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author | Campbell Barton <ideasman42@gmail.com> | 2020-04-01 02:32:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-04-01 02:50:21 +0300 |
commit | bcd3c3cb57e3fa809862f3c0ec8a202fa2a58a18 (patch) | |
tree | 87a3d4172cc03410784cde6c277f07123ad325ab /source/blender | |
parent | 91604279c933b61bd8bef5d0bcf00691a0cfd91f (diff) |
UI: rename "Edge Collapse" to "Collapse Regions"
This is useful for collapsing regions of faces & edges,
similar to a 'Merge -> Collapse' which can operate on multiple regions,
merging UV's so they don't need to be manually corrected.
The name & description didn't mention this.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/mesh/editmesh_tools.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 1a25e582859..eff903d5694 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -731,8 +731,9 @@ static int edbm_collapse_edge_exec(bContext *C, wmOperator *op) void MESH_OT_edge_collapse(wmOperatorType *ot) { /* identifiers */ - ot->name = "Edge Collapse"; - ot->description = "Collapse selected edges"; + ot->name = "Collapse Regions"; + ot->description = + "Collapse isolated edges & faces regions, merging data such as UV's and vertex colors"; ot->idname = "MESH_OT_edge_collapse"; /* api callbacks */ |