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authorCampbell Barton <ideasman42@gmail.com>2019-02-06 23:44:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-07 00:03:56 +0300
commit7325035e60913ed8ef4afc61d22395e2382672dd (patch)
treee49020b11db8b50cbd316ec0cdd0067bd750c04f /source/blender
parent6152f5cd67d609afaea128ff07b201fb180137b5 (diff)
DRW: support clipping for octahedral & box bones
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/intern/draw_armature.c52
-rw-r--r--source/blender/draw/intern/draw_common.c41
-rw-r--r--source/blender/draw/intern/draw_common.h4
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl15
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl7
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl8
6 files changed, 86 insertions, 41 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 6afbc74641a..12ef62a128b 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -117,16 +117,18 @@ static struct {
/* Octahedral */
static void drw_shgroup_bone_octahedral(
const float (*bone_mat)[4],
- const float bone_color[4], const float hint_color[4], const float outline_color[4])
+ const float bone_color[4], const float hint_color[4], const float outline_color[4],
+ const eGPUShaderConfig shader_cfg)
{
if (g_data.bone_octahedral_outline == NULL) {
struct GPUBatch *geom = DRW_cache_bone_octahedral_wire_get();
- g_data.bone_octahedral_outline = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, geom);
+ g_data.bone_octahedral_outline = shgroup_instance_bone_shape_outline(
+ g_data.passes.bone_outline, geom, shader_cfg);
}
if (g_data.bone_octahedral_solid == NULL) {
struct GPUBatch *geom = DRW_cache_bone_octahedral_get();
- g_data.bone_octahedral_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom,
- g_data.transparent);
+ g_data.bone_octahedral_solid = shgroup_instance_bone_shape_solid(
+ g_data.passes.bone_solid, geom, g_data.transparent, shader_cfg);
}
float final_bonemat[4][4];
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
@@ -139,15 +141,18 @@ static void drw_shgroup_bone_octahedral(
/* Box / B-Bone */
static void drw_shgroup_bone_box(
const float (*bone_mat)[4],
- const float bone_color[4], const float hint_color[4], const float outline_color[4])
+ const float bone_color[4], const float hint_color[4], const float outline_color[4],
+ const eGPUShaderConfig shader_cfg)
{
if (g_data.bone_box_wire == NULL) {
struct GPUBatch *geom = DRW_cache_bone_box_wire_get();
- g_data.bone_box_outline = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, geom);
+ g_data.bone_box_outline = shgroup_instance_bone_shape_outline(
+ g_data.passes.bone_outline, geom, shader_cfg);
}
if (g_data.bone_box_solid == NULL) {
struct GPUBatch *geom = DRW_cache_bone_box_get();
- g_data.bone_box_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom, g_data.transparent);
+ g_data.bone_box_solid = shgroup_instance_bone_shape_solid(
+ g_data.passes.bone_solid, geom, g_data.transparent, shader_cfg);
}
float final_bonemat[4][4];
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
@@ -305,7 +310,7 @@ extern void drw_batch_cache_generate_requested(Object *custom);
static void drw_shgroup_bone_custom_solid(
const float (*bone_mat)[4],
const float bone_color[4], const float hint_color[4], const float outline_color[4],
- Object *custom)
+ const eGPUShaderConfig shader_cfg, Object *custom)
{
/* grr, not re-using instances! */
struct GPUBatch *surf = DRW_cache_object_surface_get(custom);
@@ -321,13 +326,14 @@ static void drw_shgroup_bone_custom_solid(
}
if (surf) {
- DRWShadingGroup *shgrp_geom_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, surf,
- g_data.transparent);
+ DRWShadingGroup *shgrp_geom_solid = shgroup_instance_bone_shape_solid(
+ g_data.passes.bone_solid, surf, g_data.transparent, shader_cfg);
DRW_shgroup_call_dynamic_add(shgrp_geom_solid, final_bonemat, bone_color, hint_color);
}
if (edges && outline_color[3] > 0.0f) {
- DRWShadingGroup *shgrp_geom_wire = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, edges);
+ DRWShadingGroup *shgrp_geom_wire = shgroup_instance_bone_shape_outline(
+ g_data.passes.bone_outline, edges, shader_cfg);
DRW_shgroup_call_dynamic_add(shgrp_geom_wire, final_bonemat, outline_color);
}
@@ -1248,7 +1254,7 @@ static void draw_points(
static void draw_bone_custom_shape(
EditBone *eBone, bPoseChannel *pchan, bArmature *arm,
const int boneflag, const short constflag,
- const int select_id)
+ const eGPUShaderConfig shader_cfg, const int select_id)
{
const float *col_solid = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag);
const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
@@ -1260,7 +1266,7 @@ static void draw_bone_custom_shape(
}
if ((boneflag & BONE_DRAWWIRE) == 0) {
- drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, pchan->custom);
+ drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, shader_cfg, pchan->custom);
}
else {
drw_shgroup_bone_custom_wire(disp_mat, col_wire, pchan->custom);
@@ -1410,7 +1416,7 @@ static void draw_bone_wire(
static void draw_bone_box(
EditBone *eBone, bPoseChannel *pchan, bArmature *arm,
const int boneflag, const short constflag,
- const int select_id)
+ const eGPUShaderConfig shader_cfg, const int select_id)
{
const float *col_solid = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag);
const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
@@ -1425,12 +1431,12 @@ static void draw_bone_box(
BLI_assert(bbones_mat != NULL);
for (int i = pchan->bone->segments; i--; bbones_mat++) {
- drw_shgroup_bone_box(bbones_mat->mat, col_solid, col_hint, col_wire);
+ drw_shgroup_bone_box(bbones_mat->mat, col_solid, col_hint, col_wire, shader_cfg);
}
}
else if (eBone) {
for (int i = 0; i < eBone->segments; i++) {
- drw_shgroup_bone_box(eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire);
+ drw_shgroup_bone_box(eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire, shader_cfg);
}
}
@@ -1446,7 +1452,7 @@ static void draw_bone_box(
static void draw_bone_octahedral(
EditBone *eBone, bPoseChannel *pchan, bArmature *arm,
const int boneflag, const short constflag,
- const int select_id)
+ const eGPUShaderConfig shader_cfg, const int select_id)
{
const float *col_solid = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag);
const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
@@ -1456,7 +1462,7 @@ static void draw_bone_octahedral(
DRW_select_load_id(select_id | BONESEL_BONE);
}
- drw_shgroup_bone_octahedral(BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire);
+ drw_shgroup_bone_octahedral(BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, shader_cfg);
if (select_id != -1) {
DRW_select_load_id(-1);
@@ -1718,11 +1724,11 @@ static void draw_armature_edit(Object *ob)
}
else if (arm->drawtype == ARM_B_BONE) {
draw_bone_update_disp_matrix_bbone(eBone, NULL);
- draw_bone_box(eBone, NULL, arm, boneflag, constflag, select_id);
+ draw_bone_box(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
}
else {
draw_bone_update_disp_matrix_default(eBone, NULL);
- draw_bone_octahedral(eBone, NULL, arm, boneflag, constflag, select_id);
+ draw_bone_octahedral(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
}
/* Draw names of bone */
@@ -1817,7 +1823,7 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) {
draw_bone_update_disp_matrix_custom(pchan);
- draw_bone_custom_shape(NULL, pchan, arm, boneflag, constflag, select_id);
+ draw_bone_custom_shape(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
}
else if (arm->drawtype == ARM_ENVELOPE) {
draw_bone_update_disp_matrix_default(NULL, pchan);
@@ -1833,11 +1839,11 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
}
else if (arm->drawtype == ARM_B_BONE) {
draw_bone_update_disp_matrix_bbone(NULL, pchan);
- draw_bone_box(NULL, pchan, arm, boneflag, constflag, select_id);
+ draw_bone_box(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
}
else {
draw_bone_update_disp_matrix_default(NULL, pchan);
- draw_bone_octahedral(NULL, pchan, arm, boneflag, constflag, select_id);
+ draw_bone_octahedral(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
}
if (!is_pose_select && show_relations &&
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 73371d5bf94..eb932bc4cd4 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -728,15 +728,19 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass, eGPUShaderConfig
}
/* Only works with batches with adjacency infos. */
-DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_bone_shape_outline(
+ DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+ COMMON_Shaders *sh_data = &g_shaders[shader_cfg];
if (sh_data->shape_outline == NULL) {
- sh_data->shape_outline = DRW_shader_create(
- datatoc_armature_shape_outline_vert_glsl,
- datatoc_armature_shape_outline_geom_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl,
- NULL);
+ const char *world_clip_lib_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
+ const char *world_clip_def_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ sh_data->shape_outline = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_outline_vert_glsl, NULL},
+ .geom = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_outline_geom_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
DRW_shgroup_instance_format(g_formats.instance_bone_outline, {
@@ -748,17 +752,24 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct GPUBa
sh_data->shape_outline,
pass, geom, g_formats.instance_bone_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
-
