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authorJoshua Leung <aligorith@gmail.com>2009-02-10 12:18:04 +0300
committerJoshua Leung <aligorith@gmail.com>2009-02-10 12:18:04 +0300
commit3bcb1ebdfeb9cfb39abfcc9cc063001432f94975 (patch)
tree7f7d93ad03cf2025b5d18d55ab2ab6235b25b5fe /source/blender
parent8243e65ed813842c21808c531bcc5f8cbb59c642 (diff)
2.5: Silencing MSVC warnings in a few files (many files still have many to clean out some other day).
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/object.c56
-rw-r--r--source/blender/blenlib/intern/arithb.c259
-rw-r--r--source/blender/editors/armature/editarmature.c30
-rw-r--r--source/blender/editors/space_outliner/outliner.c18
-rw-r--r--source/blender/editors/space_outliner/outliner_header.c6
-rw-r--r--source/blender/editors/space_time/space_time.c8
-rw-r--r--source/blender/editors/space_time/time_header.c20
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c203
8 files changed, 296 insertions, 304 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 53fa5d8570f..610e513aa65 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -699,7 +699,7 @@ float dof_camera(Object *ob)
{
Camera *cam = (Camera *)ob->data;
if (ob->type != OB_CAMERA)
- return 0.0;
+ return 0.0f;
if (cam->dof_ob) {
/* too simple, better to return the distance on the view axis only
* return VecLenf(ob->obmat[3], cam->dof_ob->obmat[3]); */
@@ -709,7 +709,7 @@ float dof_camera(Object *ob)
Mat4Ortho(obmat);
Mat4Invert(ob->imat, obmat);
Mat4MulMat4(mat, cam->dof_ob->obmat, ob->imat);
- return fabs(mat[3][2]);
+ return (float)fabs(mat[3][2]);
}
return cam->YF_dofdist;
}
@@ -720,26 +720,26 @@ void *add_lamp(char *name)
la= alloc_libblock(&G.main->lamp, ID_LA, name);
- la->r= la->g= la->b= la->k= 1.0;
- la->haint= la->energy= 1.0;
- la->dist= 20.0;
- la->spotsize= 45.0;
- la->spotblend= 0.15;
- la->att2= 1.0;
+ la->r= la->g= la->b= la->k= 1.0f;
+ la->haint= la->energy= 1.0f;
+ la->dist= 20.0f;
+ la->spotsize= 45.0f;
+ la->spotblend= 0.15f;
+ la->att2= 1.0f;
la->mode= LA_SHAD_BUF;
la->bufsize= 512;
- la->clipsta= 0.5;
- la->clipend= 40.0;
- la->shadspotsize= 45.0;
+ la->clipsta= 0.5f;
+ la->clipend= 40.0f;
+ la->shadspotsize= 45.0f;
la->samp= 3;
- la->bias= 1.0;
- la->soft= 3.0;
+ la->bias= 1.0f;
+ la->soft= 3.0f;
la->ray_samp= la->ray_sampy= la->ray_sampz= 1;
- la->area_size=la->area_sizey=la->area_sizez= 1.0;
+ la->area_size=la->area_sizey=la->area_sizez= 1.0f;
la->buffers= 1;
la->buftype= LA_SHADBUF_HALFWAY;
la->ray_samp_method = LA_SAMP_HALTON;
- la->adapt_thresh = 0.001;
+ la->adapt_thresh = 0.001f;
la->preview=NULL;
la->falloff_type = LA_FALLOFF_INVLINEAR;
la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
@@ -748,12 +748,12 @@ void *add_lamp(char *name)
la->spread = 1.0;
la->sun_brightness = 1.0;
la->sun_size = 1.0;
- la->backscattered_light = 1.0;
- la->atm_turbidity = 2.0;
- la->atm_inscattering_factor = 1.0;
- la->atm_extinction_factor = 1.0;
- la->atm_distance_factor = 1.0;
- la->sun_intensity = 1.0;
+ la->backscattered_light = 1.0f;
+ la->atm_turbidity = 2.0f;
+ la->atm_inscattering_factor = 1.0f;
+ la->atm_extinction_factor = 1.0f;
+ la->atm_distance_factor = 1.0f;
+ la->sun_intensity = 1.0f;
la->skyblendtype= MA_RAMP_ADD;
la->skyblendfac= 1.0f;
la->sky_colorspace= BLI_CS_CIE;
@@ -1864,7 +1864,6 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
/* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */
pop= 0;
if(no_parent_ipo==0 && stime != par->ctime) {
-
// only for ipo systems?
pushdata(par, sizeof(Object));
pop= 1;
@@ -1874,16 +1873,15 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
}
solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
-
+
if(pop) {
poplast(par);
}
if(ob->partype & PARSLOW) {
// include framerate
-
- fac1= (1.0f/(1.0f+ fabs(give_timeoffset(ob))));
- if(fac1>=1.0) return;
+ fac1= ( 1.0f / (1.0f + (float)fabs(give_timeoffset(ob))) );
+ if(fac1 >= 1.0f) return;
fac2= 1.0f-fac1;
fp1= ob->obmat[0];
@@ -1892,7 +1890,6 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
fp1[0]= fac1*fp1[0] + fac2*fp2[0];
}
}
-
}
else {
object_to_mat4(ob, ob->obmat);
@@ -1902,7 +1899,6 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
if(ob->track) {
if( ctime != ob->track->ctime) where_is_object_time(scene, ob->track, ctime);
solve_tracking (ob, ob->track->obmat);
-
}
/* solve constraints */
@@ -2088,7 +2084,7 @@ for a lamp that is the child of another object */
bConstraintOb *cob;
cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
- solve_constraints (&ob->constraints, cob, scene->r.cfra);
+ solve_constraints(&ob->constraints, cob, (float)scene->r.cfra);
constraints_clear_evalob(cob);
}
@@ -2127,7 +2123,7 @@ void what_does_parent(Scene *scene, Object *ob, Object *workob)
BoundBox *unit_boundbox()
{
BoundBox *bb;
- float min[3] = {-1,-1,-1}, max[3] = {-1,-1,-1};
+ float min[3] = {-1.0f,-1.0f,-1.0f}, max[3] = {-1.0f,-1.0f,-1.0f};
bb= MEM_callocN(sizeof(BoundBox), "bb");
boundbox_set_from_min_max(bb, min, max);
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index 0d65e615039..0df4792cd3d 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -1599,16 +1599,16 @@ void QuatInterpolW(float *result, float *quat1, float *quat2, float t)
cosom = quat1[0]*quat2[0] + quat1[1]*quat2[1] + quat1[2]*quat2[2] + quat1[3]*quat2[3] ;
/* rotate around shortest angle */
- if ((1.0 + cosom) > 0.0001) {
+ if ((1.0f + cosom) > 0.0001f) {
- if ((1.0 - cosom) > 0.0001) {
- omega = acos(cosom);
- sinom = sin(omega);
- sc1 = sin((1.0 - t) * omega) / sinom;
- sc2 = sin(t * omega) / sinom;
+ if ((1.0f - cosom) > 0.0001f) {
+ omega = (float)acos(cosom);
+ sinom = (float)sin(omega);
+ sc1 = (float)sin((1.0 - t) * omega) / sinom;
+ sc2 = (float)sin(t * omega) / sinom;
}
else {
- sc1 = 1.0 - t;
+ sc1 = 1.0f - t;
sc2 = t;
}
result[0] = sc1*quat1[0] + sc2*quat2[0];
@@ -1622,9 +1622,9 @@ void QuatInterpolW(float *result, float *quat1, float *quat2, float t)
result[2] = quat2[1];
result[3] = -quat2[0];
- sc1 = sin((1.0 - t)*M_PI_2);
- sc2 = sin(t*M_PI_2);
-
+ sc1 = (float)sin((1.0 - t)*M_PI_2);
+ sc2 = (float)sin(t*M_PI_2);
+
result[0] = sc1*quat1[0] + sc2*result[0];
