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authorM.G. Kishalmi <lmg@kishalmi.net>2011-01-29 14:56:11 +0300
committerM.G. Kishalmi <lmg@kishalmi.net>2011-01-29 14:56:11 +0300
commitc709524dc9a2489c9f0af7107ad5246952d2250f (patch)
tree65cb718e1d05f7fe017272befe8ba5fdb8c9e646 /source/blender
parente7e5fa06301430d8c37b302ca70c45a216bc16cf (diff)
new bumpmapping options for the renderer
oldbump -> original newbump -> compatible *new* -> default (3tap) *new* -> best quality (5tap) the latter two have an option to apply bumpmapping in viewspace - much like displacement mapping objectspace - default (scales with the object) texturespace - much like normal mapping (scales)
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/texture.c3
-rw-r--r--source/blender/blenloader/intern/readfile.c13
-rw-r--r--source/blender/makesdna/DNA_texture_types.h6
-rw-r--r--source/blender/makesrna/intern/rna_material.c16
-rw-r--r--source/blender/render/intern/include/texture.h1
-rw-r--r--source/blender/render/intern/source/texture.c619
7 files changed, 463 insertions, 197 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index c22384a6bdc..c49d8310789 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -820,7 +820,7 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
/* always get derivatives for these textures */
if ELEM3(mtex->tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP) ma->texco |= TEXCO_OSA;
- else if(mtex->texflag & MTEX_NEW_BUMP) ma->texco |= TEXCO_OSA;
+ else if(mtex->texflag & (MTEX_COMPAT_BUMP|MTEX_3TAP_BUMP|MTEX_5TAP_BUMP)) ma->texco |= TEXCO_OSA;
if(ma->texco & (TEXCO_ORCO|TEXCO_REFL|TEXCO_NORM|TEXCO_STRAND|TEXCO_STRESS)) needuv= 1;
else if(ma->texco & (TEXCO_GLOB|TEXCO_UV|TEXCO_OBJECT|TEXCO_SPEED)) needuv= 1;
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 11c0ce74b4a..48903fa5f5f 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -630,7 +630,8 @@ void default_mtex(MTex *mtex)
mtex->size[1]= 1.0;
mtex->size[2]= 1.0;
mtex->tex= 0;
- mtex->texflag= MTEX_NEW_BUMP;
+ mtex->texflag= MTEX_3TAP_BUMP;
+ mtex->texflag= MTEX_BUMP_OBJECTSPACE;
mtex->colormodel= 0;
mtex->r= 1.0;
mtex->g= 0.0;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index e34a84139aa..77230637342 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -9991,12 +9991,15 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a]) {
tex= ma->mtex[a]->tex;
- if(!tex)
- ma->mtex[a]->texflag |= MTEX_NEW_BUMP;
- else {
+ if(!tex) {
+ ma->mtex[a]->texflag |= MTEX_3TAP_BUMP;
+ ma->mtex[a]->texflag |= MTEX_BUMP_OBJECTSPACE;
+ } else {
tex= (Tex*)newlibadr(fd, ma->id.lib, tex);
- if(tex && tex->type == 0) /* invalid type */
- ma->mtex[a]->texflag |= MTEX_NEW_BUMP;
+ if(tex && tex->type == 0) { /* invalid type */
+ ma->mtex[a]->texflag |= MTEX_3TAP_BUMP;
+ ma->mtex[a]->texflag |= MTEX_BUMP_OBJECTSPACE;
+ }
}
}
}
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index 4d11890f5a5..41eebca821c 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -454,7 +454,11 @@ typedef struct TexMapping {
#define MTEX_VIEWSPACE 16
#define MTEX_DUPLI_MAPTO 32
#define MTEX_OB_DUPLI_ORIG 64
-#define MTEX_NEW_BUMP 128
+#define MTEX_COMPAT_BUMP 128
+#define MTEX_3TAP_BUMP 256
+#define MTEX_5TAP_BUMP 512
+#define MTEX_BUMP_OBJECTSPACE 1024
+#define MTEX_BUMP_TEXTURESPACE 2048
/* blendtype */
#define MTEX_BLEND 0
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index aecb89a0fee..4c8ed475a8d 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -378,9 +378,17 @@ static void rna_def_material_mtex(BlenderRNA *brna)
static EnumPropertyItem prop_bump_method_items[] = {
{0, "BUMP_ORIGINAL", 0, "Original", ""},
- {MTEX_NEW_BUMP, "BUMP_IMPROVED", 0, "Improved", ""},
+ {MTEX_COMPAT_BUMP, "BUMP_COMPATIBLE", 0, "Compatible", ""},
