Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-02-27 01:44:05 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-27 19:46:17 +0300
commitfe5d26807b44e78800ccca0cc43b265801a37a25 (patch)
treee4cd291683f4dbfd24c8d70928f7168b19cbc72e /source/blender
parent4243c2946393cd7c5c5e7f27249042fb0597bd19 (diff)
Armature: Force Transparent bone in wireframe display type/mode
This makes the bones transparent when the object or the viewport display type is Wireframe. This is in order to make things consistent. In object mode all bones are fully transparent to not create more visual noise if the scene is complex. Another small addition is that the Bounding Box draw mode now works as expected on armatures.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/intern/draw_armature.c57
-rw-r--r--source/blender/draw/intern/draw_common.h2
-rw-r--r--source/blender/draw/modes/edit_armature_mode.c27
-rw-r--r--source/blender/draw/modes/object_mode.c8
-rw-r--r--source/blender/draw/modes/pose_mode.c28
5 files changed, 72 insertions, 50 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index f22350113e7..ac0b254c1ab 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -126,14 +126,17 @@ static void drw_shgroup_bone_octahedral(
g_data.bone_octahedral_outline = shgroup_instance_bone_shape_outline(
g_data.passes.bone_outline, geom, sh_cfg);
}
- if (g_data.bone_octahedral_solid == NULL) {
+ if (g_data.bone_octahedral_solid == NULL &&
+ g_data.passes.bone_solid != NULL) {
struct GPUBatch *geom = DRW_cache_bone_octahedral_get();
g_data.bone_octahedral_solid = shgroup_instance_bone_shape_solid(
g_data.passes.bone_solid, geom, g_data.transparent, sh_cfg);
}
float final_bonemat[4][4];
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- DRW_shgroup_call_dynamic_add(g_data.bone_octahedral_solid, final_bonemat, bone_color, hint_color);
+ if (g_data.bone_octahedral_solid != NULL) {
+ DRW_shgroup_call_dynamic_add(g_data.bone_octahedral_solid, final_bonemat, bone_color, hint_color);
+ }
if (outline_color[3] > 0.0f) {
DRW_shgroup_call_dynamic_add(g_data.bone_octahedral_outline, final_bonemat, outline_color);
}
@@ -150,14 +153,18 @@ static void drw_shgroup_bone_box(
g_data.bone_box_outline = shgroup_instance_bone_shape_outline(
g_data.passes.bone_outline, geom, sh_cfg);
}
- if (g_data.bone_box_solid == NULL) {
+ if (g_data.bone_box_solid == NULL &&
+ g_data.passes.bone_solid != NULL)
+ {
struct GPUBatch *geom = DRW_cache_bone_box_get();
g_data.bone_box_solid = shgroup_instance_bone_shape_solid(
g_data.passes.bone_solid, geom, g_data.transparent, sh_cfg);
}
float final_bonemat[4][4];
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- DRW_shgroup_call_dynamic_add(g_data.bone_box_solid, final_bonemat, bone_color, hint_color);
+ if (g_data.bone_box_solid != NULL) {
+ DRW_shgroup_call_dynamic_add(g_data.bone_box_solid, final_bonemat, bone_color, hint_color);
+ }
if (outline_color[3] > 0.0f) {
DRW_shgroup_call_dynamic_add(g_data.bone_box_outline, final_bonemat, outline_color);
}
@@ -229,13 +236,17 @@ static void drw_shgroup_bone_envelope(
if (g_data.bone_point_wire == NULL) {
g_data.bone_point_wire = shgroup_instance_bone_sphere_outline(g_data.passes.bone_wire);
}
- if (g_data.bone_point_solid == NULL) {
+ if (g_data.bone_point_solid == NULL &&
+ g_data.passes.bone_solid != NULL)
+ {