result[1] = sc1*quat1[1] + sc2*result[1];
result[2] = sc1*quat1[2] + sc2*result[2];
@@ -1639,7 +1639,7 @@ void QuatInterpol(float *result, float *quat1, float *quat2, float t)
cosom = quat1[0]*quat2[0] + quat1[1]*quat2[1] + quat1[2]*quat2[2] + quat1[3]*quat2[3] ;
/* rotate around shortest angle */
- if (cosom < 0.0) {
+ if (cosom < 0.0f) {
cosom = -cosom;
quat[0]= -quat1[0];
quat[1]= -quat1[1];
@@ -1653,13 +1653,13 @@ void QuatInterpol(float *result, float *quat1, float *quat2, float t)
quat[3]= quat1[3];
}
- if ((1.0 - cosom) > 0.0001) {
- omega = acos(cosom);
- sinom = sin(omega);
- sc1 = sin((1 - t) * omega) / sinom;
- sc2 = sin(t * omega) / sinom;
+ if ((1.0f - cosom) > 0.0001f) {
+ omega = (float)acos(cosom);
+ sinom = (float)sin(omega);
+ sc1 = (float)sin((1 - t) * omega) / sinom;
+ sc2 = (float)sin(t * omega) / sinom;
} else {
- sc1= 1.0 - t;
+ sc1= 1.0f - t;
sc2= t;
}
@@ -1775,7 +1775,7 @@ void DQuatToMat4(DualQuat *dq, float mat[][4])
QuatCopy(q0, dq->quat);
/* normalize */
- len= sqrt(QuatDot(q0, q0));
+ len= (float)sqrt(QuatDot(q0, q0));
if(len != 0.0f)
QuatMulf(q0, 1.0f/len);
@@ -1784,9 +1784,9 @@ void DQuatToMat4(DualQuat *dq, float mat[][4])
/* translation */
t= dq->trans;
- mat[3][0]= 2.0*(-t[0]*q0[1] + t[1]*q0[0] - t[2]*q0[3] + t[3]*q0[2]);
- mat[3][1]= 2.0*(-t[0]*q0[2] + t[1]*q0[3] + t[2]*q0[0] - t[3]*q0[1]);
- mat[3][2]= 2.0*(-t[0]*q0[3] - t[1]*q0[2] + t[2]*q0[1] + t[3]*q0[0]);
+ mat[3][0]= 2.0f*(-t[0]*q0[1] + t[1]*q0[0] - t[2]*q0[3] + t[3]*q0[2]);
+ mat[3][1]= 2.0f*(-t[0]*q0[2] + t[1]*q0[3] + t[2]*q0[0] - t[3]*q0[1]);
+ mat[3][2]= 2.0f*(-t[0]*q0[3] - t[1]*q0[2] + t[2]*q0[1] + t[3]*q0[0]);
/* note: this does not handle scaling */
}
@@ -1815,10 +1815,10 @@ void DQuatAddWeighted(DualQuat *dqsum, DualQuat *dq, float weight)
/* interpolate scale - but only if needed */
if (dq->scale_weight) {
float wmat[4][4];
-
+
if(flipped) /* we don't want negative weights for scaling */
weight= -weight;
-
+
Mat4CpyMat4(wmat, dq->scale);
Mat4MulFloat((float*)wmat, weight);
Mat4AddMat4(dqsum->scale, dqsum->scale, wmat);
@@ -1835,7 +1835,7 @@ void DQuatNormalize(DualQuat *dq, float totweight)
if(dq->scale_weight) {
float addweight= totweight - dq->scale_weight;
-
+
if(addweight) {
dq->scale[0][0] += addweight;
dq->scale[1][1] += addweight;
@@ -2197,7 +2197,7 @@ void VecNegf(float *v1)
void VecOrthoBasisf(float *v, float *v1, float *v2)
{
- float f = sqrt(v[0]*v[0] + v[1]*v[1]);
+ float f = (float)sqrt(v[0]*v[0] + v[1]*v[1]);
if (f < 1e-35f) {
// degenerate case
@@ -2349,9 +2349,9 @@ double Sqrt3d(double d)
void NormalShortToFloat(float *out, short *in)
{
- out[0] = in[0] / 32767.0;
- out[1] = in[1] / 32767.0;
- out[2] = in[2] / 32767.0;
+ out[0] = in[0] / 32767.0f;
+ out[1] = in[1] / 32767.0f;
+ out[2] = in[2] / 32767.0f;
}
void NormalFloatToShort(short *out, float *in)
@@ -2488,15 +2488,15 @@ short IsectLL2Ds(short *v1, short *v2, short *v3, short *v4)
*/
float div, labda, mu;
- div= (v2[0]-v1[0])*(v4[1]-v3[1])-(v2[1]-v1[1])*(v4[0]-v3[0]);
- if(div==0.0) return -1;
+ div= (float)((v2[0]-v1[0])*(v4[1]-v3[1])-(v2[1]-v1[1])*(v4[0]-v3[0]));
+ if(div==0.0f) return -1;
labda= ((float)(v1[1]-v3[1])*(v4[0]-v3[0])-(v1[0]-v3[0])*(v4[1]-v3[1]))/div;
mu= ((float)(v1[1]-v3[1])*(v2[0]-v1[0])-(v1[0]-v3[0])*(v2[1]-v1[1]))/div;
- if(labda>=0.0 && labda<=1.0 && mu>=0.0 && mu<=1.0) {
- if(labda==0.0 || labda==1.0 || mu==0.0 || mu==1.0) return 1;
+ if(labda>=0.0f && labda<=1.0f && mu>=0.0f && mu<=1.0f) {
+ if(labda==0.0f || labda==1.0f || mu==0.0f || mu==1.0f) return 1;
return 2;
}
return 0;
@@ -2655,9 +2655,9 @@ static int BarycentricWeights(float *v1, float *v2, float *v3, float *co, float
/* find best projection of face XY, XZ or YZ: barycentric weights of
the 2d projected coords are the same and faster to compute */
- xn= fabs(n[0]);
- yn= fabs(n[1]);
- zn= fabs(n[2]);
+ xn= (float)fabs(n[0]);
+ yn= (float)fabs(n[1]);
+ zn= (float)fabs(n[2]);
if(zn>=xn && zn>=yn) {i= 0; j= 1;}
else if(yn>=xn && yn>=zn) {i= 0; j= 2;}
else {i= 1; j= 2;}
@@ -2889,12 +2889,12 @@ void Mat4ToEul(float tmat[][4], float *eul)
{
float tempMat[3][3];
- Mat3CpyMat4 (tempMat, tmat);
+ Mat3CpyMat4(tempMat, tmat);
Mat3Ortho(tempMat);
Mat3ToEul(tempMat, eul);
}
-void QuatToEul( float *quat, float *eul)
+void QuatToEul(float *quat, float *eul)
{
float mat[3][3];
@@ -2903,7 +2903,7 @@ void QuatToEul( float *quat, float *eul)
}
-void EulToQuat( float *eul, float *quat)
+void EulToQuat(float *eul, float *quat)
{
float ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
@@ -2918,7 +2918,7 @@ void EulToQuat( float *eul, float *quat)
quat[3] = cj*cs - sj*sc;
}
-void VecRotToMat3( float *vec, float phi, float mat[][3])
+void VecRotToMat3(float *vec, float phi, float mat[][3])
{
/* rotation of phi radials around vec */
float vx, vx2, vy, vy2, vz, vz2, co, si;
@@ -2944,7 +2944,7 @@ void VecRotToMat3( float *vec, float phi, float mat[][3])
}
-void VecRotToMat4( float *vec, float phi, float mat[][4])
+void VecRotToMat4(float *vec, float phi, float mat[][4])
{
float tmat[3][3];
@@ -2953,7 +2953,7 @@ void VecRotToMat4( float *vec, float phi, float mat[][4])
Mat4CpyMat3(mat, tmat);
}
-void VecRotToQuat( float *vec, float phi, float *quat)
+void VecRotToQuat(float *vec, float phi, float *quat)
{
/* rotation of phi radials around vec */
float si;
@@ -2962,7 +2962,7 @@ void VecRotToQuat( float *vec, float phi, float *quat)
quat[2]= vec[1];
quat[3]= vec[2];
- if( Normalize(quat+1) == 0.0) {
+ if( Normalize(quat+1) == 0.0f) {
QuatOne(quat);
}
else {
@@ -2986,7 +2986,7 @@ float VecAngle3(float *v1, float *v2, float *v3)
Normalize(vec1);
Normalize(vec2);
- return NormalizedVecAngle2(vec1, vec2) * 180.0/M_PI;
+ return NormalizedVecAngle2(vec1, vec2) * (float)(180.0/M_PI);
}
float VecAngle3_2D(float *v1, float *v2, float *v3)
@@ -3002,7 +3002,7 @@ float VecAngle3_2D(float *v1, float *v2, float *v3)
Normalize2(vec1);
Normalize2(vec2);
- return NormalizedVecAngle2_2D(vec1, vec2) * 180.0/M_PI;
+ return NormalizedVecAngle2_2D(vec1, vec2) * (float)(180.0/M_PI);
}
/* Return the shortest angle in degrees between the 2 vectors */
@@ -3015,7 +3015,7 @@ float VecAngle2(float *v1, float *v2)