+ {MTEX_3TAP_BUMP, "BUMP_DEFAULT", 0, "Default", ""},
+ {MTEX_5TAP_BUMP, "BUMP_BEST_QUALITY", 0, "Best Quality", ""},
{0, NULL, 0, NULL, NULL}};
+ static EnumPropertyItem prop_bump_space_items[] = {
+ {0, "BUMP_VIEWSPACE", 0, "ViewSpace", ""},
+ {MTEX_BUMP_OBJECTSPACE, "BUMP_OBJECTSPACE", 0, "ObjectSpace", ""},
+ {MTEX_BUMP_TEXTURESPACE, "BUMP_TEXTURESPACE", 0, "TextureSpace", ""},
+ {0, NULL, 0, NULL, NULL}};
+
srna= RNA_def_struct(brna, "MaterialTextureSlot", "TextureSlot");
RNA_def_struct_sdna(srna, "MTex");
RNA_def_struct_ui_text(srna, "Material Texture Slot", "Texture slot for textures in a Material datablock");
@@ -687,6 +695,12 @@ static void rna_def_material_mtex(BlenderRNA *brna)
RNA_def_property_enum_items(prop, prop_bump_method_items);
RNA_def_property_ui_text(prop, "Bump Method", "Method to use for bump mapping");
RNA_def_property_update(prop, 0, "rna_Material_update");
+
+ prop= RNA_def_property(srna, "bump_objectspace", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_bitflag_sdna(prop, NULL, "texflag");
+ RNA_def_property_enum_items(prop, prop_bump_space_items);
+ RNA_def_property_ui_text(prop, "Bump Space", "Space to apply bump mapping in");
+ RNA_def_property_update(prop, 0, "rna_Material_update");
}
static void rna_def_material_colors(StructRNA *srna)
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index fb941d1b7f3..8eb91f3299f 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -48,6 +48,7 @@ if(tex->saturation != 1.0f) { \
hsv_to_rgb(_hsv[0], _hsv[1], _hsv[2], &texres->tr, &texres->tg, &texres->tb); \
} \
+#define RGBTOBW(r,g,b) ( r*0.35 + g*0.45 + b*0.2 ) /* keep this in sync with gpu_shader_material.glsl:rgbtobw */
struct HaloRen;
struct ShadeInput;
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index 9563e802945..a243149254e 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -1607,6 +1607,7 @@ static void texco_mapping(ShadeInput* shi, Tex* tex, MTex* mtex, float* co, floa
do_2d_mapping(mtex, texvec, shi->vlr, shi->facenor, dxt, dyt);
// translate and scale
+ /*
texvec[0] = mtex->size[0]*(texvec[0] - 0.5f) + mtex->ofs[0] + 0.5f;
texvec[1] = mtex->size[1]*(texvec[1] - 0.5f) + mtex->ofs[1] + 0.5f;
if (shi->osatex) {
@@ -1615,6 +1616,7 @@ static void texco_mapping(ShadeInput* shi, Tex* tex, MTex* mtex, float* co, floa
dyt[0] = mtex->size[0]*dyt[0];
dyt[1] = mtex->size[1]*dyt[1];
}
+ */
/* problem: repeat-mirror is not a 'repeat' but 'extend' in imagetexture.c */
// TXF: bug was here, only modify texvec when repeat mode set, old code affected other modes too.
@@ -1667,6 +1669,410 @@ static void texco_mapping(ShadeInput* shi, Tex* tex, MTex* mtex, float* co, floa
}
}
+/* Bump code from 2.5 development cycle, has a number of bugs, but here for compatibility */
+
+typedef struct CompatibleBump {
+ float nu[3], nv[3], nn[3];
+ float dudnu, dudnv, dvdnu, dvdnv;
+ int nunvdone;
+} CompatibleBump;
+
+static void compatible_bump_init(CompatibleBump *compat_bump)
+{
+ memset(compat_bump, 0, sizeof(*compat_bump));
+
+ compat_bump->dudnu = 1.0f;
+ compat_bump->dvdnv = 1.0f;
+}
+
+static void compatible_bump_uv_derivs(CompatibleBump *compat_bump, ShadeInput *shi, MTex *mtex, int i)
+{
+ // uvmapping only, calculation of normal tangent u/v partial derivatives
+ // (should not be here, dudnu, dudnv, dvdnu & dvdnv should probably be part of ShadeInputUV struct,
+ // nu/nv in ShadeInput and this calculation should then move to shadeinput.c, shade_input_set_shade_texco() func.)
+ // NOTE: test for shi->obr->ob here, since vlr/obr/obi can be 'fake' when called from fastshade(), another reason to move it..
+ // NOTE: shi->v1 is NULL when called from displace_render_vert, assigning verts in this case is not trivial because the shi quad face side is not know.
