Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2017-05-01 15:55:59 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-02 16:13:50 +0300
commit8c660c780171fe6ddba78b611899fe99064d2a57 (patch)
treeeabc6a0c7f86d001e8d2b4aa11fc268361c50376 /source/blender
parent61b77d8948303acb7d8dd038d25004c7774e0052 (diff)
Cycles integration with Draw Manager
We can now use object and other modes on top of Cycles. Since we are now always on "render_to_view" (old Rendered mode), the pause button is always visible.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/scene.c8
-rw-r--r--source/blender/draw/CMakeLists.txt2
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/clay/clay_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c2
-rw-r--r--source/blender/draw/engines/external/external_engine.c240
-rw-r--r--source/blender/draw/engines/external/external_engine.h31
-rw-r--r--source/blender/draw/intern/draw_manager.c20
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c8
-rw-r--r--source/blender/render/extern/include/RE_engine.h2
-rw-r--r--source/blender/render/intern/source/external_engine.c4
11 files changed, 310 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index bf5eaab6e3b..b963dbf89fa 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1418,13 +1418,19 @@ static bool check_rendered_viewport_visible(Main *bmain)
wmWindow *window;
for (window = wm->windows.first; window != NULL; window = window->next) {
bScreen *screen = window->screen;
+ Scene *scene = screen->scene;
ScrArea *area;
+ RenderEngineType *type = RE_engines_find(scene->r.engine);
+ if ((type->draw_engine != NULL) || (type->render_to_view == NULL)) {
+ continue;
+ }
+ const bool use_legacy = (type->flag & RE_USE_LEGACY_PIPELINE) != 0;
for (area = screen->areabase.first; area != NULL; area = area->next) {
View3D *v3d = area->spacedata.first;
if (area->spacetype != SPACE_VIEW3D) {
continue;
}
- if (v3d->drawtype == OB_RENDER) {
+ if (v3d->drawtype == OB_RENDER || !use_legacy) {
return true;
}
}
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 20298e064f1..e04863d6ceb 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -82,6 +82,7 @@ set(SRC
engines/eevee/eevee_engine.c
engines/eevee/eevee_lights.c
engines/eevee/eevee_probes.c
+ engines/external/external_engine.c
DRW_engine.h
intern/DRW_render.h
@@ -95,6 +96,7 @@ set(SRC
engines/clay/clay_engine.h
engines/eevee/eevee_engine.h
engines/eevee/eevee_private.h
+ engines/external/external_engine.h
)
if(WITH_CLAY_ENGINE)
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index 6a81d7d5e51..bdcdefe414a 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -247,7 +247,7 @@ DrawEngineType draw_engine_basic_type = {
RenderEngineType DRW_engine_viewport_basic_type = {
NULL, NULL,
- BASIC_ENGINE, N_("Basic"), RE_INTERNAL | RE_USE_OGL_PIPELINE,
+ BASIC_ENGINE, N_("Basic"), RE_INTERNAL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&draw_engine_basic_type,
{NULL, NULL, NULL}
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index 7266df2500d..6f3e0c4e8b9 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -657,7 +657,7 @@ DrawEngineType draw_engine_clay_type = {
RenderEngineType DRW_engine_viewport_clay_type = {
NULL, NULL,
- CLAY_ENGINE, N_("Clay"), RE_INTERNAL | RE_USE_OGL_PIPELINE,
+ CLAY_ENGINE, N_("Clay"), RE_INTERNAL,
NULL, NULL, NULL, NULL, NULL, NULL, &CLAY_collection_settings_create,
&draw_engine_clay_type,
{NULL, NULL, NULL}
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 825a7b75502..01849678366 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -696,7 +696,7 @@ DrawEngineType draw_engine_eevee_type = {
RenderEngineType DRW_engine_viewport_eevee_type = {
NULL, NULL,
- EEVEE_ENGINE, N_("Eevee"), RE_INTERNAL | RE_USE_OGL_PIPELINE | RE_USE_SHADING_NODES,
+ EEVEE_ENGINE, N_("Eevee"), RE_INTERNAL | RE_USE_SHADING_NODES,
NULL, NULL, NULL, NULL, NULL, NULL, &EEVEE_collection_settings_create,
&draw_engine_eevee_type,
{NULL, NULL, NULL}
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
new file mode 100644
index 00000000000..7edb224ed11
--- /dev/null
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -0,0 +1,240 @@
+/*
+ * Copyright 2017, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file external_engine.h
+ * \ingroup draw_engine
+ *
+ * Base engine for external render engines.
+ * We use it for depth and non-mesh objects.