Normalize(vec1);
Normalize(vec2);
- return NormalizedVecAngle2(vec1, vec2)* 180.0/M_PI;
+ return NormalizedVecAngle2(vec1, vec2)* (float)(180.0/M_PI);
}
float NormalizedVecAngle2(float *v1, float *v2)
@@ -3027,11 +3027,11 @@ float NormalizedVecAngle2(float *v1, float *v2)
vec[0]= -v2[0];
vec[1]= -v2[1];
vec[2]= -v2[2];
-
- return (float)M_PI - 2.0f*saasin(VecLenf(vec, v1)/2.0f);
+
+ return (float)M_PI - 2.0f*(float)saasin(VecLenf(vec, v1)/2.0f);
}
else
- return 2.0f*saasin(VecLenf(v2, v1)/2.0);
+ return 2.0f*(float)saasin(VecLenf(v2, v1)/2.0f);
}
float NormalizedVecAngle2_2D(float *v1, float *v2)
@@ -3042,18 +3042,18 @@ float NormalizedVecAngle2_2D(float *v1, float *v2)
vec[0]= -v2[0];
vec[1]= -v2[1];
-
+
return (float)M_PI - 2.0f*saasin(Vec2Lenf(vec, v1)/2.0f);
}
else
- return 2.0f*saasin(Vec2Lenf(v2, v1)/2.0);
+ return 2.0f*(float)saasin(Vec2Lenf(v2, v1)/2.0f);
}
void euler_rot(float *beul, float ang, char axis)
{
float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
- eul[0]= eul[1]= eul[2]= 0.0;
+ eul[0]= eul[1]= eul[2]= 0.0f;
if(axis=='x') eul[0]= ang;
else if(axis=='y') eul[1]= ang;
else eul[2]= ang;
@@ -3073,33 +3073,32 @@ void compatible_eul(float *eul, float *oldrot)
float dx, dy, dz;
/* correct differences of about 360 degrees first */
-
dx= eul[0] - oldrot[0];
dy= eul[1] - oldrot[1];
dz= eul[2] - oldrot[2];
- while( fabs(dx) > 5.1) {
- if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI;
+ while(fabs(dx) > 5.1) {
+ if(dx > 0.0f) eul[0] -= 2.0f*(float)M_PI; else eul[0]+= 2.0f*(float)M_PI;
dx= eul[0] - oldrot[0];
}
- while( fabs(dy) > 5.1) {
- if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI;
+ while(fabs(dy) > 5.1) {
+ if(dy > 0.0f) eul[1] -= 2.0f*(float)M_PI; else eul[1]+= 2.0f*(float)M_PI;
dy= eul[1] - oldrot[1];
}
- while( fabs(dz) > 5.1 ) {
- if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI;
+ while(fabs(dz) > 5.1) {
+ if(dz > 0.0f) eul[2] -= 2.0f*(float)M_PI; else eul[2]+= 2.0f*(float)M_PI;
dz= eul[2] - oldrot[2];
}
/* is 1 of the axis rotations larger than 180 degrees and the other small? NO ELSE IF!! */
if( fabs(dx) > 3.2 && fabs(dy)<1.6 && fabs(dz)<1.6 ) {
- if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI;
+ if(dx > 0.0) eul[0] -= 2.0f*(float)M_PI; else eul[0]+= 2.0f*(float)M_PI;
}
if( fabs(dy) > 3.2 && fabs(dz)<1.6 && fabs(dx)<1.6 ) {
- if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI;
+ if(dy > 0.0) eul[1] -= 2.0f*(float)M_PI; else eul[1]+= 2.0f*(float)M_PI;
}
if( fabs(dz) > 3.2 && fabs(dx)<1.6 && fabs(dy)<1.6 ) {
- if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI;
+ if(dz > 0.0) eul[2] -= 2.0f*(float)M_PI; else eul[2]+= 2.0f*(float)M_PI;
}
/* the method below was there from ancient days... but why! probably because the code sucks :)
@@ -3142,8 +3141,8 @@ void Mat3ToCompatibleEul(float mat[][3], float *eul, float *oldrot)
compatible_eul(eul1, oldrot);
compatible_eul(eul2, oldrot);
- d1= fabs(eul1[0]-oldrot[0]) + fabs(eul1[1]-oldrot[1]) + fabs(eul1[2]-oldrot[2]);
- d2= fabs(eul2[0]-oldrot[0]) + fabs(eul2[1]-oldrot[1]) + fabs(eul2[2]-oldrot[2]);
+ d1= (float)fabs(eul1[0]-oldrot[0]) + (float)fabs(eul1[1]-oldrot[1]) + (float)fabs(eul1[2]-oldrot[2]);
+ d2= (float)fabs(eul2[0]-oldrot[0]) + (float)fabs(eul2[1]-oldrot[1]) + (float)fabs(eul2[2]-oldrot[2]);
/* return best, which is just the one with lowest difference */
if( d1 > d2) {
@@ -3160,14 +3159,14 @@ void Mat3ToCompatibleEul(float mat[][3], float *eul, float *oldrot)
void SizeToMat3( float *size, float mat[][3])
{
mat[0][0]= size[0];
- mat[0][1]= 0.0;
- mat[0][2]= 0.0;
+ mat[0][1]= 0.0f;
+ mat[0][2]= 0.0f;
mat[1][1]= size[1];
- mat[1][0]= 0.0;
- mat[1][2]= 0.0;
+ mat[1][0]= 0.0f;
+ mat[1][2]= 0.0f;
mat[2][2]= size[2];
- mat[2][1]= 0.0;
- mat[2][0]= 0.0;
+ mat[2][1]= 0.0f;
+ mat[2][0]= 0.0f;
}
void SizeToMat4( float *size, float mat[][4])
@@ -3199,7 +3198,7 @@ void Mat4ToSize( float mat[][4], float *size)
float Mat3ToScalef(float mat[][3])
{
/* unit length vector */
- float unit_vec[3] = {0.577350269189626, 0.577350269189626, 0.577350269189626};
+ float unit_vec[3] = {0.577350269189626f, 0.577350269189626f, 0.577350269189626f};
Mat3MulVecfl(mat, unit_vec);
return VecLength(unit_vec);
}
@@ -3224,12 +3223,12 @@ void triatoquat( float *v1, float *v2, float *v3, float *quat)
n[0]= vec[1];
n[1]= -vec[0];
- n[2]= 0.0;
+ n[2]= 0.0f;
Normalize(n);
- if(n[0]==0.0 && n[1]==0.0) n[0]= 1.0;
+ if(n[0]==0.0f && n[1]==0.0f) n[0]= 1.0f;
- angle= -0.5f*saacos(vec[2]);
+ angle= -0.5f*(float)saacos(vec[2]);
co= (float)cos(angle);
si= (float)sin(angle);
q1[0]= co;
@@ -3244,7 +3243,7 @@ void triatoquat( float *v1, float *v2, float *v3, float *quat)
Mat3MulVecfl(imat, vec);
/* what angle has this line with x-axis? */
- vec[2]= 0.0;
+ vec[2]= 0.0f;
Normalize(vec);
angle= (float)(0.5*atan2(vec[1], vec[0]));
@@ -3319,12 +3318,11 @@ float Normalize2(float *n)
if(d>1.0e-35F) {
d= (float)sqrt(d);
-
n[0]/=d;
n[1]/=d;
} else {
- n[0]=n[1]= 0.0;
- d= 0.0;
+ n[0]=n[1]= 0.0f;
+ d= 0.0f;
}
return d;
}
@@ -3389,9 +3387,9 @@ void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b)
void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv)
{
float y, u, v;
- y= 0.299*r + 0.587*g + 0.114*b;
- u=-0.147*r - 0.289*g + 0.436*b;
- v= 0.615*r - 0.515*g - 0.100*b;
+ y= 0.299f*r + 0.587f*g + 0.114f*b;
+ u=-0.147f*r - 0.289f*g + 0.436f*b;
+ v= 0.615f*r - 0.515f*g - 0.100f*b;
*ly=y;
*lu=u;
@@ -3401,9 +3399,9 @@ void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv)
void yuv_to_rgb(float y, float u, float v, float *lr, float *lg, float *lb)
{
float r, g, b;
- r=y+1.140*v;
- g=y-0.394*u - 0.581*v;
- b=y+2.032*u;
+ r=y+1.140f*v;
+ g=y-0.394f*u - 0.581f*v;
+ b=y+2.032f*u;
*lr=r;
*lg=g;
@@ -3415,14 +3413,14 @@ void rgb_to_ycc(float r, float g, float b, float *ly, float *lcb, float *lcr)
float sr,sg, sb;
float y, cr, cb;
- sr=255.0*r;
- sg=255.0*g;
- sb=255.0*b;
+ sr=255.0f*r;
+ sg=255.0f*g;
+ sb=255.0f*b;
- y=(0.257*sr)+(0.504*sg)+(0.098*sb)+16.0;
- cb=(-0.148*sr)-(0.291*sg)+(0.439*sb)+128.0;
- cr=(0.439*sr)-(0.368*sg)-(0.071*sb)+128.0;
+ y=(0.257f*sr)+(0.504f*sg)+(0.098f*sb)+16.0f;
+ cb=(-0.148f*sr)-(0.291f*sg)+(0.439f*sb)+128.0f;
+ cr=(0.439f*sr)-(0.368f*sg)-(0.071f*sb)+128.0f;
*ly=y;
*lcb=cb;
@@ -3433,13 +3431,13 @@ void ycc_to_rgb(float y, float cb, float cr, float *lr, float *lg, float *lb)
{
float r,g,b;
- r=1.164*(y-16)+1.596*(cr-128);
- g=1.164*(y-16)-0.813*(cr-128)-0.392*(cb-128);
- b=1.164*(y-16)+2.017*(cb-128);
+ r=1.164f*(y-16.0f)+1.596f*(cr-128.0f);
+ g=1.164f*(y-16.0f)-0.813f*(cr-128.0f)-0.392f*(cb-128.0f);
+ b=1.164f*(y-16.0f)+2.017f*(cb-128.0f);
- *lr=r/255.0;
- *lg=g/255.0;
- *lb=b/255.0;
+ *lr=r/255.0f;
+ *lg=g/255.0f;
+ *lb=b/255.0f;
}
void hex_to_rgb(char *hexcol, float *r, float *g, float *b)
@@ -3449,9 +3447,9 @@ void hex_to_rgb(char *hexcol, float *r, float *g, float *b)
if (hexcol[0] == '#') hexcol++;
if (sscanf(hexcol, "%02x%02x%02x", &ri, &gi, &bi)) {
- *r = ri / 255.0;
- *g = gi / 255.0;
- *b = bi / 255.0;
+ *r = ri / 255.0f;
+ *g = gi / 255.0f;
+ *b = bi / 255.0f;
}
}
@@ -3469,14 +3467,14 @@ void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv)
cmin = (b<cmin ? b:cmin);
v = cmax; /* value */
- if (cmax!=0.0)
+ if (cmax != 0.0f)
s = (cmax - cmin)/cmax;
else {
- s = 0.0;
- h = 0.0;
+ s = 0.0f;
+ h = 0.0f;
}
- if (s == 0.0)
- h = -1.0;
+ if (s == 0.0f)
+ h = -1.0f;
else {
cdelta = cmax-cmin;
rc = (cmax-r)/cdelta;
@@ -3490,13 +3488,13 @@ void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv)
else
h = 4.0f+gc-rc;
h = h*60.0f;
- if (h<0.0f)
+ if (h < 0.0f)
h += 360.0f;
}
*ls = s;
- *lh = h/360.0f;
- if( *lh < 0.0) *lh= 0.0;
+ *lh = h / 360.0f;
+ if(*lh < 0.0f) *lh= 0.0f;
*lv = v;
}
@@ -3506,14 +3504,14 @@ void xyz_to_rgb(float xc, float yc, float zc, float *r, float *g, float *b, int
{
switch (colorspace) {
case BLI_CS_SMPTE:
- *r = (3.50570 * xc) + (-1.73964 * yc) + (-0.544011 * zc);
- *g = (-1.06906 * xc) + (1.97781 * yc) + (0.0351720 * zc);
- *b = (0.0563117 * xc) + (-0.196994 * yc) + (1.05005 * zc);
+ *r = (3.50570f * xc) + (-1.73964f * yc) + (-0.544011f * zc);
+ *g = (-1.06906f * xc) + (1.97781f * yc) + (0.0351720f * zc);
+ *b = (0.0563117f * xc) + (-0.196994f * yc) + (1.05005f * zc);
break;
case BLI_CS_REC709:
- *r = (3.240476 * xc) + (-1.537150 * yc) + (-0.498535 * zc);
- *g = (-0.969256 * xc) + (1.875992 * yc) + (0.041556 * zc);
- *b = (0.055648 * xc) + (-0.204043 * yc) + (1.057311 * zc);
+ *r = (3.240476f * xc) + (-1.537150f * yc) + (-0.498535f * zc);
+ *g = (-0.969256f * xc) + (1.875992f * yc) + (0.041556f * zc);
+ *b = (0.055648f * xc) + (-0.204043f * yc) + (1.057311f * zc);
break;
case BLI_CS_CIE:
*r = (2.28783848734076f * xc) + (-0.833367677835217f * yc) + (-0.454470795871421f * zc);
@@ -3558,13 +3556,12 @@ int constrain_rgb(float *r, float *g, float *b)
static void gamma_correct(float *c)
{
/* Rec. 709 gamma correction. */
- float cc = 0.018;
+ float cc = 0.018f;
- if (*c < cc) {
- *c *= ((1.099 * pow(cc, 0.45)) - 0.099) / cc;
- } else {
- *c = (1.099 * pow(*c, 0.45)) - 0.099;
- }
+ if (*c < cc)
+ *c *= ((1.099f * (float)pow(cc, 0.45)) - 0.099f) / cc;
+ else
+ *c = (1.099f * (float)pow(*c, 0.45)) - 0.099f;
}
void gamma_correct_rgb(float *r, float *g, float *b)
@@ -3630,14 +3627,13 @@ void tubemap(float x, float y, float z, float *u, float *v)
{
float len;
- *v = (z + 1.0) / 2.0;
+ *v = (z + 1.0f) / 2.0f;
- len= sqrt(x*x+y*y);
- if(len>0) {
- *u = (1.0 - (atan2(x/len,y/len) / M_PI)) / 2.0;
- } else {
+ len= (float)sqrt(x*x+y*y);
+ if(len > 0.0f)
+ *u = (float)((1.0 - (atan2(x/len,y/len) / M_PI)) / 2.0);
+ else
*v = *u = 0.0f; /* to avoid un-initialized variables */
- }
}
/* ------------------------------------------------------------------------- */
@@ -3646,14 +3642,13 @@ void spheremap(float x, float y, float z, float *u, float *v)
{
float len;
- len= sqrt(x*x+y*y+z*z);
- if(len>0.0) {
-
- if(x==0.0 && y==0.0) *u= 0.0; /* othwise domain error */
- else *u = (1.0 - atan2(x,y)/M_PI )/2.0;
+ len= (float)sqrt(x*x+y*y+z*z);
+ if(len > 0.0f) {
+ if(x==0.0f && y==0.0f) *u= 0.0f; /* othwise domain error */
+ else *u = (float)((1.0 - (float)atan2(x,y) / M_PI) / 2.0);
z/=len;
- *v = 1.0- saacos(z)/M_PI;
+ *v = 1.0f - (float)saacos(z)/(float)M_PI;
} else {
*v = *u = 0.0f; /* to avoid un-initialized variables */
}
@@ -3913,7 +3908,7 @@ static int getLowestRoot(float a, float b, float c, float maxR, float* root)
{
// calculate the two roots: (if determinant == 0 then
// x1==x2 but let’s disregard that slight optimization)
- float sqrtD = sqrt(determinant);
+ float sqrtD = (float)sqrt(determinant);
float r1 = (-b - sqrtD) / (2.0f*a);
float r2 = (-b + sqrtD) / (2.0f*a);
@@ -4694,5 +4689,5 @@ void tangent_from_uv(float *uv1, float *uv2, float *uv3, float *co1, float *co2,
/* used for zoom values*/
float power_of_2(float val) {
- return pow(2, ceil(log(val) / log(2)));
+ return (float)pow(2, ceil(log(val) / log(2)));
}
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 6e575ab1952..be763cb21c7 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -162,18 +162,18 @@ void make_boneList(ListBase *edbo, ListBase *bones, EditBone *parent)
VECCOPY(eBone->head, curBone->arm_head);
VECCOPY(eBone->tail, curBone->arm_tail);
- eBone->roll= 0.0;
+ eBone->roll= 0.0f;
/* roll fixing */
VecSubf(delta, eBone->tail, eBone->head);
- vec_roll_to_mat3(delta, 0.0, postmat);
+ vec_roll_to_mat3(delta, 0.0f, postmat);
Mat3CpyMat4(premat, curBone->arm_mat);
Mat3Inv(imat, postmat);
Mat3MulMat3(difmat, imat, premat);
- eBone->roll = atan2(difmat[2][0], difmat[2][2]);
+ eBone->roll = (float)atan2(difmat[2][0], difmat[2][2]);
/* rest of stuff copy */
eBone->length= curBone->length;
@@ -234,7 +234,7 @@ static void fix_bonelist_roll (ListBase *bonelist, ListBase *editbonelist)
printmatrix4("difmat", difmat);
printf ("Roll = %f\n", (-atan2(difmat[2][0], difmat[2][2]) * (180.0/M_PI)));
#endif
- curBone->roll = -atan2(difmat[2][0], difmat[2][2]);
+ curBone->roll = (float)-atan2(difmat[2][0], difmat[2][2]);
/* and set restposition again */
where_is_armature_bone(curBone, curBone->parent);
@@ -403,13 +403,13 @@ void docenter_armature (Scene *scene, View3D *v3d, Object *ob, int centermode)
DO_MINMAX(ebone->tail, min, max);
}
- cent[0]= (min[0]+max[0])/2.0f;
- cent[1]= (min[1]+max[1])/2.0f;
- cent[2]= (min[2]+max[2])/2.0f;