+ if ((mtex->texflag & MTEX_COMPAT_BUMP) && shi->obr && shi->obr->ob && shi->v1) {
+ if(mtex->mapto & (MAP_NORM|MAP_WARP) && !((mtex->tex->type==TEX_IMAGE) && (mtex->tex->imaflag & TEX_NORMALMAP))) {
+ MTFace* tf = RE_vlakren_get_tface(shi->obr, shi->vlr, i, NULL, 0);
+ int j1 = shi->i1, j2 = shi->i2, j3 = shi->i3;
+
+ vlr_set_uv_indices(shi->vlr, &j1, &j2, &j3);
+
+ // compute ortho basis around normal
+ if(!compat_bump->nunvdone) {
+ // render normal is negated
+ compat_bump->nn[0] = -shi->vn[0];
+ compat_bump->nn[1] = -shi->vn[1];
+ compat_bump->nn[2] = -shi->vn[2];
+ ortho_basis_v3v3_v3(compat_bump->nu, compat_bump->nv, compat_bump->nn);
+ compat_bump->nunvdone= 1;
+ }
+
+ if (tf) {
+ float *uv1 = tf->uv[j1], *uv2 = tf->uv[j2], *uv3 = tf->uv[j3];
+ const float an[3] = {fabsf(compat_bump->nn[0]), fabsf(compat_bump->nn[1]), fabsf(compat_bump->nn[2])};
+ const int a1 = (an[0] > an[1] && an[0] > an[2]) ? 1 : 0;
+ const int a2 = (an[2] > an[0] && an[2] > an[1]) ? 1 : 2;
+ const float dp1_a1 = shi->v1->co[a1] - shi->v3->co[a1];
+ const float dp1_a2 = shi->v1->co[a2] - shi->v3->co[a2];
+ const float dp2_a1 = shi->v2->co[a1] - shi->v3->co[a1];
+ const float dp2_a2 = shi->v2->co[a2] - shi->v3->co[a2];
+ const float du1 = uv1[0] - uv3[0], du2 = uv2[0] - uv3[0];
+ const float dv1 = uv1[1] - uv3[1], dv2 = uv2[1] - uv3[1];
+ const float dpdu_a1 = dv2*dp1_a1 - dv1*dp2_a1;
+ const float dpdu_a2 = dv2*dp1_a2 - dv1*dp2_a2;
+ const float dpdv_a1 = du1*dp2_a1 - du2*dp1_a1;
+ const float dpdv_a2 = du1*dp2_a2 - du2*dp1_a2;
+ float d = dpdu_a1*dpdv_a2 - dpdv_a1*dpdu_a2;
+ float uvd = du1*dv2 - dv1*du2;
+
+ if (uvd == 0.f) uvd = 1e-5f;
+ if (d == 0.f) d = 1e-5f;
+ d = uvd / d;
+
+ compat_bump->dudnu = (dpdv_a2*compat_bump->nu[a1] - dpdv_a1*compat_bump->nu[a2])*d;
+ compat_bump->dvdnu = (dpdu_a1*compat_bump->nu[a2] - dpdu_a2*compat_bump->nu[a1])*d;
+ compat_bump->dudnv = (dpdv_a2*compat_bump->nv[a1] - dpdv_a1*compat_bump->nv[a2])*d;
+ compat_bump->dvdnv = (dpdu_a1*compat_bump->nv[a2] - dpdu_a2*compat_bump->nv[a1])*d;
+ }
+ }
+ }
+}
+
+static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi, MTex *mtex, Tex *tex, TexResult *texres, float Tnor, float *co, float *dx, float *dy, float *texvec, float *dxt, float *dyt)
+{
+ TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; // temp TexResult
+ float tco[3], texv[3], cd, ud, vd, du, dv, idu, idv;
+ const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
+ const float bf = 0.04f*Tnor*mtex->norfac;
+ int rgbnor;
+ // disable internal bump eval
+ float* nvec = texres->nor;
+ texres->nor = NULL;
+ // du & dv estimates, constant value defaults
+ du = dv = 0.01f;
+
+ // compute ortho basis around normal
+ if(!compat_bump->nunvdone) {
+ // render normal is negated
+ negate_v3_v3(compat_bump->nn, shi->vn);
+ ortho_basis_v3v3_v3(compat_bump->nu, compat_bump->nv, compat_bump->nn);
+ compat_bump->nunvdone= 1;
+ }
+
+ // two methods, either constant based on main image resolution,
+ // (which also works without osa, though of course not always good (or even very bad) results),
+ // or based on tex derivative max values (osa only). Not sure which is best...