+ */
+
+#include "DRW_render.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_icons.h"
+#include "BKE_idprop.h"
+#include "BKE_main.h"
+
+#include "ED_view3d.h"
+#include "ED_screen.h"
+
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
+#include "GPU_shader.h"
+#include "GPU_viewport.h"
+
+#include "external_engine.h"
+/* Shaders */
+
+#define EXTERNAL_ENGINE "BLENDER_EXTERNAL"
+
+/* *********** LISTS *********** */
+
+/* GPUViewport.storage
+ * Is freed everytime the viewport engine changes */
+typedef struct EXTERNAL_Storage {
+ int dummy;
+} EXTERNAL_Storage;
+
+typedef struct EXTERNAL_StorageList {
+ struct EXTERNAL_Storage *storage;
+ struct EXTERNAL_PrivateData *g_data;
+} EXTERNAL_StorageList;
+
+typedef struct EXTERNAL_FramebufferList {
+ struct GPUFrameBuffer *default_fb;
+} EXTERNAL_FramebufferList;
+
+typedef struct EXTERNAL_TextureList {
+ /* default */
+ struct GPUTexture *depth;
+} EXTERNAL_TextureList;
+
+typedef struct EXTERNAL_PassList {
+ struct DRWPass *depth_pass;
+} EXTERNAL_PassList;
+
+typedef struct EXTERNAL_Data {
+ void *engine_type;
+ EXTERNAL_FramebufferList *fbl;
+ EXTERNAL_TextureList *txl;
+ EXTERNAL_PassList *psl;
+ EXTERNAL_StorageList *stl;
+} EXTERNAL_Data;
+
+/* *********** STATIC *********** */
+
+static struct {
+ /* Depth Pre Pass */
+ struct GPUShader *depth_sh;
+} e_data = {NULL}; /* Engine data */
+
+typedef struct EXTERNAL_PrivateData {
+ DRWShadingGroup *depth_shgrp;
+} EXTERNAL_PrivateData; /* Transient data */
+
+/* Functions */
+
+static void EXTERNAL_engine_init(void *UNUSED(vedata))
+{
+ /* Depth prepass */
+ if (!e_data.depth_sh) {
+ e_data.depth_sh = DRW_shader_create_3D_depth_only();
+ }
+}
+
+static void EXTERNAL_cache_init(void *vedata)
+{
+ EXTERNAL_PassList *psl = ((EXTERNAL_Data *)vedata)->psl;
+ EXTERNAL_StorageList *stl = ((EXTERNAL_Data *)vedata)->stl;
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ }
+
+ /* Depth Pass */
+ {
+ psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+ stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
+ }
+}
+
+static void EXTERNAL_cache_populate(void *vedata, Object *ob)
+{
+ EXTERNAL_StorageList *stl = ((EXTERNAL_Data *)vedata)->stl;
+
+ if (!DRW_is_object_renderable(ob))
+ return;
+
+ struct Batch *geom = DRW_cache_object_surface_get(ob);
+ if (geom) {
+ /* Depth Prepass */
+ DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
+ }
+}
+
+static void EXTERNAL_cache_finish(void *UNUSED(vedata))
+{
+}
+
+static void external_draw_scene(void *UNUSED(vedata))
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene = draw_ctx->scene;
+ View3D *v3d = draw_ctx->v3d;
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ ARegion *ar = draw_ctx->ar;
+
+ RenderEngineType *type;
+ GLint scissor[4];
+
+ rcti border_rect;
+ bool render_border;
+ bool clip_border;
+
+ render_border = ED_view3d_calc_render_border(scene, v3d, ar, &border_rect);
+ clip_border = render_border && !BLI_rcti_compare(&ar->drawrct, &border_rect);
+
+ /* Create render engine. */
+ if (!rv3d->render_engine) {
+ RenderEngine *engine;
+ type = RE_engines_find(scene->r.engine);
+
+ if (!(type->view_update && type->render_to_view)) {
+ return;
+ }
+
+ engine = RE_engine_create_ex(type, true);
+ engine->tile_x = scene->r.tilex;
+ engine->tile_y = scene->r.tiley;
+ type->view_update(engine, draw_ctx->evil_C);
+ rv3d->render_engine = engine;
+ }
+
+ /* Rendered draw. */
+ gpuPushProjectionMatrix();
+ ED_region_pixelspace(ar);
+
+ if (clip_border) {
+ /* For border draw, we only need to clear a subset of the 3d view. */
+ if (border_rect.xmax > border_rect.xmin && border_rect.ymax > border_rect.ymin) {
+ glGetIntegerv(GL_SCISSOR_BOX, scissor);
+ glScissor(border_rect.xmin, border_rect.ymin,
+ BLI_rcti_size_x(&border_rect), BLI_rcti_size_y(&border_rect));
+ }
+ else {
+ return;
+ }
+ }
+
+ /* Render result draw. */
+ type = rv3d->render_engine->type;
+ type->render_to_view(rv3d->render_engine, draw_ctx->evil_C);
+
+ if (clip_border) {
+ /* Restore scissor as it was before. */
+ glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
+ }
+
+ gpuPopProjectionMatrix();
+}
+
+static void EXTERNAL_draw_scene(void *vedata)
+{
+ EXTERNAL_PassList *psl = ((EXTERNAL_Data *)vedata)->psl;
+ external_draw_scene(vedata);
+ DRW_draw_pass(psl->depth_pass);
+}
+
+static void EXTERNAL_engine_free(void)
+{
+ /* All shaders are builtin. */
+}
+
+static const DrawEngineDataSize EXTERNAL_data_size = DRW_VIEWPORT_DATA_SIZE(EXTERNAL_Data);
+
+DrawEngineType draw_engine_external_type = {
+ NULL, NULL,
+ N_("External"),
+ &EXTERNAL_data_size,
+ &EXTERNAL_engine_init,