g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.passes.bone_solid, g_data.transparent);
}
if (g_data.bone_envelope_wire == NULL) {
g_data.bone_envelope_wire = shgroup_instance_bone_envelope_outline(g_data.passes.bone_wire);
}
- if (g_data.bone_envelope_solid == NULL) {
+ if (g_data.bone_envelope_solid == NULL &&
+ g_data.passes.bone_solid != NULL)
+ {
g_data.bone_envelope_solid = shgroup_instance_bone_envelope_solid(g_data.passes.bone_solid, g_data.transparent);
/* We can have a lot of overdraw if we don't do this. Also envelope are not subject to
* inverted matrix. */
@@ -256,7 +267,9 @@ static void drw_shgroup_bone_envelope(
tmp[0][0] = tmp[1][1] = tmp[2][2] = tail_sphere[3] / PT_DEFAULT_RAD;
tmp[3][3] = 1.0f;
copy_v3_v3(tmp[3], tail_sphere);
- DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, tmp, bone_color, hint_color);
+ if (g_data.bone_point_solid != NULL) {
+ DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, tmp, bone_color, hint_color);
+ }
if (outline_color[3] > 0.0f) {
DRW_shgroup_call_dynamic_add(g_data.bone_point_wire, tmp, outline_color);
}
@@ -267,7 +280,9 @@ static void drw_shgroup_bone_envelope(
tmp[0][0] = tmp[1][1] = tmp[2][2] = head_sphere[3] / PT_DEFAULT_RAD;
tmp[3][3] = 1.0f;
copy_v3_v3(tmp[3], head_sphere);
- DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, tmp, bone_color, hint_color);
+ if (g_data.bone_point_solid != NULL) {
+ DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, tmp, bone_color, hint_color);
+ }
if (outline_color[3] > 0.0f) {
DRW_shgroup_call_dynamic_add(g_data.bone_point_wire, tmp, outline_color);
}
@@ -285,8 +300,10 @@ static void drw_shgroup_bone_envelope(
copy_v4_v4(tmp_sphere, head_sphere);
interp_v4_v4v4(head_sphere, tail_sphere, head_sphere, fac_head);
interp_v4_v4v4(tail_sphere, tmp_sphere, tail_sphere, fac_tail);
- DRW_shgroup_call_dynamic_add(
- g_data.bone_envelope_solid, head_sphere, tail_sphere, bone_color, hint_color, final_bonemat[0]);
+ if (g_data.bone_envelope_solid != NULL) {
+ DRW_shgroup_call_dynamic_add(
+ g_data.bone_envelope_solid, head_sphere, tail_sphere, bone_color, hint_color, final_bonemat[0]);
+ }
if (outline_color[3] > 0.0f) {
DRW_shgroup_call_dynamic_add(
g_data.bone_envelope_wire, head_sphere, tail_sphere, outline_color, final_bonemat[0]);
@@ -299,7 +316,9 @@ static void drw_shgroup_bone_envelope(
tmp[0][0] = tmp[1][1] = tmp[2][2] = tmp_sphere[3] / PT_DEFAULT_RAD;
tmp[3][3] = 1.0f;
copy_v3_v3(tmp[3], tmp_sphere);
- DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, tmp, bone_color, hint_color);
+ if (g_data.bone_point_solid != NULL) {
+ DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, tmp, bone_color, hint_color);
+ }
if (outline_color[3] > 0.0f) {
DRW_shgroup_call_dynamic_add(g_data.bone_point_wire, tmp, outline_color);
}
@@ -329,7 +348,7 @@ static void drw_shgroup_bone_custom_solid(
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
}
- if (surf) {
+ if (surf && g_data.passes.bone_solid != NULL) {
DRWShadingGroup *shgrp_geom_solid = shgroup_instance_bone_shape_solid(
g_data.passes.bone_solid, surf, g_data.transparent, sh_cfg);
DRW_shgroup_call_dynamic_add(shgrp_geom_solid, final_bonemat, bone_color, hint_color);
@@ -378,12 +397,16 @@ static void drw_shgroup_bone_point(
if (g_data.bone_point_wire == NULL) {
g_data.bone_point_wire = shgroup_instance_bone_sphere_outline(g_data.passes.bone_wire);
