) && N.x > limit * (N.x + N.z)) {
weight.x = 1.0;
}
- else if (nob.y > limit * (nob.x + nob.y) && nob.y > limit * (nob.y + nob.z)) {
+ else if (N.y > limit * (N.x + N.y) && N.y > limit * (N.y + N.z)) {
weight.y = 1.0;
}
- else if (nob.z > limit * (nob.x + nob.z) && nob.z > limit * (nob.y + nob.z)) {
+ else if (N.z > limit * (N.x + N.z) && N.z > limit * (N.y + N.z)) {
weight.z = 1.0;
}
else if (blend > 0.0) {
/* in case of blending, test for mixes between two textures */
- if (nob.z < (1.0 - limit) * (nob.y + nob.x)) {
- weight.x = nob.x / (nob.x + nob.y);
+ if (N.z < (1.0 - limit) * (N.y + N.x)) {
+ weight.x = N.x / (N.x + N.y);
weight.x = clamp((weight.x - 0.5 * (1.0 - blend)) / blend, 0.0, 1.0);
weight.y = 1.0 - weight.x;
}
- else if (nob.x < (1.0 - limit) * (nob.y + nob.z)) {
- weight.y = nob.y / (nob.y + nob.z);
+ else if (N.x < (1.0 - limit) * (N.y + N.z)) {
+ weight.y = N.y / (N.y + N.z);
weight.y = clamp((weight.y - 0.5 * (1.0 - blend)) / blend, 0.0, 1.0);
weight.z = 1.0 - weight.y;
}
- else if (nob.y < (1.0 - limit) * (nob.x + nob.z)) {
- weight.x = nob.x / (nob.x + nob.z);
+ else if (N.y < (1.0 - limit) * (N.x + N.z)) {
+ weight.x = N.x / (N.x + N.z);
weight.x = clamp((weight.x - 0.5 * (1.0 - blend)) / blend, 0.0, 1.0);
weight.z = 1.0 - weight.x;
}
else {
/* last case, we have a mix between three */
- weight.x = ((2.0 - limit) * nob.x + (limit - 1.0)) / (2.0 * limit - 1.0);
- weight.y = ((2.0 - limit) * nob.y + (limit - 1.0)) / (2.0 * limit - 1.0);
- weight.z = ((2.0 - limit) * nob.z + (limit - 1.0)) / (2.0 * limit - 1.0);
+ weight.x = ((2.0 - limit) * N.x + (limit - 1.0)) / (2.0 * limit - 1.0);
+ weight.y = ((2.0 - limit) * N.y + (limit - 1.0)) / (2.0 * limit - 1.0);
+ weight.z = ((2.0 - limit) * N.z + (limit - 1.0)) / (2.0 * limit - 1.0);
}
}
else {
@@ -3446,13 +3448,25 @@ void node_tex_image_box(vec3 texco,
}
color = vec4(0);
if (weight.x > 0.0) {
- color += weight.x * texture(ima, texco.yz);
+ vec2 uv = texco.yz;
+ if(signed_N.x < 0.0) {
+ uv.x = 1.0 - uv.x;
+ }
+ color += weight.x * texture(ima, uv);
}
if (weight.y > 0.0) {
- color += weight.y * texture(ima, texco.xz);
+ vec2 uv = texco.xz;
+ if(signed_N.y > 0.0) {
+ uv.x = 1.0 - uv.x;
+ }
+ color += weight.y * texture(ima, uv);
}
if (weight.z > 0.0) {
- color += weight.z * texture(ima, texco.yx);
+ vec2 uv = texco.yx;
+ if(signed_N.z > 0.0) {
+ uv.x = 1.0 - uv.x;
+ }
+ color += weight.z * texture(ima, uv);
}
alpha = color.a;
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index c185f84997e..e0d1831a7e0 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -924,9 +924,10 @@ typedef struct ScrewModifierData {
unsigned int iter;
float screw_ofs;
float angle;
- char axis;
- char pad;
+ float merge_dist;
short flag;
+ char axis;
+ char pad[5];
} ScrewModifierData;
enum {
@@ -937,6 +938,7 @@ enum {
MOD_SCREW_SMOOTH_SHADING = (1 << 5),
MOD_SCREW_UV_STRETCH_U = (1 << 6),
MOD_SCREW_UV_STRETCH_V = (1 << 7),
+ MOD_SCREW_MERGE = (1 << 8),
};
typedef struct OceanModifierData {
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 6a9b979596b..2af89a8eff0 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -234,7 +234,8 @@ typedef struct View3D {
struct GPUFXSettings fx_settings;
void *properties_storage; /* Nkey panel stores stuff here (runtime only!) */
- struct Material *defmaterial; /* used by matcap now */
+ /* Allocated per view, not library data (used by matcap). */
+ struct Material *defmaterial;
/* XXX deprecated? */
struct bGPdata *gpd DNA_DEPRECATED; /* Grease-Pencil Data (annotation layers) */
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index 03340c6c356..9f083c851a0 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -3410,6 +3410,13 @@ static void rna_def_modifier_screw(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Screw", "Offset the revolution along its axis");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
+ prop = RNA_def_property(srna, "merge_threshold", PROP_FLOAT, PROP_DISTANCE);