+
+ if (!shi->osatex && (tex->type == TEX_IMAGE) && tex->ima) {
+ // in case we have no proper derivatives, fall back to
+ // computing du/dv it based on image size
+ ImBuf* ibuf = BKE_image_get_ibuf(tex->ima, &tex->iuser);
+ if (ibuf) {
+ du = 1.f/(float)ibuf->x;
+ dv = 1.f/(float)ibuf->y;
+ }
+ }
+ else if (shi->osatex) {
+ // we have derivatives, can compute proper du/dv
+ if (tex->type == TEX_IMAGE) { // 2d image, use u & v max. of dx/dy 2d vecs
+ const float adx[2] = {fabsf(dx[0]), fabsf(dx[1])};
+ const float ady[2] = {fabsf(dy[0]), fabsf(dy[1])};
+ du = MAX2(adx[0], ady[0]);
+ dv = MAX2(adx[1], ady[1]);
+ }
+ else { // 3d procedural, estimate from all dx/dy elems
+ const float adx[3] = {fabsf(dx[0]), fabsf(dx[1]), fabsf(dx[2])};
+ const float ady[3] = {fabsf(dy[0]), fabsf(dy[1]), fabsf(dy[2])};
+ du = MAX3(adx[0], adx[1], adx[2]);
+ dv = MAX3(ady[1], ady[1], ady[2]);
+ }
+ }
+
+ // center, main return value
+ texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
+ rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, texres);
+ cd = fromrgb ? (texres->tr + texres->tg + texres->tb)*0.33333333f : texres->tin;
+
+ if (mtex->texco == TEXCO_UV) {
+ // for the uv case, use the same value for both du/dv,
+ // since individually scaling the normal derivatives makes them useless...
+ du = MIN2(du, dv);
+ idu = (du < 1e-5f) ? bf : (bf/du);
+
+ // +u val
+ tco[0] = co[0] + compat_bump->dudnu*du;
+ tco[1] = co[1] + compat_bump->dvdnu*du;
+ tco[2] = 0.f;
+ texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+ multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
+ ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+
+ // +v val
+ tco[0] = co[0] + compat_bump->dudnv*du;
+ tco[1] = co[1] + compat_bump->dvdnv*du;
+ tco[2] = 0.f;
+ texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+ multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
+ vd = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+ }
+ else {
+ float tu[3], tv[3];
+
+ copy_v3_v3(tu, compat_bump->nu);
+ copy_v3_v3(tv, compat_bump->nv);
+
+ idu = (du < 1e-5f) ? bf : (bf/du);
+ idv = (dv < 1e-5f) ? bf : (bf/dv);
+
+ if ((mtex->texco == TEXCO_ORCO) && shi->obr && shi->obr->ob) {
+ mul_mat3_m4_v3(shi->obr->ob->imat, tu);
+ mul_mat3_m4_v3(shi->obr->ob->imat, tv);
+ normalize_v3(tu);
+ normalize_v3(tv);
+ }
+ else if (mtex->texco == TEXCO_GLOB) {
+ mul_mat3_m4_v3(R.viewinv, tu);
+ mul_mat3_m4_v3(R.viewinv, tv);
+ }
+ else if (mtex->texco == TEXCO_OBJECT && mtex->object) {
+ mul_mat3_m4_v3(mtex->object->imat, tu);
+ mul_mat3_m4_v3(mtex->object->imat, tv);
+ normalize_v3(tu);
+ normalize_v3(tv);
+ }
+
+ // +u val
+ tco[0] = co[0] + tu[0]*du;
+ tco[1] = co[1] + tu[1]*du;
+ tco[2] = co[2] + tu[2]*du;
+ texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+ multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
+ ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+
+ // +v val
+ tco[0] = co[0] + tv[0]*dv;
+ tco[1] = co[1] + tv[1]*dv;
+ tco[2] = co[2] + tv[2]*dv;
+ texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
+ multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
+ vd = idv*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
+ }
+
+ // bumped normal
+ compat_bump->nu[0] += ud*compat_bump->nn[0];
+ compat_bump->nu[1] += ud*compat_bump->nn[1];
+ compat_bump->nu[2] += ud*compat_bump->nn[2];
+ compat_bump->nv[0] += vd*compat_bump->nn[0];
+ compat_bump->nv[1] += vd*compat_bump->nn[1];
+ compat_bump->nv[2] += vd*compat_bump->nn[2];
+ cross_v3_v3v3(nvec, compat_bump->nu, compat_bump->nv);
+
+ nvec[0] = -nvec[0];
+ nvec[1] = -nvec[1];
+ nvec[2] = -nvec[2];
+ texres->nor = nvec;
+
+ rgbnor |= TEX_NOR;
+ return rgbnor;
+}
+
+/* Improved bump code from later in 2.5 development cycle */
+
+typedef struct NTapBump {
+ int nunvdone;
+
+ // bumpmapping
+ float vNacc[3]; // original surface normal minus the surface gradient of every bump map which is encountered
+ float vR1[3], vR2[3]; // cross products (sigma_y, original_normal), (original_normal, sigma_x)
+ float sgn_det; // sign of the determinant of the matrix {sigma_x, sigma_y, original_normal}
+} NTapBump;
+
+static void ntap_bump_init(NTapBump *ntap_bump)
+{
+ memset(ntap_bump, 0, sizeof(*ntap_bump));
+}
+
+static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, Tex *tex, TexResult *texres, float Tnor, float *co, float *dx, float *dy, float *texvec, float *dxt, float *dyt)
+{
+ TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; // temp TexResult
+
+ const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
+ // TODO: solve this Hscale issue more elegantly.
