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authorCampbell Barton <ideasman42@gmail.com>2012-10-19 11:31:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-19 11:31:51 +0400
commite648542872a4887cd9f6c88501403033482df8ee (patch)
treec5752d64fef28a8d071626aefc30a24ac178e328 /source/blender
parent78f7518bf3c3f00ae0e2c7dd9b3c3ce8023d3083 (diff)
decimate modifier rewrite to use bmesh (#ifdef-disabled by default for now).
- maintains quads & ngons - supports some customdata (weight paint for example works fine). TODO - add suppory for loop data (UV's / VCol's). - outputs invalid geometry when heavily reducing some meshes, needs to be made stable in these cases.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/bmesh/CMakeLists.txt2
-rw-r--r--source/blender/bmesh/bmesh.h1
-rw-r--r--source/blender/bmesh/intern/bmesh_decimate.c574
-rw-r--r--source/blender/bmesh/intern/bmesh_decimate.h32
4 files changed, 609 insertions, 0 deletions
diff --git a/source/blender/bmesh/CMakeLists.txt b/source/blender/bmesh/CMakeLists.txt
index 20387684b66..1e56314ab6e 100644
--- a/source/blender/bmesh/CMakeLists.txt
+++ b/source/blender/bmesh/CMakeLists.txt
@@ -64,6 +64,8 @@ set(SRC
intern/bmesh_construct.h
intern/bmesh_core.c
intern/bmesh_core.h
+ intern/bmesh_decimate.c
+ intern/bmesh_decimate.h
intern/bmesh_inline.h
intern/bmesh_interp.c
intern/bmesh_interp.h
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 955b1a729c5..a672ec0b6a7 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -252,6 +252,7 @@ extern "C" {
#include "intern/bmesh_construct.h"
#include "intern/bmesh_core.h"
+#include "intern/bmesh_decimate.h"
#include "intern/bmesh_interp.h"
#include "intern/bmesh_iterators.h"
#include "intern/bmesh_marking.h"
diff --git a/source/blender/bmesh/intern/bmesh_decimate.c b/source/blender/bmesh/intern/bmesh_decimate.c
new file mode 100644
index 00000000000..d8aa8adef55
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_decimate.c
@@ -0,0 +1,574 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/intern/bmesh_decimate.c
+ * \ingroup bmesh
+ *
+ * BMesh decimator.
+ */
+
+#include <stddef.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+
+#include "BLI_math.h"
+#include "BLI_quadric.h"
+#include "BLI_heap.h"
+
+#include "bmesh.h"
+#include "bmesh_structure.h"
+#include "bmesh_decimate.h"
+
+/* defines for testing */
+#define USE_CUSTOMDATA
+#define USE_TRIANGULATE
+
+/* these checks are for rare cases that we can't avoid since they are valid meshes still */
+#define USE_SAFETY_CHECKS
+
+#define BOUNDARY_PRESERVE_WEIGHT 100.0f
+
+
+/* BMesh Helper Functions
+ * ********************** */
+
+/**
+ * \param vquadrics must be calloc'd
+ */
+static void bm_decim_build_quadrics(BMesh *bm, Quadric *vquadrics)
+{
+ BMIter iter;
+ BMFace *f;
+ BMEdge *e;
+
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ BMLoop *l_first;
+ BMLoop *l_iter;
+
+ const float *co = BM_FACE_FIRST_LOOP(f)->v->co;
+ const float *no = f->no;
+ const float offset = -dot_v3v3(no, co);
+ Quadric q;
+
+ BLI_quadric_from_v3_dist(&q, no, offset);
+
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(l_iter->v)], &q);
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+
+ /* boundary edges */
+ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
+ if (UNLIKELY(BM_edge_is_boundary(e))) {
+ float edge_vector[3];
+ float edge_cross[3];
+ sub_v3_v3v3(edge_vector, e->v2->co, e->v1->co);
+ f = e->l->f;
+ cross_v3_v3v3(edge_cross, edge_vector, f->no);
+
+ if (normalize_v3(edge_cross) != 0.0f) {
+ Quadric q;
+ BLI_quadric_from_v3_dist(&q, edge_vector, -dot_v3v3(edge_cross, e->v1->co));
+ BLI_quadric_mul(&q, BOUNDARY_PRESERVE_WEIGHT);
+
+ BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(e->v1)], &q);
+ BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(e->v2)], &q);
+ }
+ }
+ }
+}
+
+
+static void bm_decim_calc_target_co(BMEdge *e, float optimize_co[3],
+ const Quadric *vquadrics)
+{
+ /* compute an edge contration target for edge ei
+ * this is computed by summing it's vertices quadrics and
+ * optimizing the result. */
+ Quadric q;
+
+ BLI_quadric_add_qu_ququ(&q,
+ &vquadrics[BM_elem_index_get(e->v1)],
+ &vquadrics[BM_elem_index_get(e->v2)]);
+
+
+ if (BLI_quadric_optimize(&q, optimize_co)) {
+ return; /* all is good */
+ }
+ else {
+ mid_v3_v3v3(optimize_co, e->v1->co, e->v2->co);
+ }
+}
+
+static void bm_decim_build_edge_cost_single(BMEdge *e,
+ const Quadric *vquadrics,
+ Heap *eheap, HeapNode **eheap_table)
+{
+ const Quadric *q1, *q2;
+ float optimize_co[3];
+ float cost;
+
+ if (eheap_table[BM_elem_index_get(e)]) {
+ BLI_heap_remove(eheap, eheap_table[BM_elem_index_get(e)]);
+ }
+
+ /* check we can collapse, some edges we better not touch */
+ if (BM_edge_is_boundary(e)) {
+ if (e->l->f->len == 3) {
+ /* pass */
+ }
+ else {
+ /* only collapse tri's */
+ eheap_table[BM_elem_index_get(e)] = NULL;
+ return;
+ }
+ }
+ else if (BM_edge_is_manifold(e)) {
+ if ((e->l->f->len == 3) && (e->l->radial_next->f->len == 3)) {
+ /* pass */
+ }
+ else {
+ /* only collapse tri's */
+ eheap_table[BM_elem_index_get(e)] = NULL;
+ return;
+ }
+ }
+ else {
+ eheap_table[BM_elem_index_get(e)] = NULL;
+ return;
+ }
+ /* end sanity check */
+
+
+ bm_decim_calc_target_co(e, optimize_co, vquadrics);
+
+ q1 = &vquadrics[BM_elem_index_get(e->v1)];
+ q2 = &vquadrics[BM_elem_index_get(e->v2)];
+
+ cost = (BLI_quadric_evaluate(q1, optimize_co) + BLI_quadric_evaluate(q2, optimize_co));
+
+ eheap_table[BM_elem_index_get(e)] = BLI_heap_insert(eheap, cost, e);
+}
+
+static void bm_decim_build_edge_cost(BMesh *bm,
+ const Quadric *vquadrics,
+ Heap *eheap, HeapNode **eheap_table)
+{
+ BMIter iter;
+ BMEdge *e;
+ unsigned int i;
+
+ BM_ITER_MESH_INDEX (e, &iter, bm, BM_EDGES_OF_MESH, i) {
+ eheap_table[i] = NULL; /* keep sanity check happy */
+ bm_decim_build_edge_cost_single(e, vquadrics, eheap, eheap_table);
+ }
+}
+
+#ifdef USE_TRIANGULATE
+/* Temp Triangulation
+ * ****************** */
+
+/**
+ * To keep things simple we can only collapse edges on triangulated data
+ * (limitation with edge collapse and error calculation functions).
+ *
+ * But to avoid annoying users by only giving triangle results, we can
+ * triangulate, keeping a reference between the faces, then join after
+ * if the edges don't collapse, this will also allow more choices when
+ * collapsing edges so even has some advantage over decimating quads
+ * directly.
+ *
+ * \return TRUE if any faces were triangulated.