}
- if (g_data.bone_point_solid == NULL) {
+ if (g_data.bone_point_solid == NULL &&
+ g_data.passes.bone_solid != NULL)
+ {
g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.passes.bone_solid, g_data.transparent);
}
float final_bonemat[4][4];
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, final_bonemat, bone_color, hint_color);
+ if (g_data.bone_point_solid != NULL) {
+ DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, final_bonemat, bone_color, hint_color);
+ }
if (outline_color[3] > 0.0f) {
DRW_shgroup_call_dynamic_add(g_data.bone_point_wire, final_bonemat, outline_color);
}
@@ -737,7 +760,7 @@ static void update_color(const Object *ob, const float const_color[4])
g_theme.const_color = const_color;
g_theme.const_wire = (
((ob->base_flag & BASE_SELECTED) ||
- (arm->drawtype == ARM_WIRE)) ? 1.5f : 0.0f);
+ (arm->drawtype == ARM_WIRE)) ? 1.5f : ((g_data.transparent) ? 1.0f : 0.0f));
#define NO_ALPHA(c) (((c)[3] = 1.0f), (c))
@@ -1901,12 +1924,12 @@ static void drw_shgroup_armature(Object *ob, DRWArmaturePasses passes, bool tran
memset(&g_color, 0x0, sizeof(g_color));
}
-void DRW_shgroup_armature_object(Object *ob, ViewLayer *view_layer, DRWArmaturePasses passes)
+void DRW_shgroup_armature_object(Object *ob, ViewLayer *view_layer, DRWArmaturePasses passes, bool transp)
{
float *color;
DRW_object_wire_theme_get(ob, view_layer, &color);
passes.bone_envelope = NULL; /* Don't do envelope distance in object mode. */
- drw_shgroup_armature(ob, passes, false);
+ drw_shgroup_armature(ob, passes, transp);
draw_armature_pose(ob, color);
}
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index cfef8676bb8..614512a8984 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -175,7 +175,7 @@ typedef struct DRWArmaturePasses {
struct DRWPass *relationship_lines;
} DRWArmaturePasses;
-void DRW_shgroup_armature_object(struct Object *ob, struct ViewLayer *view_layer, struct DRWArmaturePasses passes);
+void DRW_shgroup_armature_object(struct Object *ob, struct ViewLayer *view_layer, struct DRWArmaturePasses passes, bool transp);
void DRW_shgroup_armature_pose(struct Object *ob, struct DRWArmaturePasses passes, bool transp);
void DRW_shgroup_armature_edit(struct Object *ob, struct DRWArmaturePasses passes, bool transp);
diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c
index 0a1acf99bc6..22211730ff6 100644
--- a/source/blender/draw/modes/edit_armature_mode.c
+++ b/source/blender/draw/modes/edit_armature_mode.c
@@ -32,6 +32,7 @@
/* *********** LISTS *********** */
typedef struct EDIT_ARMATURE_PassList {
struct DRWPass *bone_solid[2];
+ struct DRWPass *bone_transp[2];
struct DRWPass *bone_wire[2];
struct DRWPass *bone_outline[2];
struct DRWPass *bone_envelope[2];
@@ -69,13 +70,14 @@ static void EDIT_ARMATURE_cache_init(void *vedata)
/* Alloc transient pointers */
stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
}
- stl->g_data->transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
+ stl->g_data->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE) ||
+ (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
for (int i = 0; i < 2; ++i) {
/* Solid bones */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK;
- state |= (stl->g_data->transparent_bones) ? DRW_STATE_BLEND : DRW_STATE_WRITE_DEPTH;
- psl->bone_solid[i] = DRW_pass_create("Bone Solid Pass", state);