+ float Hscale = 0.1f * Tnor*mtex->norfac; // factor 0.1 proved to look like the previous bump code
+ if( mtex->texflag & MTEX_BUMP_TEXTURESPACE )
+ Hscale *= 130.0f;
+
+ // 2 channels for 2D texture and 3 for 3D textures.
+ const int nr_channels = (mtex->texco == TEXCO_UV)? 2 : 3;
+ int c, rgbnor;
+ float dHdx, dHdy;
+
+ // disable internal bump eval in sampler, save pointer
+ float *nvec = texres->nor;
+ texres->nor = NULL;
+
+ if(!(mtex->texflag & MTEX_5TAP_BUMP)) {
+ // compute height derivatives with respect to output image pixel coordinates x and y
+ float STll[3], STlr[3], STul[3];
+ float Hll, Hlr, Hul;
+
+ texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
+
+ for(c=0; c<nr_channels; c++) {
+ // dx contains the derivatives (du/dx, dv/dx)
+ // dy contains the derivatives (du/dy, dv/dy)
+ STll[c] = texvec[c];
+ STlr[c] = texvec[c]+dxt[c];
+ STul[c] = texvec[c]+dyt[c];
+ }
+
+ // clear unused derivatives
+ for(c=nr_channels; c<3; c++) {
+ STll[c] = 0.0f;
+ STlr[c] = 0.0f;
+ STul[c] = 0.0f;
+ }
+
+ // use texres for the center sample, set rgbnor
+ rgbnor = multitex_mtex(shi, mtex, STll, dxt, dyt, texres);
+ Hll = (fromrgb)? RGBTOBW(texres->tr, texres->tg, texres->tb) : texres->tin;
+
+ // use ttexr for the other 2 taps
+ multitex_mtex(shi, mtex, STlr, dxt, dyt, &ttexr);
+ Hlr = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
+
+ multitex_mtex(shi, mtex, STul, dxt, dyt, &ttexr);
+ Hul = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
+
+ dHdx = Hscale*(Hlr - Hll);
+ dHdy = Hscale*(Hul - Hll);
+ }
+ else {
+ /* same as above, but doing 5 taps, increasing quality at cost of speed */
+ float STc[3], STl[3], STr[3], STd[3], STu[3];
+ float Hc, Hl, Hr, Hd, Hu;
+
+ texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
+
+ for(c=0; c<nr_channels; c++) {
+ STc[c] = texvec[c];
+ STl[c] = texvec[c] - 0.5f*dxt[c];
+ STr[c] = texvec[c] + 0.5f*dxt[c];
+ STd[c] = texvec[c] - 0.5f*dyt[c];
+ STu[c] = texvec[c] + 0.5f*dyt[c];
+ }
+
+ // clear unused derivatives
+ for(c=nr_channels; c<3; c++) {
+ STc[c] = 0.0f;
+ STl[c] = 0.0f;
+ STr[c] = 0.0f;
+ STd[c] = 0.0f;
+ STu[c] = 0.0f;
+ }
+
+ // use texres for the center sample, set rgbnor
+ rgbnor = multitex_mtex(shi, mtex, STc, dxt, dyt, texres);
+ Hc = (fromrgb)? RGBTOBW(texres->tr, texres->tg, texres->tb) : texres->tin;
+
+ // use ttexr for the other taps
+ multitex_mtex(shi, mtex, STl, dxt, dyt, &ttexr);
+ Hl = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
+ multitex_mtex(shi, mtex, STr, dxt, dyt, &ttexr);
+ Hr = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
+ multitex_mtex(shi, mtex, STd, dxt, dyt, &ttexr);
+ Hd = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
+ multitex_mtex(shi, mtex, STu, dxt, dyt, &ttexr);
+ Hu = (fromrgb)? RGBTOBW(ttexr.tr, ttexr.tg, ttexr.tb) : ttexr.tin;
+
+ dHdx = Hscale*(Hr - Hl);
+ dHdy = Hscale*(Hu - Hd);
+ }
+
+ // restore pointer
+ texres->nor = nvec;
+
+ /* replaced newbump with code based on listing 1 and 2 of
+ [Mik10] Mikkelsen M. S.: Bump Mapping Unparametrized Surfaces on the GPU.
+ -> http://jbit.net/~sparky/sfgrad_bump/mm_sfgrad_bump.pdf */
+
+ if(!ntap_bump->nunvdone) {
+ // initialize normal perturbation vectors
+ int xyz;
+ float fDet, abs_fDet;
+ // object2view and inverted matrix
+ float obj2view[3][3], view2obj[3][3], tmp[4][4];
+ // local copies of derivatives and normal
+ float dPdx[3], dPdy[3], vN[3];
+ VECCOPY(dPdx, shi->dxco);
+ VECCOPY(dPdy, shi->dyco);
+ VECCOPY(vN, shi->vn);
+
+ if( mtex->texflag & MTEX_BUMP_OBJECTSPACE ) {
+ // TODO: these calculations happen for every pixel!