+ if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct GPUBatch *geom, bool transp)
+DRWShadingGroup *shgroup_instance_bone_shape_solid(
+ DRWPass *pass, struct GPUBatch *geom, bool transp, eGPUShaderConfig shader_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+ COMMON_Shaders *sh_data = &g_shaders[shader_cfg];
if (sh_data->shape_solid == NULL) {
- sh_data->shape_solid = DRW_shader_create(
- datatoc_armature_shape_solid_vert_glsl, NULL,
- datatoc_armature_shape_solid_frag_glsl, NULL);
+ const char *world_clip_lib_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
+ const char *world_clip_def_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ sh_data->shape_solid = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_solid_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_armature_shape_solid_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
DRW_shgroup_instance_format(g_formats.instance_bone, {
@@ -771,7 +782,9 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct GPUBatc
sh_data->shape_solid,
pass, geom, g_formats.instance_bone);
DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
-
+ if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index af240809ded..2d8a468b30b 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -145,8 +145,8 @@ struct DRWShadingGroup *shgroup_instance_bone_axes(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_instance_bone_envelope_distance(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_instance_bone_envelope_outline(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, bool transp);
-struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass, struct GPUBatch *geom);
-struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct GPUBatch *geom, bool transp);
+struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg);
+struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct GPUBatch *geom, bool transp, eGPUShaderConfig shader_cfg);
struct DRWShadingGroup *shgroup_instance_bone_sphere_outline(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_instance_bone_sphere_solid(struct DRWPass *pass, bool transp);
struct DRWShadingGroup *shgroup_instance_bone_stick(struct DRWPass *pass);
diff --git a/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl b/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl
index e12c48453a7..0fdd874f1fd 100644
--- a/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl
@@ -27,14 +27,26 @@ void emit_edge(vec2 edge_dir, vec2 hidden_dir, vec2 thick, bool is_persp)
vec2 t = thick * (is_persp ? abs(vPos[1].z) : 1.0);
gl_Position = pPos[1];
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance);
+#endif
EmitVertex();
gl_Position.xy += t * edge_dir;
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance);
+#endif
EmitVertex();
t = thick * (is_persp ? abs(vPos[2].z) : 1.0);
gl_Position = pPos[2];
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_set_clip_distance(gl_in[2].gl_ClipDistance);
+#endif
EmitVertex();
gl_Position.xy += t * edge_dir;
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_set_clip_distance(gl_in[2].gl_ClipDistance);
+#endif
EmitVertex();
}
@@ -44,6 +56,9 @@ void emit_corner(const int e, vec2 thick, bool is_persp)
vec2 t = thick * (is_persp ? abs(vPos[e].z) : 1.0);
gl_Position = pPos[e] + vec4(t * corner_dir, 0.0, 0.0);
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_set_clip_distance(gl_in[e].gl_ClipDistance);
+#endif
EmitVertex();
}
diff --git a/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl b/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl
index 27b75852a16..b190d834a61 100644
--- a/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl
@@ -31,7 +31,8 @@ void main()
* doing it per instance on CPU and sending it on via instance attribute. */
mat3 NormalMatrix = transpose(inverse(mat3(ViewMatrix * InstanceModelMatrix)));
- vec4 viewpos = ViewMatrix * (InstanceModelMatrix * vec4(pos, 1.0));
+ vec4 worldPosition = InstanceModelMatrix * vec4(pos, 1.0);
+ vec4 viewpos = ViewMatrix * worldPosition;
vPos = viewpos.xyz;
pPos = ProjectionMatrix * viewpos;
@@ -44,4 +45,8 @@ void main()
ssPos = proj(pPos);
vColSize = outlineColorSize;
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance(worldPosition.xyz);
+#endif
}
diff --git a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
index 4dfd542710b..8463ffab447 100644
--- a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
@@ -32,5 +32,11 @@ void main()
finalColor.rgb = mix(stateColor, boneColor, fac);
finalColor.a = 1.0;
- gl_Position = ViewProjectionMatrix * (InstanceModelMatrix * vec4(pos, 1.0));
+
+ vec4 worldPosition = InstanceModelMatrix * vec4(pos, 1.0);
+ gl_Position = ViewProjectionMatrix * worldPosition;
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance(worldPosition.xyz);
+#endif
}