+ &EXTERNAL_engine_free,
+ &EXTERNAL_cache_init,
+ &EXTERNAL_cache_populate,
+ &EXTERNAL_cache_finish,
+ NULL,
+ &EXTERNAL_draw_scene
+};
+
+/* Note: currently unused, we should not register unless we want to see this when debugging the view. */
+
+RenderEngineType DRW_engine_viewport_external_type = {
+ NULL, NULL,
+ EXTERNAL_ENGINE, N_("External"), RE_INTERNAL,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ &draw_engine_external_type,
+ {NULL, NULL, NULL}
+};
+
+#undef EXTERNAL_ENGINE
diff --git a/source/blender/draw/engines/external/external_engine.h b/source/blender/draw/engines/external/external_engine.h
new file mode 100644
index 00000000000..1789fb67efe
--- /dev/null
+++ b/source/blender/draw/engines/external/external_engine.h
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2017, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file external_engine.h
+ * \ingroup draw_engine
+ */
+
+#ifndef __EXTERNAL_ENGINE_H__
+#define __EXTERNAL_ENGINE_H__
+
+extern RenderEngineType DRW_engine_viewport_external_type;
+
+#endif /* __EXTERNAL_ENGINE_H__ */
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index bc11ab48d48..00937b55f92 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -76,6 +76,7 @@
#include "engines/clay/clay_engine.h"
#include "engines/eevee/eevee_engine.h"
#include "engines/basic/basic_engine.h"
+#include "engines/external/external_engine.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
@@ -96,6 +97,9 @@ extern char datatoc_gpu_shader_2D_vert_glsl[];
extern char datatoc_gpu_shader_3D_vert_glsl[];
extern char datatoc_gpu_shader_fullscreen_vert_glsl[];
+/* Prototypes. */
+static void DRW_engines_enable_external(void);
+
/* Structures */
typedef enum {
DRW_UNIFORM_BOOL,
@@ -1919,7 +1923,13 @@ static void DRW_engines_enable_from_engine(const Scene *scene)
{
/* TODO layers */
RenderEngineType *type = RE_engines_find(scene->r.engine);
- use_drw_engine(type->draw_engine);
+ if (type->draw_engine != NULL) {
+ use_drw_engine(type->draw_engine);
+ }
+
+ if ((type->flag & RE_INTERNAL) == 0) {
+ DRW_engines_enable_external();
+ }
}
static void DRW_engines_enable_from_object_mode(void)
@@ -1985,6 +1995,14 @@ static void DRW_engines_enable_basic(void)
use_drw_engine(DRW_engine_viewport_basic_type.draw_engine);
}
+/**
+ * Use for external render engines.
+ */
+static void DRW_engines_enable_external(void)
+{
+ use_drw_engine(DRW_engine_viewport_external_type.draw_engine);
+}
+
static void DRW_engines_enable(const bContext *C)
{
Scene *scene = CTX_data_scene(C);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 08b15957dbb..7e2789de33d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2413,7 +2413,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
/* TODO layers - In the future we should get RE from Layers */
RenderEngineType *type = RE_engines_find(scene->r.engine);
- if (IS_VIEWPORT_LEGACY(v3d) && ((type->flag & RE_USE_OGL_PIPELINE) == 0)) {
+ if (IS_VIEWPORT_LEGACY(v3d) && ((type->flag & RE_USE_LEGACY_PIPELINE) != 0)) {
view3d_main_region_draw_legacy(C, ar);
return;
}
@@ -2429,10 +2429,12 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
GPU_viewport_bind(rv3d->viewport, &ar->winrct);
- if (type->flag & RE_USE_OGL_PIPELINE)
+ if ((type->flag & RE_USE_LEGACY_PIPELINE) == 0) {
view3d_draw_view_new(C, ar, &draw_data);
- else
+ }
+ else {
view3d_draw_view(C, ar, &draw_data);
+ }
GPU_viewport_unbind(rv3d->viewport);
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 7fdaeec20f3..b1add4ee168 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -66,7 +66,7 @@ struct BakePixel;
#define RE_USE_TEXTURE_PREVIEW 128
#define RE_USE_SHADING_NODES_CUSTOM 256
#define RE_USE_SPHERICAL_STEREO 512
-#define RE_USE_OGL_PIPELINE 1024
+#define RE_USE_LEGACY_PIPELINE 1024 /* XXX Temporary flag, to be removed once draw manager is finished. */
/* RenderEngine.flag */
#define RE_ENGINE_ANIMATION 1
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 61a128b9aae..059feae71bc 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -72,7 +72,7 @@
static RenderEngineType internal_render_type = {
NULL, NULL,
- "BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
+ "BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL | RE_USE_LEGACY_PIPELINE,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -81,7 +81,7 @@ static RenderEngineType internal_render_type = {
static RenderEngineType internal_game_type = {
NULL, NULL,
- "BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
+ "BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME | RE_USE_LEGACY_PIPELINE,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};