+ // -> move to shi->obi
+ mul_m4_m4m4(tmp, shi->obr->ob->obmat, R.viewmat);
+ copy_m3_m4(obj2view, tmp); // use only upper left 3x3 matrix
+ invert_m3_m3(view2obj, obj2view);
+
+ // generate the surface derivatives in object space
+ mul_m3_v3(view2obj, dPdx);
+ mul_m3_v3( view2obj, dPdy );
+ // generate the unit normal in object space
+ mul_transposed_m3_v3( obj2view, vN );
+ normalize_v3(vN);
+ }
+
+ cross_v3_v3v3(ntap_bump->vR1, dPdy, vN);
+ cross_v3_v3v3(ntap_bump->vR2, vN, dPdx);
+ fDet = dot_v3v3(dPdx, ntap_bump->vR1);
+ ntap_bump->sgn_det = (fDet < 0)? -1.0f: 1.0f;
+ abs_fDet = ntap_bump->sgn_det * fDet;
+
+ if( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) {
+ // crazy hack solution that gives results similar to normal mapping - part 1
+ normalize_v3(ntap_bump->vR1);
+ normalize_v3(ntap_bump->vR2);
+ abs_fDet = 1.0f;
+ }
+
+ for(xyz=0; xyz<3; xyz++)
+ ntap_bump->vNacc[xyz] = abs_fDet * vN[xyz];
+
+ if( mtex->texflag & MTEX_BUMP_OBJECTSPACE ) {
+ // pre do transform of texres->nor by the inverse transposed of obj2view
+ mul_transposed_m3_v3( view2obj, ntap_bump->vNacc );
+ mul_transposed_m3_v3( view2obj, ntap_bump->vR1 );
+ mul_transposed_m3_v3( view2obj, ntap_bump->vR2 );
+ }
+
+ ntap_bump->nunvdone= 1;
+ }
+
+ if( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) {
+ // crazy hack solution that gives results similar to normal mapping - part 2
+ float vec[2];
+ vec[0] = tex->ima->gen_x*dxt[0];
+ vec[1] = tex->ima->gen_y*dxt[1];
+ dHdx *= 1.0f/len_v2(vec);
+ vec[0] = tex->ima->gen_x*dyt[0];
+ vec[1] = tex->ima->gen_y*dyt[1];
+ dHdy *= 1.0f/len_v2(vec);
+ }
+
+ // subtract the surface gradient from vNacc
+ for(c=0; c<3; c++) {
+ float vSurfGrad_compi = ntap_bump->sgn_det * (dHdx * ntap_bump->vR1[c] + dHdy * ntap_bump->vR2[c]);
+ ntap_bump->vNacc[c] -= vSurfGrad_compi;
+ texres->nor[c] = ntap_bump->vNacc[c]; // copy
+ }
+
+ rgbnor |= TEX_NOR;
+ return rgbnor;
+}
+
void do_material_tex(ShadeInput *shi)
{
MTex *mtex;
@@ -1676,8 +2082,13 @@ void do_material_tex(ShadeInput *shi)
float fact, facm, factt, facmm, stencilTin=1.0;
float texvec[3], dxt[3], dyt[3], tempvec[3], norvec[3], warpvec[3]={0.0f, 0.0f, 0.0f}, Tnor=1.0;
int tex_nr, rgbnor= 0, warpdone=0;
- float nu[3] = {0,0,0}, nv[3] = {0,0,0}, nn[3] = {0,0,0}, dudnu = 1.f, dudnv = 0.f, dvdnu = 0.f, dvdnv = 1.f; // bump mapping
- int nunvdone= 0, newbump;
+
+ CompatibleBump compat_bump;
+ NTapBump ntap_bump;
+ int use_compat_bump, use_ntap_bump;
+
+ compatible_bump_init(&compat_bump);
+ ntap_bump_init(&ntap_bump);
if (R.r.scemode & R_NO_TEX) return;
/* here: test flag if there's a tex (todo) */
@@ -1693,9 +2104,15 @@ void do_material_tex(ShadeInput *shi)
tex= mtex->tex;
if(tex==0) continue;
+ use_compat_bump= (mtex->texflag & MTEX_COMPAT_BUMP);
+ use_ntap_bump= (mtex->texflag & (MTEX_3TAP_BUMP|MTEX_5TAP_BUMP));
+
/* XXX texture node trees don't work for this yet */
- newbump= (mtex->texflag & MTEX_NEW_BUMP) && !(tex->nodetree && tex->use_nodes);
-
+ if(tex->nodetree && tex->use_nodes) {
+ use_compat_bump = 0;
+ use_ntap_bump = 0;
+ }
+
/* which coords */
if(mtex->texco==TEXCO_ORCO) {
if(mtex->texflag & MTEX_DUPLI_MAPTO) {
@@ -1769,57 +2186,7 @@ void do_material_tex(ShadeInput *shi)
dx= suv->dxuv;
dy= suv->dyuv;
- // uvmapping only, calculation of normal tangent u/v partial derivatives
- // (should not be here, dudnu, dudnv, dvdnu & dvdnv should probably be part of ShadeInputUV struct,
- // nu/nv in ShadeInput and this calculation should then move to shadeinput.c, shade_input_set_shade_texco() func.)
