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authorTon Roosendaal <ton@blender.org>2003-10-15 21:41:40 +0400
committerTon Roosendaal <ton@blender.org>2003-10-15 21:41:40 +0400
commit478f61563a320d33b51fec02640e41ab4b05f825 (patch)
tree591d73e83b2641cca0b956988ede8482aea09205 /source/blender
parentbb79e92225abe1d8194254b7fd63db877f185257 (diff)
- fixed drawing errors in constraint panel
- join 3d window could crash... unchecked pointer in interface.c - setting align in buttonswin caused stripes to draw in view3d-panels - fixed events for new 'background and view settings menu'
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/src/buttons_object.c44
-rw-r--r--source/blender/src/drawview.c13
-rw-r--r--source/blender/src/editscreen.c2
-rw-r--r--source/blender/src/interface.c11
4 files changed, 40 insertions, 30 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 99ee75c6c84..f3466b0590b 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -309,9 +309,11 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
{
uiBut *but;
char typestr[64];
- short height, width = 268;
+ short height, width = 238;
BIFColorID curCol;
+ /* there is something weird in this function... opengl draw (glrects) doesnt match the buttons... */
+
uiBlockSetEmboss(block, UI_EMBOSSW);
get_constraint_typestring (typestr, con);
@@ -352,7 +354,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
else
BIF_set_color(curCol, COLORSHADE_MEDIUM);
- glRects(*xco+20, *yco, *xco+248, *yco+20);
+ glRects(*xco+34, *yco-12, *xco+266, *yco+5);
but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+20, *yco, 100, 20, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiButSetFunc(but, move_constraint_func, con, NULL);
@@ -389,9 +391,9 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
bArmature *arm;
height = 86;
- BIF_set_color(curCol, COLORSHADE_GREY);
- glRects(*xco, *yco-height, *xco+width, *yco);
- uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+ BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
+ uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
/* Draw target parameters */
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object");
@@ -421,9 +423,9 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
bLocateLikeConstraint *data = con->data;
bArmature *arm;
height = 66;
- BIF_set_color(curCol, COLORSHADE_GREY);
- glRects(*xco, *yco-height, *xco+width, *yco);
- uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+ BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
+ uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
/* Draw target parameters */
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object");
@@ -446,9 +448,9 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
bRotateLikeConstraint *data = con->data;
bArmature *arm;
height = 46;
- BIF_set_color(curCol, COLORSHADE_GREY);
- glRects(*xco, *yco-height, *xco+width, *yco);
- uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+ BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
+ uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object");
@@ -467,9 +469,9 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
bArmature *arm;
height = 66;
- BIF_set_color(curCol, COLORSHADE_GREY);
- glRects(*xco, *yco-height, *xco+width, *yco);
- uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+ BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
+ uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Tolerance:", *xco+((width/2)-96), *yco-20, 96, 18, &data->tolerance, 0.0001, 1.0, 0.0, 0.0, "Maximum distance to target after solving");
uiDefButI(block, NUM, B_CONSTRAINT_REDRAW, "Iterations:", *xco+((width/2)), *yco-20, 96, 18, &data->iterations, 1, 10000, 0.0, 0.0, "Maximum number of solving iterations");
@@ -488,9 +490,9 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
case CONSTRAINT_TYPE_NULL:
{
height = 20;
- BIF_set_color(curCol, COLORSHADE_GREY);
- glRects(*xco, *yco-height, *xco+width, *yco);
- uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+ BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
+ uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
}
break;
case CONSTRAINT_TYPE_TRACKTO:
@@ -499,9 +501,9 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
bArmature *arm;
height = 46;
- BIF_set_color(curCol, COLORSHADE_GREY);
- glRects(*xco, *yco-height, *xco+width, *yco);
- uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+ BIF_set_color(curCol, COLORSHADE_MEDIUM);
+ glRects(*xco+34, *yco-height-16, *xco+width+24, *yco-14);
+ uiEmboss((float)*xco+34, (float)*yco-height-16, (float)*xco+width+24, (float)*yco-14, 1);