+ psl->bone_solid[i] = DRW_pass_create("Bone Solid Pass", state | DRW_STATE_WRITE_DEPTH);
+ psl->bone_transp[i] = DRW_pass_create("Bone Transp Pass", state | DRW_STATE_BLEND);
/* Bones Outline */
state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
@@ -110,16 +112,17 @@ static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob)
EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
int ghost = (ob->dtx & OB_DRAWXRAY) ? 1 : 0;
+ bool transp = (stl->g_data->transparent_bones || (ob->dt <= OB_WIRE));
DRWArmaturePasses passes = {
- .bone_solid = psl->bone_solid[ghost],
+ .bone_solid = (transp) ? psl->bone_transp[ghost] : psl->bone_solid[ghost],
.bone_outline = psl->bone_outline[ghost],
.bone_wire = psl->bone_wire[ghost],
.bone_envelope = psl->bone_envelope[ghost],
.bone_axes = psl->bone_axes,
.relationship_lines = psl->relationship[ghost],
};
- DRW_shgroup_armature_edit(ob, passes, stl->g_data->transparent_bones);
+ DRW_shgroup_armature_edit(ob, passes, transp);
}
}
}
@@ -127,23 +130,17 @@ static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob)
static void EDIT_ARMATURE_draw_scene(void *vedata)
{
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
- EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
DRW_draw_pass(psl->bone_envelope[0]);
- if (stl->g_data->transparent_bones) {
- /* For performance reason, avoid blending on MS target. */
- DRW_draw_pass(psl->bone_solid[0]);
- }
+ /* For performance reason, avoid blending on MS target. */
+ DRW_draw_pass(psl->bone_transp[0]);
MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
- if (!stl->g_data->transparent_bones) {
- DRW_draw_pass(psl->bone_solid[0]);
- }
-
+ DRW_draw_pass(psl->bone_solid[0]);
DRW_draw_pass(psl->bone_outline[0]);
DRW_draw_pass(psl->bone_wire[0]);
DRW_draw_pass(psl->relationship[0]);
@@ -152,6 +149,7 @@ static void EDIT_ARMATURE_draw_scene(void *vedata)
if (!DRW_pass_is_empty(psl->bone_envelope[1]) ||
!DRW_pass_is_empty(psl->bone_solid[1]) ||
+ !DRW_pass_is_empty(psl->bone_transp[1]) ||
!DRW_pass_is_empty(psl->bone_outline[1]) ||
!DRW_pass_is_empty(psl->bone_wire[1]) ||
!DRW_pass_is_empty(psl->relationship[1]))
@@ -163,6 +161,7 @@ static void EDIT_ARMATURE_draw_scene(void *vedata)
DRW_draw_pass(psl->bone_envelope[1]);
DRW_draw_pass(psl->bone_solid[1]);
+ DRW_draw_pass(psl->bone_transp[1]);
DRW_draw_pass(psl->bone_outline[1]);
DRW_draw_pass(psl->bone_wire[1]);
DRW_draw_pass(psl->relationship[1]);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 02d400c0051..77fc75f2890 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -3084,22 +3084,24 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
case OB_ARMATURE:
{
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) ||
- (v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES))
+ (v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) ||
+ (ob->dt < OB_WIRE))
{
break;
}
bArmature *arm = ob->data;
if (arm->edbo == NULL) {
if (DRW_state_is_select() || !DRW_pose_mode_armature(ob, draw_ctx->obact)) {
+ bool is_wire = (v3d->shading.type == OB_WIRE) || (ob->dt <= OB_WIRE);
DRWArmaturePasses passes = {
- .bone_solid = sgl->bone_solid,
+ .bone_solid = (is_wire) ? NULL : sgl->bone_solid,
.bone_outline = sgl->bone_outline,
.bone_wire = sgl->bone_wire,
.bone_envelope = sgl->bone_envelope,
.bone_axes = sgl->bone_axes,