+ cent[0]= (min[0] + max[0]) / 2.0f;
+ cent[1]= (min[1] + max[1]) / 2.0f;
+ cent[2]= (min[2] + max[2]) / 2.0f;
}
/* Do the adjustments */
- for (ebone= arm->edbo->first; ebone; ebone=ebone->next){
+ for (ebone= arm->edbo->first; ebone; ebone=ebone->next) {
VecSubf(ebone->head, ebone->head, cent);
VecSubf(ebone->tail, ebone->tail, cent);
}
@@ -422,9 +422,9 @@ void docenter_armature (Scene *scene, View3D *v3d, Object *ob, int centermode)
Mat3CpyMat4(omat, ob->obmat);
Mat3MulVecfl(omat, cent);
- ob->loc[0]+= cent[0];
- ob->loc[1]+= cent[1];
- ob->loc[2]+= cent[2];
+ ob->loc[0] += cent[0];
+ ob->loc[1] += cent[1];
+ ob->loc[2] += cent[2];
}
else
ED_armature_edit_free(ob);
@@ -477,7 +477,7 @@ void unique_editbone_name (ListBase *edbo, char *name)
*dot=0;
}
- for (number = 1; number <=999; number++) {
+ for (number = 1; number <= 999; number++) {
sprintf(tempname, "%s.%03d", name, number);
if (!editbone_name_exists(edbo, tempname)) {
BLI_strncpy(name, tempname, 32);
@@ -745,7 +745,7 @@ int join_armature(Scene *scene, View3D *v3d)
Mat4Invert(imat, premat);
Mat4MulMat4(difmat, postmat, imat);
- curbone->roll -= atan2(difmat[2][0], difmat[2][2]);
+ curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]);
}
/* Fix Constraints and Other Links to this Bone and Armature */
@@ -1905,7 +1905,7 @@ void auto_align_ebone_tocursor(Scene *scene, View3D *v3d, EditBone *ebone)
/* check that cursor is in usable position */
if ((IS_EQ(vec[0], 0)==0) && (IS_EQ(vec[2], 0)==0)) {
/* Compute a rotation matrix around y */
- rot[1] = atan2(vec[0], vec[2]);
+ rot[1] = (float)atan2(vec[0], vec[2]);
rot[0] = rot[2] = 0.0f;
EulToMat4(rot, rmat);
@@ -2359,7 +2359,7 @@ void adduplicate_armature(Scene *scene)
/* Lets duplicate the list of constraints that the
* current bone has.
*/
- if (OBACT->pose) {
+ if (obedit->pose) {
bPoseChannel *chanold, *channew;
ListBase *listold, *listnew;
diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c
index fb3195db030..fbc475d3bdd 100644
--- a/source/blender/editors/space_outliner/outliner.c
+++ b/source/blender/editors/space_outliner/outliner.c
@@ -3510,7 +3510,7 @@ static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *
if((tselem->flag & TSE_CLOSED)==0) {
outliner_draw_struct_marks(ar, soops, &te->subtree, starty);
if(tselem->type == TSE_RNA_STRUCT)
- fdrawline(0, *starty+OL_H-1, (int)ar->v2d.cur.xmax, *starty+OL_H-1);
+ fdrawline(0, (float)*starty+OL_H-1, ar->v2d.cur.xmax, (float)*starty+OL_H-1);
}
}
}
@@ -3919,14 +3919,14 @@ static void outliner_draw_rnacols(ARegion *ar, SpaceOops *soops, int sizex)
UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
/* draw column separator lines */
- fdrawline(sizex,
+ fdrawline((float)sizex,
v2d->cur.ymax,
- sizex,
+ (float)sizex,
v2d->cur.ymin);
- fdrawline(sizex+OL_RNA_COL_SIZEX,
+ fdrawline((float)sizex+OL_RNA_COL_SIZEX,
v2d->cur.ymax,
- sizex+OL_RNA_COL_SIZEX,
+ (float)sizex+OL_RNA_COL_SIZEX,
v2d->cur.ymin);
}
@@ -3945,15 +3945,15 @@ static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, Spa
if(tselem->type == TSE_RNA_PROPERTY) {
ptr= &te->rnaptr;
prop= te->directdata;
-
+
if(!(RNA_property_type(ptr, prop) == PROP_POINTER && (tselem->flag & TSE_CLOSED)==0))
- uiDefAutoButR(block, ptr, prop, -1, "", sizex, te->ys, OL_RNA_COL_SIZEX, OL_H-1);
+ uiDefAutoButR(block, ptr, prop, -1, "", sizex, (int)te->ys, OL_RNA_COL_SIZEX, OL_H-1);
}
else if(tselem->type == TSE_RNA_ARRAY_ELEM) {
ptr= &te->rnaptr;
prop= te->directdata;
-
- uiDefAutoButR(block, ptr, prop, te->index, "", sizex, te->ys, OL_RNA_COL_SIZEX, OL_H-1);
+
+ uiDefAutoButR(block, ptr, prop, te->index, "", sizex, (int)te->ys, OL_RNA_COL_SIZEX, OL_H-1);
}
}
diff --git a/source/blender/editors/space_outliner/outliner_header.c b/source/blender/editors/space_outliner/outliner_header.c
index 1f3bf71f814..2c114f3099b 100644
--- a/source/blender/editors/space_outliner/outliner_header.c
+++ b/source/blender/editors/space_outliner/outliner_header.c
@@ -199,16 +199,16 @@ void outliner_header_buttons(const bContext *C, ARegion *ar)
uiBlockSetEmboss(block, UI_EMBOSS);
}
- if(1) { // XXX soutliner->type==SO_OUTLINER) {
+ //if (outliner->type==SO_OUTLINER) {
if(G.main->library.first)
uiDefButS(block, MENU, B_REDR, "Outliner Display%t|Libraries %x7|All Scenes %x0|Current Scene %x1|Visible Layers %x2|Groups %x6|Same Types %x5|Selected %x3|Active %x4|Sequence %x10|Datablocks %x11|User Preferences %x12", xco, yco, 120, 20, &soutliner->outlinevis, 0, 0, 0, 0, "");
else
uiDefButS(block, MENU, B_REDR, "Outliner Display%t|All Scenes %x0|Current Scene %x1|Visible Layers %x2|Groups %x6|Same Types %x5|Selected %x3|Active %x4|Sequence %x10|Datablocks %x11|User Preferences %x12", xco, yco, 120, 20, &soutliner->outlinevis, 0, 0, 0, 0, "");
- }
+ //}
/* always as last */
- UI_view2d_totRect_set(&ar->v2d, xco+XIC+100, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
+ UI_view2d_totRect_set(&ar->v2d, xco+XIC+100, (int)(ar->v2d.tot.ymax-ar->v2d.tot.ymin));
uiEndBlock(C, block);
uiDrawBlock(C, block);
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 5b36939a471..d28fdc7f371 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -93,8 +93,8 @@ static void time_draw_sfra_efra(const bContext *C, SpaceTime *stime, ARegion *ar
UI_ThemeColorShade(TH_BACK, -25);
if (PSFRA < PEFRA) {
- glRectf(v2d->cur.xmin, v2d->cur.ymin, PSFRA, v2d->cur.ymax);
- glRectf(PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
+ glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
@@ -102,8 +102,8 @@ static void time_draw_sfra_efra(const bContext *C, SpaceTime *stime, ARegion *ar
UI_ThemeColorShade(TH_BACK, -60);
/* thin lines where the actual frames are */
- fdrawline(PSFRA, v2d->cur.ymin, PSFRA, v2d->cur.ymax);
- fdrawline(PEFRA, v2d->cur.ymin, PEFRA, v2d->cur.ymax);
+ fdrawline((float)PSFRA, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
+ fdrawline((float)PEFRA, v2d->cur.ymin, (float)PEFRA, v2d->cur.ymax);
}
/* add handlers, stuff you only do once or on area/region changes */
diff --git a/source/blender/editors/space_time/time_header.c b/source/blender/editors/space_time/time_header.c
index e4acf052534..65946a4288b 100644