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object");
@@ -593,7 +595,7 @@ static void object_panel_constraint(void)
block= uiNewBlock(&curarea->uiblocks, "object_panel_constraint", UI_EMBOSSX, UI_HELV, curarea->win);
uiNewPanelTabbed("Effects", "Object");
- if(uiNewPanel(curarea, block, "Constraints", "Object", 10, 640, 318, 204)==0) return;
+ if(uiNewPanel(curarea, block, "Constraints", "Object", 640, 0, 318, 204)==0) return;
/* this is a variable height panel, newpanel doesnt force new size on existing panels */
/* so first we make it default height */
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 9560a9ec59c..968c9ac663e 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -885,6 +885,7 @@ void do_viewbuts(unsigned short event)
case B_BLENDBGPIC:
if(vd->bgpic && vd->bgpic->rect) setalpha_bgpic(vd->bgpic);
+ addqueue(curarea->win, REDRAW, 1);
break;
case B_BGPICBROWSE:
@@ -997,7 +998,7 @@ static void view3d_panel_settings(short action) // VIEW3D_HANDLER_SETTINGS
if(vd->bgpic) {
- uiDefButF(block, NUM, B_DIFF, "Size:", 160,160,150,20, &vd->bgpic->size, 0.1, 250.0, 100, 0, "Set the size for the width of the BackGroundPic");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "Size:", 160,160,150,20, &vd->bgpic->size, 0.1, 250.0, 100, 0, "Set the size for the width of the BackGroundPic");
id= (ID *)vd->bgpic->ima;
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr));
@@ -1031,12 +1032,12 @@ static void view3d_panel_settings(short action) // VIEW3D_HANDLER_SETTINGS
}
}
- uiDefButF(block, NUM, B_DIFF, "Grid:", 10, 50, 150, 19, &vd->grid, 0.001, 1000.0, 10, 0, "Set the distance between gridlines");
- uiDefButS(block, NUM, B_DIFF, "GridLines:", 160, 50, 150, 19, &vd->gridlines, 0.0, 100.0, 100, 0, "Set the number of gridlines");
- uiDefButF(block, NUM, B_DIFF, "Lens:", 10, 30, 150, 19, &vd->lens, 10.0, 120.0, 100, 0, "Set the lens for the perspective view");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "Grid:", 10, 50, 150, 19, &vd->grid, 0.001, 100.0, 10, 0, "Set the distance between gridlines");
+ uiDefButS(block, NUM, REDRAWVIEW3D, "GridLines:", 160, 50, 150, 19, &vd->gridlines, 0.0, 100.0, 100, 0, "Set the number of gridlines");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "Lens:", 10, 30, 150, 19, &vd->lens, 10.0, 120.0, 100, 0, "Set the lens for the perspective view");
- uiDefButF(block, NUM, B_DIFF, "ClipStart:", 10, 10, 150, 19, &vd->near, 0.1*vd->grid, 100.0, 100, 0, "Set startvalue in perspective view mode");
- uiDefButF(block, NUM, B_DIFF, "ClipEnd:", 160, 10, 150, 19, &vd->far, 1.0, 1000.0*vd->grid, 100, 0, "Set endvalue in perspective view mode");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "ClipStart:", 10, 10, 150, 19, &vd->near, vd->grid, 100.0, 100, 0, "Set startvalue in perspective view mode");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "ClipEnd:", 160, 10, 150, 19, &vd->far, 1.0, 1000.0*vd->grid, 100, 0, "Set endvalue in perspective view mode");
}
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
index 38e7d163afa..3335df0bdb3 100644
--- a/source/blender/src/editscreen.c
+++ b/source/blender/src/editscreen.c
@@ -1435,7 +1435,6 @@ static void closeheadwin(ScrArea *sa)
static void closeareawin(ScrArea *sa)
{
uiFreeBlocksWin(&sa->uiblocks, sa->win);
- uiFreePanels(&sa->panels);
if(sa->win) mywinclose(sa->win);
sa->win= 0;
@@ -1449,6 +1448,7 @@ static void del_area(ScrArea *sa)
freespacelist(&sa->spacedata);
uiFreeBlocks(&sa->uiblocks);
+ uiFreePanels(&sa->panels);
if(sa==curarea) curarea= 0;
if(sa==g_activearea) g_activearea= 0;
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c
index ed80d16c60a..521512225c8 100644
--- a/source/blender/src/interface.c
+++ b/source/blender/src/interface.c
@@ -6677,7 +6677,14 @@ static void ui_draw_panel_header(uiBlock *block)
static void ui_draw_panel(uiBlock *block)
{
+ int align=0;
+
if(block->panel->paneltab) return;
+
+ if(curarea->spacetype==SPACE_BUTS) {
+ SpaceButs *sbuts= curarea->spacedata.first;
+ align= sbuts->align;
+ }
if(block->panel->flag & PNL_CLOSEDY) {
uiSetRoundBox(15);
@@ -6745,9 +6752,9 @@ static void ui_draw_panel(uiBlock *block)
glColor4ub(198, 198, 198, 100);
glRectf(block->minx, block->miny, block->maxx, block->maxy);
- if(G.buts->align) {
+ if(align) {
glColor4ub(206, 206, 206, 100);
- if(G.buts->align==BUT_HORIZONTAL) ui_set_panel_pattern('h');
+ if(align==BUT_HORIZONTAL) ui_set_panel_pattern('h');
else ui_set_panel_pattern('v');
glRectf(block->minx, block->miny, block->maxx, block->maxy);