diff options
author | Thomas Dinges <blender@dingto.org> | 2011-09-11 14:00:43 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2011-09-11 14:00:43 +0400 |
commit | 933a19c9970331eb7615677b30fdd4de016ea5a0 (patch) | |
tree | cf3c7362d8a3f98ef6b4b3c5a49eb74ad4aa4c06 /source/blender | |
parent | ff04beb3e4681e6849030595c80ed692c3bd9be1 (diff) |
Game Engine:
Fixed some more abbreviations in the UI.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/makesrna/intern/rna_actuator.c | 2 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_object.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c index 3214d31a53c..7356af05dcb 100644 --- a/source/blender/makesrna/intern/rna_actuator.c +++ b/source/blender/makesrna/intern/rna_actuator.c @@ -1997,7 +1997,7 @@ static void rna_def_steering_actuator(BlenderRNA *brna) RNA_def_property_struct_type(prop, "Object"); RNA_def_property_pointer_sdna(prop, NULL, "navmesh"); RNA_def_property_flag(prop, PROP_EDITABLE); - RNA_def_property_ui_text(prop, "NavMesh Object", "Navigation mesh"); + RNA_def_property_ui_text(prop, "Navigation Mesh Object", "Navigation mesh"); RNA_def_property_pointer_funcs(prop, NULL, "rna_SteeringActuator_navmesh_set", NULL, NULL); RNA_def_property_update(prop, NC_LOGIC, NULL); diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 571f8d36305..bb223ac95b4 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -1349,7 +1349,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna) {OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"}, {OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, "Occlude", "Occluder for optimizing scene rendering"}, {OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor", "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"}, - {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "NavMesh", "Navigation mesh"}, + {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "Navigation Mesh", "Navigation mesh"}, {0, NULL, 0, NULL, NULL}}; srna= RNA_def_struct(brna, "GameObjectSettings", NULL); |