+ RNA_def_property_float_sdna(prop, NULL, "merge_dist");
+ RNA_def_property_range(prop, 0, FLT_MAX);
+ RNA_def_property_ui_range(prop, 0, 1, 1, 4);
+ RNA_def_property_ui_text(prop, "Merge Distance", "Limit below which to merge vertices");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
prop = RNA_def_property(srna, "use_normal_flip", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", MOD_SCREW_NORMAL_FLIP);
RNA_def_property_ui_text(prop, "Flip", "Flip normals of lathed faces");
@@ -3425,6 +3432,12 @@ static void rna_def_modifier_screw(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Object Screw", "Use the distance between the objects to make a screw");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
+ /* Vertex merging parameters */
+ prop = RNA_def_property(srna, "use_merge_vertices", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", MOD_SCREW_MERGE);
+ RNA_def_property_ui_text(prop, "Merge Vertices", "Merge adjacent vertices (screw offset must be zero)");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
prop = RNA_def_property(srna, "use_smooth_shade", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", MOD_SCREW_SMOOTH_SHADING);
RNA_def_property_ui_text(prop, "Smooth Shading", "Output faces with smooth shading rather than flat shaded");
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index b951c4afc00..010bf8bf092 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -111,6 +111,56 @@ static void screwvert_iter_step(ScrewVertIter *iter)
}
}
+static DerivedMesh *dm_remove_doubles_on_axis(
+ DerivedMesh *result, MVert *mvert_new, const uint totvert, const uint step_tot,
+ const float axis_vec[3], const float axis_offset[3], const float merge_threshold)
+{
+ const float merge_threshold_sq = SQUARE(merge_threshold);
+ const bool use_offset = axis_offset != NULL;
+ uint tot_doubles = 0;
+ for (uint i = 0; i < totvert; i += 1) {
+ float axis_co[3];
+ if (use_offset) {
+ float offset_co[3];
+ sub_v3_v3v3(offset_co, mvert_new[i].co, axis_offset);
+ project_v3_v3v3_normalized(axis_co, offset_co, axis_vec);
+ add_v3_v3(axis_co, axis_offset);
+ }
+ else {
+ project_v3_v3v3_normalized(axis_co, mvert_new[i].co, axis_vec);
+ }
+ const float dist_sq = len_squared_v3v3(axis_co, mvert_new[i].co);
+ if (dist_sq <= merge_threshold_sq) {
+ mvert_new[i].flag |= ME_VERT_TMP_TAG;
+ tot_doubles += 1;
+ copy_v3_v3(mvert_new[i].co, axis_co);
+ }
+ }
+
+ if (tot_doubles != 0) {
+ uint tot = totvert * step_tot;
+ int *full_doubles_map = MEM_mallocN(sizeof(int) * tot, __func__);
+ copy_vn_i(full_doubles_map, (int)tot, -1);
+
+ uint tot_doubles_left = tot_doubles;
+ for (uint i = 0; i < totvert; i += 1) {
+ if (mvert_new[i].flag & ME_VERT_TMP_TAG) {
+ int *doubles_map = &full_doubles_map[totvert + i] ;
+ for (uint step = 1; step < step_tot; step += 1) {
+ *doubles_map = (int)i;
+ doubles_map += totvert;
+ }
+ tot_doubles_left -= 1;
+ if (tot_doubles_left == 0) {
+ break;
+ }
+ }
+ }
+ result = CDDM_merge_verts(result, full_doubles_map, (int)(tot_doubles * (step_tot - 1)), CDDM_MERGE_VERTS_DUMP_IF_MAPPED);
+ MEM_freeN(full_doubles_map);
+ }
+ return result;
+}
static void initData(ModifierData *md)
{
@@ -122,6 +172,7 @@ static void initData(ModifierData *md)
ltmd->steps = 16;
ltmd->render_steps = 16;
ltmd->iter = 1;
+ ltmd->merge_dist = 0.01f;
}
static void copyData(ModifierData *md, ModifierData *target)
@@ -1049,6 +1100,16 @@ static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationConte
MEM_freeN(vert_loop_map);
}
+ if ((ltmd->flag & MOD_SCREW_MERGE) && (screw_ofs == 0.0f)) {
+ DerivedMesh *result_prev = result;
+ result = dm_remove_doubles_on_axis(
+ result, mvert_new, totvert, step_tot,
+ axis_vec, ltmd->ob_axis ? mtx_tx[3] : NULL, ltmd->merge_dist);
+ if (result != result_prev) {
+ result->dirty |= DM_DIRTY_NORMALS;
+ }
+ }
+
if ((ltmd->flag & MOD_SCREW_NORMAL_CALC) == 0) {
result->dirty |= DM_DIRTY_NORMALS;
}