--- a/source/blender/editors/space_time/time_header.c
+++ b/source/blender/editors/space_time/time_header.c
@@ -469,28 +469,28 @@ void time_header_buttons(const bContext *C, ARegion *ar)
if (scene->r.psfra) {
uiDefButI(block, NUM, B_REDRAWALL,"Start:",
- xco,yco, 4.5*XIC, YIC,
+ xco,yco, (int)4.5*XIC, YIC,
&scene->r.psfra,MINFRAMEF, MAXFRAMEF, 0, 0,
"The start frame of the animation preview (inclusive)");
- xco += (short)(4.5*XIC);
+ xco += (int)(4.5*XIC);
uiDefButI(block, NUM, B_REDRAWALL,"End:",
- xco,yco,4.5*XIC,YIC,
- &scene->r.pefra,PSFRA,MAXFRAMEF, 0, 0,
+ xco,yco, (int)4.5*XIC,YIC,
+ &scene->r.pefra,(float)PSFRA, MAXFRAMEF, 0, 0,
"The end frame of the animation preview (inclusive)");
}
else {
uiDefButI(block, NUM, B_REDRAWALL,"Start:",
- xco,yco, 4.5*XIC, YIC,
+ xco,yco, (int)4.5*XIC, YIC,
&scene->r.sfra,MINFRAMEF, MAXFRAMEF, 0, 0,
"The start frame of the animation (inclusive)");
xco += (short)(4.5*XIC);
uiDefButI(block, NUM, B_REDRAWALL,"End:",
- xco,yco,4.5*XIC,YIC,
- &scene->r.efra,(float)SFRA,MAXFRAMEF, 0, 0,
+ xco,yco, (int)4.5*XIC,YIC,
+ &scene->r.efra,(float)SFRA, MAXFRAMEF, 0, 0,
"The end frame of the animation (inclusive)");
}
uiBlockEndAlign(block);
@@ -498,7 +498,7 @@ void time_header_buttons(const bContext *C, ARegion *ar)
xco += (short)(4.5 * XIC + 16);
uiDefButI(block, NUM, B_NEWFRAME, "",
- xco,yco,3.5*XIC,YIC,
+ xco,yco, (int)3.5*XIC,YIC,
&(scene->r.cfra), MINFRAMEF, MAXFRAMEF, 0, 0,
"Displays Current Frame of animation");
@@ -532,7 +532,7 @@ void time_header_buttons(const bContext *C, ARegion *ar)
if (scene->autokey_mode & AUTOKEY_ON) {
uiDefButS(block, MENU, REDRAWINFO,
"Auto-Keying Mode %t|Add/Replace Keys%x3|Replace Keys %x5",
- xco, yco, 3.5*XIC, YIC, &(scene->autokey_mode), 0, 1, 0, 0,
+ xco, yco, (int)3.5*XIC, YIC, &(scene->autokey_mode), 0, 1, 0, 0,
"Mode of automatic keyframe insertion for Objects and Bones");
xco+= (4*XIC);
}
@@ -553,7 +553,7 @@ void time_header_buttons(const bContext *C, ARegion *ar)
/* always as last */
- UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
+ UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, (int)(ar->v2d.tot.ymax-ar->v2d.tot.ymin));
uiEndBlock(C, block);
uiDrawBlock(C, block);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index b91ed0894e3..5d130cee48d 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -283,7 +283,7 @@ static short set_pchan_glColor (short colCode, int armflag, int boneflag, int co
else {
if (bcolor) {
char *cp= bcolor->solid;
- glColor4ub(cp[0], cp[1], cp[2], 0.8);
+ glColor4ub(cp[0], cp[1], cp[2], 204);
}
else
UI_ThemeColorShade(TH_BACK, -30);
@@ -430,7 +430,7 @@ static void draw_bonevert_solid(void)
qobj = gluNewQuadric();
gluQuadricDrawStyle(qobj, GLU_FILL);
glShadeModel(GL_SMOOTH);
- gluSphere( qobj, 0.05, 8, 5);
+ gluSphere(qobj, 0.05, 8, 5);
glShadeModel(GL_FLAT);
gluDeleteQuadric(qobj);
@@ -450,13 +450,13 @@ static void draw_bone_octahedral()
displist= glGenLists(1);
glNewList(displist, GL_COMPILE_AND_EXECUTE);
- vec[0][0]= vec[0][1]= vec[0][2]= 0.0;
- vec[5][0]= vec[5][2]= 0.0; vec[5][1]= 1.0;
+ vec[0][0]= vec[0][1]= vec[0][2]= 0.0f;
+ vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f;
- vec[1][0]= 0.1; vec[1][2]= 0.1; vec[1][1]= 0.1;
- vec[2][0]= 0.1; vec[2][2]= -0.1; vec[2][1]= 0.1;
- vec[3][0]= -0.1; vec[3][2]= -0.1; vec[3][1]= 0.1;
- vec[4][0]= -0.1; vec[4][2]= 0.1; vec[4][1]= 0.1;
+ vec[1][0]= 0.1f; vec[1][2]= 0.1f; vec[1][1]= 0.1f;
+ vec[2][0]= 0.1f; vec[2][2]= -0.1f; vec[2][1]= 0.1f;
+ vec[3][0]= -0.1f; vec[3][2]= -0.1f; vec[3][1]= 0.1f;
+ vec[4][0]= -0.1f; vec[4][2]= 0.1f; vec[4][1]= 0.1f;
/* Section 1, sides */
glBegin(GL_LINE_LOOP);
@@ -494,49 +494,49 @@ static void draw_bone_solid_octahedral(void)
displist= glGenLists(1);
glNewList(displist, GL_COMPILE_AND_EXECUTE);
- vec[0][0]= vec[0][1]= vec[0][2]= 0.0;
- vec[5][0]= vec[5][2]= 0.0; vec[5][1]= 1.0;
+ vec[0][0]= vec[0][1]= vec[0][2]= 0.0f;
+ vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f;
- vec[1][0]= 0.1; vec[1][2]= 0.1; vec[1][1]= 0.1;
- vec[2][0]= 0.1; vec[2][2]= -0.1; vec[2][1]= 0.1;
- vec[3][0]= -0.1; vec[3][2]= -0.1; vec[3][1]= 0.1;
- vec[4][0]= -0.1; vec[4][2]= 0.1; vec[4][1]= 0.1;
+ vec[1][0]= 0.1f; vec[1][2]= 0.1f; vec[1][1]= 0.1f;
+ vec[2][0]= 0.1f; vec[2][2]= -0.1f; vec[2][1]= 0.1f;
+ vec[3][0]= -0.1f; vec[3][2]= -0.1f; vec[3][1]= 0.1f;
+ vec[4][0]= -0.1f; vec[4][2]= 0.1f; vec[4][1]= 0.1f;
glBegin(GL_TRIANGLES);
/* bottom */
CalcNormFloat(vec[2], vec[1], vec[0], nor);
glNormal3fv(nor);
- glVertex3fv(vec[2]);glVertex3fv(vec[1]);glVertex3fv(vec[0]);
+ glVertex3fv(vec[2]); glVertex3fv(vec[1]); glVertex3fv(vec[0]);
CalcNormFloat(vec[3], vec[2], vec[0], nor);
glNormal3fv(nor);
- glVertex3fv(vec[3]);glVertex3fv(vec[2]);glVertex3fv(vec[0]);
+ glVertex3fv(vec[3]); glVertex3fv(vec[2]); glVertex3fv(vec[0]);
CalcNormFloat(vec[4], vec[3], vec[0], nor);
glNormal3fv(nor);
- glVertex3fv(vec[4]);glVertex3fv(vec[3]);glVertex3fv(vec[0]);
+ glVertex3fv(vec[4]); glVertex3fv(vec[3]); glVertex3fv(vec[0]);
CalcNormFloat(vec[1], vec[4], vec[0], nor);
glNormal3fv(nor);
- glVertex3fv(vec[1]);glVertex3fv(vec[4]);glVertex3fv(vec[0]);
+ glVertex3fv(vec[1]); glVertex3fv(vec[4]); glVertex3fv(vec[0]);
/* top */
CalcNormFloat(vec[5], vec[1], vec[2], nor);
glNormal3fv(nor);
- glVertex3fv(vec[5]);glVertex3fv(vec[1]);glVertex3fv(vec[2]);
+ glVertex3fv(vec[5]); glVertex3fv(vec[1]); glVertex3fv(vec[2]);
CalcNormFloat(vec[5], vec[2], vec[3], nor);
glNormal3fv(nor);
- glVertex3fv(vec[5]);glVertex3fv(vec[2]);glVertex3fv(vec[3]);
+ glVertex3fv(vec[5]); glVertex3fv(vec[2]); glVertex3fv(vec[3]);
CalcNormFloat(vec[5], vec[3], vec[4], nor);
glNormal3fv(nor);
- glVertex3fv(vec[5]);glVertex3fv(vec[3]);glVertex3fv(vec[4]);
+ glVertex3fv(vec[5]); glVertex3fv(vec[3]); glVertex3fv(vec[4]);
CalcNormFloat(vec[5], vec[4], vec[1], nor);
glNormal3fv(nor);
- glVertex3fv(vec[5]);glVertex3fv(vec[4]);glVertex3fv(vec[1]);
+ glVertex3fv(vec[5]); glVertex3fv(vec[4]); glVertex3fv(vec[1]);
glEnd();
@@ -592,38 +592,38 @@ static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id)
UI_ThemeColor(TH_BONE_SOLID);
}
- glTranslatef(0.0, 1.0, 0.0);
+ glTranslatef(0.0f, 1.0f, 0.0f);
