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authorM.G. Kishalmi <lmg@kishalmi.net>2011-01-09 21:59:35 +0300
committerM.G. Kishalmi <lmg@kishalmi.net>2011-01-09 21:59:35 +0300
commit84a464ab62e67eb21e12d0c3b0fad061c38d9e4a (patch)
tree873b6235f7f7c8349ecba0df0c1e864125f6191e /source/blender
parent4a8dd84625c1f88abb09ae853cf32130f5674335 (diff)
several cosmetic changes to the node-editor
+ changed lines connecting nodes: they now use a linewidth of 1.5px for the light foreground and 4px for the dark background. this should fix node-lines not being visible on almost black or all white backdrops. + muted nodes now also show a red tinted header if they are hidden (collapsed) + both active and selected nodes show a (now properly antialiased) highlighting frame + fixed a small error in dropshadow code resulting in a gap at borders + fixed a tiny error for the collapsing indicators (triangles) - they were not symmetrical. Ton will add proper theme colors for the node-editor in the coming days.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/interface/interface_draw.c2
-rw-r--r--source/blender/editors/interface/interface_panel.c5
-rw-r--r--source/blender/editors/space_node/drawnode.c47
-rw-r--r--source/blender/editors/space_node/node_draw.c49
-rw-r--r--source/blender/editors/space_node/node_intern.h2
5 files changed, 74 insertions, 31 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index b74165801ce..cf6b0652b22 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1599,7 +1599,7 @@ void ui_dropshadow(rctf *rct, float radius, float aspect, int select)
/* outline emphasis */
glEnable( GL_LINE_SMOOTH );
glColor4ub(0, 0, 0, 100);
- uiDrawBox(GL_LINE_LOOP, rct->xmin-0.5f, rct->ymin-0.5f, rct->xmax+0.5f, rct->ymax+0.5f, radius);
+ uiDrawBox(GL_LINE_LOOP, rct->xmin-0.5f, rct->ymin-0.5f, rct->xmax+0.5f, rct->ymax+0.5f, radius+0.5f);
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index 2b6c18c5635..d819ecd7ec8 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -323,13 +323,14 @@ void uiPanelPop(uiBlock *UNUSED(block))
}
/* triangle 'icon' for panel header */
+/* NOTE - this seems to be only used for hiding nodes now */
void ui_draw_tria_icon(float x, float y, char dir)
{
if(dir=='h') {
- ui_draw_anti_tria(x-1, y, x-1, y+11.0, x+9, y+6.25);
+ ui_draw_anti_tria( x-3,y-5, x-3,y+5, x+7,y );
}
else {
- ui_draw_anti_tria(x-3, y+10, x+8-1, y+10, x+4.25-2, y);
+ ui_draw_anti_tria( x-5,y+3, x+5,y+3, x,y-7);
}
}
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 85b52312f56..4590cfe7442 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1480,7 +1480,7 @@ int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, floa
}
#define LINK_RESOL 24
-void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int th_col2, int do_shaded)
+void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 )
{
float coord_array[LINK_RESOL+1][2];
@@ -1488,32 +1488,59 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int t
float dist, spline_step = 0.0f;
int i;
+ /* store current linewidth */
+ float linew;
+ glGetFloatv(GL_LINE_WIDTH, &linew);
+
/* we can reuse the dist variable here to increment the GL curve eval amount*/
dist = 1.0f/(float)LINK_RESOL;
+ glEnable(GL_LINE_SMOOTH);
+
+ if(do_triple) {
+ UI_ThemeColorShadeAlpha(th_col3, -80, -120);
+ glLineWidth(4.0f);
+
+ glBegin(GL_LINE_STRIP);
+ for(i=0; i<=LINK_RESOL; i++) {
+ glVertex2fv(coord_array[i]);
+ }
+ glEnd();
+ }
+
+ UI_ThemeColor(th_col1);
+ glLineWidth(1.5f);
+
glBegin(GL_LINE_STRIP);
for(i=0; i<=LINK_RESOL; i++) {
if(do_shaded) {
UI_ThemeColorBlend(th_col1, th_col2, spline_step);
spline_step += dist;
- }
+ }
glVertex2fv(coord_array[i]);
}
glEnd();
+
+ glDisable(GL_LINE_SMOOTH);
+
+ /* restore previuos linewidth */
+ glLineWidth(linew);
}
}
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{
- int do_shaded= 1, th_col1= TH_WIRE, th_col2= TH_WIRE;
+ int do_shaded= 0, th_col1= TH_HEADER, th_col2= TH_HEADER;
+ int do_triple= 0, th_col3= TH_WIRE;
if(link->fromnode==NULL && link->tonode==NULL)
return;
+ /* new connection */
if(link->fromnode==NULL || link->tonode==NULL) {
- UI_ThemeColor(TH_WIRE);
- do_shaded= 0;
+ th_col1 = TH_ACTIVE;
+ do_triple = 1;
}
else {
/* going to give issues once... */
@@ -1524,8 +1551,7 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
/* a bit ugly... but thats how we detect the internal group links */
if(link->fromnode==link->tonode) {
- UI_ThemeColorBlend(TH_BACK, TH_WIRE, 0.25f);
- do_shaded= 0;
+ th_col1 = TH_GRID;
}
else {
/* check cyclic */
@@ -1534,15 +1560,16 @@ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
