diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-27 21:24:32 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-27 21:24:32 +0300 |
commit | 079e0b5943f379caab2c92b3aabd033da5650e3f (patch) | |
tree | cfb6d8baf4f15853ab454f2bb61766b408a57979 /source/blender | |
parent | 0d5c5a8438badf5e4921a96b9d4648d1d0dc3aee (diff) |
OpenGL: don't set texture LoD bias via glTexEnvf
Not supported in core profile. We could do this in GLSL if it's really needed.
Part of T51164
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/interface/interface_icons.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index 86fe517c975..88d92906040 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -1024,9 +1024,6 @@ static void icon_draw_texture( y1 = iy * icongltex.invh; y2 = (iy + ih) * icongltex.invh; - /* sharper downscaling, has no effect when scale matches with a mip level */ - glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -0.5f); - glBindTexture(GL_TEXTURE_2D, icongltex.id); VertexFormat *format = immVertexFormat(); unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); @@ -1054,8 +1051,6 @@ static void icon_draw_texture( immUnbindProgram(); - glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0.0f); - glBindTexture(GL_TEXTURE_2D, 0); } |