+ */
+
+static int bm_decim_triangulate_begin(BMesh *bm)
+{
+#ifdef USE_SAFETY_CHECKS
+ const int check_double_edges = TRUE;
+#else
+ const int check_double_edges = FALSE;
+#endif
+
+ BMIter iter;
+ BMFace *f;
+ // int has_quad; // could optimize this a little
+ int has_cut = FALSE;
+
+ BLI_assert((bm->elem_index_dirty & BM_VERT) == 0);
+
+ /* first clear loop index values */
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ BMLoop *l_iter;
+ BMLoop *l_first;
+
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ BM_elem_index_set(l_iter, -1);
+ } while ((l_iter = l_iter->next) != l_first);
+
+ // has_quad |= (f->len == 4)
+ }
+
+ /* adding new faces as we loop over faces
+ * is normally best avoided, however in this case its not so bad because any face touched twice
+ * will already be triangulated*/
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ if (f->len == 4) {
+ BMLoop *f_l[4];
+ BMLoop *l_iter;
+ BMLoop *l_a, *l_b;
+
+ l_iter = BM_FACE_FIRST_LOOP(f);
+
+ f_l[0] = l_iter; l_iter = l_iter->next;
+ f_l[1] = l_iter; l_iter = l_iter->next;
+ f_l[2] = l_iter; l_iter = l_iter->next;
+ f_l[3] = l_iter; l_iter = l_iter->next;
+
+ if (len_squared_v3v3(f_l[0]->v->co, f_l[2]->v->co) < len_squared_v3v3(f_l[1]->v->co, f_l[3]->v->co)) {
+ l_a = f_l[0];
+ l_b = f_l[2];
+ }
+ else {
+ l_a = f_l[1];
+ l_b = f_l[3];
+ }
+
+ {
+ BMFace *f_new;
+ BMLoop *l_new;
+
+ /* warning, NO_DOUBLE option here isn't handled as nice as it could be
+ * - if there is a quad that has a free standing edge joining it along
+ * where we want to split the face, there isnt a good way we can handle this.
+ * currently that edge will get removed when joining the tris back into a quad. */
+ f_new = BM_face_split(bm, f, l_a->v, l_b->v, &l_new, NULL, check_double_edges);
+
+ if (f_new) {
+ /* the value of this doesn't matter, only that the 2 loops match and have unique values */
+ const int f_index = BM_elem_index_get(f);
+
+ /* since we just split theres only ever 2 loops */
+ BLI_assert(BM_edge_is_manifold(l_new->e));
+
+ BM_elem_index_set(l_new, f_index);
+ BM_elem_index_set(l_new->radial_next, f_index);
+
+ has_cut = TRUE;
+ }
+ }
+ }
+ }
+
+ BLI_assert((bm->elem_index_dirty & BM_VERT) == 0);
+
+ if (has_cut) {
+ /* now triangulation is done we need to correct index values */
+ BM_mesh_elem_index_ensure(bm, BM_EDGE | BM_FACE);
+ }
+
+ return has_cut;
+}
+
+static void bm_decim_triangulate_end(BMesh *bm)
+{
+ /* decimation finished, now re-join */
+ BMIter iter;
+ BMEdge *e;
+
+ /* boundary edges */
+ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
+ BMLoop *l_a, *l_b;
+ if (BM_edge_loop_pair(e, &l_a, &l_b)) {
+ const int l_a_index = BM_elem_index_get(l_a);
+ if (l_a_index != -1) {
+ const int l_b_index = BM_elem_index_get(l_b);
+ if (l_a_index == l_b_index) {
+ /* highly unlikely to fail, but prevents possible double-ups */
+ if (l_a->f->len == 3 && l_b->f->len == 3) {
+ BMFace *f[2] = {l_a->f, l_b->f};
+ BM_faces_join(bm, f, 2, TRUE);
+ }
+ }
+ }
+ }
+ }
+}
+
+#endif /* USE_TRIANGULATE */
+
+/* Edge Collapse Functions
+ * *********************** */
+
+/**
+ * special, highly limited edge collapse function
+ * intended for speed over flexibiliy.
+ * can only collapse edges connected to (1, 2) tris.
+ *
+ * Important - dont add vert/edge/face data on collapsing!
