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authorClément Foucault <foucault.clem@gmail.com>2017-06-05 23:05:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-05 23:05:37 +0300
commit2ebde4c82bd478d19a9b3116ac600e715ffc0165 (patch)
tree46fbf5de4ed3694924aa4b2b4a36c4f9a3f79479 /source/blender
parent6d4f08467715030e7ef8833758b8da986280f236 (diff)
Eevee: Optimize scene with a large number of objects.
Using a GHash to store the shgroup of every Material. This way we do not duplicates the DRWShadingGroups allocations on every object.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c3
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c24
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h2
3 files changed, 28 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 769edc3503c..2a75777c15e 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -109,10 +109,11 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
}
}
-static void EEVEE_cache_finish(void *UNUSED(vedata))
+static void EEVEE_cache_finish(void *vedata)
{
EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ EEVEE_materials_cache_finish(vedata);
EEVEE_lights_cache_finish(sldata);
EEVEE_probes_cache_finish(sldata);
}
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 3f01267fba0..a5f29872e58 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -28,6 +28,7 @@
#include "DNA_world_types.h"
#include "BLI_dynstr.h"
+#include "BLI_ghash.h"
#include "GPU_material.h"
@@ -276,6 +277,11 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata)
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
+ /* Create Material Ghash */
+ {
+ stl->g_data->material_hash = BLI_ghash_ptr_new("Eevee_material ghash");
+ }
+
{
psl->background_pass = DRW_pass_create("Background Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR);
@@ -356,6 +362,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
+ GHash *material_hash = stl->g_data->material_hash;
IDProperty *ces_mode_ob = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_OBJECT, "");
const bool do_cull = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_backface_culling");
@@ -392,6 +399,12 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl
float *spec_p = &ma->spec;
float *rough_p = &ma->gloss_mir;
+ shgrp = BLI_ghash_lookup(material_hash, (const void *)ma);
+ if (shgrp) {
+ ADD_SHGROUP_CALL(shgrp, ob, mat_geom[i]);
+ continue;
+ }
+
if (ma->use_nodes && ma->nodetree) {
Scene *scene = draw_ctx->scene;
struct GPUMaterial *gpumat = EEVEE_material_mesh_get(scene, ma);
@@ -400,6 +413,8 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl
if (shgrp) {
add_standard_uniforms(shgrp, sldata);
+ BLI_ghash_insert(material_hash, ma, shgrp);
+
ADD_SHGROUP_CALL(shgrp, ob, mat_geom[i]);
}
else {
@@ -420,12 +435,21 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl
DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1);
DRW_shgroup_uniform_float(shgrp, "roughness", rough_p, 1);
+ BLI_ghash_insert(material_hash, ma, shgrp);
+
ADD_SHGROUP_CALL(shgrp, ob, mat_geom[i]);
}
}
}
}
+void EEVEE_materials_cache_finish(EEVEE_Data *vedata)
+{
+ EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
+
+ BLI_ghash_free(stl->g_data->material_hash, NULL, NULL);
+}
+
void EEVEE_materials_free(void)
{
MEM_SAFE_FREE(e_data.frag_shader_lib);
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 0d5ab592563..84c6de8593c 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -303,6 +303,7 @@ typedef struct EEVEE_PrivateData {
struct DRWShadingGroup *shadow_shgrp;
struct DRWShadingGroup *depth_shgrp;
struct DRWShadingGroup *depth_shgrp_cull;
+ struct GHash *material_hash;
} EEVEE_PrivateData; /* Transient data */
/* eevee_data.c */
@@ -315,6 +316,7 @@ EEVEE_LampEngineData *EEVEE_lamp_data_get(Object *ob);
void EEVEE_materials_init(void);
void EEVEE_materials_cache_init(EEVEE_Data *vedata);
void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob, struct Batch *geom);
+void EEVEE_materials_cache_finish(EEVEE_Data *vedata);
struct GPUMaterial *EEVEE_material_world_probe_get(struct Scene *scene, struct World *wo);
struct GPUMaterial *EEVEE_material_world_background_get(struct Scene *scene, struct World *wo);
struct GPUMaterial *EEVEE_material_mesh_probe_get(struct Scene *scene, Material *ma);