- // NOTE: test for shi->obr->ob here, since vlr/obr/obi can be 'fake' when called from fastshade(), another reason to move it..
- // NOTE: shi->v1 is NULL when called from displace_render_vert, assigning verts in this case is not trivial because the shi quad face side is not know.
- if ((mtex->texflag & MTEX_NEW_BUMP) && shi->obr && shi->obr->ob && shi->v1) {
- if(mtex->mapto & (MAP_NORM|MAP_WARP) && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
- MTFace* tf = RE_vlakren_get_tface(shi->obr, shi->vlr, i, NULL, 0);
- int j1 = shi->i1, j2 = shi->i2, j3 = shi->i3;
-
- vlr_set_uv_indices(shi->vlr, &j1, &j2, &j3);
-
- // compute ortho basis around normal
- if(!nunvdone) {
- // render normal is negated
- nn[0] = -shi->vn[0];
- nn[1] = -shi->vn[1];
- nn[2] = -shi->vn[2];
- ortho_basis_v3v3_v3( nu, nv,nn);
- nunvdone= 1;
- }
-
- if (tf) {
- float *uv1 = tf->uv[j1], *uv2 = tf->uv[j2], *uv3 = tf->uv[j3];
- const float an[3] = {fabsf(nn[0]), fabsf(nn[1]), fabsf(nn[2])};
- const int a1 = (an[0] > an[1] && an[0] > an[2]) ? 1 : 0;
- const int a2 = (an[2] > an[0] && an[2] > an[1]) ? 1 : 2;
- const float dp1_a1 = shi->v1->co[a1] - shi->v3->co[a1];
- const float dp1_a2 = shi->v1->co[a2] - shi->v3->co[a2];
- const float dp2_a1 = shi->v2->co[a1] - shi->v3->co[a1];
- const float dp2_a2 = shi->v2->co[a2] - shi->v3->co[a2];
- const float du1 = uv1[0] - uv3[0], du2 = uv2[0] - uv3[0];
- const float dv1 = uv1[1] - uv3[1], dv2 = uv2[1] - uv3[1];
- const float dpdu_a1 = dv2*dp1_a1 - dv1*dp2_a1;
- const float dpdu_a2 = dv2*dp1_a2 - dv1*dp2_a2;
- const float dpdv_a1 = du1*dp2_a1 - du2*dp1_a1;
- const float dpdv_a2 = du1*dp2_a2 - du2*dp1_a2;
- float d = dpdu_a1*dpdv_a2 - dpdv_a1*dpdu_a2;
- float uvd = du1*dv2 - dv1*du2;
-
- if (uvd == 0.f) uvd = 1e-5f;
- if (d == 0.f) d = 1e-5f;
- d = uvd / d;
-
- dudnu = (dpdv_a2*nu[a1] - dpdv_a1*nu[a2])*d;
- dvdnu = (dpdu_a1*nu[a2] - dpdu_a2*nu[a1])*d;
- dudnv = (dpdv_a2*nv[a1] - dpdv_a1*nv[a2])*d;
- dvdnv = (dpdu_a1*nv[a2] - dpdu_a2*nv[a1])*d;
- }
- }
- }
+ compatible_bump_uv_derivs(&compat_bump, shi, mtex, i);
}
}
else if(mtex->texco==TEXCO_WINDOW) {
@@ -1858,138 +2225,14 @@ void do_material_tex(ShadeInput *shi)
}
/* XXX texture node trees don't work for this yet */
- if(newbump) {
- // compute ortho basis around normal
- if(!nunvdone) {
- // render normal is negated
- nn[0] = -shi->vn[0];
- nn[1] = -shi->vn[1];
- nn[2] = -shi->vn[2];
- ortho_basis_v3v3_v3( nu, nv,nn);
- nunvdone= 1;
- }
-
- if(texres.nor && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
- TexResult ttexr = {0, 0, 0, 0, 0, texres.talpha, NULL}; // temp TexResult
- float tco[3], texv[3], cd, ud, vd, du, dv, idu, idv;
- const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
- const float bf = 0.04f*Tnor*stencilTin*mtex->norfac;
- // disable internal bump eval
- float* nvec = texres.nor;
- texres.nor = NULL;
- // du & dv estimates, constant value defaults
- du = dv = 0.01f;
-
- // two methods, either constant based on main image resolution,
- // (which also works without osa, though of course not always good (or even very bad) results),
- // or based on tex derivative max values (osa only). Not sure which is best...