+ *
+ * \param ke_other let caller know what edges we remove besides \a ke
+ */
+static int bm_edge_collapse(BMesh *bm, BMEdge *ke, BMVert *kv, int ke_other[2],
+#ifdef USE_CUSTOMDATA
+ const float customdata_fac
+#else
+ const float UNUSED(customdata_fac)
+#endif
+ )
+{
+ BMVert *v_other = BM_edge_other_vert(ke, kv);
+
+ BLI_assert(v_other != NULL);
+
+ if (BM_edge_is_manifold(ke)) {
+ BMLoop *l_a, *l_b;
+ BMEdge *e_a_other[2], *e_b_other[2];
+ int ok;
+
+ ok = BM_edge_loop_pair(ke, &l_a, &l_b);
+
+ BLI_assert(ok == TRUE);
+ BLI_assert(l_a->f->len == 3);
+ BLI_assert(l_b->f->len == 3);
+
+ /* keep 'kv' 0th */
+ if (BM_vert_in_edge(l_a->prev->e, kv)) {
+ e_a_other[0] = l_a->prev->e;
+ e_a_other[1] = l_a->next->e;
+ }
+ else {
+ e_a_other[1] = l_a->prev->e;
+ e_a_other[0] = l_a->next->e;
+ }
+
+ if (BM_vert_in_edge(l_b->prev->e, kv)) {
+ e_b_other[0] = l_b->prev->e;
+ e_b_other[1] = l_b->next->e;
+ }
+ else {
+ e_b_other[1] = l_b->prev->e;
+ e_b_other[0] = l_b->next->e;
+ }
+
+ BLI_assert(BM_edge_share_vert(e_a_other[0], e_b_other[0]));
+ BLI_assert(BM_edge_share_vert(e_a_other[1], e_b_other[1]));
+
+ /* we could assert this case, but better just bail out */
+#if 0
+ BLI_assert(e_a_other[0] != e_b_other[0]);
+ BLI_assert(e_a_other[0] != e_b_other[1]);
+ BLI_assert(e_b_other[0] != e_a_other[0]);
+ BLI_assert(e_b_other[0] != e_a_other[1]);
+#endif
+ /* not totally common but we want to avoid */
+ if (ELEM(e_a_other[0], e_b_other[0], e_b_other[1]) ||
+ ELEM(e_a_other[1], e_b_other[0], e_b_other[1]))
+ {
+ return FALSE;
+ }
+
+ ke_other[0] = BM_elem_index_get(e_a_other[0]);
+ ke_other[1] = BM_elem_index_get(e_b_other[0]);
+
+#ifdef USE_CUSTOMDATA
+ /* TODO, loops */
+ // const float w[2] = {customdata_fac, 1.0f - customdata_fac};
+
+ /* before killing, do customdata */
+ BM_data_interp_from_verts(bm, v_other, kv, v_other, customdata_fac);
+#endif
+
+ BM_edge_kill(bm, ke);
+
+ BM_vert_splice(bm, kv, v_other);
+
+ BM_edge_splice(bm, e_a_other[0], e_a_other[1]);
+ BM_edge_splice(bm, e_b_other[0], e_b_other[1]);
+
+ // BM_mesh_validate(bm);
+
+ return TRUE;
+ }
+ else if (BM_edge_is_boundary(ke)) {
+ /* same as above but only one triangle */
+ BMLoop *l_a;
+ BMEdge *e_a_other[2];
+
+ l_a = ke->l;
+
+ BLI_assert(l_a->f->len == 3);
+
+ /* keep 'kv' 0th */
+ if (BM_vert_in_edge(l_a->prev->e, kv)) {
+ e_a_other[0] = l_a->prev->e;
+ e_a_other[1] = l_a->next->e;
+ }
+ else {
+ e_a_other[1] = l_a->prev->e;
+ e_a_other[0] = l_a->next->e;
+ }
+
+ ke_other[0] = BM_elem_index_get(e_a_other[0]);
+ ke_other[1] = -1;
+
+#ifdef USE_CUSTOMDATA
+ /* TODO, loops */
+ // const float w[2] = {customdata_fac, 1.0f - customdata_fac};
+
+ /* before killing, do customdata */
+ BM_data_interp_from_verts(bm, v_other, kv, v_other, customdata_fac);
+#endif
+
+ BM_edge_kill(bm, ke);
+
+ BM_vert_splice(bm, kv, v_other);
+
+ BM_edge_splice(bm, e_a_other[0], e_a_other[1]);
+
+ // BM_mesh_validate(bm);
+
+ return TRUE;
+ }
+ else {
+ return FALSE;
+ }
+}
+
+
+/* collapse e the edge, removing e->v2 */
+static void bm_decim_edge_collapse(BMesh *bm, BMEdge *e,
+ Quadric *vquadrics,
+ Heap *eheap, HeapNode **eheap_table)
+{
+ int ke_other[2];
+ BMVert *v = e->v1;
+ int kv_index = BM_elem_index_get(e->v2); /* the vert is removed so only store the index */
+ float optimize_co[3];
+ float customdata_fac;
+
+ bm_decim_calc_target_co(e, optimize_co, vquadrics);
+