if (dt > OB_WIRE)
draw_bonevert_solid();
else
draw_bonevert();
- glTranslatef(0.0, -1.0, 0.0);
+ glTranslatef(0.0f, -1.0f, 0.0f);
}
/* 16 values of sin function (still same result!) */
static float si[16] = {
- 0.00000000,
- 0.20129852, 0.39435585,
- 0.57126821, 0.72479278,
- 0.84864425, 0.93775213,
- 0.98846832, 0.99871650,
- 0.96807711, 0.89780453,
- 0.79077573, 0.65137248,
- 0.48530196, 0.29936312,
- 0.10116832
+ 0.00000000f,
+ 0.20129852f, 0.39435585f,
+ 0.57126821f, 0.72479278f,
+ 0.84864425f, 0.93775213f,
+ 0.98846832f, 0.99871650f,
+ 0.96807711f, 0.89780453f,
+ 0.79077573f, 0.65137248f,
+ 0.48530196f, 0.29936312f,
+ 0.10116832f
};
/* 16 values of cos function (still same result!) */
static float co[16] ={
- 1.00000000,
- 0.97952994, 0.91895781,
- 0.82076344, 0.68896691,
- 0.52896401, 0.34730525,
- 0.15142777, -0.05064916,
- -0.25065253, -0.44039415,
- -0.61210598, -0.75875812,
- -0.87434661, -0.95413925,
- -0.99486932
+ 1.00000000f,
+ 0.97952994f, 0.91895781f,
+ 0.82076344f, 0.68896691f,
+ 0.52896401f, 0.34730525f,
+ 0.15142777f, -0.05064916f,
+ -0.25065253f, -0.44039415f,
+ -0.61210598f, -0.75875812f,
+ -0.87434661f, -0.95413925f,
+ -0.99486932f
};
@@ -667,7 +667,7 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag
VecSubf(dirvec, tailvec, headvec);
Mat4Mul3Vecfl(smat, dirvec);
/* clear zcomp */
- dirvec[2]= 0.0;
+ dirvec[2]= 0.0f;
/* move vector back */
Mat4Mul3Vecfl(imat, dirvec);
@@ -807,7 +807,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
/* move vector to viewspace */
Mat4Mul3Vecfl(smat, dirvec);
/* clear zcomp */
- dirvec[2]= 0.0;
+ dirvec[2]= 0.0f;
/* move vector back */
Mat4Mul3Vecfl(imat, dirvec);
@@ -916,9 +916,9 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u
if (id != -1)
glLoadName(id | BONESEL_TIP);
- glTranslatef(0.0, 0.0, length);
+ glTranslatef(0.0f, 0.0f, length);
gluSphere(qobj, tail, 16, 10);
- glTranslatef(0.0, 0.0, -length);
+ glTranslatef(0.0f, 0.0f, -length);
/* base */
if (armflag & ARM_EDITMODE) {
@@ -938,7 +938,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u
glLoadName (id | BONESEL_BONE);
glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0, -1.0);
+ glPolygonOffset(-1.0f, -1.0f);
glTranslatef(0.0f, 0.0f, head);
gluCylinder(qobj, fac1*head + (1.0f-fac1)*tail, fac2*tail + (1.0f-fac2)*head, length-head-tail, 16, 1);
@@ -956,7 +956,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u
}
else {
/* 1 sphere in center */
- glTranslatef(0.0f, 0.0f, (head + length-tail)/2.0);
+ glTranslatef(0.0f, 0.0f, (head + length-tail)/2.0f);
gluSphere(qobj, fac1*head + (1.0f-fac1)*tail, 16, 10);
}
@@ -994,7 +994,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in
/* this chunk not in object mode */
if (armflag & (ARM_EDITMODE|ARM_POSEMODE)) {
- glLineWidth(4.0);
+ glLineWidth(4.0f);
if (armflag & ARM_POSEMODE)
set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
else if (armflag & ARM_EDITMODE) {
@@ -1331,11 +1331,11 @@ static void bgl_sphere_project(float ax, float az)
{
float dir[3], sine, q3;
- sine= 1.0f-ax*ax-az*az;
- q3= (sine < 0.0f)? 0.0f: 2.0f*sqrt(sine);
+ sine= 1.0f - ax*ax - az*az;
+ q3= (sine < 0.0f)? 0.0f: (float)(2.0*sqrt(sine));
dir[0]= -az*q3;
- dir[1]= 1.0f-2.0f*sine;
+ dir[1]= 1.0f - 2.0f*sine;
dir[2]= ax*q3;
glVertex3fv(dir);
@@ -1344,11 +1344,11 @@ static void bgl_sphere_project(float ax, float az)
static void draw_dof_ellipse(float ax, float az)
{
static float staticSine[16] = {
- 0.0, 0.104528463268, 0.207911690818, 0.309016994375,
- 0.406736643076, 0.5, 0.587785252292, 0.669130606359,
- 0.743144825477, 0.809016994375, 0.866025403784,
- 0.913545457643, 0.951056516295, 0.978147600734,
- 0.994521895368, 1.0
+ 0.0f, 0.104528463268f, 0.207911690818f, 0.309016994375f,
+ 0.406736643076f, 0.5f, 0.587785252292f, 0.669130606359f,
+ 0.743144825477f, 0.809016994375f, 0.866025403784f,
+ 0.913545457643f, 0.951056516295f, 0.978147600734f,
+ 0.994521895368f, 1.0f
};
int i, j, n=16;
@@ -1363,11 +1363,11 @@ static void draw_dof_ellipse(float ax, float az)
pz= 0.0f;
for(i=1; i<n; i++) {
z= staticSine[i];
-
+
px= 0.0f;
for(j=1; j<n-i+1; j++) {
x = staticSine[j];
-
+
if(j == n-i) {
glEnd();
glBegin(GL_TRIANGLES);
@@ -1383,7 +1383,7 @@ static void draw_dof_ellipse(float ax, float az)
bgl_sphere_project(ax*px, az*pz);
bgl_sphere_project(ax*px, az*z);
}
-
+
px= x;
}
pz= z;
@@ -1442,37 +1442,38 @@ static void draw_pose_dofs(Object *ob)
float amin[3], amax[3];
for (i=0; i<3; i++) {
- amin[i]= sin(pchan->limitmin[i]*M_PI/360.0);
- amax[i]= sin(pchan->limitmax[i]*M_PI/360.0);
+ amin[i]= (float)sin(pchan->limitmin[i]*M_PI/360.0);
+ amax[i]= (float)sin(pchan->limitmax[i]*M_PI/360.0);
}
- glScalef(1.0, -1.0, 1.0);
- if (amin[0] != 0.0 && amin[2] != 0.0)
+ glScalef(1.0f, -1.0f, 1.0f);
+ if ((amin[0] != 0.0f) && (amin[2] != 0.0f))
draw_dof_ellipse(amin[0], amin[2]);
- if (amin[0] != 0.0 && amax[2] != 0.0)
+ if ((amin[0] != 0.0f) && (amax[2] != 0.0f))
draw_dof_ellipse(amin[0], amax[2]);
- if (amax[0] != 0.0 && amin[2] != 0.0)
+ if ((amax[0] != 0.0f) && (amin[2] != 0.0f))
draw_dof_ellipse(amax[0], amin[2]);
- if (amax[0] != 0.0 && amax[2] != 0.0)
+ if ((amax[0] != 0.0f) && (amax[2] != 0.0f))
draw_dof_ellipse(amax[0], amax[2]);
- glScalef(1.0, -1.0, 1.0);
+ glScalef(1.0f, -1.0f, 1.0f);
}
}
/* arcs */
if (pchan->ikflag & BONE_IK_ZLIMIT) {
- theta= 0.5*(pchan->limitmin[2]+pchan->limitmax[2]);
+ theta= 0.5f*(pchan->limitmin[2]+pchan->limitmax[2]);
glRotatef(theta, 0.0f, 0.0f, 1.0f);
glColor3ub(50, 50, 255); // blue, Z axis limit
glBegin(GL_LINE_STRIP);
for (a=-16; a<=16; a++) {
float fac= ((float)a)/16.0f;
- phi= fac*(M_PI/360.0f)*(pchan->limitmax[2]-pchan->limitmin[2]);
+
+ phi= fac * (float)(M_PI/360.0f) * (pchan->limitmax[2] - pchan->limitmin[2]);
i= (a == -16) ? 0 : 1;
- corner[i][0]= sin(phi);
- corner[i][1]= cos(phi);
+ corner[i][0]= (float)sin(phi);
+ corner[i][1]= (float)cos(phi);
corner[i][2]= 0.0f;
glVertex3fv(corner[i]);
}
@@ -1482,19 +1483,19 @@ static void draw_pose_dofs(Object *ob)
}
if (pchan->ikflag & BONE_IK_XLIMIT) {
- theta= 0.5*(pchan->limitmin[0]+pchan->limitmax[0]);
+ theta= 0.5f * (pchan->limitmin[0] + pchan->limitmax[0]);