.relationship_lines = NULL, /* Don't draw relationship lines */
};
- DRW_shgroup_armature_object(ob, view_layer, passes);
+ DRW_shgroup_armature_object(ob, view_layer, passes, is_wire);
}
}
break;
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c
index c35f2cb8203..6b646bfa0ea 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -42,6 +42,7 @@
typedef struct POSE_PassList {
struct DRWPass *bone_solid[2];
+ struct DRWPass *bone_transp[2];
struct DRWPass *bone_outline[2];
struct DRWPass *bone_wire[2];
struct DRWPass *bone_envelope[2];
@@ -110,12 +111,14 @@ static void POSE_cache_init(void *vedata)
stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
}
POSE_PrivateData *ppd = stl->g_data;
- ppd->transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
+ ppd->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE) ||
+ (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
for (int i = 0; i < 2; ++i) {
/* Solid bones */
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK;
- psl->bone_solid[i] = DRW_pass_create("Bone Solid Pass", state);
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK;
+ psl->bone_solid[i] = DRW_pass_create("Bone Solid Pass", state | DRW_STATE_WRITE_DEPTH);
+ psl->bone_transp[i] = DRW_pass_create("Bone Transp Pass", state | DRW_STATE_BLEND);
/* Bones Outline */
state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
@@ -196,16 +199,17 @@ static void POSE_cache_populate(void *vedata, Object *ob)
}
if (DRW_pose_mode_armature(ob, draw_ctx->obact)) {
int ghost = (ob->dtx & OB_DRAWXRAY) ? 1 : 0;
+ bool transp = (ppd->transparent_bones || (ob->dt <= OB_WIRE));
DRWArmaturePasses passes = {
- .bone_solid = psl->bone_solid[ghost],
+ .bone_solid = (transp) ? psl->bone_transp[ghost] : psl->bone_solid[ghost],
.bone_outline = psl->bone_outline[ghost],
.bone_wire = psl->bone_wire[ghost],
.bone_envelope = psl->bone_envelope[ghost],
.bone_axes = psl->bone_axes,
.relationship_lines = psl->relationship[ghost],
};
- DRW_shgroup_armature_pose(ob, passes, ppd->transparent_bones);
+ DRW_shgroup_armature_pose(ob, passes, transp);
}
}
else if (ob->type == OB_MESH &&
@@ -275,19 +279,11 @@ static void POSE_draw_scene(void *vedata)
}
DRW_draw_pass(psl->bone_envelope[0]);
-
- if (transparent_bones) {
- DRW_pass_state_add(psl->bone_solid[0], DRW_STATE_BLEND);
- DRW_pass_state_remove(psl->bone_solid[0], DRW_STATE_WRITE_DEPTH);
- DRW_draw_pass(psl->bone_solid[0]);
- }
+ DRW_draw_pass(psl->bone_transp[0]);
MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
- if (!transparent_bones) {
- DRW_draw_pass(psl->bone_solid[0]);
- }
-
+ DRW_draw_pass(psl->bone_solid[0]);
DRW_draw_pass(psl->bone_outline[0]);
DRW_draw_pass(psl->bone_wire[0]);
DRW_draw_pass(psl->relationship[0]);
@@ -295,6 +291,7 @@ static void POSE_draw_scene(void *vedata)
MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl);
if (!DRW_pass_is_empty(psl->bone_envelope[1]) ||
+ !DRW_pass_is_empty(psl->bone_transp[1]) ||
!DRW_pass_is_empty(psl->bone_solid[1]) ||
!DRW_pass_is_empty(psl->bone_outline[1]) ||
!DRW_pass_is_empty(psl->bone_wire[1]) ||
@@ -312,6 +309,7 @@ static void POSE_draw_scene(void *vedata)
DRW_draw_pass(psl->bone_envelope[1]);
DRW_draw_pass(psl->bone_solid[1]);
+ DRW_draw_pass(psl->bone_transp[1]);
DRW_draw_pass(psl->bone_outline[1]);
DRW_draw_pass(psl->bone_wire[1]);
DRW_draw_pass(psl->relationship[1]);