+ /* use for customdata merging */
+ customdata_fac = line_point_factor_v3(optimize_co, e->v1->co, e->v2->co);
+
+ if (bm_edge_collapse(bm, e, e->v2, ke_other, customdata_fac)) {
+ /* update collapse info */
+ int i;
+
+ e = NULL; /* paranoid safety check */
+
+ copy_v3_v3(v->co, optimize_co);
+
+ /* remove eheap */
+ for (i = 0; i < 2; i++) {
+ /* highly unlikely 'eheap_table[ke_other[i]]' would be NULL, but do for sanity sake */
+ if ((ke_other[i] != -1) && (eheap_table[ke_other[i]] != NULL)) {
+ BLI_heap_remove(eheap, eheap_table[ke_other[i]]);
+ eheap_table[ke_other[i]] = NULL;
+ }
+ }
+
+ /* update vertex quadric, add kept vertex from killed vertex */
+ BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(v)], &vquadrics[kv_index]);
+
+ /* update connected normals */
+ BM_vert_normal_update_all(v);
+
+ /* update error costs and the eheap */
+ if (LIKELY(v->e)) {
+ BMEdge *e_iter;
+ BMEdge *e_first;
+ e_iter = e_first = v->e;
+ do {
+ bm_decim_build_edge_cost_single(e_iter, vquadrics, eheap, eheap_table);
+ } while ((e_iter = bmesh_disk_edge_next(e_iter, v)) != e_first);
+ }
+ }
+}
+
+
+/* Main Decimate Function
+ * ********************** */
+
+void BM_mesh_decimate(BMesh *bm, const float factor)
+{
+ Heap *eheap; /* edge heap */
+ HeapNode **eheap_table; /* edge index aligned table pointing to the eheap */
+ Quadric *vquadrics; /* vert index aligned quadrics */
+ int tot_edge_orig;
+ int face_tot_target;
+ int use_triangulate;
+
+
+#ifdef USE_TRIANGULATE
+ /* temp convert quads to triangles */
+ use_triangulate = bm_decim_triangulate_begin(bm);
+#endif
+
+
+ /* alloc vars */
+ vquadrics = MEM_callocN(sizeof(Quadric) * bm->totvert, __func__);
+ eheap = BLI_heap_new();
+ eheap_table = MEM_callocN(sizeof(HeapNode *) * bm->totedge, __func__);
+ tot_edge_orig = bm->totedge;
+
+
+ /* build initial edge collapse cost data */
+ bm_decim_build_quadrics(bm, vquadrics);
+
+ bm_decim_build_edge_cost(bm, vquadrics, eheap, eheap_table);
+
+ face_tot_target = bm->totface * factor;
+ bm->elem_index_dirty |= BM_FACE | BM_EDGE | BM_VERT;
+
+
+ /* iterative edge collapse and maintain the eheap */
+ while ((bm->totface > face_tot_target) && (BLI_heap_empty(eheap) == FALSE)) {
+ BMEdge *e = BLI_heap_popmin(eheap);
+ BLI_assert(BM_elem_index_get(e) < tot_edge_orig); /* handy to detect corruptions elsewhere */
+
+ /* under normal conditions wont be accessed again,
+ * but NULL just incase so we don't use freed node */
+ eheap_table[BM_elem_index_get(e)] = NULL;
+
+ bm_decim_edge_collapse(bm, e, vquadrics, eheap, eheap_table);
+ }
+
+
+#ifdef USE_TRIANGULATE
+ /* its possible we only had triangles, skip this step in that case */
+ if (LIKELY(use_triangulate)) {
+ /* temp convert quads to triangles */
+ bm_decim_triangulate_end(bm);
+ }
+#endif
+
+
+ /* free vars */
+ MEM_freeN(vquadrics);
+ MEM_freeN(eheap_table);
+ BLI_heap_free(eheap, NULL);
+}
diff --git a/source/blender/bmesh/intern/bmesh_decimate.h b/source/blender/bmesh/intern/bmesh_decimate.h
new file mode 100644
index 00000000000..e44aa576bda
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_decimate.h
@@ -0,0 +1,32 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BMESH_DECIMATE_H__
+#define __BMESH_DECIMATE_H__
+
+/** \file blender/bmesh/intern/bmesh_decimate.h
+ * \ingroup bmesh
+ */
+
+void BM_mesh_decimate(BMesh *bm, const float factor);
+
+#endif /* __BMESH_DECIMATE_H__ */