-
- if (!shi->osatex && (tex->type == TEX_IMAGE) && tex->ima) {
- // in case we have no proper derivatives, fall back to
- // computing du/dv it based on image size
- ImBuf* ibuf = BKE_image_get_ibuf(tex->ima, &tex->iuser);
- if (ibuf) {
- du = 1.f/(float)ibuf->x;
- dv = 1.f/(float)ibuf->y;
- }
- }
- else if (shi->osatex) {
- // we have derivatives, can compute proper du/dv
- if (tex->type == TEX_IMAGE) { // 2d image, use u & v max. of dx/dy 2d vecs
- const float adx[2] = {fabsf(dx[0]), fabsf(dx[1])};
- const float ady[2] = {fabsf(dy[0]), fabsf(dy[1])};
- du = MAX2(adx[0], ady[0]);
- dv = MAX2(adx[1], ady[1]);
- }
- else { // 3d procedural, estimate from all dx/dy elems
- const float adx[3] = {fabsf(dx[0]), fabsf(dx[1]), fabsf(dx[2])};
- const float ady[3] = {fabsf(dy[0]), fabsf(dy[1]), fabsf(dy[2])};
- du = MAX3(adx[0], adx[1], adx[2]);
- dv = MAX3(ady[1], ady[1], ady[2]);
- }
- }
-
- // center, main return value
- texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
- rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, &texres);
- cd = fromrgb ? (texres.tr + texres.tg + texres.tb)*0.33333333f : texres.tin;
-
- if (mtex->texco == TEXCO_UV) {
- // for the uv case, use the same value for both du/dv,
- // since individually scaling the normal derivatives makes them useless...
- du = MIN2(du, dv);
- idu = (du < 1e-5f) ? bf : (bf/du);
-
- // +u val
- tco[0] = co[0] + dudnu*du;
- tco[1] = co[1] + dvdnu*du;
- tco[2] = 0.f;
- texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
- multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
- ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
-
- // +v val
- tco[0] = co[0] + dudnv*du;
- tco[1] = co[1] + dvdnv*du;
- tco[2] = 0.f;
- texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
- multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
- vd = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
- }
- else {
- float tu[3] = {nu[0], nu[1], nu[2]}, tv[3] = {nv[0], nv[1], nv[2]};
-
- idu = (du < 1e-5f) ? bf : (bf/du);
- idv = (dv < 1e-5f) ? bf : (bf/dv);
-
- if ((mtex->texco == TEXCO_ORCO) && shi->obr && shi->obr->ob) {
- mul_mat3_m4_v3(shi->obr->ob->imat, tu);
- mul_mat3_m4_v3(shi->obr->ob->imat, tv);
- normalize_v3(tu);
- normalize_v3(tv);
- }
- else if (mtex->texco == TEXCO_GLOB) {
- mul_mat3_m4_v3(R.viewinv, tu);
- mul_mat3_m4_v3(R.viewinv, tv);
- }
- else if (mtex->texco == TEXCO_OBJECT && mtex->object) {
- mul_mat3_m4_v3(mtex->object->imat, tu);
- mul_mat3_m4_v3(mtex->object->imat, tv);
- normalize_v3(tu);
- normalize_v3(tv);
- }
-
- // +u val
- tco[0] = co[0] + tu[0]*du;
- tco[1] = co[1] + tu[1]*du;
- tco[2] = co[2] + tu[2]*du;
- texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
- multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
- ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
-
- // +v val
- tco[0] = co[0] + tv[0]*dv;
- tco[1] = co[1] + tv[1]*dv;
- tco[2] = co[2] + tv[2]*dv;
- texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
- multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
- vd = idv*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
- }
-
- // bumped normal
- nu[0] += ud*nn[0];
- nu[1] += ud*nn[1];
- nu[2] += ud*nn[2];
- nv[0] += vd*nn[0];
- nv[1] += vd*nn[1];
- nv[2] += vd*nn[2];
- cross_v3_v3v3(nvec, nu, nv);
-
- nvec[0] = -nvec[0];
- nvec[1] = -nvec[1];
- nvec[2] = -nvec[2];
- texres.nor = nvec;
- rgbnor |= TEX_NOR;
+ if(texres.nor && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
+ if(use_compat_bump) {
+ rgbnor = compatible_bump_compute(&compat_bump, shi, mtex, tex,
+ &texres, Tnor*stencilTin, co, dx, dy, texvec, dxt, dyt);
+ }
+ else if(use_ntap_bump) {
+ rgbnor = ntap_bump_compute(&ntap_bump, shi, mtex, tex,
+ &texres, Tnor*stencilTin, co, dx, dy, texvec, dxt, dyt);
}
else {
texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
@@ -2184,7 +2427,7 @@ void do_material_tex(ShadeInput *shi)
}
else {
/* XXX texture node trees don't work for this yet */
- if (newbump) {
+ if (use_compat_bump || use_ntap_bump) {
shi->vn[0] = texres.nor[0];
shi->vn[1] = texres.nor[1];
shi->vn[2] = texres.nor[2];