glRotatef(theta, 1.0f, 0.0f, 0.0f);
glColor3ub(255, 50, 50); // Red, X axis limit
glBegin(GL_LINE_STRIP);
for (a=-16; a<=16; a++) {
float fac= ((float)a)/16.0f;
- phi= 0.5f*M_PI + fac*(M_PI/360.0f)*(pchan->limitmax[0]-pchan->limitmin[0]);
+ phi= (float)(0.5*M_PI) + fac * (float)(M_PI/360.0f) * (pchan->limitmax[0] - pchan->limitmin[0]);
i= (a == -16) ? 2 : 3;
corner[i][0]= 0.0f;
- corner[i][1]= sin(phi);
- corner[i][2]= cos(phi);
+ corner[i][1]= (float)sin(phi);
+ corner[i][2]= (float)cos(phi);
glVertex3fv(corner[i]);
}
glEnd();
@@ -1840,7 +1841,7 @@ static void set_matrix_editbone(EditBone *eBone)
VecSubf(delta, eBone->tail, eBone->head);
- eBone->length = sqrt (delta[0]*delta[0] + delta[1]*delta[1] +delta[2]*delta[2]);
+ eBone->length = (float)sqrt(delta[0]*delta[0] + delta[1]*delta[1] +delta[2]*delta[2]);
vec_roll_to_mat3(delta, eBone->roll, mat);
Mat4CpyMat3(bmat, mat);
@@ -1920,7 +1921,7 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
index= 0;
}
else if (dt > OB_WIRE)
- bglPolygonOffset(rv3d->dist, 1.0);
+ bglPolygonOffset(rv3d->dist, 1.0f);
else if (arm->flag & ARM_EDITMODE)
index= 0; /* do selection codes */
@@ -1971,7 +1972,7 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
/* restore */
if (arm->drawtype==ARM_LINE);
- else if (dt>OB_WIRE) bglPolygonOffset(rv3d->dist, 0.0);
+ else if (dt>OB_WIRE) bglPolygonOffset(rv3d->dist, 0.0f);
/* finally names and axes */
if (arm->flag & (ARM_DRAWNAMES|ARM_DRAWAXES)) {
@@ -2091,11 +2092,11 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
if ((a+sfra) < CFRA) {
/* black - before cfra */
if (pchan->bone->flag & BONE_SELECTED) {
- // intensity= 0.5;
+ // intensity= 0.5f;
intensity = SET_INTENSITY(sfra, a, CFRA, 0.25f, 0.75f);
}
else {
- //intensity= 0.8;
+ //intensity= 0.8f;
intensity = SET_INTENSITY(sfra, a, CFRA, 0.68f, 0.92f);
}
UI_ThemeColorBlend(TH_WIRE, TH_BACK, intensity);
@@ -2103,11 +2104,11 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
else if ((a+sfra) > CFRA) {
/* blue - after cfra */
if (pchan->bone->flag & BONE_SELECTED) {
- //intensity = 0.5;
+ //intensity = 0.5f;
intensity = SET_INTENSITY(CFRA, a, efra, 0.25f, 0.75f);
}
else {
- //intensity = 0.8;
+ //intensity = 0.8f;
intensity = SET_INTENSITY(CFRA, a, efra, 0.68f, 0.92f);
}
UI_ThemeColorBlend(TH_BONE_POSE, TH_BACK, intensity);
@@ -2115,10 +2116,10 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
else {
/* green - on cfra */
if (pchan->bone->flag & BONE_SELECTED) {
- intensity= 0.5;
+ intensity= 0.5f;
}
else {
- intensity= 0.99;
+ intensity= 0.99f;
}
UI_ThemeColorBlendShade(TH_CFRAME, TH_BACK, intensity, 10);
}
@@ -2184,7 +2185,7 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
/* Draw slightly-larger yellow dots at each keyframe */
UI_ThemeColor(TH_VERTEX_SELECT);
- glPointSize(5.0);
+ glPointSize(5.0f);
glBegin(GL_POINTS);
for (a=0, fp=fp_start; a<len; a++, fp+=3) {
@@ -2195,7 +2196,7 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
}
glEnd();
- glPointSize(1.0);
+ glPointSize(1.0f);
/* Draw frame numbers of keyframes */
if ((arm->pathflag & ARM_PATH_FNUMS) || (arm->pathflag & ARM_PATH_KFNOS)) {
@@ -2265,8 +2266,8 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d
float start, end, stepsize, range, colfac;
int cfrao, flago, ipoflago;
- start = arm->ghostsf;
- end = arm->ghostef;
+ start = (float)arm->ghostsf;
+ end = (float)arm->ghostef;
if (end <= start)
return;
@@ -2292,9 +2293,9 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
/* draw from first frame of range to last */
- for (CFRA= start; CFRA<end; CFRA+=stepsize) {
- colfac = (end-CFRA)/range;
- UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0f*sqrt(colfac)));
+ for (CFRA= (int)start; CFRA < end; CFRA += (int)stepsize) {
+ colfac = (end - (float)CFRA) / range;
+ UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
//do_all_pose_actions(scene, ob); // XXX old animation system
where_is_pose(scene, ob);
@@ -2330,8 +2331,8 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d,
float start, end, range, colfac, i;
int cfrao, flago;
- aki.start= start = arm->ghostsf;
- aki.end= end = arm->ghostef;
+ aki.start= start = (float)arm->ghostsf;
+ aki.end= end = (float)arm->ghostef;
if (end <= start)
return;
@@ -2368,7 +2369,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d,
/* draw from first frame of range to last */
for (ak=keys.first, i=0; ak; ak=ak->next, i++) {
colfac = i/range;
- UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0f*sqrt(colfac)));
+ UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
CFRA= (int)ak->cfra;
@@ -2428,7 +2429,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
ob->flag &= ~OB_POSEMODE;
cfrao= CFRA;
if (maptime) actframe= get_action_frame(ob, (float)CFRA);
- else actframe= CFRA;
+ else actframe= (float)CFRA;
flago= arm->flag;
arm->flag &= ~(ARM_DRAWNAMES|ARM_DRAWAXES);
@@ -2444,25 +2445,25 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
/* draw from darkest blend to lowest */
for(cur= stepsize; cur<range; cur+=stepsize) {
- ctime= cur - fmod((float)cfrao, stepsize); /* ensures consistant stepping */
+ ctime= cur - (float)fmod(cfrao, stepsize); /* ensures consistant stepping */
colfac= ctime/range;
- UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0f*sqrt(colfac)));
+ UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
/* only within action range */
if (actframe+ctime >= start && actframe+ctime <= end) {
if (maptime) CFRA= (int)get_action_frame_inv(ob, actframe+ctime);
else CFRA= (int)floor(actframe+ctime);
- if (CFRA!=cfrao) {
+ if (CFRA != cfrao) {
//do_all_pose_actions(scene, ob); // xxx old animation system crap
where_is_pose(scene, ob);
draw_pose_channels(scene, v3d, rv3d, base, OB_WIRE);
}
}
- ctime= cur + fmod((float)cfrao, stepsize) - stepsize+1.0f; /* ensures consistant stepping */
+ ctime= cur + (float)fmod((float)cfrao, stepsize) - stepsize+1.0f; /* ensures consistant stepping */
colfac= ctime/range;
- UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0f*sqrt(colfac)));
+ UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
/* only within action range */
if ((actframe-ctime >= start) && (actframe-ctime <= end)) {