th_col1= TH_EDGE_SELECT;
if(link->tonode->flag & SELECT)
th_col2= TH_EDGE_SELECT;
+ do_shaded= 1;
+ do_triple= 1;
}
else {
- UI_ThemeColor(TH_REDALERT);
- do_shaded= 0;
+ th_col1 = TH_REDALERT;
}
}
}
- node_draw_link_bezier(v2d, snode, link, th_col1, th_col2, do_shaded);
+ node_draw_link_bezier(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
}
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 5028d1ca1d7..7de19c6b9e2 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -449,7 +449,6 @@ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
}
/* outputs, draw lines */
- UI_ThemeColor(TH_REDALERT);
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
@@ -460,17 +459,17 @@ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
if(sock->type==SOCK_VALUE && valsock) {
link.fromsock= valsock;
- node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
+ node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
valsock= NULL;
}
if(sock->type==SOCK_VECTOR && vecsock) {
link.fromsock= vecsock;
- node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
+ node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
vecsock= NULL;
}
if(sock->type==SOCK_RGBA && colsock) {
link.fromsock= colsock;
- node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
+ node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
colsock= NULL;
}
}
@@ -715,12 +714,13 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
/* open/close entirely? */
- ui_draw_tria_icon(rct->xmin+8.0f, rct->ymax-NODE_DY+4.0f, 'v');
+ ui_draw_tria_icon(rct->xmin+10.0f, rct->ymax-NODE_DY/2.0f, 'v');
+ /* this isn't doing anything for the label, so commenting out
if(node->flag & SELECT)
UI_ThemeColor(TH_TEXT_HI);
else
- UI_ThemeColor(TH_TEXT);
+ UI_ThemeColor(TH_TEXT); */
if(node->flag & NODE_CUSTOM_NAME)
BLI_strncpy(showname, node->name, sizeof(showname));
@@ -744,12 +744,19 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* scaling indicator */
node_scaling_widget(TH_NODE, snode->aspect, rct->xmax-BASIS_RAD*snode->aspect, rct->ymin, rct->xmax, rct->ymin+BASIS_RAD*snode->aspect);
- /* outline active emphasis */
- if(node->flag & NODE_ACTIVE) {
+ /* outline active and selected emphasis */
+ if( node->flag & (NODE_ACTIVE|SELECT) ) {
glEnable(GL_BLEND);
- glColor4ub(200, 200, 200, 140);
- uiSetRoundBox(15-4);
- uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
+ glEnable( GL_LINE_SMOOTH );
+ /* using different shades of TH_TEXT_HI for the empasis, like triangle */
+ if( node->flag & NODE_ACTIVE )
+ UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
+ else
+ UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
+ uiSetRoundBox(15-4); // round all corners except lower right
+ uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
+
+ glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
}
@@ -850,14 +857,22 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
ui_dropshadow(rct, hiddenrad, snode->aspect, node->flag & SELECT);
/* body */
- UI_ThemeColor(color_id);
+ UI_ThemeColor(color_id);
+ if(node->flag & NODE_MUTED)
+ UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
- /* outline active emphasis */
- if(node->flag & NODE_ACTIVE) {
+ /* outline active and selected emphasis */
+ if( node->flag & (NODE_ACTIVE|SELECT) ) {
glEnable(GL_BLEND);
- glColor4ub(200, 200, 200, 140);
- uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
+ glEnable( GL_LINE_SMOOTH );
+ /* using different shades of TH_TEXT_HI for the empasis, like triangle */
+ if( node->flag & NODE_ACTIVE )
+ UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
+ else
+ UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
+ uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
+ glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
}
@@ -868,7 +883,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
/* open entirely icon */
- ui_draw_tria_icon(rct->xmin+9.0f, centy-6.0f, 'h');
+ ui_draw_tria_icon(rct->xmin+10.0f, centy, 'h');
/* disable lines */
if(node->flag & NODE_MUTED)
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index cba491deb01..cfe32846124 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -68,7 +68,7 @@ void NODE_OT_select_same_type_prev(wmOperatorType *ot);
/* drawnode.c */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link);
-void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int th_col2, int do_shaded);
+void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 );
int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, float coord_array[][2], int resol);
void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage);